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» Legion World » UBB.LEGIONWORLD » Encyclopedia Galactica » 1985-1988 - Who's Who: The Definitive Directory of the DC Universe (Page 6)

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Author Topic: 1985-1988 - Who's Who: The Definitive Directory of the DC Universe
Nightcrawler
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PERSONAL DATA


Alter Ego: The Dark Man
Occupation: Criminal
Marital Status: Unknown
Know Relatives: None
Group Affiliation: The Fatal Five
First Appearance: ADVENTURE COMICS #352
Base of Operations: 30th Century
Height: 6’4” Weight: 225 lbs.
Eyes: Black Hair: None

HISTORY


Tharok was a petty criminal on Zadron in the latter half of the 30th century, until Science Police interrupted one of his crimes and accidentally vaporized his left side. Tharok was saved when medical technicians grafted a replacement robot body onto his remaining side, which although primitive in appearance somehow gave him vast intelligence, Tharok vowed vengeance on all lawmen.
When the Legion of Super-Heroes (see LSH) recruited the most dangerous criminals in the galaxy to help them destroy the Sun Eater (see Sun-Eater), Tharok forged the criminals into the Fatal Five (see Fatal Five). He gained a lasting mastery over Validus (see Validus), which he ultimately used to make the monster kill the original Invisible Kid (see Invisible Kid I).
Unknown to Tharok, a scientist on Zadron had removed a tissue sample from him during the operation that had saved his life. This sample was used in a series of experiments, and ultimately gained a life of its own, growing to become a clone being known as the Dark Man. The Dark Man had unusual powers, and briefly gained dominance over Tharok before the two apparently destroyed each other.

POWERS & WEAPONS


Tharok had greater than human strength in his robot half, and a unique intelligence from the combination of robot and human thought patterns. He demonstrated reasonable skill at personal combat.
As the Dark Man, Tharok’s clone had the power to absorb the life force of others, becoming, in effect, a vampiric parasite.
Art by Mark Bright & Karl Kesel

[ May 31, 2005, 11:35 PM: Message edited by: Nightcrawler ]

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Nightcrawler
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PERSONAL DATA


Alter Ego: Brin Londo
Occupation: Legionnaire
Marital Status: Single
Know Relatives: Mar Londo (father, deceased)
Group Affiliation: Legion of Super-Heroes
First Appearance: ADVENTURE COMICS #327
Base of Operations: 30th Century Earth
Height: 6’0” Weight: 190 lbs.
Eyes: Brown Hair: Brown

HISTORY


Brin Londo was raised by his father, Dr. Mar Londo, on the planet Zoon in the latter half of the 30th century. In the course of his father’s experiments, Brin was treated with a Zuunium ray that gave him superpowers, but weakened his mind. Upon his father’s death, an android calling itself Karth Arn tricked Brin into believing that Brin was an android, and Karth Arn the human son of Dr. Mar Londo.
During the delusion, Brin Londo took the name Lone Wolf and performed heroic deeds. Offered membership in the Legion of Super-Heroes (see LSH), he rejected it on the grounds of his inhumanity.
Light Lass (see Lightning Lass) played a pivotal role in curing Lone Wolf of his delusion, and the two fell in love. After therapy, Lone Wolf changed his name to Timber Wolf and entered the newly formed Legion Academy (see Legion Academy). He studied there, and was eventually inducted into the Legion after proving his worth by infiltrating the Legion of Super-Villains (see LSV).
Timber Wolf and Light Lass broke off their relationship after many years of mutual support, including a period in which she helped him through a bout of drug addiction.

