Legion World
This thread is to recap my very long Continuing Adventures of the Postboot Legion thread.

I've been having a lot of fun writing about the continuing adventures of the Postboot Legion. At first, I had just intended to write one-off vignettes for each Legionnaire, showing the impact they had on their reality beyond fighting villains.

But as I went on and on, and introduced new developments and a new Legion of Super-Heroes, I thought - why not continue the story? What if the Legionnaires got back together and returned to their universe?

And so I bring you a recap/table of contents thread. As I finish each "volume", I will add to this. This is so my actual fanfic thread doesn't get bloated with summaries, and also so anyone interested in reading can jump to the end without worrying about everything that has gone before. Finally, it's useful as an aid for me. Makes it easier to remember everything I've written about before tongue

Sections:

1) What Came Before (in this post) recaps how the Legion came to be lost, and what happened to the Legionnaires up to the end of Legion of 3 Worlds.

2) Volume 1: Loss explores how the galaxy copes without the lost Legionnaires. (also in this post).

3) Volume 2: Scattered Souls explores where the 27 lost Legionnaires ended up, and how are they are dealing with their castaway status. And what about Gates and XS in the Retroboot universe? Click here for the recap.

4) Volume 3: Homecoming is pretty much what the title says - but will the way home be smooth? Click here for the recap.

5) Volume 4: Moving On - what is next for our Legionnaires? I revisit some threads from the Reboot canon, while weaving a few new ones into the mix. Click here for the recap.

6) Legion Bios: As of end of Volume 4 This Roll Call post acts as a Table of Contents for the Bios.

7) Volume 5: What Makes Us Special

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What Came Before

1. The Postboot Legion first vanished into the timestream at the end of the Teen Titans/Legion Special, after defeating the Fatal Five. Present were all active Legionnaires, Andromeda (restored to her original form and costume) and Chuck Taine (there was a figure with a cap and jacket). Shikari was separated from her teammates, and emerged in an unfamiliar world. Unfortunately, this was not picked up on.

2. In Infinite Crisis 6, the Legionnaires are shown in one panel, back home on Earth-247. How they got back there was never explained. Shikari reappears as well, stating that she has finally found them. Apparently, at the end of Infinite Crisis, Earth-247 ceases to exist.

3. The Legionnaires next appear in Legion of 3 Worlds, trapped once more in Limbo. Chuck Taine is absent. We know that they were rescued from Limbo by the Retroboot Legion.

4. This story assumes that Earth-247 had somehow continued on after Infinite Crisis. The "how"? I'm working on explaining that in Volume 2 wink

5. Magno had resigned from active Legion membership, and remains on Earth-247.

6. Thunder resigned from Legion membership, and apparently still remains in the 90th Century of her Earth.

7. Inferno had left the Legion (whether she actually was a member is debatable), and is apparently still in the 21st Century Earth that the Legion had been trapped on.

8. XS and Gates decided to stay with the Retroboot Legion on the new post-Flashpoint Earth. XS declined a post at the Legion Academy and was last seen making a mosaic somewhere. Gates joined an away team that was trapped in the 21st century in the Legion Lost 2nd series.

9. Kinetix was apparently killed in action during Legion of 3 Worlds. Her magic was absorbed first by Mordru, then by the Black Witch (Mysa).

10. Element Lad, Monstress, Leviathan and Kid Quantum I all died in the universe of Earth-247 long before the events of the Teen Titans/Legion Special.

11. The remaining Legionnaires (minus XS, Gates and Kinetix) survived Legion of 3 Worlds and decided to become the new "Wanderers"; they are hopping through dimensions to find other survivors of their universe. Their full roster is: Kid Quantum II (leader), Cosmic Boy, Saturn Girl, Live Wire (restored to his human form), Apparition, Triad, Chameleon, Invisible Kid, Brainiac 5, Spark, Violet, Andromeda, Star Boy, Ultra Boy, M'Onel, Umbra, Sensor, Ferro, Karate Kid, Wildfire, Shikari, Gear, Timber Wolf and Dreamer.

12. The current Legion of Super-heroes consists of Nightwind (leader), Infectious Lass, Blizzard (Polar Boy), Babbage, Magnetic Kid, the White Witch (Lady Mysa), Impulse (Kent Shakespeare), Lume, Particon, and Spider-Girl (who just joined). Chuck Taine works with them but is non-powered.

13. Other supporting cast members who work with the Legion include Dyrk Magz, Shvaughn Erin, Gigi Cusimano, Tenzil Kem, Lori Morning (minus her H-Dial), RJ Brande, Marla Latham, Proty, Dr. Ryk'rr, Dr. Gym'll and Winema Wazzo. The Uncanny Amazers and the Legion Cadets are also active.

Recap:

Volume 1: Loss contains one-post vignettes for each Legionnaire. In order:

Kinetix. Before her disappearance, Kinetix had been regaining her original personality and mental capacity. She, her mother Azra and her brother Thanot had talked about starting a scholarship foundation for fashion designers. One requirement was that designers needed to devote part of their time to functional designs, i.e. clothes for archaeologists, firefighters, Science Police officers etc. Zoe's childhood friend Mabuhay was the first scholarship recipient.

Monstress. Kinetix's mother Azra approached Monstress' father and convinced him to help her open the Zoe and Candi Institute of Design. Azra wanted to immortalize Zoe, and chose Monstress' father because Monstress also loved fashion, plus her father was rich! Insect Queen helps out and tells Candi's father that she kept thinking about him despite his neglect of her. Candi's father reveals that what kept him away was his own shame, rather than disappointment of her mutation.

Timber Wolf. Brin's old gang on Rimbor all survived their confrontation with the bounty hunters in Legion Worlds 6. They have become much more self-sufficient, and are slowly working on cleaning up their old neighborhood.

Karate Kid. The training module that Val designed in cooperation with Shvaughn Erin, Gigi Cusimano and Dyrk Magz has been launched. The module focuses on unarmed combat and use of non-lethal force to subdue enemies using common weapon types and common meta-powers.

Invisible Kid. Condo Arlik mourns his boyfriend Lyle Norg. This post recounts how they met. I also showed Jacques Foccart invisibly visiting Lyle's memorial. The Foccarts, including Danielle, are also mentioned.

Umbra. Life on Talok VIII continues on. With Umbra's encouragement, it has started opening itself up more to the United Planets. Several children have already received scholarships to study off-planet.

Inferno A crazed young man desperately searches for news on Inferno, who - to the 3oth century at large - simply disappeared. The last official news bit had been that she accompanied the Legionnaires who were on a "secret mission" (the team stranded in the 20th century).

Chuck Taine. Tenzil Kem visits Chuck, as the latter deals with losing his friends and handling the new Legionnaires as advisor. We see that Chuck misses Triad, while Tenzil misses Violet.

Kid Quantum II. New Legion leader Nightwind leads Polar Boy, Infectious Lass, and Lume against a group of armed opponents. Though her team is still raw, she rallies them into efficiently disarming their opponents and protecting innocent bystanders. She reflects on Jazmin's mentoring, and how it helped her effectively lead the team while celebrating their individual talents and personalities.

Apparition. Winema Wazzo inaugurates Legion month, and reflects on how her relationship with Tinya greatly improved after Winema had almost been killed (Legion 35-38).

Gates. Infectious Lass, White Witch, Kent Shakespeare and Dr. Gym'll are on a medical mission to a poorer UP world. Drura reflects on how Gates (with help from herself, Brainiac 5, Kinetix, Chlorophyll Kid and Kent Shakespeare) convinced the UP to start this program.

Gear. Hannah Wells, formerly Trudi Trusoe, reflects on how Gear was one of the more overlooked Legionnaires. She airs a piece showcasing his contributions to the Legion, including his (and Brainiac 5's) continuing aid to Robotica, and his exposure of the Black Star juvenile correction facility which was enslaving super-powered youths.

Violet. The imprisoned Emerald Eye thinks about how Violet was its best host yet. It compares her quiet confidence and inner strength to its other hosts.

Dreamer. The Titanet program now includes the training of young Naltorian dreamers. This post explores the expansion of Dreamer's original idea to use her precognition in conjunction with the Titanet as an early warning system for the UP.

Brianiac 5. Babbage and Coluan Legion cadet Zaron Lux successfully manage to hook Babbage up to the Coluan sleepnet. Babbage transmits information along the sleepnet. This exercise had been improved by both the Coluan and Robotican governments, and younger Coluans are supportive of greater cooperation between the two worlds.

M'Onel. Hannah Wells interviews Captain Shvaughn Erin about her time with the Legion and her ongoing role as Legion Liaison officer. When the questioning turns to M'Onel's true identity, Shvaughn resolutely hides his identity. Out of respect, Hannah abandons that line of questioning.

Leviathan. Lieutenant Gigi Cusimano approaches Captain Shvaughn Erin about tactics that Leviathan taught her for dealing with meta-powered assailants. She wants to expand on the Karate Kid module. Gigi also reveals that she has been assigned to command the Science Police contingent on Legion World.

XS. Lori Morning is coping with the loss of her H-Dial well, thanks to XS. However, in Lori's dreams, she is still the Time Trapper. She almost destroys the Retroboot reality and tampers with time to bring the Legionnaires home, but decides against it. When she is awake, she is not aware of her Time Trapper status nor does she remember her dreams.

Shikari. Matriarch Enkenet is troubled that more and more Kwai youth are embracing the aggressive hunter instincts that Shikari displayed. However, she comes to accept that it is a part of their culture, and that the youth can learn to be responsible like Shikari had been.

Credits to Omni for providing inputs on Enkenet's reaction and thoughts.

Ultra Boy. Spider-Girl successfully auditions for the Legion, using both her prehensile hair and her advanced espionage skills. She regrets not having followed Ultra Boy's example earlier but reveals that she has gotten over him.

Magno. On a visit to Legion psychiatrist Dr. Rykrr's office, Science Police Officer Dyrk Magz subdues a paranoid patient. He has been transferred to Legion World. Kent Shakespeare and Lady Mysa call him at the end to give him good news about their research into his power loss.

Thunder. A now-teenaged Thunder finds the reassembled Rock of Eternity in her native time. The Wizard gives her knowledge of the Legion's present and near future, and sends her back in time to the 31st century.

Spark. Spark's old friends Hegga and Megga, Garla and Lando (from Legends of the Legion 2) prepare to visit Legion World. Young Winathians are now more accepting of differences between twins, with several pairs of twins choosing to follow different careers.

Kid Quantum I. Current Legionnaire Polar Boy tells his former Substitute Heroes teammates about Kid Quantum I, and explains that the Legion Cadet program is purposely long in order to avoid deaths like James'. His former teammates are revealed to be Night Girl, Fire Lad, Chlorophyll Kid, Stone Boy, Color Kid and Rainbow Girl.

Star Boy. Legionnaires Particon, Babbage and Lume join Atmos, Insect Queen and Radion on a mission to make Xanthu fertile again. Radion refuses Particon's offer to join the Legion. Particon recalls Star Boy's unbridled optimism and leadership in the efforts to rehabilitate Xanthu.

Ferro. Dennis, the boy Ferro, Element Lad and Star Boy saved in Legionnaires 67, visits Legion World and remembers how Ferro inspired him to stand up for himself.

Chameleon. It is Officer Neep's first day as a Science Police officer on Earth. Though many officers are still wary, attitudes have changed enough that Officer Neep finds acceptance among the populace and even from Commander Hagbard.

Wildfire. Dirk and Derek Morgna have been using a sample of Wildfire's anti-energy to develop new medical technologies and techniques. They successfully modified the energy so it could continually draw on other energy sources. Wildfire had donated this amount of energy despite the revelation that his imprisonment on Qward (Legion 34) had drained him so much that his energy was now finite.

Triad. The Divided Trinity, a Carggite movement to stop the systematic discrimination against Carggites with differences among their selves, addresses the Carggite public. It is revealed that several prominent Carggites have been hiding their differences out of fear of persecution. Triad was instrumental in starting the movement. Also, the Carggites whom Ra's al Ghul had kidnapped have returned home. The ones coping the best are those who had differences among their selves.

Credits to Reboot, Omni and razsolo whose input I used to refine the description of Carggites differences.

Andromeda. Daxamite Ambassador Obin Der addresses several Daxamites who wish to emigrate. Although most Daxamites did not subscribe to the fanatical, violent beliefs of the White Triangle, most are still wary of offworlders due to fear. All Daxamites who go offworld are now required to wear a red sunlight armband which severely limits their powers, but leaves enough to allow them to defend themselves against attackers. Each Daxamite who wears the armband will be limited to peak Earth-human strength and reflexes.

Cosmic Boy. Magnetic Kid, Blizzard (Polar Boy's new codename) and Lume attend the opening of the Second Galactic Youth Games. Cosmic Boy had started the games as a way to promote unity and fellowship among UP worlds.

Superboy. RJ Brande visits the Hall of Heroes on Legion World, and reflects on Superboy's time with the Legion. Historical records reveal that Superboy was able to return to his own time and fulfill his role in history.

Saturn Girl. The Legion launches a new module in the VR Room, which allows trainees to measure their power output against different types of heroes. This was Saturn Girl's initiative, and emphasizes control of powers. Legion cadets include former Substitute Heroes Night Girl, Stone Boy, Fire Lad, Chlorophyll Kid, Color Kid, Porcupine Pete and Rainbow Girl; Amp (formerly Amp Girl), Retro, Comet Queen, Lamprey, Arachno (from the same race as Tangleweb), Yera Liggle of Durla, Sizzle, Flying Fox, Zaron Lux, Calorie Queen, Density (Jed Rikane), Gravity (Tel Vole), Dragonwing, Mandalla, Tellus, Mentalla, Tomb and Splitter. Vapor (Gas Girl) is also present, sent by Lallor for advanced training. There are more than 25 cadets in all. The post also reveals that Infectious Lass was once a Substitute.

Sensor. Tenzil Kem caters for a UP Summit on Orando. Marla Latham helps Orando's King Charlz (Sensor's father) prepare a speech highlighting Orando's granting of equal rights to the raccoon species. Leejah, new leader of Durla and a former Composite Durlan, reveals that her Durlan shapeshifting powers are returning, though she still cannot mimic the powers of the forms she takes.

Live Wire. Jancel Ardeen, now a Titanet cadet, tries to seduce Mekt Ranzz mentally while he sleeps. Mekt calls up memories of his rehabilitation, and of his improved relationship with his family and siblings before their disappearance. A stunned Jancel recalls that her sister Imra had tried to reach out to her, but Jancel had furiously turned her away. Jancel cuts off the telepathy as she is forced to question her own actions, while Mekt returns to sleep missing his siblings, but happy that he has worked through his own issues.

Element Lad. RJ Brande, Chuck Taine and Shvaughn Erin visit Trom to remember the Legion and Element Lad. RJ recalls the Legion's untold mission shortly after the President Chu sting and the first defeat of the Fatal Five (this would have been shortly after LSH 80 but before the end of Legionnaires 37). The Legion, plus Andromeda and Micah Aven and supported by UP Fleet Admiral Everett, tracks down and incarcerates the last of the White Triangle leadership. Through intelligent teamwork and use of powers, the Legionnaires manage to defeat four fully-powered Daxamites. This strategy was formulated in large part by Element Lad, who wanted to avoid using his powers to give the Daxamites lead poisoning as there was no guarantee that Brainiac 5 could cure the poisoned Daxamites in time.

Chuck Taine is able to control his ship, the Bouncing Boy, remotely through a special visor.

The Element Lad post ends with several of the Legion's supporting cast members (Dyrk Magz, Marla Latham, Tenzil Kem, Lori Morning, Rond Vidar, Dr. Ryk'rr, Dr. Gym'll, Dirk Morgna, Winema Wazzo and Cub Wazzo-Nah, Gigi Cusimano, Hannah Wells, Condo Arlik) as well as the new Legionnaires (White Witch, Spider-Girl, Nightwind, Infectious Lass, Blizzard, Particon, Impulse, Babbage, Magnetic Kid, Lume) joining in for the memorial. The group sits on Trom well into the night to tell stories about the Legion.
At the end of Part 1, here is the full roster of the Legion (Lost or otherwise):

CosmicBoy1 LiveWire SaturnGirl1 Triad Apparition XS Chameleon InvisibleKid1 Leviathan KidQuantum Brainiac51 Spark Kinetix Violet Andromeda Gates StarBoy1 ElementLad1 UltraBoy1 MOnel1 Umbra Sensor Magno Ferro Monstress KidQuantumII KarateKid1 Thunder Wildfire1 Shikari ChuckTaine Gear TimberWolf1 Dreamer Superboy1 Nightwind1 InfectiousLass1 WhiteWitch Impulse Lume Babbage Particon MagneticKidII PolarBoy SpiderGirl

And several others who have appeared in the Postboot reality and/or in my story, though not as Legionnaires - for some of them, not yet anyway wink :

SunBoy MatterEaterLad ChemicalKing InvisibleKidII Tellus ComputoII Lamprey FireLad NightGirl ChlorophyllKid StoneBoy ColorKid PorcupinePete RainbowGirl GasGirl PowerBoy Mentalla CalorieQueen Sizzle Retro AmpGirl Dragonmage CrystalKid Kono Charma BeastBoy ArmFallOffBoy Cannus Tomb Brawler Theena Mandalla CometQueen Radion InsectQueen Atmos EvolvoLad
Volume 2: Scattered Souls is finally over!! And what a ride it was. (spoiler warning, obviously)

Post 1

The 24 "Wanderers" have been hopping from reality to reality, using Shikari's pathfinding sense to find a way home. They are using the cosmic treadmill from Legion of 3 Worlds. Morale is mixed, at best.

Cosmic Boy encourages Kid Quantum II, as she tries to keep the team's spirits up.

Star Boy and Ultra Boy reconcile; the two have been fairly antagonistic ever since Thom alerted Cos about Jo's "health issues" (LSH 80 and 81). The pain Star Boy used to experience when using his powers (Legion 19) was diagnosed and cured by the 3 Brainiac 5s in Legion of 3 Worlds, though they cautioned him about overusing his powers. Apparition and Ultra Boy comfort each other about Cub, and Ultra Boy promises to be more civil to Timber Wolf.

Shikari pushes herself over not being able to find their home reality. She tells Wildfire her sense of urgency stems from wanting to get home so they can figure out a way to replenish his dwindling anti-energy.

Post 2

Spark consoles a weeping Violet, as the two recall fond memories of Kinetix.

M'Onel and Andromeda share a quiet moment, as Andromeda hypothesizes about how she returned to her original form.

Chameleon finds a distraught Invisible Kid. Lyle reveals that Condo was his boyfriend, and shares how Condo helped him realize that he didn't need to prove himself so much.

Post 3

A concerned Karate Kid checks on Brainiac 5, who has been pushing himself hard. Brainiac 5 reveals that Gates stayed with the Retroboot Legion in order to find stability, and that Gates had confided in Brainiac 5 before he announced his decision to stay.

Gear helps Timber Wolf prepare provisions for the team. The two bond over their newcomer status.

Post 4

Umbra uses some tough love to help Sensor get over her recent mutation. The two talk about their "royal" status over their respective homeworlds.

Triad and Ferro reconcile over their argument in LSH 112. Triad apologies over Purple's hurtful words, while Ferro apologizes over closing himself off from Triad.

Post 5

Dreamer tells Star Boy about her vision of his grave (Legion Worlds 4, Legion 19). Thom reassures Nura that the vision could come true far off in the future.

Saturn Girl and Live Wire affirm that they are still engaged. Garth reveals that, after the Retroboot Brainiac 5 restored his original form, Garth borrowed the lightning rod to restore his human arm. Imra also reveals that she had told Garth about kissing Jo (Legion Lost 9). Imra consoles Garth over his regrets at not being able to use the lightning rod to heal Sensor, Ferro, Wildfire and Kinetix, as the Legion was in pitched battle at that time.

Post 6

This post takes place after Legion Lost v2 16. Gates and his fellow Lost Retroboot Legionnaires Tyroc, Wildfire, Dawnstar, Timber Wolf, Tellus and Chameleon Girl, plus Agent Jocelyn Lure, encounter a Kwai. The Kwai recognizes and attacks Gates and flees through a Threshold. Gates concludes that someone must have figured out how to cross over from the Postboot universe to the Retroboot universe.

The Legionnaires also reveal that they falsified a cover story for Gates and XS, to cover up the fact that they came from an alternate universe.

Post 7

This post takes place after Adventure Comics 526, when XS turned down a post at the Legion Academy to go work on a mosaic.

XS finishes her mosaic, and reveals that it was a way of making sense of the knowledge that the Time Trapper had implanted into her mind (Legionnaires Annual 3). She now doubts whether her decision to stay with in the Retroboot universe had been hers. It is also revealed that the Retroboot Quislet has been with XS all along!

Post 8

This post remembers four Postboot Legionnaires who were killed in action:

The last time we saw Kinetix was in Legion of 3 Worlds. Superboy-Prime used his heat vision on her; she blew up; and Mordru absorbed her magic. Mordru was in turn absorbed by the Retroboot Legion's White Witch, turning her into the Black Witch.

Element Lad, driven insane by his long isolation and immortality in the Second Galaxy, had become the Progenitor. As Monstress tried to appeal to his old self, he killed her with a touch. He himself was hideously merged with the Omniphagos, and was electrocuted by Live Wire.

Leviathan bravely sacrificed his life to stop Doctor Regulus, becoming the third Legionnaire to fall in the line of duty.


Zoe and Candi are preparing for their junior year prom. Zoe has made a dress for Candi; Zoe is going with Gim while Candi is going with Jan. Other friends mentioned are Sally (Zoe's best friend), Jenny and Ayla. The setting is a small town somewhere in the 21st century United States.

Post 9

XS and Quislet sneak into the Flash Museum and use the cosmic treadmill to return to the 20th century. XS also leaves instructions for the Retroboot Legion.

Post 10

Zoe flirts with Gim as the two discuss their plans for college. Zoe's Aunt Michelle, a friend of her mother's, texts to say she'll visit for dinner.

Post 11

The Lost Legionnaires find no sign of the Kwai who attacked Gates. XS and Quislet come to take the Lost Legionnaires home, and XS tells Gates she plans to find their other lost teammates. She also reveals that their home universe doesn't exist as of the moment, but she knows how to reconstitute it.

Post 12

Zoe's Aunt Michelle takes her out to dinner. For some reason, her elderly Aunt Myra and her brother Stan do not join them.

Post 13

The Lost Legionnaires, led by Kid Quantum II, encounter a dimension full of giant hostile worms.

Post 14

Zoe's Aunt Michelle drives around to a distant part of town. For some reason, Aunt Myra, Stan and Sally aren't answering Zoe's texts.

Post 15

Tellus, Timber Wolf and Agent Lure retrieve an old friend who had been under witness protection of the 31st century Echo unit - Infectious Lass.

Post 16

Zoe asks Aunt Michelle to bring her home so she can check on Aunt Myra and Stan. They are intercepted by Zoe's teacher Mr. Morgan. Zoe flees as the two fight over her.

Post 17

The Postboot Legion visits a dimension where vapors turn everybody except the inorganic Wildfire and Ferro into babies. Ferro convinces toddler Saturn Girl to put everyone to sleep, while Wildfire and a still-intelligent Brainiac 5 are able to get Gear, Andromeda and M'Onel to operate the cosmic treadmill to escape the dimension.

Post 18

Zoe finds herself near Jan's house and asks for help. Before he can fetch his parents, Mr. Morgan arrives and abducts Zoe.

Post 19

Combining their powers, XS and the lost Legionnaires manage to breach the barrier that is preventing forward time travel from the 21st century. They follow the Time Beacon to the 31st century.

Post 20

This post takes place before the last Retroboot story - the new Fatal Five. Sun Boy and Star Boy are still alive, Phantom Girl hasn't fled to who knows where, Glorith and Zerox are still in this plane of existence, and the Legion is not in any danger of being disbanded.

Retroboot Legion leader Phantom Girl welcomes the Lost Legionnaires home. Dream Girl calls the Legion and tells them to bring everyone they can to her away team's location within sixty minutes... or else everyone is dead. Phantom Girl mobilizes everyone she can.

Post 21

Zoe tries, but fails, to escape from Mr. Morgan. He chloroforms her into unconscious.

Post 22

Zoe is awakened by Aunt Michelle, a blonde woman called Imra, and a white-haired woman. They tell her she isn't who she thinks she is. Mr. Morgan attacks Aunt Michelle and draws energy from a confused Zoe. Aunt Michelle says, "Zoe Saugin, I am sorry. I am sorry for letting this man take your life... and for only giving it back to you now. And I am sorry that you still must fight for it after I do." Then everything fades to white.

Post 23

Zoe materializes on Zerox in the Retroboot Legion universe, in the midst of a battle. She runs off before the Legionnaires can stop her.

Post 24

The Retroboot Mysa, the White Witch, awakens. She is no longer the Black Witch; she has released both Mordru and Kinetix from her body. She could not release one without releasing the other. Mordru has his memories, but has been manipulating Kinetix and trying to take over Mysa's body.

The Retroboot Sensor Girl, Element Lad, Brainiac 5, Star Boy, Glorith, Lightning Lass and Blok attempt to stall Mordru while Dream Girl, Saturn Girl and White Witch go to retrieve Kinetix, restore her memory, and teach her to stop Mordru from leeching off her powers.

Post 25

Kinetix continues to run, confused and amnesiac and not knowing about her powers.

Glorith temporarily cuts off Mordru's access to Kinetix's magic as the Legionnaires bury him. But his long stay on Zerox has made him attuned to the planet; he frees himself and resurrects the magical heroes imprisoned in the walls of his castle!

Post 26

Zoe is attacked by Mordru's magical slaves Bork, Nightmaster and Congorilla. She is saved by the Retroboot Shrinking Violet, who gives Zoe her old flight ring. Zoe doesn't put it on, but decides to stick with Violet for now.

Post 27

Element Lad's group of Legionnaires put up a valiant fight, but are overwhelmed by Mordru's slaves. Raven calms Glorith so that she can be willingly conscripted by Mordru. Sensor Girl is also singled out as a possible magical slave.

Other magical slaves include Zatanna, Blue Devil, Zealot, Jinx, Alan Scott, Torquemada, Enchantress, Black Alice, Blackbriar Thorn, Ibis the Invincible, Nightshade and Traci Thirteen.

Post 28

Retroboot Dream Girl, Saturn Girl and the White Witch catch up to Shrinking Violet and Zoe. They explain to Zoe how Mordru has been manipulating her mind, and convince her to allow them to attempt to break down the mental blocks sealing off her true memories.

The captured Legionnaires are brought before Mordru. He begins the incantations to turn Glorith into his slave. The last thing she feels is being pulled away by a powerful force.

Post 29

Via Saturn Girl's telepathy, Zoe begins to "see" images of her past, but lacks the emotional connections to them. She doesn't recall any of it happening.

Glorith and the other captured Legionnaires are saved at the last minute by XS, Dawnstar and Ultra Boy. Tellus restores Glorith's will, while Dawnstar finds and knocks out Black Alice to restore Glorith's powers. Glorith heals the other 5 Legionnaires. Mordru and his slaves crash through to attack the Legionnaires, but Phantom Girl appears and commands Gates to teleport the rest of the Legionnaires and their allies in. Cue the Battle Royale!

Post 30

Cosmic Boy and Brainiac 5 broadcast all their knowledge of Mordru's 21st century slaves to their teammates via Tellus' telepathic link. Sensor Girl continues using her illusions to delay Mordru's slaves, though she needs to keep shifting them as each illusion is dispelled.

Skirmishes:

Phantom Girl, Lightning Lad and Lightning Lass vs. Midnight Rider

Fire Lad, Color Kid, Comet Queen and Infectious Lass vs. Tempest

Chameleon Boy and Harmonia vs. Yellow Peri

Post 31

Phantom Girl, Ultra Boy, Mon-El, Wildfire, Dawnstar, XS and Chemical Kid continue to slow Mordru down and buy time. XS and Gates are sent to help Saturn Girl.

