Skills for Legion Game, tell me what's Missing - 02/10/09 05:46 PM
Ok, I completed the compilation of Areas of Expertise (AOE) for the Legion game. I won't bore you with the specific rules, but just for general understanding, in a nut shell this is how it works:
A character that takes an AOE (such as academics below), gets a basic understanding of the subdivisions below it. A category (Feeble through Heroic) is applied to the category and the numeric number attached to it is divided up amongst the subdivisions. This number is applied to the die roll when making a skill check.
What I am asking is for Legion World posters to tell me what I'm missing. Surely there are sciences or other areas/fields mentioned that I missed. If you can think of any, please tell me as well as what area of expertise you would put it under. For example, it seems to me Daximite's had a particular science they excelled in, but for the life of me, I can't recall what it was.
ACADEMICS
Anthropology (specified by planet)
Archaeology (specified by planet)
Architectural Study (specified by planet)
Historical Studies (specified by time and planet)
Linguistics (Interlac or select ancient language by planet)
Literary Studies (specified by planet)
Mathematics (specified by type of math)
Mythology (specified by planet)
Philosophical Studies (specified by planet or specie)
Political Science (specified by planet)
Psychological Specie Studies (specified by species)
Sociology (specified by planet)
Theology (specified by planet)
Trade and Business Studies (specified by planet)
ACROBATICS
Combat Offense
Combat Defense
Falling
Maintain Balance
Performance Maneuver (flips, rolls, non-combat related)
ANALYZE TARGET
AOE Competency
Power Capability
Personality Assessment
Species Assessment
BUREAUCRATICS (All are specified by planets)
Attain Permission (override travel restrictions, customs, etc.)
Diplomatic Relations
Governmental Studies
Interplanetary Economics
Interplanetary Law
BRAWLING DEFENSE
Arm Lock
Block Blow
Choke Hold
Dodge Blow
Eye Gouge
Hair Grab
Head Lock
Hold
Low Blow
Roundhouse Swing
BRAWLING OFFENSE
Arm Lock
Block Blow
Choke Hold
Dodge Blow
Eye Gouge
Hair Grab
Head Lock
Hold
Low Blow
Roundhouse Swing
COMPUTERS
Alien Computer System Familiarity
Create Program
Create Security System
Hacking
Repair
Virus Creation
Virus Repair
CREATURE MASTERY
Capturing
Care
Knowledge
Rapport
Riding
Special Action
Training
CRIMINAL ELEMENTS
Adroit Motion
Black Market (includes appraisal)
Bribery
Conceal Object
Conceal Self
Create Forgery
Evidence Dispersal
Falsification
Intelligence Gathering
Lip Reading
Lock Picking
Security Systems
Sense Law Enforcement Behavior
Stealth
ENTERTAINMENT AND SPORTS
Air Skating
Aquatic Sport
Acting Performance
Artistic Creation
Batball
Climbing
Culinary Creations
Dancing
Fashion
Gambling
Games
Magno-ball
Music
Occultism
Sailing
Skiing
Swimming
Ventriloquism
MARTIAL ARTS DEFENSE
Arm Lock
Block Blow
Dodge Blow
Flip and Kick
Killing Strike
Leg Sweep
Maiming Blow
Meditation
Nerve Strike
Pass By Attack
Ram Opponent
Throw
MARTIAL ARTS OFFENSE
Arm Lock
Choke Hold
Flip and Kick
Killing Strike
Leg Sweep
Maiming Blow
Nerve Strike
Pass By Attack
Ram Opponent
Throw
Upper Cut
MEDICINE
Cloning
Cryogenic Science
First Aid
Forensics
Genetic Engineering
Life Form Study
Surgery
MILITARY STUDIES
Assess Explosive
Create Explosive
Disarm Explosive
Military Command and Tactical Planning
Set Explosive
SCIENCE
Agricultural Science
Android and Robotic Science
Chemical Science
Cognitive Science
Communications
Engineering and Manufacturing
Micro-technology
Nuclear Science
Planetary Science
Physics
Power Systems Technology
Reality Warp Theories
Time Travel
Transport Technology
SCIENCE POLICE STUDIES
Appearance Alteration
Assess Target (bribe, evaluate, approach target)
Bugging
Criminal Behavior Assessment
Decode Message
Encode Message
Evidence Evaluation
Impersonation
Interrogate
Review Criminal Database
Sense Criminal Behavior
Shadowing
Surveillance
Tracking
Voice Alteration
SOCIAL INTERACTIONS
Assess Target
Elitist Interaction
Public Speaking
Seduction
Subtle Conversation
SPACE
Engineering
Hyperspace Travel
Navigation
Planetary Survival
Space Charting
Spacecraft Communications
Space Anomalies
Spacecraft Repair
Piloting Spacecraft
TRANSPORT
Heavy Machinery Operations
Military Transport
Personal Transport Device
WEAPONS
Ancient Melee Weapon
Ancient Distance Weapon
Armor Familiarity
Energy Weapons
Weapon Identification and Analysis
Weapon Design
A character that takes an AOE (such as academics below), gets a basic understanding of the subdivisions below it. A category (Feeble through Heroic) is applied to the category and the numeric number attached to it is divided up amongst the subdivisions. This number is applied to the die roll when making a skill check.