POWERS & WEAPONS


Timber Wolf is super-strong, can move at super-speed, and has supranormal acrobatic agility. He excelled at personal combat training, using a freeform personal style rather than traditional skills, and wears the LSH flight ring, which enables him to fly.
Art by Steve Lightle

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PERSONAL DATA


Alter Ego: None
Occupation: None
Marital Status: None
Know Relatives: None
Group Affiliation: None
First Appearance: ADVENTURE COMICS #314
Base of Operations: The End of Time
Height: 6’10” Weight: 240 lbs.
Eyes: None Hair: None

HISTORY


Little is known of the history of the Time Trapper, except for misconceptions he has himself generated. A being of great power, he first entered human history in the latter half of the 30th Century, creating an “Iron Curtain of Time” that prevented humans from using their newly gained time travel skills to advance beyond brief periods into the future.
Since then, the Time Trapper has repeatedly struck at 30th century civilization either personally or through surrogates. In one instance, the Legion of Super-Heroes (see LSH) believed they had captured him, but that Time Trapper was revealed to be a Controller (see Controllers) pretending to be the real Time Trapper.
The Trapper has taken to scheming for revenge against the Legion from time to time. He recently tried to destroy the mind of Lightning Lad (see Lightning Lad), but failed.
It is known that the Time Trapper dominates the wasteland of Earth in its dying millennia.

POWERS & WEAPONS


The personal abilities of the Time Trapper are not known, but are apparently great enough to dominate a Controller and to be considered a peer by Darseid (see Darkseid). He possesses great armies and weapons of power, the source of which are unknown.
Art by Keith Giffen & Rick A. Bryant

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PERSONAL DATA


Alter Ego: None
Occupation: Warlord
Marital Status: Unknown
Know Relatives: None
Group Affiliation: Legion of Super-Villains
Base of Operations: 30th Century World of Tyrraz
First Appearance: SUPERBOY AND THE LEGION OF SUPER-HEROES #197
Height: 7’0” Weight: 350 lbs.
Eyes: Red Hair: Grey

HISTORY


One of the warlords of the planet Tyrraz, from which he derives his name, Tyr became known as the scourge of his home galaxy. Tyr first appeared in the Milky Way shortly after brainwashing Timber Wolf (see Timber Wolf) and attempting to use him to the Legion of Super-Heroes (see LSH) .
After subsequent battles with the Legionnaires, and at least one attempt to attack them in concert with the Legion of Super-Villains (see LSV), Tyr was revealed as a warlord of the mobile planet Tyrraz which traveled into our galaxy as a world-size warship before being immobilized by the Legionnaires.

POWERS & WEAPONS


Tyr possesses great strength and superior fighting abilities, combined with the instincts of a ruthless warrior. In addition to his personal abilities, his arm has apparently been amputated and replaced by a sentient “gun-arm” that can function independently, as well as fire potent energy blasts.
Art by Denys Cowan & Dick Giordano

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PERSONAL DATA


Alter Ego: Troy Stewart
Occupation: Legionnaire
Marital Status: Single
Know Relatives: None
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: SUPERBOY AND THE LEGION OF SUPER-HEROES #216
Height: 6’0” Weight: 190 lbs.
Eyes: Brown Hair: Black

HISTORY


Tyroc is the champion of Marzal, an island originally associated with one of the alternate Earths destroyed in the recent battle with the Anti-Monitor. Marzal was a migrant island, reappearing periodically on different alternate Earths, and ultimately appearing on 30th century Earth where Tyroc encountered the Legion of Super-Heroes (see LSH).
With a background that included the severe racial prejudice that Marzal had encountered on so many Earths, Tyroc was inordinately suspicious of their apparent lack of prejudice. Nonetheless, he was convinced to join the Legion for a brief time.
When his responsibilities on Marzal became more pressing, Tyroc left the Legion and rejoined his island home before it vanished again. It is not known where Marzal presently exists, if indeed it has survived the attack of the Anti-Monitor.

