Duplicate Boy and a serious investigation of the man's power - 05/04/10 07:30 AM
Before I get into the topic; Is the New Legion Comic still sceduled to come out in the middle of this month? Also, Adventure Comics started up another Legion story again right? I haven't been to the Comic store for a few months, I'm overdue!
Right now I'm looking at Duplicate Boy, not literally, just raising some questions on his power.
Now my understanding is that he can take any super power of any one opponent and use it for himself; with the icing on the cake being that he is becomes more powerful than the person opposing him and that he actually heightens the ability the longer the fight goes on. Am I correct?
Has he ever been seen using his power in a non-vioent manner, such as being "Near" Shrinking Violet for example and duplicating her power? Does he always have to be an advisary to gain someone's power?
If Duplicate Boy and Superboy were hanging out, could he gain the power of flight and then fly across Metropolis for example?
Can he only duplicate one power or all of the powers of an individual? Superboy's got more than one, would Duplicate Boy reeive all of them at once? If he didn't he would be much weaker as Superboy could use his Strength and Invulnerabilty at the same time.
I have a Legionnaire that was rolled up which has essentially the same power as Duplicate Boy. It doesn't have built in limitations that Duplicate Boy seems to suffer but the mechanics of the power limit it quite a bit for game balance.
When I create Duplicate Boy I want to use the same power but create personal adaptations for Duplicate Boy to match the comics.
Here's the power as I just finished writing it. I'm hoping the Legion community can use it to help define Duplicate Boy correctly as well as coming up with the necessary modificatiosn to serve him well.
Individual power modifications are being called Power Surges and Power Limitations. I'd like to pan Duplicate Boy out since I'm kinda already working on it through this character for one of my players.
POWER DUPLICATION
Characters exposed to a super power resulting from another being are able to duplicate it for short periods of time with this ability. Duplicating the powers of another being or object is very taxing on the individual.
The power effects tied to Power Duplication enable the character to detect what super powers others may have, the power effects they are capable of as well as various forms of manipulating an individual’s power.
Duplicate Boy has this power, though his is modified by power surges and limitations.
SSM: Category × 75
Trait: Psyche
Prerequisite: None
Source: External Power Source
Emanation Point: See duplicated power
Appearance: See duplicated power
Activation Time: At-Will; See duplicated power +3 actions
Target: Self
Range: See duplicated power
Duration: Measured in actions; See duplicated power
Deactivation Time: See duplicated power +2 actions
Power Unfamiliarity: No
Training Challenge Score: 18
Zeniths Required: 13
In order to duplicate a superpower of another, the character must have either acquired knowledge of the power through the use of the Detect Power effect (see page xxx) or have either witnessed or been directly exposed to the power in question.
The character is capable of using all power effects related to the ability, including those the power source may not have. The power source is defined as the being or object which introduces the character to the power for that action scene. All power usage use the same power characteristics as listed within the powers description though certain ones are modified as shown in the stat block below.
In order to duplicate the power, the character must attain a challenge score roll of 25 or greater. Various modifiers are applied to the die roll based on the circumstances of the campaign. The more frequent the character has been exposed to or witnessed the power, the more likely they are of succeeding. The power source may affect the die roll if they are aware of the character’s intentions to duplicate their power.
Characters who fail their challenge score roll are unable to duplicate the power in question. If the power source is cooperative, uncertain or unaware of the character’s attempt, repeated attempts are allowed with no additional modifiers to the challenge score. The character may reattempt duplication a number of times equal to their category in this ability providing the power source meets the above standards. The character may attempt to duplicate the power of an uncooperative power source no more than ¼ their category in this ability.
Powers which may be duplicated must have either a Constant or At-Will activation time. All powers with a Subconscious activation time cannot be duplicated. The activation time is the same as that provided within the duplicated powers description, plus an additional 3 actions. All powers which do not measure their duration in actions cannot be duplicated. Deactivating the power requires the number of listed actions for the ability duplicated plus an additional +2.
A duplicated power always uses the trait it revolves around; for example, if the power requires the Strength trait, the character also uses their Strength. The character acquires a category equal to the applicable basic trait and not that of the power source.
The character may only duplicate one power at a time. When a new power is successfully obtained, the previous one is lost. Characters wanting to regain a previous power they had obtained must make another power duplication roll to succeed and the power must have last been acquired within the same action sequence.