Skirmishes:

Sun Boy and Lamprey vs. Maya

Timber Wolf, Gates and Chlorophyll Kid vs. Alan Scott

Chameleon Girl, Colossal Boy, Shadow Lass and Night Girl vs. Nightshade

Post 32

Element Lad, Crystal Kid and Star Boy use a combination of their powers to slow down the majority of Mordru's slaves. Element Lad is using magic-resistant iron to try and keep them in check. The Enchantress breaks through their defenses, but is stopped by Rainbow Girl's indigo light of compassion.

Post 33

Nightwind and Polar Boy take on Anna Fortune.

Post 34

Tyroc, Power Boy and Gravity Kid take on Extraño.

Post 35

Matter-Eater Lad and Stone Boy take on Ibis the Invincible.

XS and Gates join Saturn Girl's telepathic circle. They share with Zoe their memories of her as a Legionnaire. Zoe begins to absorb the energy from the Emerald Eye that Violet was exposed to before.

Post 36

Dragonwing, Porcupine Pete and Invisible Kid II take on Jinx.

Post 37

Kid Eternity unleashes several dead Legionnaires on Lightning Lad, Quislet, Duplicate Damsel and Bouncing Boy. These Legionnaires are Karate Kid, Ferro Lad, Chemical King and the first fallen body of Triplicate Girl.

Post 38

Mordru figures out that Chemical Kid is slowing his metabolism down. He stuns the Legionnaires attacking him and starts destroying the cavern, removing the maze-like layout and also one of the Legionnaires' main tactical advantages.

Post 39

Mordru and his slaves press their attack. Slaves include Jennifer Morgan, Manitou Dawn, Manitou Raven, Black Orchid, Felix Faust, Silver Sorceress, Klarion the Witch Boy and the Queen of Fables.

They overcome Element Lad's and Glorith's delaying tactics, and take out Sensor Girl, Brainiac 5, Cosmic Boy and Tellus. The loss of these tactical advantages threatens to overwhelm the Legionnaires.

A series of memories from XS and Gates helps restore Kinetix's emotional connection to her memories. She opens her eyes to see her companions being attacked, and Gates grievously wounded.

Post 40

Phantom Girl sits with less than half of the over 50 Legionnaires and allies on Zerox, and only about a dozen of those with her are battle-ready. She splits the able-bodied Legionnaires into two groups and instructs Duplicate Damsel to bring the wounded to safety. They are interrupted and captured by Mordru and his slaves. Just as he is about to kill them, Kinetix appears with her powers and memory fully restored.

Mandalla is revealed to have joined the Legionnaires on Zerox.

More of Mordru's slaves revealed: Madame Xanadu, Princess Amethyst of Gemworld, and Etrigan the Demon.

Post 41

Before Kinetix confronted Mordru, she healed Gates completely. Even his scars from the Legion Lost series were healed. She also absorbed the magic from their attackers, turning them into stone. These attackers were Raven, Blue Devil, Witchfire, Oceanmaster, and Sebastian Faust.

Post 42

Kinetix heals the Legionnaires completely and absorbs most of Mordru's slaves. Mordru stalls her by absorbing some of his slaves, but his main goal is to mingle his energies with that of Zerox's, which is the nexus of magic in this universe. He threatens to blow the planet up so he can absorb its energy and all ambient energy in the universe. The Legionnaires flee, but Kinetix stays behind with the White Witch and Glorith.

More of Mordru's slaves: Isis, Ragman and Shakira

Post 43

Mordru has grown to gigantic proportions from the magic he absorbed from Zerox. Kinetix tries to redirect that magic into the ground. Mordru restrains her and tries to absorb her using the spell we saw Mysa use in Legion of 3 Worlds, the spell that turned her into the Black Witch. Thankfully, Kinetix is able to counteract it as she had merged with Mysa and Glorith beforehand! Their three souls in one body gain the upper hand on Mordru, and they imprison him deep within Zerox's core. Zerox is returned to normal and all of Mordru's slaves are set free.

Post 44

Kinetix separates from White Witch and Glorith. Mordru's slaves return to the afterlife. Before they do, Kid Eternity summons Luornu's two dead bodies and Karate Kid, who say goodbye to Duplicate Damsel, Bouncing Boy and Sensor Girl. Phantom Girl invites Kinetix, XS and Gates to stay with the Legion; the three decline as they are bent on rejoining their own Legion. XS reveals that she knows how to restore their home universe.

Post 45

Kinetix, XS, Gates, Phantom Girl, Brainiac 5, White Witch, Tyroc, Saturn Girl and Star Boy use the map of the multiverse on Star Boy's costume to travel to the place where the Postboot Legion's universe used to be. Combining their powers, they use XS', Gates' and Kinetix's memories in conjunction with Kinetix's release of the magic she has absorbed to recreate the Postboot universe.

Post 46

Flashback one year, to the day that the Legionnaires disappeared for good. RJ Brande and several Legion allies try to keep the crowds safe as the Infinite Crisis rages on. Their efforts are bolstered by the Legionnaires, who were lost in the timestream. Shikari also reappears. The Legionnaires head towards the gigantic hands that had appeared, with Kinetix and XS in the lead as Dreamer foresaw they would be crucial. Chuck Taine, who had been lost with them, stays behind with RJ Brande's group. Everyone feels reality ripple around them for a moment, and then the Crisis is over. And the Legionnaires are gone.

Flash forward one year, and RJ Brande gets a strong feeling that the Legionnaires will return.

Post 47

Kinetix wakes up, and it is revealed she has lost most of her power. Her original psychokinetic abilities are intact, though. It will take three days for time in their newly-restored universe to "catch up" to the time in the Preboot/Retroboot Legion's universe. Kinetix, XS and Gates make plans to track down their teammates before returning to their world.

Post 48

Karate Kid reflects on the beautiful, peaceful world that the Legionnaires have landed on. This is the 38th world they have visited, and they have spent the last two weeks there. The Legionnaires all seem happier and more peaceful, and are talking about spending the winter there.

Post 49

We find out that Herros of the Kwai was the one who Gates encountered way back in Post 6. Herros survived the "destruction" of the Postboot Legion's universe because of his mysterious new Master. His Master tells him they will return to the Postboot Legion's universe tomorrow.

As always, feedback, comments and questions are welcome smile
You put so much love into your writing IB it's great to have a place to catch up with it. The original idea of looking at how the Postboot universe got by after their team was lost and how each character had inspired people during their lives was inspired!
Why thank you Harbi, that's one of the best compliments I could ever imagine getting. Losing the Postboot Legion was a big blow to me, and Volume 1: Loss was my way of exploring how much they must have meant to their home universe.
By the way, I realize some readers might not be well-versed in Postboot Legion history. I've gone back and have started annotating my posts with issue numbers and notes on past Postboot events.
This is it, folks! I am almost done with Volume 2! Just a couple of epilogues, and then I will move into Volume 3!
And one month after my "almost" post, we are done! Volume 2 is over, folks smile Whew, what a ride it has been.
Volume 3: Homecoming

I think the title pretty much gives it away smile

Post 1. Jancel Ardeen tries to make friends with her fellow Titanet cadets. One of them, Gilda of Naltor, gets a frightening vision of future events affecting Legion World. Chief Adept Erqol attempts to send a message to Legion World, but fails to get through either telepathic or technological channels. They also fail to contact Earth and Luna. The Titanet adepts desperately try to find the nearest body that can receive a transmission.

Post 2: Impulse Impulse leads a team, including the White Witch and Magnetic Kid, to perform a procedure to try and get Dyrk Magz's powers back. The procedure involves a mixture of science and magic.

Post 3: White Witch Mysa checks in on an exhausted Dyrk Magz and Magnetic Kid. The operation caused no harm to Dyrk, though they still do not know if he recovered his powers. Mysa reflects on her former student Dragonmage, who lost his powers fighting Mordru. He unwittingly released four dangerous elemental spirits in a misguided attempt to regain power, causing much death and destruction. He now serves as a UP consultant on a diplomatic mission to Mordru's former territories to atone for his sins.

Post 4: Spider-Girl Spider-Girl works with Chuck Taine to improve Legion World's security, while Shvaughn Erin tries to probe where Sussa has been getting her intelligence. Sussa thinks that she has to keep walking a fine line when dealing with her informants - she tolerates smugglers but will tip off the Science Police to those engaged in kidnapping, extortion or worse. She reflects that she is happy to be respected and valued in the Legion, and that she does also enjoy doing some good.

Post 5: Particon. Particon welcomes good friend Insect Queen, who has gone ahead of the official Uncanny Amazer delegation. Insect Queen compliments her on how much happier she seems, leading Particon to realize that she had joined the Legion to prove to herself that she was capable of making the grade.

Post 6: Microbe.. Microbe, formerly known as Infectious Lass, reflects on how important her Legion membership is in getting the galaxy to be more accepting of Somahturians. She also thinks about how this Legion is untried and untested. She is interviewed about her Legion membership and code name change by Condo Arlik, whom she noticed has been crying.

Post 7: Lume. Lume reflects on how joining the Legion has opened its eyes to other species in the UP, and to concepts like justice, hope and diversity. Its home of Silvan had always been isolated simply because the Silvans were extremely self-sufficient and had little need of the other UP worlds. As the Legionnaires prepare to fly over Legion World in a parade, Lume begins to thank its teammates when an explosion rocks the team and Lume is cast into darkness.

Post 8. Magnetic Kid. The Legionnaires are attacked by several villains, including Abyss, Stheno, Titanor, Cherry Bomb, Bandarkat, Density, Holdur, Pollen and the Persuader. Several Legionnaires are taken down. In a last desperate gambit, Pol slams the Legion's cruiser into the villains as the Legionnaires flee towards Legion World.

Post 9: Babbage. The Legionnaires flee as Magnetic Kid's gambit scatters the attacking villains. Babbage succeeds in reestablishing contact with Chuck Taine, who tells him that something has been jamming communications. The assembled Legionnaires and allies receive a transmission from Chief Adept Erqol, who says she had to fly out of Titan's atmosphere just to get the message through. She warns that the villain attack is a distraction for an invasion of Legion World. Chuck Taine, Shvaughn Erin, Dyrk Magz, Mentalla and Insect Queen go to pick the Legionnaires up while Retro coordinates with the Cadets and Gigi Cusimano on evacuation procedures.

Post 10. Insect Queen. The rescue squad arrives to retrieve the Legionnaires. They are attacked by more villains, including Brainstorm, Micro, Twine and Repulse. As several Legionnaires and allies fall, the Persuader arrives with over a dozen villains and tells them to surrender. Impulse weighs their options and tries to bargain for the escapes of the people on Legion World, including the cadets; the Legionnaires will surrender only when all are free. The Persuader disagrees and throws the Atomic Axe at the Bouncing Boy, intending to remove the Legionnaires' only chance at escape.

Post 11. Mentalla. The Bouncing Boy is saved by the timely arrival of Thunder! She stalls the villains as the Legionnaires and allies board the ship. As they make their escape, the injured are all revived. Thunder explains that she has been able to return because the Rock of Eternity was reassembled successfully in the future, and asks Mentalla to link her mind to Nightwind's so she can update her. After debating on the safety of this with Shvaughn Erin, who points out that Thunder may be mind-controlled and part if the villain attack, Nightwind agrees to risk.

Post 12. Nightwind. Thunder telepathically shares her vision with Nightwind: a pink-skinned humanoid male in armor will overwhelm Legion World with superior numbers. He has amazing power and technology at his disposal. He is after power, but also knowledge; he intends to study the sentient beings captured on Legion World. Nightwind believes the best course of action is to escape for now, as they do not have enough power to stop the invasion. The Legionnaires and allies, most notably Shvaughn Erin and Blizzard, are skeptical.

Nightwind asks White Witch to show everyone what is happening on Legion World. They see the Cadets, Uncanny Amazers and Science Police officers on Legion World defeated; staff and civilians are captured. Tenzil Kem tries to resist the mysterious enemy, who appears as a shadowy figure; Tenzil is unsuccessful and the enemy makes an example of him by having him tossed into space. Nightwind anticipates this and orders Thunder to save Tenzil.

The Legionnaires are convinced that they need to find help. Thunder's vision showed that the Legionnaires need to follow the enemy's invasion force as they Threshold off into parts unknown. After ensuring that Earth and the UP have received word of the fall of Legion World, the Legionnaires prepare to follow the enemy ships into a gigantic Threshold.

Bronto is another villain that appears.

Post 13. Blizzard. Nightwind comforts Blizzard as he deals with his feelings about abandoning Legion World to the enemy. The Bouncing Boy prepares to enter the Threshold.

Post 14. Shvaughn Erin. Shvaughn sizes up her companions and comments to herself on their youth and lack of experience. She also notes their enthusiasm and optimism, comparing them favorably to the original Legion. The Bouncing Boy follows the ships into the Threshold and emerges near the Earth of a different universe. Herros of the Kwai makes a beeline for Earth; as the Bouncing Boy prepares to follow, their ship is caught in a tractor beam. As they try to break free, XS, Kinetix and Gates board the Bouncing Boy and greet the new arrivals.

Post 15. Tenzil Kem. The Legionnaires meet their alternate universe counterparts and marvel at some of the differences between the two teams. Phantom Girl and Nightwind announce the plan: the Postboot reality Legionnaires will go find their teammates, assisted by Dawnstar. The remaining Preboot reality Legionnaires will hold the fort until the Postboot reality Legionnaires return. Once they stop the invasion, the Postboot team will return home to retake Legion World.

Post 16. Marla Latham Marla Latham struggles to maintain calm aboard Legion World. Marla reflects that the majority of UP officials and dignitaries escaped, as did less than half of the civilians. Sentients with post-human abilities, or the potential to develop such abilities, are taken away by the enemy. Among these are RJ Brande, Dirk Morgna, the Legion cadets, Lori Morning and Proty. One of the reporters is also missing. Marla Latham, Rond Vidar, Dr. Gym'll and Dr. Ryk'rr are among the ones not taken. However, all hostages still remain under guard.

Post 17. XS and Dyrk Magz rekindle their mutual attraction in each other by catching up. However, they are interrupted by Chuck Taine and Dawnstar announcing they have found the other Legionnaires. XS prepares to use the cosmic treadmill, hooked up to the Bouncing Boy, to break the dimensional barrier.
At this point in our story, the cast is:

1) On the Bouncing Boy, en route to the "Lost" Legionnaires:

Active Legionnaires

Babbage, I-45ENG/Nth Series of Robotica; combat mechanoid
Blizzard, Brek Bannin of Tharr; cold projection
Gates, Ti'julk Mr'asz of Vyrga; opens teleportation disks
Impulse, Kent Shakespeare of Earth; enhanced speed, strength, durability and recuperative abilities, medical doctor
Kinetix, Zoe Saugin of Aleph; advanced telekinesis and animation of objects
Lume, of Silvan; energy being made of light
Magnetic Kid, Pol Krinn of Braal; magnetokinesis
Microbe, Drura Sehpt of Somahtur; generate and control harmful and beneficial microorganisms
Nightwind, Berta Skye Harris of Earth; wind and air manipulation
Particon, Jennifer Sanchez of Earth; "hard light" energy casting and manipulation
Spider-Girl, Sussa Paka of Luna; prehensile hair
Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers
White Witch, Mysa of Zarrox; sorcery
XS, Jenni Ognats of Aarok; super-speed

Allies

Chuck Taine of Earth (Honorary Legionnaire). Skilled architect and mechanic, pilot of the Bouncing Boy
Dyrk Magz of Braal (Honorary Legionnaire). Science Police officer and former Legionnaire, currently depowered though it remains to be seen if his recent operation will restore his powers.
Shvaughn Erin of Earth (Honorary Legionnaire). Science police captain and Legion Liaison Officer.
Tenzil Kem of Bismoll (Honorary Legionnaire). Consume and digest all forms of matter. Skilled chef and Legion support staff member.
Mentalla, Delya Castil of Titan. (Reserve Legionnaire and Cadet). Telepathic control of others' physical functions.
Insect Queen, Lonna Leing of Xanthu. (Uncanny Amazer and Legion ally). Ability to morph her abdomen into various insect forms, gaining the powers of the forms she takes.
Dawnstar of Starhaven (Member of the other universe Legion). Tracking abilities, flight, super speed and enhanced durability.

2) On Planet "Eden": The original "Lost" Legionnaires:

Andromeda, Laurel Gand of Daxam; enhanced speed, strength, invulnerability, vision powers
Apparition, Tinya Wazzo of Bgztl; intangibility
Brainiac 5, Querl Dox of Colu; 12th level intelligence and force field powers
Chameleon, Reep Daggle of Durla; shapeshifting
Cosmic Boy, Rokk Krinn of Braal; magnetokinesis
Dreamer, Nura Nal of Naltor; precognition
Ferro, Andrew Nolan of 20th century Earth; previously could turn his body into durable iron, but now stuck in his iron form
Gear, I.Z.O.R. of Linsnar; bio-mechanical techno-morphing
Invisible Kid, Lyle Norg of Earth; invisibility
Karate Kid, Val Armorr of Omega Colony; skilled martial artist
Kid Quantum II, Jazmin Cullen of Xanthu; time manipulation
Live Wire, Garth Ranzz of Winath; electric manipulation. Formerly had Element Lad's transmutation abilities.
M'Onel, Lar Gand of Daxam; enhanced speed, strength, invulnerability, vision powers
Saturn Girl, Imra Ardeen of Titan; telepathy
Sensor, Jeka Wynzorr of Orando; sensory manipulation
Shikari Lonestar of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space
Spark, Ayla Ranzz of Winath; electric manipulation
Star Boy, Thom Kallor of Xanthu; gravity manipulation
Timber Wolf, Brin Londo of Zuun; enhanced speed, strength, durability, senses and regenerative powers
Triad, Luornu Durgo of Cargg; triplication
Ultra Boy, Jo Nah of Rimbor; enhanced speed, strength, invulnerability, vision powers and flight, but can only use one power at a time
Umbra, Tasmia Mallor of Talok VIII; shadow casting
Violet, Salu Digby of Imsk; size manipulation of own body
Wildfire, Drake Burroughs (energy gestalt of two beings). Anti-energy being.
Continuing the recap:

Volume 3: Homecoming

Post 18. Dreamer and Karate Kid are troubled by a lingering feeling that some sort of intelligence is keeping them on the "Eden" Planet. Whenever Dreamer tries to access her visions, she feels physically ill. None of their teammates seem to notice, though. The piece ends when the Bouncing Boy arrives.

Post 19. Trouble erupts between the two groups as the Eden Legionnaires refuse to leave. Things quickly degenerate into a skirmish as Saturn Girl takes Gates out; she in turn is taken out by XS. The two teams fight.

Post 20. Dreamer and Karate Kid enlist White Witch to help them investigate the mysterious intelligence. M'Onel, Andromeda, Ultra Boy, Apparition and Gear vs. Thunder, Spider-Girl, Babbage.

Post 21.. Chameleon, Triad and Umbra vs. Tenzil Kem, Shvaughn Erin, Chuck Taine and Lume

Post 22. Wildfire and Violet vs. Kinetix and Microbe. Violet reveals that she too has been sensing the manipulations of a mysterious entity, and that it is nudging the Eden Legionnaires to fight the Bouncing Boy Legionnaires.

Post 23.. Kid Quantum II vs. Nightwind. Microbe relays Violet's revelation to the team. Kid Quantum II also tries to tell the Eden team about Violet's revelation.

Post 24. Cosmic Boy and Invisible Kid vs. Magnetic Kid and Blizzard

Post 25. Dreamer, Karate Kid and White Witch come across a cave. Dreamer can access her visions again now that the teams are fighting. She reveals that whatever is manipulating them lies inside.

Post 26 Timber Wolf vs. Impulse. Timber Wolf begins heading towards the cave.

Post 27. Shikari, Spark and Star Boy vs. Gates, Particon, Insect Queen and Dawnstar

Post 28. Live Wire and Ferro vs. Dyrk Magz and Mentalla

Post 29. The remaining Legionnaires converge at the cave. The new team manages to neutralize the remaining mind-controlled Legionnaires of the old team. The White Witch's spell of revelation causes the mysterious entity to reveal itself.

Post 30.. The White Witch learns that the entity is a composite of 108 evil spirits bound to the area. It has been manipulating the original team into staying so it could feed off their energies. The only way to stop it is to destroy the keystone binding it to the area. Karate Kid rushes into the cave before the spirit blocks its entrance. With guidance from Shikari, he navigates into the inner chamber and manages to destroy the keystone.

Post 31. Karate Kid is rescued by Shikari, Dreamer and Kinetix. Blizzard and Kinetix flirt. The White Witch traps the freed spirit and exorcises it. Shvaughn tells M'Onel not to feel bad about being controlled; M'On thanks her and reveals he always knew that she knew he was Valor. Saturn Girl uses her telepathy to update everyone. Kid Quantum II and Nightwind say that their next move is to return to the Retroboot Legion's universe, stop the invasion fleet, and learn what they can from it to plan their return assault to their home universe.

Post 32.

The Postboot Legionnaires return to the Retroboot Legion's universe. They (Apparition, Violet, Lume, Impulse) capture the lead ship of the invading army from the Postboot universe, including the Kwai Herros and other former Credo members Rayl, Nox, Brek, Ngangan and Kusp. Postboot Brainiac 5 also deactivate the drones, tanks and other machines of the invading army.

The Retroboot Timber Wolf reflects on how Gates fits in so well with his own Postboot team. Postboot Spider-Girl saves Retroboot Chemical Kid, who initially mistakes her for the villainous Retroboot Spider-Girl.

Post 33. Postboot Cosmic Boy and Magnetic Kid reconnect, with Cosmic Boy apologizing for his actions on the Eden reality. They discuss the differences between their universe and the Retroboot verse. Cosmic Boy tells Magnetic Kid that the death of the Retroboot Magnetic Kid should not be taken as an indication that Pol will die too.

Post 34. Postboot Invisible Kid sifts through the data they collected from the lead ship. He snaps at some other Legionnaires to get them to hurry up with their preparations to return home to their universe. Postboot Chameleon catches Invisible Kid looking at the statues of the deceased Retroboot Invisible Kid (Lyle) and Condo Arlik.

Spark records a news report from the Retroboot Trudi Trusoe, who remarks on the differences between the Postboot Legion and the Retroboot Legion.

Post 35. The Legionnaires wrap up their preparations and begin gathering for a briefing. Andromeda encourages XS to gather everyone so she won't feel so antsy.

The Legionnaires of both realities continue marveling at their differences - Reboot Mysa reveals she is Reboot Mordru's daughter; Reboot Live Wire and Spark share that their Mekt Ranzz is rehabilitating; the Retroboot Nightwind and Infectious Lass marvel at the success of their Reboot counterparts while Reboot Polar Boy is thrilled to find his counterpart was once Legion leader. Reboot Ferro encourages Reboot Mentalla that they will not meet the same fate as the deceased Retroboot counterparts. Reboot Kinetix, Violet and Star Boy share stories about Reboot Leviathan with Retroboot Colossal Boy, Chameleon Girl and Violet. Reboot Umbra and Insect Queen tell Retroboot Shadow Lass about Monstress. Reboot Saturn Girl tells Retroboot Element Lad and Shvaughn Erin about Reboot Element Lad. Retroboot Sensor Girl and Reboot Karate Kid discuss Retroboot Karate Kid. Reboot Sensor and Retroboot Sensor Girl marvel at the differences between their Orandos. The Wildfires, Shikari and Dawnstar talk about their differences. Night Girl and Thunder talk about their respective Captain Marvels. Particon, Gear, Dyrk Magz (all Reboot-only), Tyroc and Harmonia (both Retroboot-only) wonder if they have counterparts in the other universe. Reboot Apparition explains her half-Carggite heritage and how she found her third body and stopped Cub's rapid aging

**Major credits to Reboot, who let me use his story as canon!

Post 36. The Retroboot Phantom Girl offers her Legion's help in retaking the Reboot Legion World. The Reboot Legion politely declines, explaining their findings that they do not know how long the dimensional barriers between their worlds will remain weak.

Kid Quantum II also references some of the dangling plotlines left over from Legion Lost 2nd series, such as the Echo organization (which Chameleon Girl apparently spied for, and which may have more Legionnaires as moles), and Captain Adym (who worked for Echo). Glad we're leaving those plotlines behind!

Post 37. The enemy gases Condo Arlik into unconsciousness so he can begin studying him. He reiterates that his main goal is to study and catalogue the various races and species in the galaxy.

A still-depowered Dragonmage is revealed to be among the captives.

Post 38. The Legionnaires teleport into Winema Wazzo's offices. They share their plan, which is accepted by UP and AP commanders: The Legionnaires have discovered the locations of the equipment that are blanketing Legion World in an impenetrable field that prevents anyone from entering. It also scrambles telepathic and technological communications and prevents anyone from teleporting in. The Legion will split into five: three to tackle each of the force field generators; one to protect Earth; and one to retake Legion World. The enemy's fleet leaves Legion World and heads for Earth.

Post 39. Apparition, Ultra Boy and Timber Wolf bid a sleeping Cub (real name Byrin) hello, and goodbye.

Post 40. Invisible Kid convinces Kid Quantum II and Nightwind to let him join the team headed to Legion World. XS and Dreamer give input on the team assignments; XS explains that the visions left in her mind by the Time Trapper from way back have given her hints as to who should go where.

Post 41. Micro is punished for almost letting Ra's al Ghul escape. The villain has his telepaths transfer Ra's al Ghul's knowledge into his own mind, then destroys Ra's motor functions so he can study Ra's at leisure and without danger of him escaping. Charma, Brainstorm, Nara Minsork and two Gil'dans (one brain globe and one worm) are among the villain's army.

Post 42. On one of the enemy ships, Persuader begins to question the villain's plans. He discusses options with Mano and Tharok. The villains in the main villain's army are cowed by his immense power and resources. As their ship is attacked, Tharok suddenly realizes that they could only have been detected by similar ships - and the only other ships deployed by the villain were sent into the multiverse to find the Legionnaires. The Legionnaires must have returned! Before Tharok can warn Legion World, they are taken down by Andromeda and Thunder.
And I'll be using this post to update on the locations of each Legionnaire, as I reveal them smile Things are going to start happening fast, folks!

Earth - Space

Andromeda
Kid Quantum II
Star Boy
Thunder

Earth - Planetside

Brainiac 5
Cosmic Boy
Dreamer
Magnetic Kid
Particon
Spark
Ultra Boy

Dyrk Magz
Tenzil Kem

On the Bouncing Boy, in the Asteroid Field near Legion World

Shikari
Triad

Chuck Taine

Asteroid 1: JM-L15

Apparition
Karate Kid
Lume
Spider-Girl

Asteroid 2: RSTP-3680

Chameleon
Timber Wolf
Umbra

Insect Queen

Asteroid 3: TMC-89

Ferro
Gear
Sensor

Mentalla

In a ship orbiting Legion World

Babbage
Blizzard
Gates
Impulse
Invisible Kid
Kinetix
Live Wire
Microbe
M'Onel
Nightwind
Saturn Girl
Violet
White Witch
Wildfire
XS

Shvaughn Erin

Post 43. Kid Quantum II, Andromeda, Star Boy and Thunder and the UP Fleet defend Earth from over two dozen enemy ships. The Legionnaires' effectiveness is hindered somewhat by their need to stay hidden, so they can maintain the element of surprise in their operations.

Post 44. The Earth contingent of Legionnaires works hard to build a machine. Brainiac 5 notes that Dyrk's ability to sense magnetic fields is getting stronger, but he cannot determine to what extent Dyrk will regain his Braalian abilities. Particon reveals to Spark that she has a thing for redheads.

Post 45. Shikari uses her pathfinding to lead three teams of Legionnaires to the three asteroids housing portions of the forcefield around Legion World. Triad relays her instructions to the away teams, while Chuck Taine pilots the Bouncing Boy to keep them hidden.

Post 46. Apparition, Karate Kid, Lume and Spider-Girl prepare to infiltrate their target. Caress and Stormfront are among the guards.