POWERS & WEAPONS


Tyroc had the power to use a variety of sonic effects (which were expressed as song-like notes) to produce changes in his environment. The changes ranged from the creation of an anti-gravity field that enabled him to fly, to creating explosions, teleportation, among many others. The precise limits of his powers were never explored.
Tyroc refused to take training in personal combat, although his skills were apparently above average. He wore the LSH flight ring, while a Legionnaire, which permitted him to fly.
Art by Norm Breyfogle

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PERSONAL DATA


Alter Ego: Jo Nah
Occupation: Legionnaire
Marital Status: Single
Know Relatives: Crav Nah (father), Mytra Nah (mother)
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: SUPERBOY #98
Height: 6’0” Weight: 190 lbs.
Eyes: Brown Hair: Brown

HISTORY


Jo Nah was traveling through space near his native world of Rimbor in the latter half of the 30th century when his one-man craft was swallowed by an energy beast. The beast, apparently a descendant of the great space dragons of Krypton, had adapted to existence in open space. Freed by the Science Police, Jo discovered that he had gained a permanent share of the beast’s energy. By sheer force of will, he was able to direct his energy into one of a number of super-powers.
Taking the name Ultra Boy, he joined the Legion of Super-Heroes (see LSH) after an initiation test in which he met Superboy (see Superman).
Shortly after becoming a Legionnaire, Ultra Boy feigned a criminal past in order to trap a group of space raiders. Of all the Legionnaires, only Phantom Girl (see Phantom Girl) continued to believe in his innocence. This began their long-standing romance.

POWERS & WEAPONS


Ultra Boy’s ultra-energy can provide him with one power at a time similar to those powers a Kryptonian gains in an Earthly environment. These powers are: super-strength, super-speed, invulnerability to most forms of harm (although this power is limited in the presence of hard radiation), penetra-vision (a form of x-ray vision which can see through lead), flash vision (which is similar to heat vision), ultra-vision, ultra-breath, and flight.
Ultra Boy completed personal combat training without distinction, and wears an LSH flight ring which permits him to fly even when using another of his powers.
Art by Ron Frenz & Bruce Patterson

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PERSONAL DATA


Alter Ego: Vidar
Occupation: Conqueror
Marital Status: Unknown
Know Relatives: Rond Vidar (son)
Group Affiliation: Formally, Green Lantern Corps
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #349
Height: 6’2” Weight: 210 lbs.
Eyes: Brown Hair: None

HISTORY


As a member of the Green Lantern Corps in the latter half of the 30th Century, Vidar was sent to Earth to stop certain experiments that had the potential to reveal the secret of the birth of the universe. Tantalized by the possibility of learning these secrets and gaining power equal to the Guardians of the Universe, Vidar went renegade. Stopped with the assistance of the then-newly formed the Legion of Super-Heroes (see LSH), Vidar was turned over to the Guardians for justice.
Unknown years later, he returned to Earth under the guise of Universo, and used the power of super-hypnosis to try to conquer the planet. In one instance, he even succeeded in outlawing the Legion and turning all of Earth against them. Universo’s first tow attempts to conquer Earth were only defeated when the Legionnaires were aided by his son, Rond Vidar, who was made an honorary Legionnaire as a reward.

POWERS & WEAPONS


Universo had no noticeable skill at personal combat either as a Green Lantern or thereafter. As a Green Lantern, he wore the power ring, which can translate willpower into reality. Thereafter, he has demonstrated the personal power of super-hypnosis, occasionally supported by a glowing green eye which is either his symbol or an artifact of power.
Art by Greg LaRocque & Arne Starr

[ May 25, 2005, 02:43 AM: Message edited by: Nightcrawler ]

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Nightcrawler
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PERSONAL DATA


Alter Ego: Validus Ranzz
Occupation: None
Marital Status: Single
Know Relatives: Graym Ranzz (twin brother), Garth Ranzz (father), Imra Ardeen Ranzz (mother), Ayla Ranzz (aunt), Mekt Ranzz (uncle)
Group Affiliation: Fatal Five
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #352
Height: 5’0”[?] Weight: 750 lbs.
Eyes: None Hair: None