Challenge Score Modifiers
Used multiple times +10
Used few times or in contact with multiple times +5
Never used or in contact minimally or seen many times +0
Never seen power before or Detect Power used -5
Power source cooperative: Add Psyche category of power source
Power source uncertain or unaware +0
Power source uncooperative: Subtract Psyche category of power source
Right now I'm looking at Duplicate Boy, not literally, just raising some questions on his power.
Now my understanding is that he can take any super power of any one opponent and use it for himself; with the icing on the cake being that he is becomes more powerful than the person opposing him and that he actually heightens the ability the longer the fight goes on. Am I correct?
Has he ever been seen using his power in a non-vioent manner, such as being "Near" Shrinking Violet for example and duplicating her power? Does he always have to be an advisary to gain someone's power?
If Duplicate Boy and Superboy were hanging out, could he gain the power of flight and then fly across Metropolis for example?
Can he only duplicate one power or all of the powers of an individual? Superboy's got more than one, would Duplicate Boy reeive all of them at once? If he didn't he would be much weaker as Superboy could use his Strength and Invulnerabilty at the same time.
I have a Legionnaire that was rolled up which has essentially the same power as Duplicate Boy. It doesn't have built in limitations that Duplicate Boy seems to suffer but the mechanics of the power limit it quite a bit for game balance.
When I create Duplicate Boy I want to use the same power but create personal adaptations for Duplicate Boy to match the comics.
Here's the power as I just finished writing it. I'm hoping the Legion community can use it to help define Duplicate Boy correctly as well as coming up with the necessary modificatiosn to serve him well.
Individual power modifications are being called Power Surges and Power Limitations. I'd like to pan Duplicate Boy out since I'm kinda already working on it through this character for one of my players.
POWER DUPLICATION
Characters exposed to a super power resulting from another being are able to duplicate it for short periods of time with this ability. Duplicating the powers of another being or object is very taxing on the individual.
The power effects tied to Power Duplication enable the character to detect what super powers others may have, the power effects they are capable of as well as various forms of manipulating an individual’s power.
Duplicate Boy has this power, though his is modified by power surges and limitations.
SSM: Category × 75
Trait: Psyche
Prerequisite: None
Source: External Power Source
Emanation Point: See duplicated power
Appearance: See duplicated power
Activation Time: At-Will; See duplicated power +3 actions
Target: Self
Range: See duplicated power
Duration: Measured in actions; See duplicated power
Deactivation Time: See duplicated power +2 actions
Power Unfamiliarity: No
Training Challenge Score: 18
Zeniths Required: 13
In order to duplicate a superpower of another, the character must have either acquired knowledge of the power through the use of the Detect Power effect (see page xxx) or have either witnessed or been directly exposed to the power in question.
The character is capable of using all power effects related to the ability, including those the power source may not have. The power source is defined as the being or object which introduces the character to the power for that action scene. All power usage use the same power characteristics as listed within the powers description though certain ones are modified as shown in the stat block below.
In order to duplicate the power, the character must attain a challenge score roll of 25 or greater. Various modifiers are applied to the die roll based on the circumstances of the campaign. The more frequent the character has been exposed to or witnessed the power, the more likely they are of succeeding. The power source may affect the die roll if they are aware of the character’s intentions to duplicate their power.
Characters who fail their challenge score roll are unable to duplicate the power in question. If the power source is cooperative, uncertain or unaware of the character’s attempt, repeated attempts are allowed with no additional modifiers to the challenge score. The character may reattempt duplication a number of times equal to their category in this ability providing the power source meets the above standards. The character may attempt to duplicate the power of an uncooperative power source no more than ¼ their category in this ability.
Powers which may be duplicated must have either a Constant or At-Will activation time. All powers with a Subconscious activation time cannot be duplicated. The activation time is the same as that provided within the duplicated powers description, plus an additional 3 actions. All powers which do not measure their duration in actions cannot be duplicated. Deactivating the power requires the number of listed actions for the ability duplicated plus an additional +2.
A duplicated power always uses the trait it revolves around; for example, if the power requires the Strength trait, the character also uses their Strength. The character acquires a category equal to the applicable basic trait and not that of the power source.
The character may only duplicate one power at a time. When a new power is successfully obtained, the previous one is lost. Characters wanting to regain a previous power they had obtained must make another power duplication roll to succeed and the power must have last been acquired within the same action sequence.
Challenge Score Modifiers
Used multiple times +10
Used few times or in contact with multiple times +5
Never used or in contact minimally or seen many times +0
Never seen power before or Detect Power used -5
Power source cooperative: Add Psyche category of power source
Power source uncertain or unaware +0
Power source uncooperative: Subtract Psyche category of power source