Post 47. Umbra uses her darkfield to hide herself, Timber Wolf and Insect Queen while they wait for Chameleon to infiltrate their target.

Post 48. Sensor uses her illusion powers to ensure that she, Gear, Ferro and Mentalla can reach their target undetected. Gear helps make sure the security systems don't detect them.

Post 49. The team assigned to liberate Legion World waits impatiently for the signal to attack. Live Wire and Saturn Girl reassure Nightwind that they will all support her. Invisible Kid enlists Impulse's help to catalogue lab equipment on Legion World so they try to understand what the enemy is doing to beings it studies.

Post 51. XS thinks about Dyrk Magz. She helps Wildfire check his equipment and comforts him; Wildfire needs to be careful as his energy is now finite.

Post 52. Microbe updates Gates on the medical missions they began for the UP. Kinetix suggests they focus on preparing for the upcoming battle. She flirts with Blizzard; Violet gives Blizzard tips on wooing Kinetix.

Post 53. Gear's team successfully takes control of their installation, all the while remaining hidden thanks to Sensor's illusions.

Gangster, Quicksand and Titanor are among the villains here.

Post 54. Spider-Girl leads Apparition and Lume into bypassing their installation's security systems. With help from a diversion by Karate Kid, they successfully allow Gear to take over their control center as well.

Caress, Stormfront, Twine and Holdur are among the villains guarding their asteroid.

Post 55. Chameleon also succeeds in allowing Gear access to his assigned installation. Gear turns off the shield surrounding Legion World. Chuck Taine reveals that the Bouncing Boy can bounce because of plastic fluid inside the hulls. Kid Quantum's team is still fighting in space, while Brainiac 5's team is still working on their machine.

Post 56. With the shield down, Nightwind's team enters Legion World.

Blizzard, Live Wire, M'Onel and Wildfire wait as backup and in case a distraction is needed.

Babbage, Microbe, Nightwind and Saturn Girl teleport into Chuck Taine and Gear's old workshop to take control of the Legion World vents and the Threshold. Nightwind and Microbe combine their powers to infect villains with the Naltorian Sleeping Sickness.

Gates, White Witch and XS secure the Threshold chamber with Babbage's guidance. XS runs off to rescue the non-powered hostages. The Empress, Emerald Eye and Ar'dn of Gil'd attack Gates and White Witch; Empress reveals they had anticipated the attack.

At the holding area of the hostages, XS manages to take out the guards but is subdued by Tangleweb, a Durlan and a man using Kid Quantum I's stasis belt.

Invisible Kid and Violet try to free the powered hostages. Lyle is distracted by an unconscious Condo Arlik. The villain enters carrying Kinetix and Impulse. As he is about to attack Lyle and Violet, M'Onel and Wildfire intercept him. He manages to stalemate the Legionnaires present and reveals himself to be a Monitor.

Post 57. Sensor's team is attacked as Titanor reveals he was never fooled by Sensor's illusions. After a fierce battle, Gear and Ferro overcome Gangster and Quicksand while Mentalla and Sensor take out Titanor. Gear has lost control of all three asteroid installations and contact with the other teams; he desperately tries to regain control.

Post 58. Umbra, Insect Queen, Timber Wolf and Chameleon just manage to beat Pollen, Ze Tongue and Lazon (first Postboot appearance). Umbra leads the team in a charge against their asteroid's installation.

Post 59. In space over Earth, Kid Quantum II begins to suspect that the Legionnaires have been exposed. Suddenly, she, Andromeda and Thunder are attacked by the Empress, the Emerald Eye and Validus. They go down. The Empress and Validus go and free Mano, Tharok and Persuader, telling them of the Monitor's instructions to stop the Legion team on Earth. Star Boy and a recovered Andromeda intercept them; Tharok orders the Empress to send him, Mano and Persuader to Earth while they stall the Legionnaires in space.

Post 60. On Legion World, Live Wire and Blizzard fight through several metapowered Credo members. They were separated from the much faster M'Onel and Wildfire. They beat their attackers, only to be blindsided by Density. Density's ability to transform into any substance allows her to capture Live Wire and stun Blizzard. Blizzard regains consciousness in time to evade capture; he tracks Nightwind's squad to their location. Together, Babbage, Blizzard, Microbe, Nightwind and Saturn Girl beat Brainstorm, Dune, Lantern and about three dozen armed lackeys. Babbage reveals that it was able to contact its brethren*. Nightwind notes that Invisible Kid's contingent is still stalling the Monitor. Nightwind leads her subteam to rescue Live Wire, Gates, XS and the White Witch.

Post 61. Tharok, Mano and Persuader attack the Earth-based team. Cosmic Boy, Brainiac 5 and Magnetic Kid continue to work on the machine. Dyrk Magz and Tenzil Kem go to support them. Dreamer, Particon, Spark and Ultra Boy beat the three villains, only to be turned into stone by a newly-arrived Stheno. Dreamer manages to warn Brainiac 5 just before she is petrified.

Repulse leads the squad of villains that includes Stheno.

Post 62. Apparition, Karate Kid, Lume and Spider-Girl beat the villains in their way - Caress, Holdur, Klamorr, Stormfront, Twine, Violence Queen. Gear tells the other asteroid teams that he can't regain complete control of their systems, and instructs them to destroy the controls.

Post 63. Brainiac 5, Cosmic Boy and Magnetic Kid defeat Abyss, Charma and Stheno from Repulse's squad. As they question Repulse, they are taken out by Arrow and Undertaker. Undertaker is from Sarccus (original character created by me, though Sarcuss is not my invention). Dyrk Magz and Tenzil Kem take out Undertaker and Arrow, but are blindsided by Repulse.

As Repulse prepares to destroy the machine they are building and kill his captives, Dyrk Magz suddenly regains his powers and stops him. Brainiac 5 theorizes that it was exposure to large amounts of magnetic energy that sped up Dyrk's recovery. As they repair and activate the machine, Brainiac 5 reveals that it is a modification of the machine that creates a polymer shield around the other Legion's Earth; the machine they are building will enable them to create a forcefield around Earth.

Post 64. On Legion World, Babbage, Blizzard, Microbe, Nightwind and Saturn Girl defeat the villains guarding the hostages not being studied by the Monitor. These villains are Ar'dn of Gil'd, Devil, High-Brow, Scavenger, Slopp. They also find an unconscious Gates, XS and White Witch in tubes similar to the prisoners in the lab, although these tubes aren't fully set up yet. Saturn Girl continues to try and locate Live Wire, while Babbage works on freeing the imprisoned Legionnaires. Blizzard, Microbe and Nightwind prepare to defend the hostages, who are in an opaque forcefield, from approaching villains.

Post 65. Kinetix, M'Onel, Violet and Wildfire continue to keep the Monitor off-balance. Violet helps Invisible Kid and Impulse understand the machines and tubes holding the captives in the lab. Together with Babbage, they determine that the fluid they are in acts as a sedative and helps maintain bodily functions; it will be safe to free any captives in fluid and without additional machinery. Babbage proceeds to free Gates, White Witch and XS. Violet shrinks down to explore the wires attached to the tubes so Lyle and Kent can understand the machines.

Shvaughn Erin considers her options while waiting in a ship orbiting Legion World. Her ship is boarded by Benn Pares, but she subdues him. Another ship warps outside hers, to her delight.

Post 66. Using teamwork, Andromeda, Kid Quantum II, Star Boy and Thunder defeat the Empress, Emerald Eye and Validus. They are met by Robotican emissary PMC-87 of the Diplomatic Corps, who brings the containment unit the Legion placed the Emerald Eye in previously, with additional enhancements. PMC-87 reveals that Babbage successfully contacted Robotica, and another Diplomatic Corps unit JRH-92 has made contact with Shvaughn Erin. The Legionnaires also see that Brainiac 5's team has successfully booted the machine creating a transparent shield around Earth. Kid Quantum II calls Triad and checks on their team's progress disabling the shield around Legion World.

Post 67. Shikari and Triad defend the Bouncing Boy from Swool and Kuga, who boarded after someone rips a hole in the ship. They dump the villains through the airlock to avoid damaging the ship. Chuck Taine receives an ultimatum from Cherry Bomb and the Molecular Master; surrender or they will destroy the ship. Chuck decides to attack them head-on instead of surrendering the ship; he rams the ship into them just as Cherry Bomb blows up.

Post 68. Shikari and Triad defeat Swool and Kuga and try to stop Chuck Taine. Shikari reaches the Bouncing Boy just as Cherry Bomb explodes. Chuck succeeds in taking out Cherry Bomb and the Molecular Master, but the Bouncing Boy is heavily damaged and Chuck himself severely injured. He is coated in rubber fluid from the Bouncing Boy and the explosive alloy that Molecular Master transmuted. Shikari brings Chuck towards Legion World while Triad reluctantly stays behind to gather the other Legionnaires in the asteroid field.

Post 69. Gear confirms that he cannot regain control of the shield. Sensor's team destroys the controls in their installation.

Post 70. Babbage frees the hostages in the forcefield AND Gates, XS and the White Witch. Some of the hostages castigate the Legionnaires at first, but through teamwork, the Legionnaires are able to successfully hold off any attackers. Nightwind leads the small group in establishing a defense around the hostages while waiting for the other Legionnaires to bring reinforcements.

Named hostages include Marla Latham, reporters Keema Delf and Hannah Wells, and Science Police Officer Sybelle Deacon. Bronto and Nadir are among the attacking villains.

Post 71. Apparition's team destroys the controls in their installation as well. Apparition worries about Triad.

Post 72. Kinetix, M'Onel and Wildfire are beginning to tire from their unending fight with the Monitor.

Invisible Kid notes that the tubes with prisoners can be classified into two: those that have undergone some unknown scientific procedures, and those that have not. He decides to risk freeing those that have not undergone procedures as he believes they can understand the equipment. Silently, he is glad that he won't have to risk Condo Arlik's life yet. Impulse disagrees with Lyle, but is convinced after watching his teammates battle.

Gates, Babbage and White Witch teleport in to help. Babbage assists Invisible Kid and Impulse while White Witch helps battle the Monitor.

The hostages in the first set of tubes are freed. Gates takes those unable to battle, including Dragonwing, Retro and Splitter, to safety. Those able to battle, such as Atmos, Hotshot (Fire Lad), Lamprey, Rainbow (Rainbow Girl), Gravity and Vapor, help against the Monitor.

Despite their added power and numbers, the Monitor defeats them by letting loose a large surge of energy. He decides to prevent the Legionnaires from using the other hostages against him by killing them. Invisible Kid screams as the Monitor attempts to destroy Condo Arlik's tube.

Post 73. Chameleon and Insect Queen hold off attackers as Umbra and Timber Wolf head to the control room of their installation. Micro gives Timber Wolf seizures; Umbra beats him by playing on his insecurities. A recovered Timber Wolf destroys their installation's controls. The shield around Legion World vanishes.

Titania also makes her first Postboot appearance.

Post 74. Shvaughn Erin gives the word that the shield has disappeared. Kid Quantum II leads the assembled Legionnaires, UP forces, Khunds and Roboticans against the army occupying Legion World.

Post 75. Invisible Kid leaps in front of Condo's tube to protect him. Luckily, Impulse takes the blast instead of Invisible Kid, and Kinetix continues to shield Condo.

Babbage, Invisible Kid and Violet work on freeing the four remaining hostages: Condo, Dragonmage, Dirk Morgna and Amp (Amp Girl).

As Kinetix buckles under the strain of shielding everyone from the Monitor's attack, Wildfire decides to let his powers loose to the fullest to buy everyone time. He unleashes his full energy on the Monitor; as he presses the attack, his energy form dissipates completely. A furious Kinetix unleashes her full might on the Monitor; a freed and repowered Dragonmage and Dirk Morgna join her.

Telepathically informed by Nara Minsork about the invading allies led by the other Legionnaires, the Monitor decides to escape for now. He causes the ceiling to collapse; in the chaos, he escapes with an unconscious Kinetix.

Post 76. Condo Arlik Invisible Kid cradles a sleeping Condo Arlik. He alone of the hostages cannot wake up. The Uncanny Amazer Kal Bodo uses his powers of phrenology (understanding people's mental and intellectual functions by touching their heads) and psychometry ("see" a person's past using touch) to reveal that Condo's metagene was tampered with, granting him the power to control chemical reactions. The Monitor uploaded knowledge of chemistry into Condo's mind, but kept him sedated far more than other prisoners due to his relative inexperience in using his powers and their potentially dangerous nature.

Kal is able to determine the chemical formula used to sedate Condo, allowing Invisible Kid to concoct an antidote. As Condo wakes up, he and Lyle finally kiss again.

Shikari arrives with an unconscious Chuck Taine, interrupting Lyle and Condo. She becomes distraught upon seeing Wildfire's empty containment suit.

It is revealed that Amp (Girl) was also freed, but was too weak to join the battle.

**major credits to Harbinger for giving me the idea of combining phrenology and psychometry as Kal's powerset!

Credits also to Omni, whom I consulted when deciding whether to give Condo the chemical reaction powers.


Post 77. The Monitor arrives with Kinetix at one of his hidden chambers, where Density is waiting with Live Wire. Live Wire has been playing possum and takes out Density; but is defeated by the Monitor. The Monitor calls Daoyou, a Kwai, to take him to the remains of the Progenitor. He reveals his plan to gain the Monitor's powers. Daoyou guides the Monitor through a Threshold; after they pass, the Monitor has set the Threshold network to be disabled. A speeding blur follows them unnoticed.

Post 78. Kid Quantum II, in space, and Nightwind, on Legion World, coordinate their attacks. Kid Quantum II continues to lead the allied forces in attacking the Monitor's armies to get to Legion World, while Nightwind leads the allies defending the civilians on Legion World. Kid Quantum II gives Nightwind a pep talk. Andromeda scans Legion World with her vision powers but finds no trace of some missing Legionnnaires or the Monitor. With the Threshold network down, they are unable to trace him. Shikari returns to space to retrieve Gear, Brainiac 5 and Triad and bring them to Legion World. Gear will assist Babbage in repairing the Thresholds.

Post 79. Invisible Kid, Impulse and Dr. Gym'll devise a plan to save Chuck. Because they are unable to extract the alloy from his system, they will guide the White Witch and Condo Arlik in transferring the alloy from his other organs into his fat cells. Chuck's fat cells contain an enzyme that can neutralize the poisonous nature of the alloy. Triad makes the decision to go ahead with the plan. After they finish, Chuck wakes up to find he has gained the super power to inflate his body and bounce.

Post 80. Dirk Morgna Using Dirk Morgna's research and the technology provided by the Brainiac 5s of the Retroboot and Threeboot universes, Brainiac 5 and Dirk Morgna use a sample of Wildfire's anti-energy to draw his scattered atoms back together. They also modify his suit so now he can absorb almost any form of energy and convert it to his same form. Wildfire just needs to be careful to stay within the suit's capacity, and he will need to learn how to maintain his identity or else risk losing it if he expends too much energy. But this also means he won't run out of energy and die anytime soon.

Lori Morning is revealed to have been adopted by RJ Brande.

Post 81. Live Wire and Kinetix recover on the Rosette. They are bound, powerless, to a machine. The Monitor explains that this machine will regress them; Live Wire to his Element Lad form with transmutation abilities; Kinetix to her Terrorform form with Hypertaxis powers. The Monitor starts the process, causing them to change. Suddenly, XS, Saturn Girl, Violet and Dragonmage arrive and free them. XS convinces them not to destroy the machine, as the visions the Time Trapper implanted in her mind gave her foresight. This is the same reason she knew the Monitor would take them here. XS has Saturn Girl link their minds to the Monitors' to use his knowledge; she directs Live Wire and Kinetix to focus their powers on the largest crystal spire. The Monitor defeats the Legionnaires and attempts to kill XS. At the second, she is saved by a figure that emerges from the spire... A figure who says, ""Leave my friends alone, you nasty, nasty man!"

Post 82. Back on Legion World, Shvaughn Erin and JRH-92 lead the Robotican contingent; they will enter Legion World soon. On Legion World, Gear, Babbage and Cadet Zaron Lux try to restore the Thresholds. Nightwind leads the Legionnaires and super-powered former captives in retaking Legion World; mentioned are Konk!, Flying Fox, Density (Jed Rikane), Gravity, Chlorophyll Kid, Night Girl and Yera.

**credits to Reboot for the code name Flying Fox, which he used in 21st Century Legion.

Post 83. Cosmic Boy, Particon and Insect Queen disable a ship commanded by Emerita and Razorsoul. Emerita is convinced to stand down by Cosmic Boy, who cites the overwhelming forces on the Legion's side and the Monitor's abandonment of the villain's side, leading to a command vacuum.

Post 84.A returned Monstress explains that the Progenitor somehow transmuted her into an altered state of consciousness; her teammates' efforts allowed her to take on a physical body with transmutation powers. She, Live Wire (with transmutation powers), Kinetix (as a terrorform), Dragonmage, XS, Violet and Saturn Girl pile on the Monitor. The Monitor reverses the regressions of Live Wire and Kinetix, restoring them to how they were before being kidnapped. The Monitor defeats everyone except Monstress; she destroys the Monitor's machine. An enraged Monitor attacks Monstress; at the last minute, a Threshold appears and every other Legionnaire, Cadet and super-powered ally on Legion World charges through. They all combine their powers to attack the Monitor, with Amp (formerly Amp Girl) displaying the new ability to amplify everyone's powers. The Monitor decides he can't win and jumps into the Threshold, promising to come back and vowing revenge. Shikari is unable to trace him.

The assembled Legionnaires return home.

Post 85. Brainiac 5 explains that Shikari likely could not follow The Monitor because of his advanced technology.

Condo Arlik and Invisible Kid visit the other universe's Legion to invite update them. Brainiac 5 explained that the barrier between their universes would remain thin for another month, and that it would weaken irregularly, allowing for inter-reality travel. Lyle tours Condo around the other team's headquarters and shows Condo the other-reality Lyle Norg's and Condo Arlik's memorials. Condo expresses his love for Lyle and reminds him that the realities are different.

Particon and Insect Queen are revealed to be a couple. Live Wire and Saturn Girl tell Spark and Chameleon that they are finally getting married.

White Witch offers to nominate Dragonmage for Legion membership. Still feeling guilt over his freeing of the Elementals, and the subsequent consequences (including the destruction of Dryad and the desertification of Gil'd), Dragonmage declines.

Monstress reflects on her medical exam results. She now inhabits a crystalline version of her Monstress form and has Element Lad's full transmutation abilities and potential, but lacks his experience as the Progenitor. Umbra visits and apologizes for insulting her while she was alive; the two make amends. Kid Quantum II, Star Boy and Insect Queen arrive, bringing Monstress' absentee father; the two reconcile.

Post 86. Nightwind offers to step down as Legion leader, but Kid Quantum II insists they remain as co-leaders. They debrief everyone (Legionnaires, Cadets, Staff); the villain army has been caught, with only a few escapees; former hostages have all been debriefed and examined with no major injuries; and there have been no lasting negative psychological or physical effects of their imprisonment.

They announce the results of votes taken by the Active membership. Several Cadets and allies have been granted Reserve status; a tryout will be held in one month for potential new Active members, as well. Dragonmage is one of those who earned Reserve status.

Impulse, Magnetic Kid and Thunder have opted for reserve status. Impulse will concentrate on being lead doctor for Legion World. Magnetic Kid has decided to pursue his magnoball career. Thunder will return home to the 90th century but promises to visit often.

Tenzil declined the offer of Active membership, but opted for Reserve status. He takes the code name Matter-Eater Lad.

Condo Arlik (Chemical Kid) and Dirk Morgna (Inferno) were voted into, and accepted, probationary Active status. They will be promoted to full Active status upon passing Legion basic training.

The following were voted into, and accepted, full Active status: Mentalla, Insect Queen, Chuck Taine (code name Rebound). Magno and Monstress (new code name Element Lass) also return to Active status.

The Legionnaires have a roll call.


**Originally I had decided on Dirk Morgna taking reserve status. But major credits to Harbinger, whose comment on Dirk's Reserve status being a shame made me rethink my decision. After researching his past appearances, I decided that his taking Active status was in-character.
Post 87. Legion Roll Call. Also reposting here:

Active Legionnaires

Kid Quantum II, Jazmin Cullen of Xanthu; time manipulation. Current Legion co-leader.
Nightwind, Berta Skye Harris of Earth (Iceland) and Enwa; wind and air manipulation. Current Legion co-leader.

Andromeda, Laurel Gand of Daxam; enhanced speed, strength, invulnerability, vision powers
Apparition, Tinya Wazzo of Bgztl; intangibility
Babbage, I-45ENG/Nth Series of Robotica; combat mechanoid
Blizzard, Brek Bannin of Tharr; cold projection
Brainiac 5, Querl Dox of Colu; 12th level intelligence and force field powers
Chameleon, Reep Daggle of Durla; shapeshifting
Chemical Kid, Condo Arlik of Phlon; controls chemical reactions (probationary pending completion of Legion basic training)
Cosmic Boy, Rokk Krinn of Braal; magnetokinesis
Dreamer, Nura Nal of Naltor; precognition
Element Lass, Candi "Princess" Pyponte-LeParc III of Xanthu; transmutation
Ferro, Andrew Nolan of 20th century Earth (USA); previously could turn his body into durable iron, but now stuck in his iron form
Gates, Ti'julk Mr'asz of Vyrga; opens teleportation disks
Gear, I.Z.O.R. of Linsnar; bio-mechanical techno-morphing
Inferno, Dirk Morgna of Earth (USA and Russia); pyrokinesis, can see heat signatures (probationary pending completion of Legion basic training)
Insect Queen, Lonna Leing of Xanthu; morphs into various insect forms, gaining the powers of the forms she takes
Invisible Kid, Lyle Norg of Earth (Australia and Israel); invisibility
Karate Kid, Val Armorr of Omega Colony (Earth colony: Japan and Myanmar); skilled martial artist
Kinetix, Zoe Saugin of Aleph; advanced telekinesis and animation of objects; affinity for magic
Live Wire, Garth Ranzz of Winath; electricity generation and manipulation.
Lume, of Silvan; energy being made of light
Magno, Dyrk Magz of Braal; magnetokinesis
Mentalla, Delya Castil of Titan; telepathic control of others' physical functions.
Microbe, Drura Sehpt of Somahtur; generate and control harmful and beneficial microorganisms
M'Onel, Lar Gand of Daxam; enhanced speed, strength, invulnerability, vision powers
Particon, Jennifer Sanchez of Earth (India and Philippines); "hard light" energy casting and manipulation, disruption of energy flow
Rebound, Chuck Taine of Earth (Canada and Uzbekistan); inflates into a durable bouncing form
Saturn Girl, Imra Ardeen of Titan; telepathy
Sensor, Jeka Wynzorr of Orando; sensory manipulation
Shikari Lonestar of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space
Spark, Ayla Ranzz of Winath; electricity generation and manipulation
Spider-Girl, Sussa Paka of Luna; prehensile hair
Star Boy, Thom Kallor of Xanthu; gravity manipulation
Timber Wolf, Brin Londo of Zuun; enhanced speed, strength, durability, senses and regenerative powers
Triad, Luornu Durgo of Cargg; triplication
Ultra Boy, Jo Nah of Rimbor; enhanced speed, strength, invulnerability, vision powers and flight, but can only use one power at a time
Umbra, Tasmia Mallor of Talok VIII; shadow casting
Violet, Salu Digby of Imsk; shrinks and grows own body
White Witch, Mysa of Zarrox; sorcery
Wildfire, Drake Burroughs (energy gestalt of two beings). Anti-energy being.
XS, Jenni Ognats of Aarok; super-speed

Reserve Legionnaires (Not Legion Cadets)

Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery
Impulse, Kent Shakespeare of Earth (United Kingdom: England); enhanced speed, strength, durability and recuperative abilities; medical doctor and Legion support staff member
Magnetic Kid, Pol Krinn of Braal; magnetokinesis
Matter-Eater Lad, Tenzil Kem of Bismoll; consume and digest all forms of matter. Skilled chef and Legion support staff member.
Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers

Uncanny Amazers

Atmos, Marak Russen of Xanthu; nuclear energy blasts, flight, enhanced strength and durability
Kal Bodo of Xanthu; phrenology and psychometry activated upon touching another's head
Konk!, of Xanthu; detachable floating head, if she fails to reattach her head to her body, a new one with a different personality grows
Radion, Roy Travich of Earth (Italy and Madagascar); flight and emission of radiation

Reserve Legionnaires (Concurrent Legion Cadets) - Partial List

Amp, Ming Sul of Earth (Korea and Taiwan); amplifies the natural abilities of self and others
Arachno of Arachnidia; enhanced abilities of spiders
Beastmaster, Ilshu Nor of Lallor (Hero of Lallor seconded for training); transform into any animal
Brawler of Moxie; super-strength and durability, can mind-mesh with machinery to control it
Calorie Queen, Taryn Loy of Bismoll; consume and digest all forms of matter, conversion of digested matter into super-strength
Cannus of Anthropologia; skilled tracker, canine senses and abilities
Catspaw, April Dumaka of Earth (Ghana and Tanzania); enhanced agility, speed and claws, cat-like senses
Chlorophyll Kid, Ral Benem of Mardru; plant manipulation
Comet Queen, Grava of Quaal III; super-speed flight and emission of comet-like gases
Crystal Kid, Bobb Kohan of Earth (Brazil and Peru); crystal generation and manipulation
Density, Jed Rikane of Earth (Mongolia and Nepal); controls his body's density; increasing his density grants a degree of strength and durability
Dragonwing, Marya Pai of Earth (Singapore and Tibet); breathes fire and secretes acid venom
Echo, Troy Stewart of Earth (South Africa and Trinidad and Tobago); sound manipulation
Flying Fox of H'lven; levitation and other abilities
Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation
Hotshot, Staq Mavlen of Shwar; breathes fire
Lamprey, Tayla Skott of Earth (Maldives and Palau); underwater survival; hydrokinesis
Mandalla, Tari Wahlmunn of Takron-Galtos; projects a thought-sphere that affects the target's mental and physical functions
Night Girl, Lydda Jath of Kathoon; super-strength in darkness
Porcupine Pete, Peter Dursin of Earth (Jamaica and Mexico); ejects quills from his body
Rainbow, Dori Aandraison of Xolnar; rainbow-based light powers
Retro, Deen Toro of Retcon; touch-triggered ability to rewind time, but leaving those affected with a memory of "future" events
Sizzle, Teela Spuunvil of Abaddonus; absorbs and redirects energy
Spectrum, Ulu Vakk of Lupra; changes the color of people and objects
Splitter, Floyd Belkin of Lallor; ability to detach his limbs from his torso
Stone Boy, Dag Wentim of Zwen; turns self into stone
Tellus, Ganglios of Hykraius; telepathy and telekinesis
Theena of unknown; attached to a symbiotic alien able to open "viewscreens" allowing communication across distances
Tomb, unpronounceable of Sarccus; controls others' bodily functions
Vapor, Tal Nahii of Lallor (Hero of Lallor seconded for training); transforms her body into gases
Veilmist of Khundia and ??; teleportation
Vision, Rhent Ustin of Earth (Egypt and Spain); microscopic, telescopic, heat, freeze, and hypnotic vision
Yera Liggle of Durla; shapeshifting
Zarox Lux of Colu; 10th level intelligence

Honorary Legionnaires and Legion Support Staff

Cub Wazzo-Nah of Bgztl and Rimbor; son of Apparition and Ultra Boy, confirmed phasing abilities
Devlin O'Ryan of Xanthu; report and Legion deputy media liaison
Dr. Gym'll of Jaquaa; Legion physician
Dr. Ryk'rr of Jaquaa; Legion psychiatrist
Dr. Mollie Dennum of Hephaestus; materials scientist
Gigi Cusimano of Mars; Science police lieutenant and commander of the Science Police contingent on Legion World
Hannah Wells of Earth (France and Mali); reporter and Legion media liaison
Lori Morning of 20th century Earth (USA); RJ Brande's adopted daughter
Marla Latham of Earth (Germany and Sweden); Legion adult advisor
Proty of Vyrga; shapeshifting and limited telepathy
Rene Jacques Brande of unknown; Legion Founder/Financier and United Planets Ambassador to the Second Galaxy
Rond Vidar of Earth (Greece and Iran); skilled scientist specializing in time studies
Shvaughn Erin of Earth (Ireland and Montenegro); Science police captain and Legion Liaison Officer
Winema Wazzo of Bgztl; United Planets President


Andromeda Apparition Babbage PolarBoy Brainiac51 Chameleon ChemicalKing CosmicBoy1 Dreamer Monstress Ferro Gates Gear SunBoy InsectQueen InvisibleKid1 KarateKid1 KidQuantumII Kinetix LiveWire Lume Magno Mentalla InfectiousLass1 MOnel1 Nightwind1 Particon ChuckTaine SaturnGirl1 Sensor Shikari Spark SpiderGirl StarBoy1 TimberWolf1 Triad UltraBoy1 Umbra Violet WhiteWitch Wildfire1 XS

Dragonmage Impulse MagneticKidII MatterEaterLad Thunder Atmos Radion (Kal Bodo) (Konk!)