What I am asking is for Legion World posters to tell me what I'm missing. Surely there are sciences or other areas/fields mentioned that I missed. If you can think of any, please tell me as well as what area of expertise you would put it under. For example, it seems to me Daximite's had a particular science they excelled in, but for the life of me, I can't recall what it was.
ACADEMICS
Anthropology (specified by planet)
Archaeology (specified by planet)
Architectural Study (specified by planet)
Historical Studies (specified by time and planet)
Linguistics (Interlac or select ancient language by planet)
Literary Studies (specified by planet)
Mathematics (specified by type of math)
Mythology (specified by planet)
Philosophical Studies (specified by planet or specie)
Political Science (specified by planet)
Psychological Specie Studies (specified by species)
Sociology (specified by planet)
Theology (specified by planet)
Trade and Business Studies (specified by planet)
ACROBATICS
Combat Offense
Combat Defense
Falling
Maintain Balance
Performance Maneuver (flips, rolls, non-combat related)
ANALYZE TARGET
AOE Competency
Power Capability
Personality Assessment
Species Assessment
BUREAUCRATICS (All are specified by planets)
Attain Permission (override travel restrictions, customs, etc.)
Diplomatic Relations
Governmental Studies
Interplanetary Economics
Interplanetary Law
BRAWLING DEFENSE
Arm Lock
Block Blow
Choke Hold
Dodge Blow
Eye Gouge
Hair Grab
Head Lock
Hold
Low Blow
Roundhouse Swing
BRAWLING OFFENSE
Arm Lock
Block Blow
Choke Hold
Dodge Blow
Eye Gouge
Hair Grab
Head Lock
Hold
Low Blow
Roundhouse Swing
COMPUTERS
Alien Computer System Familiarity
Create Program
Create Security System
Hacking
Repair
Virus Creation
Virus Repair
CREATURE MASTERY
Capturing
Care
Knowledge
Rapport
Riding
Special Action
Training
CRIMINAL ELEMENTS
Adroit Motion
Black Market (includes appraisal)
Bribery
Conceal Object
Conceal Self
Create Forgery
Evidence Dispersal
Falsification
Intelligence Gathering
Lip Reading
Lock Picking
Security Systems
Sense Law Enforcement Behavior
Stealth
ENTERTAINMENT AND SPORTS
Air Skating
Aquatic Sport
Acting Performance
Artistic Creation
Batball
Climbing
Culinary Creations
Dancing
Fashion
Gambling
Games
Magno-ball
Music
Occultism
Sailing
Skiing
Swimming
Ventriloquism
MARTIAL ARTS DEFENSE
Arm Lock
Block Blow
Dodge Blow
Flip and Kick
Killing Strike
Leg Sweep
Maiming Blow
Meditation
Nerve Strike
Pass By Attack
Ram Opponent
Throw
MARTIAL ARTS OFFENSE
Arm Lock
Choke Hold
Flip and Kick
Killing Strike
Leg Sweep
Maiming Blow
Nerve Strike
Pass By Attack
Ram Opponent
Throw
Upper Cut
MEDICINE
Cloning
Cryogenic Science
First Aid
Forensics
Genetic Engineering
Life Form Study
Surgery
MILITARY STUDIES
Assess Explosive
Create Explosive
Disarm Explosive
Military Command and Tactical Planning
Set Explosive
SCIENCE
Agricultural Science
Android and Robotic Science
Chemical Science
Cognitive Science
Communications
Engineering and Manufacturing
Micro-technology
Nuclear Science
Planetary Science
Physics
Power Systems Technology
Reality Warp Theories
Time Travel
Transport Technology
SCIENCE POLICE STUDIES
Appearance Alteration
Assess Target (bribe, evaluate, approach target)
Bugging
Criminal Behavior Assessment
Decode Message
Encode Message
Evidence Evaluation
Impersonation
Interrogate
Review Criminal Database
Sense Criminal Behavior
Shadowing
Surveillance
Tracking
Voice Alteration
SOCIAL INTERACTIONS
Assess Target
Elitist Interaction
Public Speaking
Seduction
Subtle Conversation
SPACE
Engineering
Hyperspace Travel
Navigation
Planetary Survival
Space Charting
Spacecraft Communications
Space Anomalies
Spacecraft Repair
Piloting Spacecraft
TRANSPORT
Heavy Machinery Operations
Military Transport
Personal Transport Device
WEAPONS
Ancient Melee Weapon
Ancient Distance Weapon
Armor Familiarity
Energy Weapons
Weapon Identification and Analysis
Weapon Design