HISTORY


Born in the latter half of the 30th Century to Garth and Imra Ardeen Ranzz, who under the names Lightning Lad and Saturn Girl (see Lightning Lad, see Saturn Girl) were co-founders of the Legion of Super-Heroes (see LSH), Validus was stolen at the in[stant of his birth by Darkseid] (see Darkseid). Without his parents even becoming aware of his existence, Validus was altered into an inhuman monster whose powers were an exaggeration of his parents’ abilities, and thrust back in time over a decade.
In his altered form, Validus remained a perpetual infant, and became known as a galaxy-wide menace. When the Sun-Eater menaced Earth’s sun, the Legion recruited Validus and four other criminals to help save the planet. Validus fell under the mental domination of Tharok (see Tharok), one of these criminals, and joined him as a member of the Fatal Five (see Fatal Five). While under Tharok’s control, Validus killed the original Invisible Kid (see Invisible Kid I) and committed various other crimes.
Recently, Darkseid maneuvered Validus into a situation in which it appeared that Lightning Lad would have to kill him to save the life of Graym Ranzz, Validus’ unaltered twin brother. When Saturn Girl was able to intuitively deduce Validus’ true nature and stop her husband in time, Darkseid’s curse was broken and Validus spontaneously returned to his normal, unaltered condition.
It is not yet known whether there are any continuing effects from his period of transformation.

POWERS & WEAPONS


In his altered form, Validus possessed incredible power: strength and invulnerability far greater than that of a Kryptonian in an Earthly environment, for example. In addition, he had the capability of hurling blasts of mental lightning that were destructive both to physical environments and to nearby telepaths.
The nature of any powers that Validus may possess in his unaltered form is not known.
Art by Curt Swan & Larry Mahlstedt

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HISTORY


On a barren asteroid in the latter half of the 30th Century, two powerful groups – the Wanderers and the Legion of Super-Heroes (see LSH) – met for the first time to signify mutual respect and friendship. Each group had heard much about the other and both apparently pursued common goals of peace and justice. Indeed, the Wanderers seemed to constitute a smaller, more mobile version of the Legion.
The truce, however, was short-lived. Soon after leaving the asteroid, a mysterious message was received by the Legion – specifically, a challenge to meet the mightiest Legionnaire in personal combat. But of all the members of the Legion, how to decide who was “mightiest”?
A solution was found in the new Science Police Commander’s request to hunt down the Wanderers – who, under the pernicious influence of the Nefar Nebula, had turned temporarily criminal, stealing the Seven Stones of Alactos. “Well,” said one Legionnaire, “since we have to hunt down the Wanderers anyway, why not make it a contest to pick the mightiest Legionnaire?”
And so, as much to solve the mystery of the original challenge as to retrieve the stolen power-stones, the Legionnaires arrayed themselves in teams of three, each triad competing to defeat and capture one of the Wanderers.
After learning that they had all – Legionnaires and Wanderers – been played as pawns in a larger game, the two groups again became firm allies.
Not much is known about the Wanderers’ later journeys and adventures, other than the fact that they have always acquitted themselves nobly. According to the recorded accounts, the Wanderers were about to embark on an “urgent and momentous mission” to investigate “possibly the greatest threat the galaxy has ever faced.” They have not been heard from since and their fates remain a mystery.

POWERS & WEAPONS


Celebrand: Although leader of the Wanderers, Celebrand nevertheless possessed the least in the way of powers. He did wield a raygun and (briefly) the powerful Seven Stones of Alactos.
Ornitho: A changeling, Ornitho possessed the ability to transform himself to any bird extant, including all manner of exotic alien species.
Quantum Queen: Able to alter the very molecules of her body to any form of light radiation, Quantum Queen exploited the power inherent in everything from photons to quasars.
Elvo: Wielding an energy-charged blade, Elvo was a master swordsman.
Immorto: A mysterious rejuvenating force within Immorto’s body literally prevented him from being killed. He frequently employed a raygun.
Psyche: An empathy, Psyche was known as “Mistress of Emotions,” capable of manipulating the moods and feelings of others.
Dartalg: Equipped with a blowgun and pouch of darts, many of them specially enhanced with explosives, poisons, anesthetics, and other disabling chemicals, Dartalg was a perfect shot.