AmpGirl BeastBoy Brawler CalorieQueen Cannus Catspaw ChlorophyllKid CometQueen CrystalKid PowerBoy (Dragonwing) Tyroc (Flying Fox) (Gravity) FireLad Lamprey Mandalla NightGirl PorcupinePete RainbowGirl Retro Sizzle ColorKid ArmFallOffBoy StoneBoy Tellus Tomb GasGirl Veilmist Theena VisiLad (Yera) (Zaron Lux) Proty

Post 88. and Notes on Legion membership. Also reposting here:

And here we go, ladies and gents. Thanks for reading along until this point. It's been quite a ride; four years and two days from the first post to this point, to be exact! I'll be taking a bit of a break after this, but I'll be back to writing early next year.

This roll call is pretty voluminous, and I'm still toying with some membership shakeups. But for now, the Active membership will stand pat at 42 Legionnaires. We have 21 girls, 19 guys, and two gender-neutral (Babbage and Lume). Non-humanoid Legionnaires are Gates, Sensor, Lume, Babbage; I might need to add more later on, but I think I'll need to drop some. This Volume was pretty difficult to write because of the large cast, and I don't think I can handle a large ongoing with 41+ Active Legionnaires and so many reservists and support staff!

Some notes on my choices:

Magno and Chuck as Rebound were sure bets from the start. I love both their personalities, and Chuck is a top fave.

After consulting with Omni to test my idea, so was Condo as Chemical Kid. His relationship with Lyle gives me a gay male couple on the team. Like with Mysa, I think I may have some initial difficulty getting a handle on Condo's powers though.

After I decided to give Condo the Chemical King powers, instead of Element Lad's transmutation, I hit on the idea of a returned Monstress as Element Lass. Sweet, sweet Candi is another favorite of mine, and her return allows me to up the Legion's power quotient as well.

I decided on Mentalla on a whim; I found that I had fun writing her, so she got called up to Active status. Her story in the Levitz era has always stuck with me and I see a lot of myself in her.

Finally, I hadn't originally planned on Insect Queen, but Mystery Lad posited a while back that she would join. And after rereading some of the scenes I used with her (the Monstress and Star Boy tributes), she seemed like a natural fit. Her relationship with Particon was a stroke of inspiration at the start of Volumne 3.

As noted above, I at first had Dirk Morgna remain a reservist because he used to express fear at losing control, and even with them I thought he would find it hard to disentangle himself from his responsibilities at Morgna Industries for the time being. But thanks to Harbi, I took a second look and saw some scenes (Legionnaires 43, 71) where he expressed enjoyment at the thrill of accompanying the Legionnaires on missions. Now that his powers are much more controlled, I decided he would be the type to take on the challenge of joining the Legion. So join he does smile

As for the new Legionnaires at the start of Volume 1, or the interim team, they were: Nightwind, Microbe (Infectious Lass), Blizzard (Polar Boy), Particon, White Witch, Lume, Spider-Girl, Babbage, Impulse, Magnetic Kid.

Nightwind, Microbe (Infectious Lass), Blizzard (Polar Boy), Particon and White Witch were all established Postboot characters. I always felt all of them deserved to be Legionnaires long ago, so all got flight rings.

Spider-Girl was also an established Postboot character, and I was inspired to add her based on her TMK/5YL usage. Lume as well, and I always liked light-energy based characters (Kimiyo Hoshi is a fave of mine and my own LMB character Invisible Brainiac has light powers), so Lume got added in.

Babbage was never really a favorite, but I decided I needed a brawler/physical attacker/short-range fighter type for this interim Legion.

Now on to the cuts:

I originally added Kent Shakespeare beside, like Blizzard, he made a cameo as a Legion Cadet; and like Babbage, I wanted another physical/short-range attacker for the interim team. But now with the Legion reunited, I decided to drop Kent first but keep him as a reservist and Legion doctor. Sadly, as I went through Volume 3 I decided I needed a better handle on the character. And I made sure to note that if he were to choose between being a doctor and a Legionnaire, he'd pick the former.

Finally, I had a lot of fun writing Pol, but with Cosmic Boy and Magno both back I wanted to increase my power diversity. I think my references to his doubts early on paved the way for his exit; and also, Pol only joined the Legion in the first place as a way to honor Cos. His heart was never really truly in being a superhero (at least, he doesn't think so as of now!) This isn't the last we'll see of him, though.

Of the other reservists, Tenzil and Dragonmage were both strong candidates. But as I was writing, I decided it wouldn't be that "organic" to have them suddenly become active members. Tenzil has always been content to be a support staffer (unlike Chuck, who played a fairly big role during Legion Worlds as a field agent under the Legion Subterfuge Team).

Dragonmage was a very strong contender for Active status, but I decided against it because of the heavy consequences of his actions in releasing the Elementals. Dryad blew up and Gil'd was desertified, leaving pretty much the entire Gil'dan population on-planet dead. That's not the kind of thing you can sweep under a rug, and if I were a voting Legionnaire it would be enough to make me vote No.

Finally, Thunder has a life of her own in the 90th century, and nothing is keeping her from going back to the future. But she can and will pop in from time to time, as will all the others mentioned above.

On the other Reservists, some of those I'm considering for future active membership are Amp (Girl) and... well, just here, really. I think the six I listed above (Pol, Kent, Dirk, Dragonmage, Tenzil, Thunder) plus Amp are more than enough candidates for now. I already have 41 Active members to juggle smile Though some might need to take a leave of absence...

Finally, let's tackle the "original" Legionnaires who appeared in Legion of 3 Worlds. I'm thinking of having a few leave the team for a bit - maybe Ferro, who still hasn't fully dealt with his inability to turn back to flesh; and Sensor, who still hasn't fully dealt with her mutation. But besides that, I don't see any reason for them to leave the team.

Same for everyone else, really, including the returned Andromeda who has given up her cloistered ways - I don't see any reasons for any of them to leave the team at the moment, except maybe to take a break.

The resurrected Kinetix was a lock for me as well - she is still my #1 fave - and bringing her back allowed me to restore the Postboot Legion's reality smile And there was no way I was going to leave XS and Gates in comic book limbo!

And that's that. I'll still think on my membership choices over the Christmas holidays, but I don't foresee myself changing my mind on a whim. Story-wise though, I already have a plan for getting at least one of my Reservists upgraded to Active status... wink

Thanks again y'all for reading along. Comments, suggestions and questions welcome! I'd love to hear thoughts on the lineup too smile
Posted By: Invisible Brainiac Re: Volume 4 Recap - 10/24/15 09:22 AM
Note: Retcons made -

1) Dirk Morgna accepted Active status; originally I had him as a Reservist.

2) Lamprey now has water manipulation powers, NOT bioelectric blasts.

3) Because Amp (Girl) also had her powers expanded, I placed her in the same group of hostages as Chemical Kid (Condo Arlik), Inferno (Dirk Morgna) and Dragonmage during the liberation of Legion World.
Volume 4: Moving On

What's next for our Legionnaires?

Post 1. The Legion Day celebrations resume. Devlin O'Ryan (first Postboot appearance) and Hannah Wells report. Lizu is their cameraman. Hannah advises Devlin to provide a balanced report despite their pro-Legion leanings. The Legionnaires (Active, Reservist and Honorary) and Support Staff prepare for a fly-by parade. First appearance of Lenzslo Philish, lead Athramite; the Athramites, Kinetix, Element Lass and Kinetix's friend Mabuhay help design costumes for all new Active and Reserve Legionnaires. Cadets promoted to Reserve status earn flight rings and individual costumes. Honorary Legionnaires also earn flight rings.

Babbage approaches a somber Amp, who confides that she feels inadequate for being the only being, among those whose powers were tampered with by the Monitor, not to be invited to Active status. Babbage notes to itself that she did play a small but key role in the final battle, but that her performance did not stand out enough to win a majority vote. It encourages her to wait for the tryouts in one month as it will give her a chance to show what she can do.

Post 2. The fly-by begins. The Legionnaires use their powers to wow the crowd. Kid Quantum II notes that species and races from all over the UP are attending, even some who may have reason to dislike the Legion (i.e. Colu, at odds with the Legion and UP over the recognition of Roboticans as sentient; Sklar, whose planet was destroyed by Mordru; Gil'd, whose planet's water was removed entirely by the water elemental; Cargg, whose government tries to suppress Carggites with differences among their bodies, such as Triad; Daxam, whose citizens are typically xenophobic). Phlon sent a large contingent to celebrate their first Legionnaire, Chemical Kid. Nightwind is revealed to be half-Enwan and half-Earthling.

On Colu, head of government Orin Fex thinks about how to discredit the Legion following the Monitor's invasion.

Ferro develops a crush on Mentalla.

Luonel Burdo, Apparition's Carggite father, is on the run from the Luck Lords in Rimbor. He reveals that Apparition and the Legion brought down the mining company that bought Apparition's third body and other Bgztlians, and that the Legion is on the trail of the slavers who sold them the Bgztlians.

Recap of Tinya's dads' history: Luonel Burdo is Apparition's dad. He was the Wazzo family groundskeeper, a rough type whom Winema fell in love with at first sight. Ironic isn't it? Maybe that's one reason why she hated Ultra Boy so much at first. Anyway, Burdo was a pathological gambler, and secretly a Carggite. He gambled away his money at the Luck Lords' casinos, and to escape his debt he gave up two of Tinya's bodies. Winema and Tinya never found out until Tinya, whose body died in the White Triangle War (Legionnaires Annual 2) but whose spirit survived in Ultra Boy's body (LSH 82), merged with Phase of 20th century LEGION (LSH 100). Turned out that Phase was one of her other bodies (LSH 102). Her third body was never found... but Reboot's excellent story revealed that this third body had been sold to a slave trader, who in turn sold her to a mining company, and the third self had died in those very mines.

Lume is surprised to see some of its people in attendance. They reveal that they can travel through space without fear of the dark because of the Thresholds.

Post 3. Saturn Girl basks in her love for Live Wire, and the blossoming romances among other Legionnaires. The listed romances are Apparition and Ultra Boy; Star Boy and Dreamer; Spark and Chameleon; XS and Magno; Wildfire and Shikari; Triad and Rebound; M'Onel and Shvaughn Erin; Particon and Insect Queen; Cosmic Boy and Kid Quantum II; Invisible Kid and Chemical Kid; Density and Gravity; and Kinetix and Blizzard. (IB's note: Not listed are Ferro's crush on Mentalla, and the burgeoning attraction between Violet and Matter-Eater Lad which I will introduce in a succeeding post).

Saturn Girl is surprised to see her sister Jancel in attendance. Jancel will receive a medal for her role in warning Legion World of the Monitor's attack. Jancel shows positive signs of responding to Saturn Girl's attempts at improving their relationship.

RJ Brande sits with various Honorary Legionnaires and Support Staff in a small flier that is part of the parade. With him are Marla Latham, Rond Vidar, Dr. Gym'll, Dr. Ryk'rr, and Dr. Mollie Dennum, a materials scientist who helped the Legion before and was offered a spot on the staff. Shvaughn Erin, Gigi Cusimano and Lori Morning all have Honorary status as well and are joining the parade via flight ring.

On Pon, a Xanthian moon, a mysterious group meets, their identities hidden. The group's leader provides instructions to each group member individually. He cryptically mentions that they have found the last one, and asks a group member called the Rat to find "him". The Rat is revealed to be Kono, whose motive is revenge on the Legion for Sklar's desctruction, and a chance to restore Sklar.

Post 4. Matter-Eater Lad enjoys the adulation he receives as a Reservist. He flirts with Violet, who asks why he did not accept Active status. Tenzil notes that he is fulfilled in his role as Legion chef; as a Reservist, he avoids danger but can be called upon as needed. Violet reveals that her parents were killed in an accident when she was a baby (IB's note: this was never revealed Postboot, but her parents never appeared so I decided to make her an orphan). Violet responds to Tenzil's flirting, and Kinetix gives Tenzil a wink of approval.

Post 5. Amp and Lamprey strike up a friendship as Amp helps Lamprey with her flying skills. Lamprey invites Amp to join her in attending additional training sessions. Both hope to prepare as much as they can for the upcoming Legion tryouts.

Post 6. Nightwind greets her mother and her family from Enwa. She reflects on the Enwan diaspora, where thousands have migrated to other worlds in hopes of better economic prospects. She reveals that she will visit soon, on official Legion business.

Post 7. The fly-by ends. Nightwind addresses the crowd, acknowledging the Legion support staff. She explains that the Legion is involved in many programs where the non-powered, or those with no inclination to become super-heroes, can participate. She gives instructions on volunteer sign-up.

Rebound talks about the upcoming Legion tryouts, and the Legion's plans to visit different worlds to encourage sentients to apply for either the Legion or the Legion Cadet program.

Kid Quantum II notes that there are four absent Legionnaires the team wants to remember. Sensor conjures images, one by one, of Superboy, Kid Quantum I, Leviathan and Element Lad. In turn, Triad, Kid Quantum II, Star Boy and Element Lass speak briefly about them. Mr. and Mrs. Cullen, Admiral, Mrs. and Drianna Allon join the Legion on stage.

Cosmic Boy closes and officially launches the Legion Day celebrations.

Post 8.Rond Vidar tries to get Thunder to reveal knowledge of future developments on time travel. M'Onel and Shvaughn Erin help convince Rond to back off. Thunder invites M'Onel and Shvaughn to meet her parents from the 90th century; they are watching the Legion Day celebrations in the Legion meeting room.

Interlude. I think up of "_____" Legion nicknames for Shikari to call all the Legionnaires, and then some.

Post 9. Gates and Brainiac 5 catch up, and tease each other about having mellowed down and become more emotionally open. Brainiac 5 goes to meet with a group of Coluan students who want to discuss how to cooperate with Robotica without compromising Coluan planetary security. Gates is approached by Shikari leading a group of Vyrgans and Kwai; they treat him as a hero for his powers. Gates berates them and explains that his independent thinking, which is a rarity among Vyrgans, is not related to his powers - he cites another independent Vyrgan thinker called Mantis Morlo. Gates tells the Vyrgans to expose themselves to outside ideas. He also cites the changes happening in Kwai society, to which Shikari agrees. Gates and Shikari take the group to the library to share more about the UP.

Post 10. Spark introduces Chameleon to her childhood friends Hegga and Megga, Garla and Lando. Chameleon excuses himself to check on Sensor, who is hiding from her family. Her father King Charlz and her brother Prince Willum arrive, and affirm their acceptance of her despite her physical transformation.

**Credits to Omni. After consulting with him, I decided not to reverse Sensor's transformation.


Post 11. Element Lass, Blizzard and Kinetix are among the Legionnaires entertaining youngsters using their powers. A young boy insults Blizzard and Kinetix; though Blizzard is annoyed, Kinetix responds kindly by changing the boy's shirt. Blizzard makes a sno-cone for the boy, who happily thanks them and says they're "the coolest". XS and Magno use their powers to wow the crowd.

Post 12. Microbe reflects on how, although some sentients still fear her powers, the crowds are more welcoming than they used to be. She runs into Magnetic Kid, who is flustered after being harassed by fans, reporters and advertisers. She recommends asking Chemical Kid to help get him some exclusive interviews to clarify his reasons for stepping down from Active status.
Chemical Kid gets Magnetic Kid some interview slots. Invisible Kid reveals that he is looking for clues on the whereabouts of his old friend Jacques Foccart; as revealed in Legionnaires 66, Jacques ingested Lyle's invisibility serum while controlled by Charma and was thought dead. Unknown to Lyle, Jacques is know a deep-cover UP operative, and using his invisibility has the potential to kill him.

Post 13. Inferno's father Derek Morgna nags him about joining the Legion. Though Inferno concedes to himself there is some danger, he firmly tells his father he won't change his mind. Apparition invites Inferno to talk about their respective overprotective parents.

Post 14. Mentalla and Rebound lead a tour group into the VR room. Amp and Lamprey demonstrate the VR capabilities while getting some extra training.

Triad walks some interested applicants through the Legion Cadet application process; she meets a Carggite whose three selves all have differences too. He tells Triad she has been an inspiration.

Wildfire catches Ferro's crush on Mentalla; the two bond over their respective changes. Ferro can't turn into flesh again, or he will die; his body was severely injured in Legion Worlds 5.

**Credits to Omni. After consulting with him, I decided not to "fix" Ferro and allow him to turn into flesh again.

Post 15. A Xanthusian man bumps into Insect Queen; he insults her. Atmos explains that some Xanthusians are fearful because of the recent Robotican invasion, and they resent the former Uncanny Amazers who joined the Legion. Star Boy suggests that they put their heads together to show Xanthu how important it still is to them.

Post 16. Gear and Theena are on Monitor Board duty. Gear tells Theena to go and enjoy herself during Legion Day; he can handle things. He watches some Legionnaires and Cadets training despite the festivities. Brawler gets frustrated sparring with Umbra, and accidentally injures Karate Kid and Catspaw. Gear notifies Impulse, who insisted on clinic duty despite Legion Day. The two trade quips as Impulse races to treat the injured. Calorie Queen, Tellus and Echo help Umbra keep Catspaw and Brawler from fighting more.

I placed limits on Theena's symbiote - 1 kilometer radius, though hooking her up to the Monitor Board allows her to expand her range.

Post 17. Ultra Boy, Timber Wolf and Spider-Girl confirm that Luonel Burdo, Apparition's father, is on Rimbor. Ultra Boy decides to tell Apparition. Spider-Girl flirts with Timber Wolf, and calls out Ultra Boy on how he dumped her for Apparition way, way back during their Workforce days.

Post 18. Andromeda shares a meal with Daxamite Ambassador Obin Der, and Teena Dav, a Daxamite who left the planet to travel the galaxy. Andromeda reflects on how she has not spoken to her White Triangle family since the White Triangle attack on Earth.

Post 19. White Witch says goodbye to Dragonmage, who is unsure what to do with his life now. He still feels unworthy of being a Legionnaire.

A hidden figure watches, unseen, as Dragonmage departs for New Shanghai.

Post 20. Kid Quantum II and Cosmic Boy invite White Witch to join them on a quick visit to the Hall of Justice; they need a break after a busy day entertaining guests. White Witch declines politely as she is due at the VR Room.

Kid Quantum II and Cosmic Boy encounter Gigi Cusimano, and are told that a pyrokinetic is causing havoc at the Hall. The man recognizes Cosmic Boy and violently attacks him, asking him where Inferno (Sandy Anderson) is. A guilt-stricken Cosmic Boy shows him the recording of the call where Inferno decides to stay in the 20th century (though the call does not reveal they are lost in time), and promises the man that they will try to reach Inferno. As the man surrenders, Cosmic Boy vows to fulfill his promise.
Posted By: Invisible Brainiac Re: Volume 4 Recap - 02/27/16 08:18 PM
Note:

Originally Posted by Fat Cramer

I'm so glad to see other parts of the Earth (New Seoul) than the original U.S.A. represented.



FC's comment has inspired me to firmly established where in Earth my Earthling Legionnaires are from.

I see these countries existing as distinct regions on a united Earth; there is a centralized Earthgov, but these regions have some autonomy in internal affairs. More importantly, they are proud of their rich, long histories and distinct cultures.

Here they are:

Active Legionnaires

Nightwind, Berta Skye Harris of Earth (Iceland) and Enwa; wind and air manipulation. Current Legion co-leader.

Ferro, Andrew Nolan of 20th century Earth (USA); previously could turn his body into durable iron, but now stuck in his iron form
Inferno, Dirk Morgna of Earth (USA and Russia); pyrokinesis (probationary pending completion of Legion basic training)
Invisible Kid, Lyle Norg of Earth (Australia and Israel); invisibility
Particon, Jennifer Sanchez of Earth (India and Philippines); "hard light" energy casting and manipulation, disruption of energy flow
Rebound, Chuck Taine of Earth (Canada); inflates into a durable bouncing form

Reserve Legionnaires (Not Legion Cadets)

Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery
Impulse, Kent Shakespeare of Earth (United Kingdom: England); enhanced speed, strength, durability and recuperative abilities; medical doctor and Legion support staff member

Uncanny Amazers

Radion, Roy Travich of Earth (Italy and Madagascar); flight and emission of radiation

Reserve Legionnaires (Concurrent Legion Cadets) - Partial List

Amp, Ming Sul of Earth (Korea); amplifies the natural abilities of self and others
Catspaw, April Dumaka of Earth (Tanzania); enhanced agility, speed and claws
Crystal Kid, Bobb Kohan of Earth (Brazil and Peru); crystal generation and manipulation
Density, Jed Rikane of Earth (Mongolia and Nepal); controls his body's density; increasing his density grants a degree of strength and durability
Dragonwing, Marya Pai of Earth (Singapore and Tibet); breathes fire and secretes acid venom
Echo, Troy Stewart of Earth (South Africa); sound manipulation
Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation
Lamprey, Tayla Skott of Earth (Maldives and Palau); underwater survival; hydrokinesis
Porcupine Pete, Peter Dursin of Earth (Jamaica); ejects quills from his body
Vision, Rhent Ustin of Earth (Egypt); microscopic, telescopic, heat, freeze, and hypnotic vision

Honorary Legionnaires and Legion Support Staff

Hannah Wells of Earth (France and Mali); reporter and Legion media liaison
Lori Morning of 20th century Earth (USA); RJ Brande's adopted daughter
Marla Latham of Earth (Germany and Sweden); Legion adult advisor
Rond Vidar of Earth (Iran); skilled scientist specializing in time studies
Shvaughn Erin of Earth (Ireland); Science police captain and Legion Liaison Officer

I also took the liberty of establishing that Karate Kid's home, Omega Colony, was colonized by Japan.

Karate Kid, Val Armorr of Omega Colony (Earth colony: Japan); skilled martial artist

Some of these characters have two countries; their parents came from these different countries.

I wanted to do the same for Xanthu, seeing as how we have so many characters from there... but I don't feel up to creating an entire geography for Xanthu just yet!
Posted By: Invisible Brainiac Re: Volume 4 Recap - 09/04/16 04:37 AM
Volume 4: Moving On

Continued from this post.

Post 21. and Post 22. Chemical Kid dreams about Invisible Kid proposing. Lyle wakes Condo up; it's his first day of Legion basic training. Condo and Lyle had just visited the Arliks and the Foccarts.

Post 23. Blizzard, Kinetix, Matter-Eater Lad and Violet begin their vacation: a trip to the historical sites of Southeast Asia. They start with the sunrise in Bagan, Myanmar.

Post 24. Ferro, Lume and Nightwind make their way to Nightwind's family's hometown on Enwa. She is mixing her family visit with Legion business; Enwa is a gateway to nearby worlds, and the culture is such that only personal visits will do despite the presence of technology.

Post 25. Apparition and Spider-Girl apprehend a thug on Rimbor; he tells all he knows about Apparition's father. They, along with Timber Wolf and Ultra Boy, turn the thug over to the Science Police as they continue their search.

Post 26. Cosmic Boy, Magnetic Kid and Microbe appear on the UP Today show, hosted by Hectorrr Arroo. Pol tells Rokk that he realized heroing wasn't for him; his resignation from Active membership has nothing to do with wanting to stay away from Rokk. Microbe continues to talk about how Somahtur takes precautions to prevent from accidentally causing plagues off-world.

XS confronts Magno over his recent bad moods. Magno confesses his jealousy over her wanting to watch the UP Today taping, despite being invited by Kinetix to join their trip. XS says she is just being a good friend, and affirms her love for Magno.

Post 27. Blizzard, Kinetix, Matter-Eater Lad and Violet have made it to Siem Reap, Cambodia. They relax over dinner and drinks while planning their tour of the Angkor temples. They finished Bagan and Yangon, though their visit to the Shwedagon Pagoda in Yangon was disrupted by an alarm sounding; apparently, it was a Bgztlian who had phased through the pagoda's central spires.

Post 28. Training session: Dreamer, Element Lass, Karate Kid, Particon, Rebound and Wildfire vs. Amp, Arachno, Beastmaster, Chemical Kid, Density, Gravity, Inferno, Lamprey, Mandalla, Porcupine Pete, Sizzle, Splitter, Tomb, Vapor, Veilmist and Vision. Despite outnumbering the Legion team, the trainees are not able to take any of them out of the fight. They are told they had some good tactics, but still need to improve. Chemical Kid and Inferno look abashed as they are probationary Active Legionnaires, while Amp and Lamprey resolve to do better so they will pass the upcoming membership tryouts. Veilmist is revealed to only be half-Khundian, and has unknown UP citizenship from her father. This is the only reason the Khunds have not tried to forcibly return her to Khundia yet.

Post 29. Jancel Ardeen, Spark and Cosmic Boy agree to be the Best Man and Maids of Honor for the wedding of Live Wire and Saturn Girl. Cos expresses his misgivings about a decision of Garth's, though accepts it when Garth says he is sure. With Spark's support, Garth works up the nerve to ask his brother Mekt to be his second Best Man; Mekt happily accepts.

Post 30. Upset at doing so badly in training, Chemical Kid and Inferno ask some of the Legionnaires for advice. Chameleon, Karate Kid, Rebound and Wildfire offer to give them additional training.

Post 31. Mentalla and Particon compliment Amp and Lamprey on their showing during training. They remind the two of the Legionnaires' standing offer to give additional training as needed; Amp and Lamprey accept.

Post 32. Shikari fails to find Luonel Burdo with her pathfinding. The Legionnaires conclude that he must be shielding himself, somehow. Apparition wonders if she was right to involve the others; Ultra Boy reassures her that Burdo deserves to be caught for his crimes.

Post 33. Brainiac 5 refuses to help Cosmic Boy retrieve Inferno (Sandy Anderson) from the 20th century unless they receive the appropriate clearances from the UP. Brainiac 5 examines Andromeda, but finds no trace of what altered her back to her original physical form. In the UP Assembly, Orin Fex of Colu proposes imposing regulatory and technical safeguards on the Legion to guard against unauthorized use of the Thresholds and Legion World.

Post 34. News of Orin Fex's speech reaches Enwa. After mulling it over, Nightwind decides to step down as Legion co-leader, much to the dismay of Ferro and Lume and Nightwind's Grandma Amihan.

Post 35. Blizzard and Matter-Eater Lad bond as they discuss their respective feelings for Kinetix and Violet.

Post 36. Blizzard, Kinetix, Matter-Eater Lad and Violet begin their tour of Cambodia with Angkor Wat. Violet thinks she sees someone phasing through one of the temple walls, but when she investigates, there is nobody there. The four compare this to the incident at Shwedagon Pagoda in Myanmar, but find that there were no reports of theft or vandalism there, and no signs of either crime in Angkor. They continue on their tour. Kinetix also reveals she has lost her ability to sense magical objects (displayed in LSH Annual v4 6 and Legionnaires 42, and alluded to in Legion 7).

Post 37. Apparition, Shikari, Spider-Girl, Timber Wolf and Ultra Boy are able to trace Luonel Burdo's movements in the last few weeks. They take to the streets to track him down.

