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Hey Legion fans, it looks like I have a new player for the Legion game in the works and he expressed an interest in playing Tyroc. When he was first introduced in the 1970's his power seemed pretty random. Now he's reappearing in our new Legion comic.
I need some help defining what he can and cannot do with this power and then turn it into game mechanics. Because he seemed to be able to do whatever was needed right on the spot, there are really no guidelines that I'm aware of.
Can anyone help me out with his Power?
-------------------- I have lived for the Legion and one day I shall die for the Legion.
From: Bgztl | Registered: Feb 2008
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I love this character to bits but his powers (and now his costume and haircut) have always been the worst thing about him IMO.
In a role-playing scenario, you would definitely need to put limitations on his powers I would think. How exactly is up to you but personally, I would limit them to 'sonic force' (like Black Canary) and teleportation. Those other abilities listed enroach too much into the power-sets of the other members IMO.
I would also make him like Ultra Boy so that he can only use one of his powers at a time (which makes sense because you can't really say more than one thing at a time). And as a DM (or whatever that role is called in your game) I would play up the fact that he needs air and the ability to speak to activate his powers. Highly powerful characters need weaknesses.
From: Australia | Registered: Dec 2003
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