First Appearance: ADVENTURE COMICS #375

Art by Mike Clark & Pablo Marcos

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PERSONAL DATA


Alter Ego: Mysa
Occupation: Legionnaire
Marital Status: Single
Know Relatives: Nura Nal (sister)
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #350
Height: 5’8” Weight: 118 lbs.
Eyes: Red Hair: White

HISTORY


The younger daughter of a high seer of Naltor in the latter half of the 30th Century, Mysa was considered handicapped by planetary standards. Virtually all Naltorians have some measure of precognitive ability, but she had absolutely none. Although the practical effect of this was not substantial, the psychological damage was great – especially given her relationship both to the high seer (usually the most powerful precog on the planet) and her elder sister, Nura (see Dream Girl), considered a leading contender to become a future high seer.
After her mother’s death, Mysa rejected Nura’s offer to care for her, and chose to leave Naltor. She went to the Sorcerer’s World, a mystic planet from which the early settlers of Naltor had emigrated several generations before. There she sought her own magic, and discovered that she had great potential as a wizard.
Mysa’s studies on the Sorcerer’s World were interfered with by Mordru (see Mordru), then just gaining power and unwilling to be challenged by an upstart with potential. She was sent away, and ultimately fell under the influence of Prince Evillo, who transformed her into a villainess called The Hag. The Legion (see LSH) was able to break the spell, and Mysa returned to the Sorcerer’s World.
During the Legion’s battle with Darkseid (see Darkseid), Mysa accepted an offer to join the team, using the name White Witch (a translation of her mystic name, Xola Ag).

POWERS & WEAPONS


The White Witch is a sorceress of extraordinary ability, able to cast spells of great power that affect basic forces of the universe, people and objects. The disciplines required for each spell require different forms of preparation, however, so she cannot use most of her complex spells at will without advance consideration.
The White Witch has taken personal combat training courses as a Legionnaire with generally unsatisfactory results. She wears an LSH flight ring, which permits her to fly without the use of her magic.
Art by Mike DeCarlo & Larry Mahlstedt

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PERSONAL DATA


Alter Ego: Drake Burroughs
Occupation: Legionnaire
Marital Status: Single
Know Relatives: None
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: SUPERBOY #195
Height: Variable Weight: Variable
Eyes: None Hair: None

HISTORY


Drake Burroughs was a student at Metropolis University in the latter half of the 30th Century when he got caught in an accident in a University research laboratory. His human body was destroyed, and he was transformed into sentient anti-energy.
His new form was captured in a specialized “containment suit” constructed by Professor Vultan. The suit, a sort of pseudo-body-form, allowed Drake a measure of humanoid existence as well as powers based on his new energy self.
Taking the name Erg-1 (for Energy Release Generator), Drake applied for membership in the Legion of Super-Heroes (see LSH) and was rejected. Attempting to prove his worth, he released his total energy and left his original containment suit.
When his dispersed energies coalesced and returned to Earth, he reclaimed his suit and entered the Legion as Wildfire. He has destroyed and used a number of containment suits since, each with slightly different effect on his powers.

POWERS & WEAPONS


Wildfire is composed of anti-energy, which can be channeled into bursts of varying strength and effect. With proper use, they can permit him to fly, destroy most material objects, and counter most types of energy attacks. His energy appears inexhaustible, as the anti-energy of his form interacts constantly with the positive matter of our universe in miniature nuclear reactions. He waived personal combat training, as none of his containment suits allow for complex enough movements necessary for effective use of the more sophisticated techniques.
Art by Dave Cockrum

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