Burdo considers offering a deal to the Luck Lords. He returns the artifact he stole, and they leave him alone.

Post 38. Kid Quantum and Echo are on Monitor Duty. Echo is one of the most proactive Cadets, taking extra training sessions and volunteering for Monitor Duty.

Kid Quantum sends a memo to all Legionnaires to plan their time off early. She notes that only Blizzard, Kinetix, Matter-Eater Lad and Violet are on vacation on Earth, with Magno and XS potentially joining them; and Live Wire and Saturn Girl are taking some time off to plan their wedding. Apparition's group and Nightwind's group are both on Legion business. She requests that the Legionnaires plan around the upcoming tryouts.

Additional requests come in: Umbra wants to visit Talok VIII to check on the social climate, Triad and Rebound plan to visit Cargg to monitor the Divided Trinity movement, and Sensor wants to visit Orando to spur along the progressive moment of the Raccoons. Kid Quantum approves all visits and says they can be considered official Legion business.

Brainiac 5 and Gates also want to visit Colu. Jazmin approves but cautions that they will need an invitation from the government in order to go near Orin Fex.

Cosmic Boy plans to join M'Onel and Thunder when they help Rond Vidar with his time studies.

Insect Queen and Star Boy propose having a semi-permanent detachment of Legionnaires on Xanthu, to ease the populace's fears about the Legion abandoning them. Jazmin agrees in principle, thinking that she had similar plans for the Kwai Galaxy. It would be fairly easy to implement with Thresholds. She asks Lonna and Thom to draft some guidelines, so they can avoid having too many worlds asking for permanent detachments of their own.

Post 39. Luonel Burdo contacts the Luck Lord and offers his silence, and the return of the device he stole. The device masks a user's presence within a certain radius. In exchange, he asks for transport off Rimbor so he can hide out near the Luck Lords' casinos. The Luck Lords, after hesitation, agree. Burdo hires some Emerald Dragons to guard him while he talks to the Luck Lords; Spider-Girl hears about this, and Shikari traces the Dragons' paths.

Spider-Girl reveals her origin (note: this is not canon) - her parents were McCauley scientists. They died in the lab accident that gave her her powers. McCauley paid someone to raise Sussa so he could exploit her powers later on. He was never able to replicate the conditions and empower others.

Post 40. The Legionnaires track down the Dragons. Apparition arrests Burdo, but finds out the one she picked up is not his "main" body. He reintegrates and escapes. Timber Wolf picks up the trail of his scent, but Burdo loses himself in a crowd. Because of his stolen device, the Legionnaires have trouble pinpointing his exact location until Apparition gets the idea to look for a blind spot.

The Legionnaires catch Burdo just as he meets his Luck Lord contact. Apparition threatens to arrest the Luck Lord for aiding a wanted man. The Luck Lord declines to help him, stating that Burdo failed to disclose his arrest. The Luck Lord also explains away any wrongdoing in their acceptance of Tinya's two infant bodies, by explaining that Burdo tricked them as well. The Luck Lord presents adoption papers.

The Legionnaires leave with Burdo, as they have no basis for arresting the Luck Lord. After they leave, the Luck Lord picks up the device Burdo stole - a dark green sphere. The Lord remarks that it was quite lucky that the sphere fell out of Burdo's pocket.

An unseen figure watches the Luck Lord walk away.

Post 41. Apparition's away team celebrates with Timber Wolf's old gang, the Wolfpack. Apparition remarks that her adoption by the Luck Lords is null, as her mother was unaware of it. The Luck Lords also only received two of her, while her main body remained with her mother. The Wolfpack are about to open their own bar.

Post 42. Ferro, Lume and Nightwind visit Dili-Tawi, another backwater UP world. At a citizen's assembly, they introduce the Legion Cadet program, the Legion Volunteer program (for sentients who merely want to help with the Legion';s various humanitarian programs), and talk about upcoming tryouts. Sensing the lack of interest, Lume remarks that they should figure out what the crowd needs. Drawing on her knowledge of Enwa and Dili-Tawi, Nightwind steers the conversation towards economic benefits of joining the Cadet program. Ferro and Lume play along, causing the crowd to listen intently.

Post 43. Lume handles inquiries from the Dili-Tawi natives. Lume decides to be honest but optimistic with F'e1lpz, who can hold his breath for a long period of time. Lume notes that many Cadets probably will not become Active Legionnaires, but may find placements with the Science Police, UP Armed Forces, or private firms.

Polecat is revealed to be a Legion Cadet.

**Credits to Set for suggesting I use a more futuristic sounding name for F'e1lpz! I originally called him Phelps.

Post 44. and Post 45 Blizzard, Kinetix, Matter-Eater Lad and Violet tour the Philippine Cordilleras: the Ifugao Rice Terraces and the Hanging Coffins of Sagada. The next day, they prepare to enter the Lumiang and Sumaguing Burial Caves. Kinetix grows irritated at their guide Papa Jack's suggestive comments.

Post 46. The quartet continue to explore the Burial Caves. They enter a large chamber full of rock formations, and conceal their identities from other tourists. Kinetix spots a figure phasing into the rock. Violet tries to follow; suddenly, a bright light erupts in the chamber.

Post 47. Blizzard, Kinetix, and Matter-Eater Lad gather and protect all the tourists in the chamber while Violet goes for help. Kinetix finds Papa Jack trying to hold the chamber up with magic; residual magic shows her that the caves were protected by some magical artifact. Its removal could cause the chamber to collapse in on itself. She convinces Papa Jack to run to safety; the group takes shelter under Blizzard's ice dome and wait for rescue.

Post 48.Violet returns with reinforcements. She notes how serious Amp and Lamprey are being in volunteering for missions. Matter-Eater Lad tells Calorie Queen he has put in a good word for her with the active team. She mentions her origin: accident at her mother's lab, which is why they could not replicate with other Bismollians. Vapor, Tomb and Chemical Kid assist Impulse in treating patients. Impulse fights his growing attraction for Chemical Kid, and notes that Tomb is working in being less scary to sentients. Element Lass reassures Inferno that his probationary status is just to ensure he gets the proper training and knowledge to be a Legionnaire. Veilmist tries flirting with Inferno, only to be rebuffed for not taking their rescue mission seriously. Papa Jack tells Kinetix and Chameleon about the history of the Stone of Adranika, the artifact that was stolen. Upon investigating, Chameleon concludes that the figure Kinetix saw phasing was not a Bgztlian and was not Radion, leading them to suspect that it was Kono. They further suspect that the theft of the magical artifact might be a way for the surviving Sklarians to take revenge on Mordru for the destruction of Sklar.

Post 49. On Enwa, Ferro, Lume and Nightwind enjoy a quiet evening in the home of Nightwind's Grandma Amihan. However, the weather control system is down for maintenance, and at an inopportune time as heavy rains arrive. The three Legionnaires break off to help with rescue efforts, and they manage to keep casualites to zero. as they return home, Ferro tried to encourage Nightwind to break out of her funk over her leadership stint; only for them to find Grandma Amihan's house buried in soil.

Post 50. Nightwind quickly calls the local Science Police and Legion World for help. Gear, Magno and XS, as well as Cadets Chlorophyll Kid, Echo and Vision arrive to help. They cannot find anyone under the landslide. Captain Flores of the local Science Police arrives to tell Nightwind that Grandma Amihan was rescued by F'e1lpz.
XS and Magno mention that they are part of the wedding party/entourage at Live Wire and Saturn Girl's wedding.

Post 51. Grandma Amihan gives Nightwind a stern pep talk, convincing her to get over her guilt at abandoning Legion World during the Monitor's takeover. Nightwind decides to still step down as co-leader, but finally manages to accept her decision and its consequences. F'e1lpz arrives to Grandma Amihan's rebuilt house; he was invited over for a party celebrating Grandma's rescue. The Legionnaires welcome F'e1lpz to the Cadet program.

Post 52. At Monitor Duty, Theena thinks about her crush on Gear. She and Triad see a call for help from McCauley Industries. Evolvo, who has taken over, answers; he and Workforce members Amber and Sandstorm relay that a lab accident has somehow transformed employees into monsters. They are interrupted by the arrival of monsters who are the mutated Workforce member Lupine and McCauley employee Doctor Zhivago. The channel is cut off. Triad tells Theena to call in all Cadets who are Reservists.

Post 53. The Legionnaires and volunteer Reservists take the Threshold to Luna. They are attacked by several creatures, and Brainiac 5 (from Legion World) discovers that they can adapt to stimuli - meaning they develop resistances to the Legionnaires' powers if exposed to them. He also confirms that the monsters are mutated McCauley Industries employees. Partly because of Comet Queen’s misplaced enthusiasm, Chameleon, Microbe, Spark and Gates are injured, Babbage is destroyed (though it can repair itself), and so is Wildfire's containment suit. The six of them return to Legion World. Cosmic Boy tells the Reservists that anyone who wishes to return can do so, and Cannus does as he is afraid. Nobody else does; and the Threshold and communications to Legion World are suddenly cut off.

The flight rings are also revealed to have a feature that indicates to the Legionaires if one of them is using their powers. They can see which parts of Apparition's body are phased, where Invisible Kid is, which forms Chameleon or Inscet Queen are taking...

Post 54. Inferno, Ultra Boy, Umbra, Brawler, Mandalla, Night Girl, Porcupine Pete, Rainbow and Sizzle stand watch. Their role is to maintain a perimeter so that any survivors rescued by other teams can be kept safe. As they are attacked by a monster, Brawler (due to insubordination) and Ultra Boy are knocked out. Inferno and Umbra take charge of the others. Rainbow attacks the monster with too intense a light, allowing it to break free from Umbra's darkfield. Debris from the monster rains on the battlefield. As it clears, Ultra Boy and Umbra cannot be found.

Post 55. Live Wire, Rebound, Beastmaster, Chlorophyll Kid, Crystal Kid, Dragonwing, Echo, Hotshot and Tellus stand watch over the second perimeter area. Rebound is lost saving Dragonwing (who stubbornly refused to escape) from a monster, and Live Wire is lost covering the escape of Crystal Kid (who panicked). Beastmaster is injured attacking the monster head-on despite being warned against it. Echo takes charge of the remaining squad members.

Post 56. Apparition, Particon, Amp, Arachno, Comet Queen, Flying Fox, Gravity and Veilmist make their way to Evolvo's office. They are attacked by the mutated Evolvo, Amber, Lupine and Sandstorm. Veilmist, Comet Queen, Flying Fox and Arachno overextend themselves and are taken out of the battle. Amp takes charge and helps Gravity cover their escapes. Evolvo telepathically forces Apparition to stay solid; the telepathy is a result of his mutation. In a last ditch attempt, Particon attacks Evolvo's oversized cranium, causing an explosion. After it clears, Apparition, Particon, Evolvo and the Workforce members are nowhere to be found.

Arachno is revealed to be female.

Post 57. Insect Queen, Karate Kid, Calorie Queen, Catspaw, Lamprey, Spectrum, Tomb, and Vision search for survivors. They are attacked by a monster. Catspaw and Tomb refuse orders to retreat, despite Calorie Queen and Lamprey pointing out the necessity of doing so. Insect Queen and Karate Kid sacrifice themselves to allow the others to escape.

Post 58. Chemical Kid, Cosmic Boy, Spider-Girl, Vapor, Density, Retro, Splitter and Stone Boy enter the laboratory where the chaos started to search for data. An attack forces Retro to retreat; Vapor is forced to leave a captured Spider-Girl to save the data they collected. An injured Splitter watches helplessly as Cosmic Boy is captured too, and Chemical Kid is knocked unconscious trying to save the captured. Vapor manages to save Density, and the rest of the team escapes without Cosmic Boy and Spider-Girl.

Post 59. Hotshot comforts a panicking Chlorophyll Kid. Beastmaster charges at an intruder, who turns out to be Brawler; both are frustrated with how their encounters went, and nearly beat each other up. The squads "led" by Inferno/Night Girl, Calorie Queen/Lamprey and Echo meet up.

Post 60. Veilmist, Archno and Flying Fox rush a figure. Comet Queen is at a loss, but Amp and Gravity stop them. They realize that Veilmist was attacking Retro.

Post 61. Retro uses his powers to heal his injuries, by reverting himself to a time before they were inflicted. Vapor catchs up and scolds him for abandoning their team in battle, and running away again after she initially caught up to him and gave him the data from Spider-Girl. Retro refuses to take responsibility, to Veilmist's disgust. Chemical Kid and the rest of Vapor's team catch up to them. Stone By wakes up and is filled in on what happened; he begins to doubt the usefulness of his powers. This group reaches the other group, and they agree to meet. Flying Fox, Catspaw and Tellus scout the area before they all meet up.

Post 62. Dragonwing, Catspaw and Arachno reflect on the consequences of their impulsive behavior in earlier battles, and whether they were responsible for getting the Legionnaires with them captured. Arachno thinks about how strange humanoids are, and how her homeworld sent her to study them. Some of the other Cadets begin debating their next course of action.

Post 63. Sizzle watches as some other Cadets take charge: she calls them the "ruling council." Brawler, Beastmaster and Veilmist argue for a full assault on the monsters. Chemical Kid, Inferno, Amp, Lamprey, Calorie Queen, Night Girl, Echo, Gravity, Density and Vapor, among others, prefer getting off Luna with the data they have collected. They decide to hold a vote.

Crystal Kid muses about how he froze in battle. He tells Vision that he realizes powers aren't everything. Vision consoles him by citing how some Legionnaires gained wisdom and courage through experience and persistence. Both resolve to do beter.

Brawler tries to talk Veilmist into breaking ranks and attacking the monsters. Veilmist considers it, but ultimately decides against; she decides she prefers the Legion way to the Khund way of mindless aggression.

Rainbow is rattled by her earlier rashness in battle, and votes for the the "escape off-planet" plan, to the surprise of her friends Catspaw and Dragonwing.

Spectrum instead votes for the "attack the monsters" plan, to the surprise of his former fellow Substitute Heroes Chlorophyll Kid and Stone Boy, who voted for the "escape off-planet" plan. Porcupine Pete is also surprised, but Spectrum explains that his powers were successful in hiding his squad earlier. Pete is convinced to support that plan. Hotshot, buoyed by his desire to differentiate himself from the similarly-powered Dragonwing, chooses the "escape" plan.

Tellus is having trouble blocking out the emotions of his teammates.

Post 64. The voting results are revealed. 10 voted for "attack the monsters": Brawler, Veilmist, Beastmaster, Arachno, Spectrum, Comet Queen, Porcupine Pete, Dragonwing, Catspaw, Crystal Kid. Tomb abstained. The remaining 21 voted for "escape off-planet". Brawler tries to sound Pete out. Inferno notices and asks Mandalla and Night Girl to watch Brawler. Mandalla thinks that she only really wants to stay with the Legion long enough to earn Earth citizenship, as that will open doors for her. She currently only holds Takron-Galtos citizenship; she renounced her citizenship from Chiron.

Post 65. The group sneaks off to find a ship. They are attacked by a giant starfish, which fires thousands of smaller starfish at them (yes, this is like Starro). Mandalla stops Brawler from attacking the starfish, and many of the more level-headed Cadets do the same to their more impetuous counterparts. Thinking quickly, Crystal Kid shields them from the smaller starfish. He is reinforced by Amp. Chemical Kid leads some of the long-range attackers (Gravity, Tomb, Rainbow) in attacking the starfish from a safe distance. Veilmist volunteers to join them as a last line of escape. The others fly on to find a ship to escape Luna. Chemical Kid's group succeeds in hurting the starfish, but it curls into a ball and prepares to hit them. Veilmist teleports them away at the last second.

Post 66. Veilmist teleports the group to safety; she rests a while, then teleports them away again. Her unboosted maximum is about three other sentients. They catch up to the others in Evolvo's private hangar; Lamprey greets them, she is organizing the preparations. As they prepare to take off, they are attacked again. Splitter makes a failed attempt to distract the monsters, and is only saved by Comet Queen. Calorie Queen, Density and Brawler clear a path for their ships to take off, and Tomb (assisted by several others) stop the monster. The Cadets celebrate as they make it off Luna. Disembodied voices congratulate them for succeeding, and they all reappear in a familiar room. The Cadets are in shock as they realize what happened.

Beastmaster, Dragonwing and Porcupine Pete are the three best pilots among the group.

Post 67. The whole mission to Luna is revealed to be a test for the Cadets. Triad, Rebound and Saturn Girl debrief them. The test-takers had been briefed before taking the test, and those who elected to continue were placed in VR Room, where they were hypnotized into believing everything was real (i.e. made to forget they had entered the room). Lyle apologizes to Condo, who waves it off. He understands the Legion's considerations for the test; they wanted to expose the test-takers to extreme conditions to see how they would react and weed out those who might crack. Chameleon comforts Splitter, who despairs. Other Legionnaires such as Element Lass, Rebound, Saturn Girl, Triad are also talking to others who fared poorly during the test.

Kid Quantum II chairs a meeting of the entire Active membership. They vote that Chemical Kid and Inferno passed the test, lifting their probationary status. The two join the meeting. The Legionnaires agree on measures after the test - provide individualized feedback and coaching to each test-taker; offer psychiatric counselling; review fit for program and consider expelling those with very poor attitudes. They disagree on whether some Cadets should be expelled (proposed by Gates, as being a Legionnaire is dangerous) or merely encouraged to pursue other paths (Ferro and Nightwind, among others, prefer a gentler approach). The Legionnaires discuss whom to offer Active membership; they eliminate those who showed extreme cowardice, those who hesitated too much, those who were too aggressive, and those whose actions harmed their teammates. The Legionnaires then decide to eliminate those whose powers are too limited, and those who didn't step up enough as leaders; however, there is debate on who meets which criteria. Nearly every Legionnaire gives their opinions. Kid Quantum II finally calls a vote.

Microbe and Chemical Kid raise concerns from UP citizens and politicans that some planets seem overly-represented in the Legion, namely Earth and Xanthu.

Post 68. Amp is elated at being offered membership. She finds Lamprey, who has been given a "no". Nightwind rekindles her Cadet friendship with Lamprey, and both Nightwind and Amp offer to tutor Lamprey for the next tryouts.

M'Onel gives Calorie Queen her news. She is undecided and asks Matter-Eater Lad for advice.

Gravity receives an invitation, but Density does not. Density urges Gravity to accept, and help Density prepare for the next tryout so they can be together in the Legion.

Echo also accepts. Vapor does not, as she needs to return to Lallor. She tells Star Boy that many Lallorians resent the Legion; Star Boy thinks about including Lallor in his plan to expand the Legion's presence on other worlds. Spark teases Dreamer and Brainiac 5, as both say they predicted the results of the test.

Spark and Chameleon were also invited to join Kinetix's group in their vacation on Earth.

The full test results are:

To offer Active membership:

Amp
Calorie Queen
Echo
Gravity
Vapor (only one to turn it down, she will return to Lallor)

Not to offer, but to encourage to try again soon once specific feedback is addressed:

Density (more versatility in using powers, especially in decreasing density, display more leadership)
Lamprey (address reliance on an external water source to use powers - consider situations where water is not available; improve ability to draw on water vapor)
Mandalla (improve range and precision targetting of thought sphere, display more leadership)
Tellus (improve ability to screen outside thoughts and guard against distractions when using powers)

Not to offer; to praise for good attitude, but to discuss specific power limitations that present a key obstacle to Active membership; discuss alternative paths:

Hotshot (seemed hesitant to use powers, tests show passable control only; develop leadership)
Night Girl (strength level not overwhelmingly high enough to cancel out limitations of bright light; are there actions to be taken that don't involve technology?)
Porcupine Pete (inability to control range and direction of quills reduces opportunities to use powers; develop leadership)
Sizzle (improve ability to draw on ambient, indirect energy from environment - similar to what Lamprey is doing; develop leadership)
Spectrum (explore possibilities to alter color without confusing allies; develop leadership)
Stone Boy (explore potential to move while in stone form; develop leadership)

Not to offer; discuss individual power and attitudinal issues in-depth:

Beastmaster (offer counseling, but not mandatory as he will return to Lallor)

Crystal Kid (power high-potential though can be duplicated and expanded on by Element Lass; focus on attitude)
Rainbow (power high-potential that can equal or surpass Lume; focus on attitude)
Tomb (power high-potential; focus on attitude)
Veilmist (power high-potential, similar to Gates but use of teleportation field potentially makes her more versatile; focus on attitude)
Vision (power high-potential, specific power set not entirely duplicated by other Legionnaires with vision powers; focus on attitude)

Arachno (power mid-potential though can be duplicated and expanded on by Insect Queen; focus on attitude)
Catspaw (power mid-potential; focus on attitude)
Chlorophyll Kid (power mid-potential, though extremely reliant on choosing the appropriate supply of seeds; focus on attitude)
Comet Queen (power mid-potential; focus on attitude)
Dragonwing (power mid-potential, though control is only marginally better than Hotshot; focus on attitude)
Flying Fox (power mid-potential; focus on attitude)

Splitter (power low-potential; discuss attitude and fit for Legion)

Not to offer; consider expulsion from program unless urgent remedial action taken:

Brawler (power high-potential; combination of powers not duplicated by other Legionnaires; but extreme arrogance, manipulative behavior and inability to work in a team is a concern)
Cannus (power low-potential; cowardice is a major concern)
Retro (power high-potential; cowardice and dishonesty is a major concern)

Other Cadets with Reservist status who refused test:

Theena (discuss career ambitions; has expressed boredom with Monitor duty, but not expressed any other preferences on Legion World; explore potential uses of powers in field considering flight rings already provide sufficient communication functions; perhaps specialize in search-and-rescue?)
Yera Liggle (expressed ambitions to return to entertainment upon graduating from program)
Zaron Lux (expressed ambitions to go into politics upon graduating from program)
Posted By: Invisible Brainiac Re: Volume 4 Recap - 05/13/18 10:29 PM
Post 69.

Updated Legion Roll Call.

Active Legionnaires

Kid Quantum II, Jazmin Cullen of Xanthu; time manipulation. Current Legion leader.

Amp, Ming Sul of Earth (Korea and Taiwan); amplifies the natural abilities of self and others
Andromeda, Laurel Gand of Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Apparition, Tinya Wazzo of Bgztl; intangibility
Babbage, I-45ENG/Nth Series of Robotica; combat mechanoid
Blizzard, Brek Bannin of Tharr; cold projection
Brainiac 5, Querl Dox of Colu; 12th level intelligence and force field powers
Calorie Queen, Taryn Loy of Bismoll; consume and digest all forms of matter, and conversion of same into super-strength
Chameleon, Reep Daggle of Durla; shapeshifting
Chemical Kid, Condo Arlik of Phlon; controls chemical reactions
Cosmic Boy, Rokk Krinn of Braal; magnetokinesis
Dreamer, Nura Nal of Naltor; precognition
Echo, Troy Stewart of Earth (South Africa and Trinidad and Tobago); sound manipulation
Element Lass, Candi "Princess" Pyponte-LeParc III of Xanthu; transmutation
Ferro, Andrew Nolan of 20th century Earth (USA); previously could turn his body into durable iron, but now stuck in his iron form
Gates, Ti'julk Mr'asz of Vyrga; opens teleportation disks
Gear, I.Z.O.R. of Linsnar; bio-mechanical techno-morphing
Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation
Inferno, Dirk Morgna of Earth (USA and Russia); pyrokinesis, can see heat signatures
Insect Queen, Lonna Leing of Xanthu; morphs into various insect forms, gaining the powers of the forms she takes
Invisible Kid, Lyle Norg of Earth (Australia and Israel); invisibility
Karate Kid, Val Armorr of Omega Colony (Earth colony: Japan and Myanmar); skilled martial artist
Kinetix, Zoe Saugin of Aleph; advanced telekinesis and animation of objects; affinity for magic
Live Wire, Garth Ranzz of Winath; electricity generation and manipulation
Lume, of Silvan; energy being made of light
Magno, Dyrk Magz of Braal; magnetokinesis
Mentalla, Delya Castil of Titan; telepathic control of others' physical functions
Microbe, Drura Sehpt of Somahtur; generate and control harmful and beneficial microorganisms
M'Onel, Lar Gand of Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Nightwind, Berta Skye Harris of Earth (Iceland) and Enwa; wind and air manipulation, enhanced vision
Particon, Jennifer Sanchez of Earth (India and Philippines); "hard light" energy casting and manipulation
Rebound, Chuck Taine of Earth (Canada and Uzbekistan); inflates into a durable bouncing form
Saturn Girl, Imra Ardeen of Titan; telepathy
Sensor, Jeka Wynzorr of Orando; sensory manipulation
Shikari Lonestar of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space
Spark, Ayla Ranzz of Winath; electricity generation and manipulation
Spider-Girl, Sussa Paka of Luna; prehensile hair
Star Boy, Thom Kallor of Xanthu; gravity manipulation
Timber Wolf, Brin Londo of Zuun; enhanced speed, strength, durability, senses and regenerative powers
Triad, Luornu Durgo of Cargg; triplication
Ultra Boy, Jo Nah of Rimbor; enhanced speed, strength, invulnerability, vision powers and flight, but can only use one power at a time
Umbra, Tasmia Mallor of Talok VIII; darkfield casting
Violet, Salu Digby of Imsk; shrinks and grows own body
White Witch, Mysa of Zarrox; sorcery
Wildfire, Drake Burroughs (energy gestalt of two beings); anti-energy being
XS, Jenni Ognats of Aarok; super-speed

Reserve Legionnaires (Not Legion Cadets)

Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery
Impulse, Kent Shakespeare of Earth (United Kingdom: England); enhanced speed, strength, durability and recuperative abilities; Legion World chief medical doctor
Magnetic Kid, Pol Krinn of Braal; magnetokinesis
Matter-Eater Lad, Tenzil Kem of Bismoll; consume and digest all forms of matter. Legion World head chef
Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers

Reserve Legionnaires (Concurrent Legion Cadets) - Partial List

Arachno of Arachnidia; enhanced abilities of spiders
Brawler of Moxie; super-strength and durability, can mind-mesh with machinery to control it
Cannus of Anthropologia; skilled tracker, canine senses and abilities
Catspaw, April Dumaka of Earth (Ghana and Tanzania); enhanced agility, speed and claws, cat-like senses
Chlorophyll Kid, Ral Benem of Mardru; plant manipulation
Comet Queen, Grava of Quaal III; super-speed flight and emission of comet-like gases
Crystal Kid, Bobb Kohan of Earth (Brazil and Peru); crystal generation and manipulation
Density, Jed Rikane of Earth (Mongolia and Nepal); controls his body's density
Dragonwing, Marya Pai of Earth (Singapore and Tibet); breathes fire and secretes acid venom
Flying Fox of H'lven; levitation and other abilities
Hotshot, Staq Mavlen of Shwar; breathes fire
Lamprey, Tayla Skott of Earth (Maldives and Palau); underwater survival; hydrokinesis
Mandalla, Tari Wahlmunn of Takron-Galtos; projects a thought-sphere that affects the target's mental and physical functions
Night Girl, Lydda Jath of Kathoon; super-strength in darkness
Porcupine Pete, Peter Dursin of Earth (Jamaica and Mexico); ejects quills from his body
Rainbow, Dori Aandraison of Xolnar; rainbow-based light powers
Retro, Deen Toro of Retcon; touch-triggered ability to rewind time, but leaving those affected with a memory of "future" events
Sizzle, Teela Spuunvil of Abaddonus; absorbs and redirects energy
Spectrum, Ulu Vakk of Lupra; changes the color of people and objects
Splitter, Floyd Belkin of Lallor; ability to detach his limbs from his torso
Stone Boy, Dag Wentim of Zwen; turns self into stone
Tellus, Ganglios of Hykraius; telepathy and telekinesis
Theena of unknown; attached to a symbiotic alien able to open "viewscreens" allowing communication across distances
Tomb, unpronounceable of Sarccus; controls others' bodily functions
Veilmist of Khundia and ??; teleportation
Vision, Rhent Ustin of Earth (Egypt and Spain); microscopic, telescopic, heat, freeze, and hypnotic vision
Yera Liggle of Durla; shapeshifting
Zarox Lux of Colu; 10th level intelligence

Other Legion Cadets - Partial List

Dolphin, F'e1lpz of Dili-Tawi; can hold his breath indefinitely
Polecat, Dafe Meron of Venus; emits a foul stench

Honorary Legionnaires; Legion Support Staff and/or Allies

Rene Jacques Brande of unknown; Legion Founder/Financier and United Planets Ambassador to the Second Galaxy (Honorary Legionnaire)
Shvaughn Erin of Earth (Ireland and Montenegro); Science police captain and Legion Liaison Officer (Honorary Legionnaire)

Cub Wazzo-Nah of Bgztl and Rimbor; son of Apparition and Ultra Boy, confirmed phasing abilities
Devlin O'Ryan of Xanthu; reporter
Dr. Gym'll of Jaquaa; Legion physician
Dr. Ryk'rr of Jaquaa; Legion psychiatrist
Dr. Mollie Dennum of Hephaestus; materials scientist
Gigi Cusimano of Mars; Science police lieutenant and commander of the Science Police contingent on Legion World
Hannah Wells of Earth (France and Mali); reporter
Hegga Hanzo of Winath; Science police officer on Winath; childhood friend of Spark and Live Wire (along with her twin Megga, with the UP Aid Program)
Lenzslo Philish of Athram; lead of the Legion World Athramite contingent; chief designer
Lori Morning of 20th century Earth (USA); RJ Brande's adopted daughter
Mabuhay Corazon of Aleph; fashion design student and Legion costume consultant; childhood friend of Kinetix
Marla Latham of Earth (Germany and Sweden); Legion adult advisor
Micah Aven of Titan; extremely skilled telepath and tutor of the most promising adepts
Proty of Vyrga; shapeshifting and limited telepathy
Rond Vidar of Earth (Greece and Iran); scientist specializing in time studies
Winema Wazzo of Bgztl; United Planets President
The Wolfpack of Rimbor; Timber Wolf's former gang (leader Crody; Hubble, Mash, Race, Rn'drr)

Uncanny Amazers of Xanthu

Atmos, Marak Russen of Xanthu; nuclear energy blasts, flight, enhanced strength and durability
Kal Bodo of Xanthu; phrenology and psychometry activated upon touching another's head
Konk!, of Xanthu; detachable floating head, if she fails to reattach her head to her body, a new one with a different personality grows
Radion, Roy Travich of Earth (Italy and Madagascar); flight and emission of radiation

Heroes of Lallor

Beastmaster, Ilshu Nor of Lallor; transform into any animal
Vapor, Tal Nahii of Lallor; transforms her body into gases

The Workforce of McCauley Industries

Amber of Dendron, projects a sap-like gel
Evolvo, Sev Tcheru of Lallor; shifts self between human evolutionary states, including a super-strong ape-man and a telekinetic, hyper-intelligent futuristic human; current CEO of McCauley Industries
Lupine of unknown, wolf-like humanoid form
Sandstorm of Mica, body composed of animate dust particles

AmpGirl Andromeda Apparition Babbage PolarBoy Brainiac51 CalorieQueen Chameleon ChemicalKing CosmicBoy1 Dreamer Tyroc Monstress Ferro Gates Gear (Gravity) SunBoy InsectQueen InvisibleKid1 KarateKid1 KidQuantumII Kinetix LiveWire Lume Magno Mentalla InfectiousLass1 MOnel1 Nightwind1 Particon ChuckTaine SaturnGirl1 Sensor Shikari Spark SpiderGirl StarBoy1 TimberWolf1 Triad UltraBoy1 Umbra Violet WhiteWitch Wildfire1 XS

Dragonmage Impulse MagneticKidII MatterEaterLad Thunder

(Arachno) Brawler Cannus Catspaw ChlorophyllKid CometQueen CrystalKid PowerBoy (Dragonwing) (Flying Fox) FireLad Lamprey Mandalla NightGirl PorcupinePete RainbowGirl Retro Sizzle ColorKid ArmFallOffBoy StoneBoy Tellus Theena Tomb Veilmist VisiLad (Yera) (Zaron Lux)

BeastBoy GasGirl Atmos Radion (Kal Bodo) (Konk!) EvolvoLad (Amber) (Lupine) (Sandstorm) Proty Polecat
Volume 4, continued.

Post 70. Saturn Girl scans the young pyrokinetic who was looking for Inferno (Sandy Anderson). He believes he is a blood relative, but it would not be safe to scan further. She cautions Cosmic Boy against doing anything rash to retrieve Inferno (Sandy). Cosmic Boy goes to join Rond Vidar and Echo as they examine M'Onel and Thunder. Shvaughn Erin watches over them to ensure they adhere to UP regulations on time research. Rond marvels at how Thunder's travels through time via the Rock of Eternity do not elevate the chronal energy levels in her body. Shvaughn also cautions Cosmic Boy against doing anything rash regarding Inferno (Sandy). A voice that Cosmic Boy recognizes begins to laugh as reality fades into white, and all of those in the room disappear.

Post 71.Brainiac 5 leads Andromeda, Gates and Mentalla to Colu. On the surface, they are to cooperate with Orin Fex (Colu's head of government) to determine protocols for safeguarding the Thresholds. However, Brainiac 5 has carefully chosen and prepared his team to carry out a plan that will stop Orin Fex from trying to destroy the Legion.

Post 72. M'Onel, Thunder and Rond Vidar find themselves in an odd dimension with floating staircases. M'Onel and Thunder are having problems with their powers. After a short search, they find Cosmic Boy, Shvaughn Erin and Echo being held prisoner by someone who seems to be a villain thought dead, Domain.

Post 73. Domain tortures Echo and Shvaughn Erin in order to punish Cosmic Boy for wounding him during their last encounter (L* 70). Rond Vidar uses his portable time beacon to learn that every time Domain manipulates his dimension, he gives off chronal energy. Rond theorizes that Domain has somehow merged with said dimension; further, he thinks he can use the chronal energy to return everyone to their own reality. Thunder concocts a plan, where she goads Domain into torturing her relatively-invulnerable form so Rond can collect chronal energy. She uses a secret Legion signal (middle and pointer fingers crossed) to signal Cos, Echo and Shvaughn to follow her lead.

Post 74. Chameleon and Magno enter the VR Room. They, and significant others Spark and XS, had joined Kinetix, Violet, Blizzard and Tenzil on the last leg of their Asia tour. Both of them are also in the wedding party for Live Wire and Saturn Girl. They had just held a session for Cadets to discuss alternative career options such as joining the Science Police or UP Diplomatic Corps. Kinetix is teaching Tellus that consistency in knowing their power limitations is extremely important; once past a certain threshold, absolute power no longer matters. Chameleon feels empathy for Mandalla, as his own Durlan citizenship limited his movement among UP worlds as well.

Chameleon explains to Gravity that Density was rejected for Active membership for not utilizing his density control effectively enough. Cham offers to train Density; Gravity eagerly accepts. Magno speaks with Splitter, stressing that despite the Legion's willingness to accept a variety of powers, they need a minimum threshold to be effective. He looks ahead to his favorite sister Trin's visit. He doesn't notice the inky whiteness slowly spreading through Legion World.

Origin of Gravity: gained powers through Earthgov experiments trying to replicate Star Boy's powers. Currently weaker than Star Boy, but is not far behind.

Post 75. Thunder, Shvaughn, Echo and Cosmic Boy continue to distract Domain, as M'Onel protects Rond, who is trying to open a portal back to Legion World. Domain grows more erratic, until M'Onel and Thunder decide it is too dangerous to keep playing along. Thunder breaks free of her prison and grabs Shvaughn and Echo. Domain begins attacking them; M'Onel saves them, closely followed by Rond and a dozen Legionnaire reinforcements. Kid Quantum II orders everyone to follow Shikari to safety. But Domain begins pulling Legion World into his dimension. Cosmic Boy charges Domain, only for time to stop for everyone except the two of them: the Time Trapper appears, gloating and reveling in Cos' discomfort due to his grudge against Cos attacking him. The Trapper reveals that it saved Domain, and that Domain escaped. The Trapper takes Domain back and sends Cosmic Boy back to the 21st century, erasing his memory of their encounter but telling him to find Kon-El and Sandy Anderson. For the other Legionnaires, they only see Domain and Cosmic Boy vanish in a flash of white.

Post 76. M'Onel watches over a recovering Shvaughn Erin. He wishes she would always be safe; she refuses, as she loves being in the Science Police too much. M'Onel resolves to himself to take some precautions.
A lot of ideas have been rattling around in my head, and I wanted to flesh out some of them. I'm still not in the right "mood" to actually write, but any progress is good!

Originally Posted by Invisible Brainiac
Volume 4: Moving On

Post 24. Ferro, Lume and Nightwind make their way to Nightwind's family's hometown on Enwa. She is mixing her family visit with Legion business; Enwa is a gateway to nearby worlds, and the culture is such that only personal visits will do despite the presence of technology.

Post 64. The voting results are revealed. 10 voted for "attack the monsters": Brawler, Veilmist, Beastmaster, Arachno, Spectrum, Comet Queen, Porcupine Pete, Dragonwing, Catspaw, Crystal Kid. Tomb abstained. The remaining 21 voted for "escape off-planet". Brawler tries to sound Pete out. Inferno notices and asks Mandalla and Night Girl to watch Brawler. Mandalla thinks that she only really wants to stay with the Legion long enough to earn Earth citizenship, as that will open doors for her. She currently only holds Takron-Galtos citizenship; she renounced her citizenship from Chiron.



I've been touching on citizenship and migration a bit, with the revelation that Nightwind is of half-Earth and half-Enwa descent. (I'm planning to reveal a few more characters as being of mixed origin - cna you guess who? wink

This will tie into the recent point I made, of there being too many Earth natives AND a lack of non-humanoids on the team!

Mandalla's plight is also related. Why is there discrimination against those born on Takron-Galtos? Ignorant fear? A law that lawmakers never got around to updating because it affects so few? Why does Takron-Galtos even have a citizenship (ok, easily answered - to cover those born there whose parentage cannot be traced to a specific homeworld; it happens).

Just some more thoughts rattling around...
Finally started writing again after... forever!

Volume 4, continued.

Post 77. On Colu, Brainiac 5 continues to work with the Coluan Group Mind to define security protocols for Threshold use. Andromeda, Gates and Mentalla seem to be influencing Coluans to be more friendly towards Robotica. Many younger Coluans already support this, with much resistance from older ones. Andromeda struggles with her feelings about Brainiac 5, and resolves to sort them out. Orin Fex waits until Brainiac 5 uses the Coluan SleepNet to report on progress, and uses ColuGov tech to try and hack into Brainiac 5's memories.

Post 78. Brainiac 5 wakes and smiles. He, Andromeda, Gates and Mentalla depart without incident. Colu promises to send the draft Threshold Protocols for Legion review, before a joint submission to the United Planets.

On Legion World, Gear and Sensor arrive to meet the four. Mentalla jogs the team's memories. Brainiac 5 had anticipated Orin Fex's actions, and working together (with some credits to Dreamer and Babbage too), the six Legionnaires had concealed their presence and assisted Brainiac 5 in also taking some of Orin Fex's memories and thoughts. In return, Brainiac 5 had let Orin Fex access only pre-approved (by Legion leadership), relatively harmless memories and thoughts.

Post 79.. Andromeda asks Mentalla for help in sorting out her feelings for Brainiac 5. Mentalla cautions that psychological training is also needed, and recommends Dr. Ryk'rr (Legion psychiatrist). Upon seeing Andromeda's desperation, she agrees to sit down with Andromeda for a while.

M'Onel tells a recovering Shvaughn Erin he wants to keep her safe, but without limiting her freedom. He gifts her with a signal watch, like Superman had once given to Jimmy Olsen.

Post 80. Element Lass, Magno, Sensor, Umbra, XS and Magno's sister Trin are having lunch at a restaurant. Sensor discusses improvements in the rights of the raccoon population on Orando (including the appointment of one as Chief of Mines and Ores, for the first time in history). Both Sensor and Element Lass comment on adjusting to their new forms - Trin suggests Element Lass accessorize to show off her crystalline form. The 5 Legionnaires are alerted to a nearby robbery. XS rushes ahead to clear civilians out of the way. Sensor comments on scenes from the robbery, indicating an acidic saliva. Element Lass and Sensor are knocked out... and Umbra and Magno come face to face with the Emerald Eye and the Empress!

Post 81. XS finds Omar Magz (Magno's brother, Science Police Officer) and Cill (Kinetix's old partner when she was a Science Police Officer) fighting Gangster bodies (Gangster is a villain who can create duplicates of himself). XS knocks out all the Gangster bodies, but they do not disappear - indicating that the "main" Gangster is absent. Cill analyzes photos of the crime scene, and notices marks that cannot be explained by Gangster's weapons. XS realizes that someone is hiding equipment or people that can cause these marks, but not hide the evidence of it after - meaning an illusion caster. She warns the officers to stay behind and runs off to warn the other Legionnaires.

Magno and Umbra fend of the Eye's attacks. They realize something is off, and find that the Empress and Emerald Eye are still incarcerated. Umbra uses her darkfield as an area attack, taking out an Orandan illusionist. They are in turn attacked by the remaining villains: Bronto (super strong and tough), Pollen (casts plant spores with various effects), Licht (a Silvan, like Lume), Disks (a teleporting Vyrgan like Gates), The Undertaker (a Sarccan, can control others' bodily functions), Ze Tongue (Shapeshifting, long, prehensile tongue), and Gangster's main body. XS brings Element Lass and Sensor to stop Pollen and Undertaker from killing Umbra and Magno. They take out Ze Tongue easily, and Umbra uses her darkfield to separate the other villains.

Umbra defeats Licht, Element Lass takes out Pollen, Sensor stops Undertaker, and Magno captures Bronto.

XS takes out Disks, but finds that Gangster (and dozens of clones) have taken Cill hostage. Gangster forces XS to stop dodging his blasts by shooting Cill in the arms. As Gangster blasts XS, Magno arrives. Magno tries talking Gangster out of it, but Gangster shoots Cill again and aims at Magno...

... until Omar kills a few Gangster clones. Magno saves Cill and disarms Omar, while a recovered XS stops all the Gangsters. As she takes out the main Gangster body, the others - including the dead ones - disappear. This means that the real Gangster did not die. Omar is disappointed and claims he wanted to kill Gangster, despite shock from Magno, XS and Cill. Omar indicates he has post-traumatic stress symptoms from being a hostage on Legion World in Volume 3. Without a choice, Magno arrests Omar for attempted murder.

Post 82. Magno, Trin and XS call Magno's parents. They are shocked at what happened with Omar, and hopeful that he will be cleared. Trin tells them they let Omar get away with too much as a bullying child. Magno explains the extenuating circumstances, and that Omar will probably be investigated and hopefully cleared. Live Wire comes in to offer support, referencing his own family issues with brother Mekt. Live Wire also notes that his wedding plans with Saturn Girl are on hold due to Cosmic Boy's disappearance.

Kid Quantum II argues with Brainiac 5 over searching for Cosmic Boy. Brainiac 5 explains that Babbage, Gear and Rond Vidar are already looking into it; and that he needs to prioritize the Colu data - though he trusts that Cosmic Boy is not in immediate danger. Saturn Girl plays the peacemaker. As Kid Quantum II and Brainiac 5 reconcile, a time portal appears with Cosmic Boy calling for help! A blast of fire is seen in the background. The portal disappears, but Brainiac 5 is able to trace Cosmic Boy to the 21st century.

Post 82. Triad hands over some business before she takes personal leave. She and Rebound are already on Cargg. Nightwind is stepping in while Triad is away, and while Kid Quantum II expects to be. Rond Vidar calls Kid Quantum II with news that retrieval has been approved. Kid Quantum II asks Brainiac 5, Live Wire and Saturn Girl to meet her. Triad also mentions UP approval for investigation inton the origins of the Orandan illusionist fought by the team - per Sensor, ancient Orandans could all cast illusions but the ability died out when they became Orando's dominant species. Sensor herself was a throwback mutation.

Post 83. Triad and Rebound are on Cargg to support the Divided Trinity organization's advocacy, for better rights and protections for Carggites that exhibit differences between their selves. Due to Triad's prominence and the kidnapping and experimentation of Carggites by Ra's al Ghul, many Carggites who suppressed their differences have been seeing those differences emerge. The United Planets has been pressuring Cargg to stop forcibly institutionalizing those Carggites, and especially to stop their rather painful treatments to force them to act identically in public. (The Divided Trinity, led by Tatlisa Sanii, was introduced in my Volume 1). Triad gets into an altercation with a Carggite woman who calls her a freak, exhibiting her differences. Rebound helps her, and watches as Triad uses those differences to debate with herself and "see different angles of a situation". Triad and Rebound visit the grave of Triad's Granny Murlu, who had encouraged Triad to embrace her differences, while Granny Murlu had (through years of conditioning) buried her own.

Post 84. Density and Gravity invite Chemical Kid and Invisible Kid to a double date. Gravity not-so-subtly uses it to lobby for Density's Legion membership; Chemical Kid and Invisible Kid flat out advise Gravity to stop, as this could actually hurt Density's chances of joining; Density is already highly-regarded, but this lobbying may make the Legion question whether Density and Gravity can handle their relationship objectively if both become active members. They also remind about Mandalla, who dropped out of the Cadet program to take a permanent post as part of the Legion World medical staff; she also retains her Reserve Legion membership, meaning she gets the same de facto citizenship on all United Planets worlds that Legionnaires (Active, Reserve or Honorary) enjoy - except for Reservists who are also still Cadets, as there is no guarantee they will remain in the program. The point here is that even if Density does not become an Active Legionnaire, they can find a place for him on Legion World. As the four drink cocktails, they become more relaxed and start to bond over funny stories. They are interrupted by an explosion that damages the restaurant; Density and Gravity stay behind to evacuate and protect patrons while Chemical Kid and Invisible Kid look for the explosion source.

Post 85. Chemical Kid locates the source of the explosions: a Corvan IV native who can spontaneously generate explosions. Chemical Kid begins talking to the attacker, who takes him out. Invisible Kid in turn disables the attacker; but is attacked by another being who can also generate explosions. Invisible Kid is saved at the last moment when the attacker's body seemingly turns against him. Invisible Kid wakes Chemical Kid up, and on a hunch, has him use his power on the attacker's immediate area. The attacker is subdued; and the slowing of chemical reactions turns Jacques Foccart visible! Jacques begs to be made invisible again, but Lyle persuades Jacques to leave them a clue - to look at the goblet in Lyle's memorial (from after the Legionnaires disappeared during Infinite Crisis). Jacques disappears, and Lyle and Condo agree to pretend Jacques was not there until they can investigate. This continues the plot set forth in Legionnaires 66 - Jacques and Lyle were boyhood friends, who joined the UP spy program together. Charma used her powers (to control the minds of men) to force Jacques to take Lyle's invisibility serum. Jacques was thought dead; however, he saved Lyle from Charma by releasing Lyle's bonds. Lyle suspected Jacques was there, but Jacques didn't reveal himself. We later see Jacques' point of view - he survived, but his invisibility was different. He could not be detected by anything - he didn't even have an audible heartbeat. But using his power puts so much strain on his body, that repeated use could kill him. Jacques works for Black Hole, a UP top secret spy organization, because they have medicines that can keep him alive.

Post 86. The away team to retrieve Cosmic Boy is formed: Kid Quantum II, Live Wire, Saturn Girl, Amp and Inferno. Amp is there to boost Kid Quantum II's time powers, so their homing signal will let Brainiac 5 and Rond Vidar retrieve them. Inferno is there because they expect Cosmic Boy to track down the other Inferno, Sandy Anderson, in the 21st century (she stayed behind in LSH 100 when the team returned to the 30th century); and his fire powers can counter hers.

Post 87. Chameleon shares his suspicions with the White Witch, about the theft of the magical stone from the Philippines and a possible theft in Cambodia as well. White Witch agrees to visit the sites and see if she can identify what those artifacts were. Both Legionnaires are worried that someone is stealing items of magical power to re-awaken Mordru. Chameleon shares that Kono, a Sklarian, is the suspected thief, but they haven't been able to find her. Theena calls White Witch away on a mission.

Invisible Kid comes and enlists Chameleon's help in finding Jacques Foccart.

Theena is revealed to have joined the Legion World Support Staff - permanent Monitor Duty officer.

Post 88. White Witch, Apparition, Blizzard, Calorie Queen, Gates and Wildfire stop an invention that forms ambient matter (e.g. debris, vapor, dust) into a "living" animated blob. White Witch is a bit rude and distracted over worry about Mordru; she decides to confide in Apparition, with whom she had bonded before (Legionnaires 74) over their bad fathers (For White Witch = Mordru; for Apparition = Luonel Burdo, a sentient-trafficker and con artist who had sold part of her into slavery; don't worry, he got caught). Apparition offers to accompany White Witch to check the sites in the Philippines and Cambodia.

Post 89 and Post 90. Chameleon, Chemical Kid, Invisible Kid and Spark follow the clue from Jacques Foccart, to Matahari van Dam, the Earthgov Spymaster. She reveals that Jacques vanished, and is believed to be working for a Corvan IV industrialist, Ragulti Agonal, to foment discord on Corvan IV. The four agree to travel to Corvan IV tomorrow.

Matahari is revealed to have leaked information on Luonel Burdo's whereabouts, leading Apparition, Shikari, Spider-Girl, Timber Wolf and Ultra Boy to catch him on Rimbor.

Post 91. Triad Neutral watches Tatlisa, Divided Trinity leader, prepare for her presentation at the Carggite Tribunal, ahead of the vote on the future of the institutions suppressing Carggite differences. Triad convinces Tatlisa to add some personal touch to her presentation, by including anecdotes and making it more personal.

Post 92. Triad, Rebound, and Divided Trinity members watch the speeches at the Carggite Tribunal. Tatlisa's speech also includes snippets of Carggites who have suffered because of the institutions, and ones who succeeded not only in spite of, but because of, their differences.

Post 93. The Tribunal votes in favor of: making the institutions voluntary, meaning minors cannot be sent there as they cannot give consent; and overhauling all the therapy methods, banning the current pain-inducing ones. They reject the full abolishment of said institutions, and the enactment of an anti-discrimination law against Carggites with differences - meaning Carggites can still be rejected for jobs or housing based on how different their selves are. Triad has mixed feelings about this, though Rebound reminds them that even LGBT marriage on Earth took time. Heartened, Tatlisa decides to throw a celebration party.

Post 94. and Post 95. Chemical Kid and Spark bond over a campfire on Corvan IV, on stand-by while Chameleon and Invisible Kid infiltrate Ragulti's casino, the Bountiful Harvest. Invisible Kid and Chameleon find the entrance to Ragulti's lair, where he is torturing Jacques as punishment. He is prepared for them, and Cham and Lyle are captured by Quicksand and Holdur.

Post 96. Chemical Kid and Spark rescue Jacques, and the three together defeat Twine and SIRI (from Gear's homeworld, so same powers) in the process. Ragulti addresses his co-conspirators and convinces them to use Chameleon and Invisible Kid as bargaining chips with the UP. Nara Minsork, telepathic mercenary, prepares to tamper with Invisible Kid's memories; she is stopped by Violet. Chameleon and Invisible Kid were only feigning helplessness, and the three make short work of Holdur, Quicksand, Ragulti and his staff.

Post 97. Warned by the Legionnaires on Corvan IV, Echo, Mentalla, Andromeda and Mandalla stop the Corvanites on Takron-Galtos from escaping and starting a riot. Using footage of the Corvan conspirators, showing that they were meant to be cannon fodder, they convince the Corvanites to take a deal and tell them everything about the conspiracy.

Andromeda reveals that Mentalla has been helping her change her outlook on life, and see the Legion as a calling to enjoy. She also starts coming to terms with her fascination for Brainiac 5 - it's more awe that he saved her life once and helped her move past her xenophobic White Triangle views in doing so.

Post 98. Jacques calls his parents and sister Danielle; he is bringing Chemical Kid and Invisible Kid to dinner. Chameleon, Spark and Violet decline the invitation to allow the Foccarts time to catch up in private. Debrief: Jacques' handlers in the UP Spy organization Black Hole are being investigated and punished; Jacques' body is healing and will not be damaged as long as he doesn't use his power, so he no longer needs to rely on Black Hole's medical treatments; Winema Wazzo as UP President has signed an amnesty for him. On Corvan IV, all Ragulti's conspirators have been arrested, helping the Corvanite government increase stability. In return, the UP will increase aid to Corvan IV, as will the Legion. The Legion cannot confirm, however, how Ragulti contacted Jacques in the first place.

White Witch reports back to Chameleon about her investigations on Earth (Philippines, Cambodia). The stolen magical artifacts were benign, and not items of power or weapons that Mordru could use. She also inspects a vial of earth that Chameleon brought back from Corvan IV; it was the same. Chameleon apologizes to White Witch for potentially bringing her on a wild goose chase, and White Witch relents as she appreciates Chameleon's honesty (feeling some guilt of her own past manipulations of Kinetix in search of the Emerald Eye).

On Pon, the smaller moon of Xanthu, Kono turns over the Rainbow Rock of Corvan IV. She places it together with the magical items she stole from Cambodia and the Philippines, the orb stolen from the Luck Lords, and other stolen items. She watches as their Master, the Pig, uses the items to merge and animate some rocks into a pawn that will be used for their group's goals.

Post 98. In 21st century Metropolis, Saturn Girl tries to contact Superman. She, Amp, Inferno, Kid Quantum II and Live Wire had time-traveled to the old JLA headquarters and found a note left by Cosmic Boy, saying he would go find Superman. Superman carries the Legionnaires at super-speed to the current JLA Headquarters on Earth. Doctor Light (Kimiyo Hoshi), Firestorm (Jason Rusch), Plastic Man and Wonder Woman join them. Superman says they have a lead on Cosmic Boy. Doctor Light objects to having the Legionnaires (as they are young and not used to the 21st century) join their mission. After a discussion and some voting, the Legionnaires are invited to join; they are offered a short break before they get briefed.

Little tidbits: RJ Brande and Marla Latham host a dinner every time a new Legionnaire joins.

Post 99. The Search for Cosmic Boy: Cosmic Boy had contacted Superman from the Daily Planet building roof, explaining that he was looking for a way home and also wanted to find Superboy (Connor Kent) and Inferno (Sandy Anderson). Superman was delayed in responding, and arrived to find Cosmic Boy vanished. They (JLAers including Batman, Martian Manhunter, Atom, Doctor Light) could find no trace of him. Superman, Inferno (Dirk Morgna) and Live Wire travel to a deserted Metropolis mall to try and find Sandy. They encounter an emotional vampire-like creature, who fed on Sandy's negative emotions (Inferno mini series). They trap it (in a magical artifact provided by Zatanna), but it doesn't know where Sandy is and has also not seen Cosmic Boy. Superman can also find no trace of Cosmic Boy in the mall.

Post 100. Kid Quantum II, Doctor Light and Wonder Woman meet Amanda Waller to exchange information. Several super-powered people below age 26 have gone missing recently; both heroic and villainous. They agree to keep sharing information.

Post 101. and 102. Amp, Saturn Girl, Firestorm and Plastic Man find Superboy (Kon-El) and Roxy Leech (Superboy's friend who is also a Special Crimes Unit officer) vacationing in Hawaii. They investigate a shipwreck where Lagoon Boy (a 21st century hero) was last sighted. A sea-quake causes the wreck to fall; Amp, Firestorm and Superboy, stop it while Saturn Girl, Plastic Man and Roxy rescue some divers in the area. Roxy and Plastic Man are the only ones who surface, and Plastic Man cannot find a trace of Amp, Saturn Girl, Firestorm and Superboy.

Post 103. Doctor Light, Inferno (Dirk) and Superman figure out how to read energy signatures at the sites of disappearances. Doctor Light and Superman begin analyzing the data; Inferno, Live Wire and Kid Quantum II head out to visit more sites; and Plastic Man, Wonder Woman and Roxy Leech begin warning other young heroes. Live Wire reveals that he and Saturn Girl have been maintaining a low-level telepathic link while they've been in the 21st century.

Post 104. Saturn Girl wakes up in a cell, to find her telepathy gone, as well as her transuit, utility belt and flight ring. She wakes Amp up. Amp reveals that she manifested her original powers (enhanced senses and reflexes) as a teenager. A voice mentions there are four new arrivals, indicating Firestorm and Superboy are also with them. A door opens, and Amp and Saturn Girl begin following the hallway that it reveals.

Post 105. Amp and Saturn Girl encounter Firestorm and Superboy. A hologram explains to them that they are there to fight to the finish, and the survivors will build an army. They defend themselves against attackers, and are aided by.... Cosmic Boy!

Post 106. Cosmic Boy welcomes Amp, Saturn Girl, Firestorm and Superboy to the camp he runs. Aura (whom Superboy was in the Ravers with), Maya and Frostbite are among Cosmic Boy's group. They've noted that, generally, the others they've encountered are relatively low-profile super-beings. Cosmic Boy is still searching for Inferno (Sandy).

Post 107. Harvest, the man who has kidnapped all the youngsters, reveals his motivations: he came from the far future (even after the Legion's time) to recruit young warriors, thinking that the early 21st century would give him a large pool of skilled super-powered beings to choose from, who would not be missed. He is incensed that Cosmic Boy's community may disrupt his plan, especially as he cannot expect to stay hidden forever. He sends drones out to encourage other captives to attack Cosmic Boy's camp.

Post 108. Attack on the camp! Firestorm, Superboy, Aura and White Feather encounter Inferno (Sandy!) After hearing Harvest's message, Sandy decided to come over and join the group - and warns everyone else about the message that went out. Cosmic Boy's group begins to plan. Other Inferior Five members (named: Awkwardman, Dumb Bunny, Merryman) are also among the group.

Post 109. Cosmic Boy mentions returning to the 30th century with Inferno (Sandy), who rebuffs him angrily. Some of the villains attacking Cosmic Boy's camp (Mammoth, Persuader (Elise Kimble), Shimmer) argue, until Sun Girl gets an idea - to starve out Cosmic Boy's group.

Post 110.. Wonder Woman comforts Live Wire, who is worrying about Saturn Girl. Doctor Light, Kid Quantum II, Inferno (Dirk) and Superman manage to trace the energy signatures to somewhere in the Pacific (with a little credit to some scientific consultation with the Atom (Ray Palmer). The Leaguers and Legionnaires scramble to the area, leaving Roxy behind to man the Hall of Justice. Red Tornado will join Roxy.

Post 111. Tensions arise in Cosmic Boy's camp as Sun Girl's group try to starve them out. Cosmic Boy makes a rallying speech, calming tensions for now.

Doctor Light and Superman detect Harvest's installation because Superman's powers fail while flying over it. Working together, Doctor Light, Inferno (Dirk), Kid Quantum and Superman burst the protective dome and destroy all of Harvet's equipment. Superman and Wonder Woman capture Harvest and learn about his plans.

Everyone's powers return, and Firestorm manages to shield his group as Sun Girl's group attacks. Thanks to Wonder Woman's lasso and the telepathic connection between Live Wire and Saturn Girl, the Leaguers and Legionnaires place Sun Girl's group in stasis and disarm them at leisure. Doctor Light reunites with Maya. Gizmo II is revealed as another captive.

Post 112.. Harvest is imprisoned, his technology cleaned up and stored, and the captives returned either home or into incarceration. Brainiac 5, Rond Vidar and a few reinforcements travel to the 20th century to help with this, and bring the other Legionnaires home. The Legionnaires learn that the Elise Kimble Persuader is an ancestor of Fatal Five Persuader, and Dirk Morgna worries that Deborah Morgna is either an ancestor or descendant. Cosmic Boy convinces Sandy to return to the 31st century with them, to see the young man who believes he is her cousin. Sandy agrees on the condition there are no strings attached, and she can do what she wants after. Through a telepathic call, she says goodbye to a girl she "befriended" Jilly Major. The Legion leaves a sort of signal amplifier with the League, so the Legion can use it as a beacon to travel to League Headquarters if needed - though neither team expects to use it much due to the trickiness of time travel. The Legion and friends return him.
Volume 4, continued

Post 123. Fifty years in the future, Garth Ranzz and Imra Ardeen prepare to celebrate their 50th wedding anniversary. Garth surprises Imra with a memory disk, which her sister Jancel had helped record - they had visited friends and families for memories of their wedding. Imra and Garth access the disk.

Jancel Ardeen is late for the rehearsal dinner. Imra starts arguing with her, until their mother tells Imra to let Jancel explain. Jancel was late because she was using the Titanet, with her Naltorian partner, to see if there would be any emergencies during Imra's wedding. Imra apologizes, and Jancel thinks it is the start of their relationship being repaired.

Spark and Chameleon go to meet Ayla's brother Mekt. Mekt is threatened by the daughter of a Science Police Officer that Mekt had killed. Mekt apologizes, crying. The daughter walks away, telling Mekt he's pathetic. Ayla consoles Mekt.

Back in the future, Live Wire and Saturn Girl express gratitude for their siblings.

Note: Spark and Jancel are the Maids of Honor; Mekt and Cosmic Boy are the Best Men. Chameleon, XS and Magno are also in the wedding party, while Marla Latham is one of the wedding organizers overseeing the rehearsal dinner.

Post 124. Another memory: Kid Quantum II and Cosmic Boy arrive at the chapel. Kid Quantum confides in Cosmic Boy that she feels awkward around Saturn Girl, whom she feels does not truly accept her as a friend. Saturn Girl invites Kid Quantum to a private drink after the ceremony: by tradition, a Titanian bride only does it with her closest (others include Saturn Girl's mother, sister Jancel, and Spark). Back in the future, Saturn Girl remarks that this lead to her and Kid Quantum II becoming much closer.

Post 125.. Another memory: Magno and XS help Live Wire ease his nerves - XS by rounding up tardy guests, and Magno by distracting Live Wire and showing their wedding gift (inspired by an idea from Karate Kid, and with help from the Legion's materials scientist Dr. Mollie Dennum).

Post 126. Another memory: RJ Brande sits with Winema Wazzo as the ceremony starts; the ceremony is a mixture of Winath and Titan customs. The wedding party is divided into bride and groom side. Live Wire's side: Magno and XS, childhood friends Hegga and Megga, Lando and Garla, Mekt, and Spark and Chameleon. Saturn Girl's side: Cosmic Boy and Kid Quantum II, and Jancel Ardeen. Plus both sets of parents. The crowd cheers as the vows are said.

Post 127. Another memory: Triad Orange sits in the Mission Monitor Room, allowing Triads Neutral and Purple to attend the cocktail reception. Working together, Dreamer checks for accidents and Triad Orange checks for disruptive guests, sending Legionnaires to assist and take pressure away from Live Wire and Saturn Girl.

Post 128.Last memory: at the private cocktail reception, diplomats and journalists and other VIPs have left, leaving only family and friends. Cosmic Boy gives his best man speech. In the future, Live Wire and Saturn Girl muse about the memories, and get ready for their 50th wedding celebration.

Post 129.On Xanthu, a large contingent of Legionnaires, Cadets and Uncanny Amazers restore the tropical rainforests of Xanthu. The Legion also has plans to help Gil'd restore its oceans.

Post 130.At a gala, Kid Quantum II and Atmos together announce the plan Star Boy had initiated for Xanthu: The Uncanny Amazers join the Legion Reserve; in return, they get first pick of graduating Legion Cadets who do not want to, or cannot, join the Legion. Of the Cadets who got high-enough marks on the recent final exam but did not get Legion membership: Night Girl, Porcupine Pete and Spectrum accepted the offer to join (of the others: Mandalla joins the Legion Medical Team; and Density, Lamprey, Tellus, Sizzle, Hotshot and Stone Boy remain in the Cadet program). Some politicians make a show of complaining, but new Prime Minister Q'bahl (who led Xanthu's defense versus Robotica) points out that it is a good deal. Dreamer predicts an asteroid approaching Xanthu. Kid Quantum II, Kinetix, and Star Boy repel it; but not before Kinetix feels a magical surge, and pieces of the asteroid fall towards Xanthu. The asteroid hurtles into space. Dreamer has already selected the away team: Lume follows at light speed, Particon tracks Lume. Echo, Night Girl and Star Boy, plus Radion, also follow. The rest spread out over Xanthu to provide disaster relief.

Post 131.. Radion still blames Particon for leaving the Amazers and Xanthu behind to join the Legion. Gear, Microbe, Ferro and Insect Queen help in relief and rescue efforts on Xanthu.

Post 132.. Lume's trail grows faint. Rocks that match the asteroid's radiation signature come flying through space. Star Boy slows one down so the away team can follow it.

Post 133.. Nightwind and Atmos track down a piece of the asteroid, but it flies off into space before they can retrieve it. Gear, Porcupine Pete and Spectrum share a laugh while helping victims. Kinetix, Kal Bodo and Konk! barely avoid another piece of asteroid as it flies spacewards.

Post 134.. Lume tries to be brave as it follows the asteroid. It tries to activate its flight ring signal, but gets trapped.

Post 135.. The Espionage Squad - Apparition, Chameleon, Invisible Kid, Sensor, Triad, Violet, and new member Spider-Girl - try to piece together the mystery of the stolen magical artifacts around the galaxy. They do learn that the artifact used by Luonel Burdo to conceal himself has been retrieved briefly by the Luck Lords, and stolen again. Kinetix reports in about the magical asteroid on Xanthu; unfortunately, the White Witch is not available yet to study it.

Post 136.. Echo, Particon, Star Boy, Night Girl and Radion follow the asteroid to find a planet beginning to form! Echo calls Brainiac 5, who advises them to leave and regroup. Element Lass and Shikari appear via Threshold to evacuate the team and rescue Lume. Brainiac 5 calls former Legion Cadet Zaron Lux, who has joined the United Planets' Disaster Coordination Office. They realize that the planet Dryad (destroyed by the Earth Elemental in Legionnaires 71-74) is trying to re-form.

Post 137. Inferno and the White Witch ask Dragonmage to help with Dryad. Several Legionnaires arrive on Xanthu, to replace others who need to help with Dryad. Cannus has left the Legion Cadet program, instead acting as permanent Search and Rescue for the Legion. Karate Kid uses his knowledge of the martial arts to aid in medical efforts.

.Post 138. A whole bunch of Legionnaires head to Dryad. Dragonmage shares his research about a living planet, which might be Dryad. Brainiac 5, Dragonmage, Mentalla, Saturn Girl, Tellus, White Witch manage to locate and make contact with the Dryad entity, which just wants to reform. They explain that doing so very quickly could cause loss of life in the area. With its agreement, they make it dormant so it can reform its planetary body naturally, at a normal pace.

Post 139.. Echo, Nightwind and Porcupine Pete, among others, continue with relief efforts on Xanthu. Dryad is dormant and reforming slowly. Xanthu is safe as well. Radion admits to Particon that he's angry at himself, and she convinces him to talk to Dr. Ryk'rr. White Witch comforts Dragonmage, before she goes to meet Chameleon about the magical artifacts. And on Pon, Kono watches as The Pig gloats about using Dryad for their own ends. Kono reflects that she will endure working with him so she can get her home planet, Sklar, back.

Post 140. The young pyrokinetic who believes Sandy Anderson is his cousin, is revealed to really be her cousin. Dr. Ryk'rr gets Sandy to talk to him in a calm way, with Mandalla's help. Sandy convinces him that she won't be a good "family" for him, but that he can find his family by joining the Legion Cadet program. Cosmic Boy agrees.

Post 141.. Chameleon, Rebound, Sensor and Ultra Boy travel to Takron-Galtos to question Mano about a "thing" that the Fatal Five wanted to retrieve. It can only be accessed by the Five together. Chameleon and Sensor deduce that Mano planned to keep the thing away from the Five; from his history, he is noble in a way and hates the Five's murderous ways. They are interrupted by a prison riot.

Rebound feels a bit insecure about Triad; Sensor notices.

Magno also visits Takron-Galtos off-duty, to see his brother Omar. Omar was discharged from the Science Police for attempting to kill a criminal who had been subdued.

Post 142. Magno helps quell the riot; Omar warns him in time to avoid being injured. Rebound, Sensor and Ultra Boy fight inmates; Sensor gives Rebound a pep talk about accepting himself, making him feel less insecure about Triad Purple teasing him re his body. Chameleon is forced to leave Mano with some guards, to help save some civilians.

Post 143.. The Legionnaires and Warden Wafil stop the riot. Sensor comments she noticed a wave of anger. Mano didn't talk, and telepathy won't help either.

In space, Kono, Slizz the Snake (an Orandan with powers like Sensor's), and Chakuq the Rooster (a Kwai) reveal that they incited the Takron-Galtos riots so they could get at Mano's memories... and they retrieve "the thing", which is the Serpent Crown.

Little trivia tidbit: Tenzil Kem prepared the menu for Live Wire and Saturn Girl's wedding

Post 144. The Legion is preparing tryouts for the Cadet program! Even applicants deemed ready to join the Legion immediately, will get a compressed basic training focusing on processes, bylaws, Legion-specific equipment. Chemical Kid liaises with reporter Hannah Wells on the coverage. Reporter Devlin O'Ryan interviews Blizzard and Microbe, and it is revealed that the Heroes of Lallor also have a similar arrangement as the Uncanny Amazers: they join the Legion Reserve, and get first pick at graduating Cadets who don't want to, or can't, join the Legion. Hotshot and Stone Boy will go to Lallor, and Splitter leaves the Cadet program to rejoin the Heroes of Lallor too. Splitter is still a bit disappointed, but is cheered up by the others. (Note: among the Cadets who scored well in the last test, that only leaves Density, Lamprey, Tellus, and Sizzle in the Cadet program).

Post 145. Amp and Nightwind come to encourage Lamprey. There will be another test for Legion membership after all the Cadet applicants try out. Density and Gravity argue, then make up. Theena is revealed to have left the Cadet program and joined the Legion support staff permanently, as well. Sizzle and Tellus affirm to Wildfire that they do not yet feel ready to test for Legion membership, but will remain in the Cadet program.

Post 146.Encouraged by Gates and Triad, Chlorophyll Kid accepts a permanent role on the Legion's disaster relief and development program. Triad reflects that several Cadets have been placed into the Legion support staff permanently. Yera Liggle has left the program and taken on an acting career. Most Cadets decided to stay with the program, and only two remedial cases are left - Brawler for extreme arrogance and inability to work with others; and Retro for cowardice and dishonesty.

Brawler has a dream of glory as a Legionnaire. He decides to apply for full membership during the tryouts.

Retro angrily learns from Crystal KId, Rainbow and Vision that the other Cadets have been offered spots in the Legion support staff, should they choose to leave the program. Most Cadets decided to stay, though some took up offers. Tomb is rumored to join the medical staff full-time. Retro is hurt that he didn't get an offer.

Brawler's wish to apply for Legion membership is turned down. He angrily runs into Retro, who notices something odd. Retro goes in to talk to Triad about his future.

Post 147 Tryouts Part 1! Only candidates who pass pre-screening make it to the Legion jury. Battering Ram, Healer, and X-Bomb Betty (yes, this one! XBombBetty from SW6) get into the Cadet program. Battering Ram is non-binary.

Post 148. Uplift (Cera Kesh from SW6) and Calamity (yes, Calamity King!) become Cadets. M'Rissey (yes, the 3boot one!) becomes manager of the Legion's Disaster Relief and Development arm. Glow-Worm is rejected.

Post 149. Fauna (of Reboot Starhaven!), Neuron, and The Mess (yes, the Adventure Era reject!) become Cadets. Survivor is referred to Evolvo, and becomes Field Leader of the Workforce.

Post 150. Swallowtail becomes a Cadet. The Question joins the Intelligence and Negotiation Legion support staff. Gisellle Smith (Gazelle from 3boot) and Bogdan Tarka (Turtle also from 3boot), along with 7 other applicants, are referred to and enroll in the Science Police.

Post 151. Aquamarine, Dream Boy and Dream Girl, and Paragon all become Cadets. Vampire (hermaphroditic) joins the Legion's Clean-Up squad. Violet is revealed to be bisexual. In total: 26 new Cadets, 11 new Legion Support Staff, and 14 referred to partners like the Science Police, and 1 outright reject (after which the Legion tighten their screening process). Babbage thinks that none of the new applicants are deemed ready to test for full Legion membership, leaving 4 applicants to take the test tomorrow.

Post 152. Retro overhears Brawler talking while sleeping. Brawler. acting unhinged and with greatly boosted powers, interrupts the membership test of Density and Lamprey. Retro warns Triad, who brings in Sizzle and Tellus; working with Density and Lamprey, they stop Brawler. The Legionnaires vote on Density, Lamprey, Sizzle and Tellus joining.

Post 153. Density, Lamprey and Sizzle accept Active membership. Tellus still declines, feeling not ready. Retro's reporting of Brawler's erratic behavior allows him to stay in the Cadet program. Brawler is incarcerated. Kid Quantum II and Chemical Kid ask Density to play up being half-Quothoni and Lamprey to play up being half-Neptunian to improve public perception of the Legion's diversity. Chameleon begins thinking about how Brawler was compromised.
Volume 4, continued

Post 154.

Updated Legion Roll Call.

Definitions: quoted from LSH Secret Files 2

1) Active members - must have at least one genuine and intrinsic super-power (which does not need to be unique relative to all other current active members); be able to fully control said power; and be courageous and of good character
2) Reserve members - must be a former active member, an honorary member, or a worthy candidate for active membership not elected to active membership
3) Honorary members - not defined; may be proposed by any Active member

IB's note - for Honorary members, I've also listed the reasons why they were elected to Honorary status

Active Legionnaires

Kid Quantum II, Jazmin Cullen of Xanthu; time manipulation. Current Legion leader.

Amp, Ming Sul of Earth (Korea and Taiwan); amplifies the natural abilities of self and others
Andromeda, Laurel Gand of Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Apparition, Tinya Wazzo of Bgztl; intangibility
Babbage, I-45ENG/Nth Series of Robotica; combat mechanoid
Blizzard, Brek Bannin of Tharr; cold projection
Brainiac 5, Querl Dox of Colu; 12th level intelligence and force field powers
Calorie Queen, Taryn Loy of Bismoll; consume all forms of matter, and conversion of same into super-strength
Chameleon, Reep Daggle of Durla; shapeshifting
Chemical Kid, Condo Arlik of Phlon; controls chemical reactions
Cosmic Boy, Rokk Krinn of Braal; magnetokinesis
Density, Jed Rikane of Earth (Mongolia and Nepal) and Quothon; controls his body's density
Dreamer, Nura Nal of Naltor; precognition
Echo, Troy Stewart of Earth (South Africa and Trinidad and Tobago); sound manipulation
Element Lass, Candi "Princess" Pyponte-LeParc III of Xanthu; transmutation
Ferro, Andrew Nolan of 20th century Earth (USA); previously could turn his body into durable iron, but now stuck in his iron form
Gates, Ti'julk Mr'asz of Vyrga; opens teleportation disks
Gear, I.Z.O.R. of Linsnar; bio-mechanical techno-morphing
Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation
Inferno, Dirk Morgna of Earth (USA and Russia); pyrokinesis, can see heat signatures
Insect Queen, Lonna Leing of Xanthu; morphs into various insect forms, gaining the powers of the forms she takes
Invisible Kid, Lyle Norg of Earth (Australia and Israel); invisibility
Karate Kid, Val Armorr of Omega Colony (Earth colony: Japan and Myanmar); skilled martial artist
Kinetix, Zoe Saugin of Aleph; telekinesis and animation of objects; affinity for magic
Lamprey, Tayla Skott of Earth (Maldives and Palau) and Neptune; underwater survival; hydrokinesis
Live Wire, Garth Ranzz of Winath; electricity generation and manipulation
Lume, of Silvan; energy being made of light
Magno, Dyrk Magz of Braal; magnetokinesis
Mentalla, Delya Castil of Titan; telepathic control of others' physical functions
Microbe, Drura Sehpt of Somahtur; control harmful and beneficial microorganisms
M'Onel, Lar Gand of Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Nightwind, Berta Skye Harris of Earth (Iceland) and Enwa; wind and air manipulation, enhanced vision
Particon, Jennifer Sanchez of Earth (India and Philippines); "hard light" energy casting and manipulation
Rebound, Chuck Taine of Earth (Canada and Uzbekistan); inflates into a durable bouncing form
Saturn Girl, Imra Ardeen of Titan; telepathy
Sensor, Jeka Wynzorr of Orando; sensory manipulation
Shikari Lonestar of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space
Sizzle, Teela Spuunvil of Abaddonus; absorbs and converts energy
Spark, Ayla Ranzz of Winath; electricity generation and manipulation
Spider-Girl, Sussa Paka of Luna; prehensile hair
Star Boy, Thom Kallor of Xanthu; gravity manipulation
Timber Wolf, Brin Londo of Zuun; enhanced speed, strength, durability, senses and regenerative powers
Triad, Luornu Durgo of Cargg; triplication
Ultra Boy, Jo Nah of Rimbor; enhanced speed, strength, invulnerability, vision powers and flight, but can only use one power at a time
Umbra, Tasmia Mallor of Talok VIII; darkfield casting
Violet, Salu Digby of Imsk; shrinks and grows own body
White Witch, Mysa of Zarrox; sorcery
Wildfire, Drake Burroughs (energy gestalt of two beings); anti-energy being
XS, Jenni Ognats of Aarok; super-speed


Reserve Legionnaires (Not Legion Cadets or Support Staff)

Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery (teacher)
Magnetic Kid, Pol Krinn of Braal; magnetokinesis (magno-ball athlete)
Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers


Reserve Legionnaires (also Legion Support Staff)

Chlorophyll Kid, Ral Benem of Mardru; accelerated plant growth (Disaster Relief & Development)
Impulse, Kent Shakespeare of Earth (United Kingdom: England); enhanced speed, strength, durability and recuperative abilities (Legion World chief medical doctor)
Matter-Eater Lad, Tenzil Kem of Bismoll; consume and digest all forms of matter (Legion World head chef)
Mandalla, Tari Wahlmunn of Takron-Galtos; projects a thought-sphere that affects the target's mental and physical functions (Legion medical staff)
Tomb, unpronounceable of Sarccus; controls others' bodily functions (Legion medical staff)

Reserve Legionnaires (Still in the Legion Cadet program) - Partial List

Arachno of Arachnidia; enhanced abilities of spiders
Catspaw, April Dumaka of Earth (Ghana and Tanzania); enhanced agility, speed and claws, cat-like senses
Comet Queen, Grava of Quaal III; super-speed flight and emission of comet-like gases
Crystal Kid, Bobb Kohan of Earth (Brazil and Peru); crystal generation and manipulation
Dragonwing, Marya Pai of Earth (Singapore and Tibet); breathes fire and secretes acid venom
Flying Fox of H'lven; levitation, enhanced agility and strength, claws
Rainbow, Dori Aandraison of Xolnar; rainbow-based light powers
Tellus, Ganglios of Hykraius; telepathy and telekinesis
Veilmist of Khundia and ??; teleportation
Vision, Rhent Ustin of Earth (Egypt and Spain); microscopic, telescopic, heat, freeze, and hypnotic vision

Other Legion Cadets - Partial List

Aquamarine of Mellorus; induces transformations in self and others to land-based, water-based, or air-based forms
Battering Ram, Louie Lee of Pluto; concussive force blasts
Calamity, Eryk Davis Ester of Touston; disintegrates objects uncontrollably
Dolphin, F'e1lpz of Dili-Tawi; can hold his breath indefinitely
Dream Boy and Dream Girl; Apollo and Artemis Chiang of Eros; charismatic attraction of those attracted to their sex
Fauna, Cats-Eye of Starhaven; animal empathy and borrowing of animal attributes
Healer, Mend'rr of Jaquaa; accelerates natural healing by borrowing strength from others
Martin Anderson of Luna; pyrokinesis
The Mess, Meyer Qayd of the Sol Asteroid Belt; telekinesis affecting small-diameter objects
Neuron, A'rmie of Gil'd; telepathy, electricity generation
Paragon, Solana Xatu of Korugar; boosts others' confidence
Polecat, Dafe Meron of Venus; emits a foul stench
Retro, Deen Toro of Retcon; touch-triggered ability to rewind time, but leaving those affected with a memory of "future" events
Swallowtail of Swizzar; flight, scales from wings can refract light and cause effects such as hallucinations, sleep, paralysis
Uplift, Cera Kesh of Earth (Antarctica); levitation
X-Bomb Betty, Betty Shell of Ventura; causes small explosions

Uncanny Amazers of Xanthu - have a cross-Reservist arrangement with the Legion

Atmos, Marak Russen of Xanthu; nuclear energy blasts, flight, enhanced strength and durability
Kal Bodo of Xanthu; phrenology and psychometry activated upon touching another's head
Konk!, of Xanthu; detachable floating head, if she fails to reattach her head to her body, a new one with a different personality grows
Night Girl, Lydda Jath of Kathoon; super-strength in darkness
Porcupine Pete, Peter Dursin of Earth (Jamaica and Mexico); ejects quills from his body
Radion, Roy Travich of Earth (Italy and Madagascar); flight and emission of radiation
Spectrum, Ulu Vakk of Lupra; changes the color of people and objects

Heroes of Lallor - have a cross-Reservist arrangement with the Legion

Beastmaster, Ilshu Nor of Lallor; transform into any animal
Hotshot, Staq Mavlen of Shwar; breathes fire
Splitter, Floyd Belkin of Lallor; ability to detach his limbs from his torso
Stone Boy, Dag Wentim of Zwen; turns self into stone
Vapor, Tal Nahii of Lallor; transforms her body into gases

Honorary Legionnaires (they get flight rings too!)

Rene Jacques Brande of unknown; telepathy of unknown levels (See L* 52!); Legion Founder/Financier and United Planets Ambassador to the Second Galaxy (recognized for founding the Legion! and being their continued supporter all throughout)

Shvaughn Erin of Earth (Ireland and Montenegro); Science police captain and Legion Liaison Officer (recognized for helping the Legion on several missions, such as being stranded in the 20th century (LSH 85-100), resisting the Blight (Legion of the Damned LSH 122), and piercing the Robotican shield (Legion 14)

Superboy, Kon-El of 20th century Earth/Krypton; tactile telekinesis that simulates super-strength, flight and invulnerability (recognized for helping save Valor - now M'Onel - from the Phantom Zone in L* 31)

IB's note: prior to receiving his powers, Rebound (Chuck Taine) was also an Honorary Legionnaire, for helping the Legion vs. the Rift (Widening Rifts, LSH 124-125/L* 81) and as part of the SUBS (Legion Worlds 3, Legion 1-4). A depowered Magno (Dyrk Magz) also kept Honorary status after losing Active status, due to playing key roles in missions such as defeating the Fatal Five (LSH 121) and resisting the Blight/helping against the Rift (Legion of the Damned/Widening Rifts).

Other Legion Support Staff or residents of Legion World (staff also get flight rings as a matter of practicality, but are not honored to the same level as Honorary Legionnaires

Cannus of Anthropologia; skilled tracker, canine senses and abilities (Search & Rescue)
Cub Wazzo-Nah of Bgztl and Rimbor; son of Apparition and Ultra Boy, confirmed phasing abilities
Dr. Gym'll of Jaquaa; Legion physician
Dr. Ryk'rr of Jaquaa; Legion psychiatrist
Dr. Mollie Dennum of Hephaestus; materials scientist
Gigi Cusimano of Mars; Science police lieutenant and commander of the Science Police contingent on Legion World
Lenzslo Philish of Athram; lead of the Legion World Athramite contingent; chief designer
Lori Morning of 20th century Earth (USA); RJ Brande's adopted daughter
Mabuhay Corazon of Aleph; fashion design student and Legion costume consultant; childhood friend of Kinetix
Marla Latham of Earth (Germany and Sweden); Legion adult advisor
M'rissey of Mercury; advanced scenario modelling; manager of the Legion's Disaster Relief and Development arm
Proty of Vyrga; shapeshifting and limited telepathy
Question, Akiko Li of Venus; makes people question their inner motivations; Intelligence and Negotiation
Rond Vidar of Earth (Greece and Iran); scientist specializing in time studies
Theena of unknown; attached to a symbiotic alien able to open "viewscreens" allowing communication across distances (Communications, Search & Rescue)
Vampire, Jackie Idonno of Hermaphrodite; energy draining field (Clean-Up)

Other Allies

Devlin O'Ryan of Xanthu; reporter
Hannah Wells of Earth (France and Mali); reporter
Hegga Hanzo of Winath; Science police officer on Winath; childhood friend of Spark and Live Wire (along with her twin Megga, with the UP Aid Program)
Micah Aven of Titan; extremely skilled telepath and tutor of the most promising adepts
Sandy Anderson of Luna (formerly Inferno of the Workforce); pyrokinesis
Winema Wazzo of Bgztl; United Planets President
The Wolfpack of Rimbor; Timber Wolf's former gang (leader Crody; Hubble, Mash, Race, Rn'drr)
Yera Liggle of Durla; shapeshifting (actress)
Zarox Lux of Colu; 10th level intelligence (UP Disaster Coordination)

The Workforce of McCauley Industries; may be called upon by the Legion and United Planets in grave emergencies

Amber of Dendron, projects a sap-like gel
Evolvo, Sev Tcheru of Lallor; shifts self between human evolutionary states, including a super-strong ape-man and a telekinetic, hyper-intelligent futuristic human; current CEO of McCauley Industries
Lupine of unknown, wolf-like humanoid form
Sandstorm of Mica, body composed of animate dust particles
Survivor, Oulan Calhoun of Mars; enhanced durability and endurance, UP Navy training; field leader of the Workforce
And because our emojis are so cool

(ones without emojis are either canon characters from one of the realities, or my original characters)

KidQuantumII AmpGirl Andromeda Apparition Babbage PolarBoy1 Brainiac51 CalorieQueen Chameleon ChemicalKing CosmicBoy1 PowerBoy Dreamer Tyroc Monstress Ferro Gates Gear :Gravity: SunBoy InsectQueen InvisibleKid1 KarateKid1 Kinetix Lamprey LiveWire Lume Magno Mentalla InfectiousLass MOnel1 Nightwind1 Particon ChuckTaine SaturnGirl1 Sensor Shikari Sizzle Spark SpiderGirl StarBoy1 TimberWolf1 Triad UltraBoy1 Umbra Violet WhiteWitch Wildfire1 XS

Dragonmage MagneticKidII Thunder Cannus ChlorophyllKid Impulse MatterEaterLad Mandalla Theena Tomb

Arachno Catspaw CometQueen CrystalKid :Dragonwing: :FlyingFox: RainbowGirl Retro Tellus Veilmist VisiLad

:Aquamarine: :BatteringRam: CalamityKing :Dolphin: :DreamBoy and DreamGirl: :Fauna: :Healer: :MartinAnderson: Mess :Neuron: :Paragon: Polecat :Swallowtail: CeraKesh XBombBetty

Atmos :KalBodo: :Konk!: NightGirl PorcupinePete Radion ColorKid

BeastBoy FireLad ArmFallOffBoy StoneBoy GasGirl

:RJBrande: :ShvaughnErin: :Cub: Reflex :DrGymll: :DrRykrr: :DrMollieDennum: :HannahWells: :Hegga and Megga: :Lenszlo: LoriMorning :Mabuhay: MarlaLatham :MicahAven: MRissey Proty :Question: RondVidar :SandyAnderson: :Vampire: :WinemaWazzo: :Wolfpack: :Yera: :ZaronLux:

:Amber: EvolvoLad: :Lupine: :Sandstorm: :Survivor:
So that's what's coming up, looks great! Sorry haven't had time to review your latest posts though have read them through quickly. Hoping to have some time next week IB.

Hope you're enjoying the Christmas period and have plenty of time to rest, party and recuperate!
Thank you Harbi, sweet of you to say! And no sorry needed, your thoughts are always worth waiting for smile

Merry Christmas and happy holidays too, to you and yours!
Volume 4, continued.

Post 155.. Brainiac 5, Gates, Kinetix and XS bring the active Legionnaires who hadn't visited the Retroboot universe at the start of Volume 3 to meet the other Legion. Amp, Calorie Queen, Chemical Kid, Density, Echo, Element Lass, Gravity, Inferno, Lamprey and Sizzle meet some of the other team. Inferno is revealed to be bisexual. Calorie Queen, Density, Echo and Gravity meet their other selves. Chemical Kid, Kinetix and the Retroboot Colossal Boy trade stories about Reboot Leviathan, and Retroboot Chemical King and Invisible Kid (Lyle). Lamprey leaves a message for her counterpart. The Legions agree to next meet in the Reboot universe.

Post 156. Daxam's Ambassador to the United Planets, Obin Der, asks Andromeda and M'Onel for help - Teena Dav, a Daxamite traveler, is missing. We catch up on some other Daxamites who've gone offworld (introduced in Volume 1!). Chameleon, Invisible Kid and Impulse investigate Brawler's mysterious power-up. No biological or telepathic traces; they suspect magic is involved. The rest of the Espionage Squad + Gear are checking Brawler's movements and testing Legion World security, too. Andromeda and M'Onel include Chameleon, Lume, Shikari and Sizzle on the mission to find Teena Dav. Shvaughn Erin provides information from the Science Police on Teena's movements.

Background on Brawler: he, together with Cannus and Tomb, were the only students of a UP-run Legion Academy (Showcase '95 #6)! The Academy had closed by Legionnaires 43. I decided to bring all 3 back as Legion Cadets.

Post 157. Apparition, Blizzard, Calorie Queen, Density, Gear, Gravity, Lamprey, Live Wire, Mentalla, Microbe, Timber Wolf, Umbra and Wildfire relax in the cafeteria. Timber Wolf and Ultra Boy are on better terms now. Thunder appears and takes the group to 90th century Binderaan for help.

Post 158. A flashback, or a flash-forward: before arriving in the 31st century, Thunder (in the 90th century) catches Ilona Tusk and Magnificus Sivana XXXVIII trying to activate seven statues. She is unable to stop them, and goes back in time for help. Thunder has a typical method of traveling to the 31st century that takes time; but she also has a magical amulet granted by her wizard (implied to be a future Billy Batson, or at least a future Captain Marvel) that lets her travel to the 31st century for a few seconds at a time.

Post 159. Andromeda, Chameleon, Lume, M'Onel, Shikari and Sizzle follow Teena Dav's path to Tenazor-4. They also check on Koko, Brainiac 5's old monkey, who stayed behind there.

Post 160. On Sataar, Chameleon and Lume obtain footage of Teena Dav in a bar. Chameleon will nominate Lume for Espionage Squad membership. Sizzle notes that she cannot handle nearly as much energy as other Legionnaire energy-casters like Inferno,Live Wire, Particon, Spark, Wildfire... Andromeda also comments that Star Boy has better range, while Gravity has better fine motor control; and that Saturn Girl and Mentalla have different telepathic specialties. Synth-wine is the only substance that can make Bismollians drunk. M'Onel has taken up batball due to Shvaughn's influence.

Post 161. On Sataar, the away team reviews video footage showing Teena Dav leaving a bar with a man. Before they can find out the man's identity, Shikari finds Teena's general location. Shikari thinks about how her pwoer is more effective in space, or in the interdimensional Threshold space. Because M'Onel's x-ray vision is blocked by what seems to be lead, Chameleon and Lume infiltrate the installation where Teena is held.

Post 162. Chameleon and Lume find Teena Dav, being experimented on by a father-scientist and a son. The son shows incredible power, and takes out Chameleon, Lume, plus the reinforcements M'Onel, Shikari and Sizzle. Andromeda protects Teena Dav, who reveals the son is an android, and disables him.

Post 163.. Teena Dav will fully heal physically, but is traumatized. The scientist-father seemed to be working alone, but had dealings with Tyrraz and the Dominators. The Legionnaires suspect the Dark Circle. They intend to pursue the matter further by interviewing the scientist-father's real son: Brin Londo, Timber Wolf. The father is Mar Londo. The android is stored in stasis on Legion World.

Post 164. Density, Thunder and Wildfire go as an advance force to find their targets: seven golem-like statues. Live Wire reminds the team of Thunder's briefing: not to damage or crack the statues. Entities exit the statues and possess Blizzard, Calorie Queen, Density, Gravity, Thunder, Umbra and Wildfire. They are the Seven Deadly Sins!

Post 165. Apparition, Gear, Lamprey, Live Wire, Mentalla, Microbe and Timber Wolf defeat their possessed teammates. Their possession had been a gamble; in the Legionnaires' bodies, the Sins would be more vulnerable. It would also help the team avoid damaging the statues, which are the Sins' prisons. Mentalla shares a theory she and Thunder had come up with just before Thunder was possessed. Traveling back in time for reinforcements, Live Wire fetches Brainiac 5, Kid Quantum II and White Witch. Mentalla forces Thunder to say "Captain Marvel", and the magic lightning expels the Sins back into their prisons.

Kid Quantum II has also convinced the White Witch to look into the Espionage Squad's findings on disappearances of magical objects.

Post 166. The Legionnaires return to the 31st century. Apparition befriends White Witch. Kid Quantum reminds White Witch about the magical objects. Calorie Queen is crushing on Timber Wolf. Kid Quantum tells Timber Wolf about his father, Mar Londo. Timber Wolf confronts Mar, revealing his origin (similar to Preboot: experimented on by his father). Cameo by Sybelle Deacon, Science Police officer.

Post 167. Apparition, Blizzard, Kinetix, Ultra Boy and White Witch check that Mordru us still dormant and imprisoned. They add to the security measures on Mordru's prison.

Recap continues here.
All, I know I've been writing up a storm lately! This is only because last couple of weeks were relatively light; and I took advantage of that in anticipation of a busy period coming up for the next month or so. So I will likely be slowing way way way down until the end of March or so!

thanks to all who continue to read and leave comments smile I appreciate it a lot!
Quote
The Seven Deadly Sins

Sloth - possessing Blizzard, Brek Bannin of Tharr; cold projection
Gluttony - possessing Calorie Queen, Taryn Loy of Bismoll; consume all forms of matter, and conversion of same into super-strength
Lust - possessing Density, Jed Rikane of Earth (Mongolia and Nepal) and Quothon; controls his body's density
Envy - possessing Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation
Pride - possessing Umbra, Tasmia Mallor of Talok VIII; shadow casting
Wrath - possessing Wildfire, Drake Burroughs (energy gestalt of two beings); anti-energy being
Greed - possessing Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers (Reserve Legionnaire)

Oh wow, I had considered associating the seven sins with the Legionnaires, but had very different takes!

Sloth - Dream Girl? (used to have to sleep to use her powers)
Gluttony - Matter-Eater Lad
Lust - Sun Boy
Envy - Wildfire (wants to be a real boy)
Pride - Shadow Lass or Dream Girl
Wrath - Wildfire or Timber Wolf
Greed - couldn't think of anyone who even came close (maybe Quislet, if only because his powers require physical matter to animate, or Element Lad, for the 'lead into gold' alchemy connection?}
TBH my starting thought process with the Sins was more - which Legionnaires haven't been on missions yet/recently tongue or could use more focus.

So I put together a mega-cast of 14 for that jaunt to the far future.

then out of the14, I was like - ok, which ones could match the sins.

we got Tasmia/Pride and Drake/Wrath in common, while Cal Queen stands in for Tenzil tongue

my Dirk is less of lust and more of "I like the attention coming from flirting, I see it as a game of wits"

Reboot Nura can't be sloth anymore, the Khunds trained her to have waking visions tongue

Tel as Envy is a bit of a look into what drives Tel. He’s motivated cause he wants the perks of success

Brek as Sloth is the weakest and most tenuous link TBH. But he seemed the best fit out of all the rest

As for Greed/Thunder, Greed possessed Thunder more for her powerful form. It's not because Thunder herself is Greedy tongue
Originally Posted by Invisible Brainiac
TBH my starting thought process with the Sins was more - which Legionnaires haven't been on missions yet/recently tongue or could use more focus.

Often where I start from on a larger Legion fic! It's definitely an exercise to try not to use anyone too much, or too little, or spend too much time on one's favorites, or too little time on one's least favorites!

Quote
As for Greed/Thunder, Greed possessed Thunder more for her powerful form. It's not because Thunder herself is Greedy tongue

Yeah, very few heroes in general would fit for greed, while quite a few could have a little something going on that wrath or pride could sink their hooks into. (It's a testament to the sheer variety of characters in the Legion that gluttony synchs well with matter-eater-peeps, with a power based on consumption, and envy even has rep with people like Duplicate Boy or Earth-Man, with powers all about borrowing other people's powers temporarily.}

But it also fits that greed, pride and envy would absolutely want to possess the most powerful 'alpha status' heroes for themselves, regardless of whether or not they 'fit' as well, and, as a result, might have the most tenuous and easiest to break hold over that possessee...
Thank you for helping with the logic of how Thunder gets freed from Greed tongue

I suppose one hero that would fit Greed would be Booster Gold smile
Booster Gold is actually a natural for Greed!

Which would make Ted Sloth I guess?

Actually, now that I think about it the JLI lend themselves really easily to this....back when Crimson Fox was two people it could have been fun making one Lust and the other one Envy smile

re picking teams for missions....I am anal retentive enough to keep track of how many times each Legionnaire has appeared with a speaking or otherwise important role in one of my stories - Brainy is in 2nd position and I haven't even used him in 4 years so that should be a good indicator of how much he chews the scenery when he's around laugh

usually when I am putting a team together it'll be like:

- anyone who is gonna make a good match for that antagonist/storyline (eg Chlorophyll Kid & Comet Queen for the stuff I am doing with Ivy now)
- 1 or 2 characters from the ones who've had the least appearances in total
- 1 or 2 from the middle tier of appearances
- someone new and someone old

I did actually start putting together a spreadsheet a while ago to gauge WHEN each character has appeared so it's easier to tell if I've forgotten to use someone at all for a while, but I think even I am not that OCD about the whole thing lol....although now that I have like 50 characters it might be worth revisiting that!
oh yeah, the JLI being a "funny" book definitely has characters with a lot of exploitable flaws!

re picking teams, thanks for sharing raz! I've been toying with doing some tracking, but I also wanted to differentiate like, has the character appeared in combat? on a different mission? (e.g., if it is disaster relief/search & rescue)... or just talking. I just realized that my Kid Quantum II for example, typically appears in her role as overall leader... (also, DNA set the precedent of her being so powerful that most battles would end super easily with her in them, unless she gets taken by surprise lol...)

and I also like having new character combinations. that is, I need to write more Tel scenes without Jed, and Jed scenes without Tel... I also try to see if, say, I've ever written Shikari in the same scene as Lyle or Vi...
Volume 4, continued.


Post 168. Babbage, Gates, Nightwind, Spider-Girl, Karate Kid, and Reservists Tellus and Tomb go to help the Heroes of Lallor (Beastmaster, Hotshot, Splitter, Stone Boy, Vapor). Animals of Lallor have been acting strangely and violently.

Post 169. Gates, Karate Kid, Nightwind and Stone Boy visit sites of the animal rampages to look for clues. Babbage, Spider-Girl, Hotshot and Splitter think of motives for causing animals to rampage, and check recordings and reports for clues.

Post 170. Vapor, Beastmaster, Tellus and Tomb examine a lightning beast. The other sub-teams also progress in their investigations.

Post 171. The Legionnaires and Heroes of Lallor respond to an animal rampage. Beastmaster loses himself in a frenzy while transformed, but Tellus is able to pull him back. Tellus also felt like he could draw on Beastmaster's strength. Babbage and Splitter find something that supports a hunch of Spider-Girl's.

Post 172. The Legionnaires and Heroes of Lallor crack the case: a gang of Dominators, Sklarians and Tyrazzians have been broadcasting signals that made animals rampage, and used them as a cover to steal minerals and ores. The Legionnaires stop them. Tellus, realizing that working with Beastmaster's animal mind helps him focus, decides to stay on Lallor. Lusyo, who pretended to be a member of the gang, reveals himself to be the Horse, and escapes with some magical minerals. Babbage reveals that all Roboticans have had their Asimov Circuits reactivated and modified, making them incapable of harming sentient life except when necessary to save other sentients - and even then, only non-lethally.

Post 173.. Element Lass, Ferro, Kinetix, Spark, Violet, XS, Matter-Eater Lad. Lori Morning and Proty journey to Aleph to visit the Zoe and Candi Institute of Design.

Post 174. The group is greeted by Kinetix's childhood friend, Mabuhay Corazon. Mabuhay is a soon-to-graduate student at the Institute of Design, and also consults for the Legion on costumes. Mabuhay gives a tour; the group meet another student, "Plaid Lad"; and encounter former Legion Cadet Yera Liggle, who is pursuing a blossoming acting career. Element Lass' father also surprises her. Matter-Eater Lad and Element Lass depart to prepare the catering for the fashion contest later.

Post 175. Violet goes out to search for Kinetix's mother Azra and brother Thanot, who are running late.

Post 176. Reality seems to splinter and break. The Legionnaires. Lori Morning and Yera Liggle help evacuate and search for injured in the Institute. Violet saves Azra and Thanot.

Post 177. The Legionnaires on Aleph track down the epicenter of the occurrence to a recently excavated citadel. They are attacked by a Wellurian, whom they capture.

Post 178. On Legion World, Saturn Girl, Gigi Cusimano and the Question fail to get anything from the captive Wellurian... or from Brawler.

Post 179. On Pon, the Pig convenes the six others. Rat, Rabbit, Snake, Horse, Rooster and Dog are all present. The captured Wellurian was to be the Tiger, but will be replaced. The Ox and the Goat will be recruited next, and the Dragon and the Monkey are last. The Pig departs to a planet that the Rat recognizes.

Post 180. Umbra's ancestors call to her for help. She visits Talok VIII with Dreamer and Insect Queen. Umbra saves her ancestors from an object in the Shadow Cave; but they find that a part of the cave has been stolen.

Post 181. Kid Quantum chairs a meeting to start thinking about recent events: the thefts of magical objects, Brawler's turn, the Wellurian on Aleph. Some leads and theories are explored, and a briefing meeting with the whole team is set. Note, Invisible Kid is the founder of the Espionage Squad and de facto leader, but it is run in a very egalitarian way. Triad is de facto Deputy Leader, though mainly administrative in nature - due to her experience. With Rebound and Gear also as Active Legionnaires, the Legion's day-to-day admin is largely managed by Marla Latham, with some elements owned by M'Rissey. The position of Deputy Leader has been vacant since Nightwind stepped down as co-Leader.

Post 182. Kid Quantum briefs the assembled Legion. She ends the briefing by announcing that everyone will get two days off in the next week, with one day off starting now! Lume also joined the Espionage Squad.

Post 183. The Legionnaires enjoy their free time. Echo asks Mentalla out on a date. Karate Kid trains Amp, Microbe, Rebound, Star Boy, and Cadets Battering Ram, Dolphin, Paragon, X-Bomb Betty. Blizzard and Chameleon are playing a VR game tournament, Kinetix is planning a fashion show. Ferro (jealous about Mentalla), Timber Wolf, Wildfire let off some steam in the VR room; Calorie Queen and Shikari join them. Calorie Queen starts getting closer to Timber Wolf, while Wildfire thinks that Shikari makes his life good.

Post 184. The Legionnaires enjoy their free time. Apparition and Ultra Boy, Live Wire and Saturn Girl, and Density and Gravity have a triple-date. The date ends as Density, Live Wire and Ultra Boy join the VR gaming, while Apparition, Gravity and Saturn Girl head for the fashion show.

Post 185.. Chameleon and Spark, Chemical Kid and Invisible Kid, and Insect Queen and Particon have their own triple date. The boys head to play VR games, the girls head to the fashion show. Cosmic Boy and Kid Quantum II have some quality time before also joining the festivities.

Post 186. Element Lass and Sensor decide to join the fashion show, despite their respective mutations. Nightwind and Violet make Lamprey and Sizzle feel at ease with the larger group.

Post 187 Blizzard, Gear, Inferno and Magno gossip about the girls while setting up the VR equipment. Dreamer, Kinetix, Spider-Girl, Triad and XS gossip about the boys while setting up for the fashion show.

Post 188. Andromeda confronts her feelings about Brainiac 5, by seeking him out. She finds him with Babbage and Gates, and joins them in discussing politics. M'Onel sees Shvaughn Erin off, and joins Lume, Umbra and White Witch in watching the stars outside Legion World.

Post 189. Echo and Mentalla, and Cosmic Boy and Kid Quantum II, finish their dates and join the fun. Chlorophyll Kid, Impulse and Matter-Eater Lad also play VR games, while Mandalla joins the fashion show. Lori Morning is bored. A blinding light makes all the Active Legionnaires except White Witch disappear, though she tries to cast a protection spell. Besides White Witch as the sole Active Legionnaire left, the non-Cadet Reservists (Chlorophyll Kid, Impulse, Mandalla, Matter-Eater Lad and Tomb) plus Lori Morning also gather around.

Post 190. The Legion Support Staff mobilize. To keep panic down, they keep the Legion's disappearance only to the uppermost echelons of UP government, plus the Uncanny Amazers and Heroes of Lallor. Magnetic Kid and Thunder also arrive to help.

Post 191. Night Girl, Porcupine Pete, Radion and Spectrum (all Uncanny Amazers) take Reservist Cadets (Arachno, Comet Queen, Flying Fox and Veilmist), and some new Cadets (Aquamarine, Uplift) to Thanagar.

Post 192. Chlorophyll Kid, Mandalla and Matter-Eater Lad take Reservist Cadets (Catspaw, Vision), and some new Cadets (Battering Ram, Dream Girl and Dream Boy, Polecat, Swallowtail, X-Bomb Betty) to Takron-Galtos.

Post 193. Impulse, Tomb and Magnetic Kid take Reservist Cadet Dragonwing, and some new Cadets (Calamity, Dolphin, Healer, Neuron, Paragon) to Colu.

Post 194. Hotshot, Tellus and Vapor (all Heroes of Lallor), Theena and Cannus (Legion Support Staff) take Reservist Cadets (Crystal Kid, Rainbow), and some new Cadets (Fauna, Martin Anderson, The Mess, Retro) to Vyrga. Megga Hanzo (UP Aid Worker, and childhood friend of live Wire and Spark) assists them.

Post 195. Marla Latham, M'Rissey, Gigi Cusimano, Shvaughn Erin and Doctor Gym'll make preparations on Legion World. They recommend shutting the Thresholds down, or at least severely limiting their use - as tech disruptions could be fatal. UP Leadership agree and prepare to take action; they have already developed operational protocols in case the Thresholds ever go offline. UP President Winema Wazzo addresses the galaxy.

Post 196. The Workforce and some Science Police Officers (including Live Wire and Spark’s friend Hegga Hanzo, Daxamite Dar Zel, and Gazelle and Turtle), with a consult by Dr. Mollie Dennum, protect a McCauley Industries plant from looters and shore up some systems in case of technological failure.

Post 197. Thunder and White Witch take charge on Zarrox; they send 16 sorcerers to support the Legion and UP, while four join them in casting a divining spell to understand the events happening. The four are Harlak the Khund, Antonio Stefanacci, Traci Thirteen the XIIIth, and Elphaba.

Post 198. The Pig retrieves Brawler and the captive Wellurian, using Slizz the Snake to brainwash Brawler. The Pig kills the Wellurian slowly as a warning to the rest. A new Tiger has also been recruited, also from Wellur. The bad guys are also aware of the White Witch and Thunder on Zarrox, and have plans to deal with them. As they finish indoctrinating Brawler, the Twelve Zodiac signs gather and begin their next phase.

Post 199.. The Pig sends magical avatars to attack and delay the White Witch's group on Zarrox. Thunder calls for help; Marla Latham (with help from Viki, the teleporting sorceress) sends Reservist Cadets Crystal Kid, Rainbow and Vision to Zarrox. The Pig casts another spell that sends him and the other eleven Zodiac Signs to their targets.

Post 200.The Rat battles Gates, Lamprey, Spark and Wildfire.

Post 201. The Ox battles Echo, Ferro, Live Wire and Triad.

Post 202. The Tiger battles Invisible Kid, Nightwind, Sensor and Umbra.

Post 203. The Rabbit battles Chemical Kid, Density, Kid Quantum II and Shikari.

Post 204. The Dragon battles Amp, Blizzard, Magno and XS.

Post 205. The Snake battles Dreamer, Element Lass, Mentalla and Karate Kid.

Post 206. The Horse battles Brainiac 5, Inferno, Sizzle and Timber Wolf.

Post 207. The Goat battles Andromeda, Gear, Gravity and Saturn Girl.

Post 208. The Monkey battles Babbage, Kinetix, Microbe and Rebound.

Post 209. The Rooster battles Apparition, Cosmic Boy, Insect Queen and Particon.

Post 210. The Dog battles Calorie Queen, Chameleon, Star Boy and Violet.

Post 211. The Pig battles Lume, M'Onel, Spider-Girl and Ultra Boy.

Post 212. The White Witch successfully casts her spell, letting her locate the missing Legionnaires. She asks Marla Latham to mobilize a team. Chlorophyll Kid and Impulse vanish.

Post 213. The White Witch, Dr. Gym'll, Atmos and Magnetic Kid lead a few Reservists, Cadets, and Support Staff to Pon to try and save as many of the missing Legionnaires as they can.

Post 214. The eight combat-ready Active Legionnaires, and two Reservists, meet to pool together what they know. White Witch reveals the Zodiac Signs' plan - to summon the Chinese deities. The Zodiac Signs kidnapped sixteen Legionnaires - consisting of twelve Earth-born Legionnaires, and four to represent four of the five elements in Chinese philosophy. The fifth element in Chinese philosophy is represented by the planet Dryad.

Post 215. Twenty-seven Legionnaires are in-patients in the medi-bay. As the Legion staff treat them, friends and relatives visit.

Post 216. On Dryad, the Chinese Zodiac continue casting their spell. Pig punishes Dragon and Snake for not severely injuring their Legion targets, and taunts Dryad. (includes a full roll call of the Zodiac, including powers and homeworlds).

Post 217. RJ Brande and an injured Kid Quantum II see off the only battle-ready Legionnaires (Blizzard, Dreamer, Element Lass, Magno, Mentalla, Timber Wolf, White Witch, XS; plus Reservists Magnetic Kid and Thunder). The Legionnaires board the UP Dreadnought Terra, commanded by Admiral Everett.

Post 218. With the help of Zarrox's sorcerers, Legion Support staff Vampire, and Jacques Foccart, the Legionnaires manage to disrupt some of the spells cast by the Chinese Zodiac - taking away the magical objects and freeing the imprisoned Legionnaires.

Post 219. Using the Titanet network, telepathic allies Jancel Ardeen, Chief Adept Erqol and Micah Aven update the freed Legionnaires. The Legionnaires try to stall the Zodiac Signs to stop the spell. The Rat realizes the Legionnaires are winning by working together, so she helps some of the other Zodiac Signs free up the Pig - who calls forth an army of spirits and Zodiac Sign avatars. The injured Legionnaires Threshold in to even the odds.

Post 220. Dryad supports the Legionnaires. Some Reservists, and the Heroes of Lallor and Uncanny Amazers, also join in. The Pig modifies the spell to drain energy from everyone present except himself. Everyone is weakened as the spell finishes. Four Chinese deities (The Jade Emperor, the God of Heaven. Mother of the Great Chariot, the Queen of Heaven. The Queen Mother of the West, and the King Duke of the East) appear; they hear the Zodiac Signs' wishes. They pass judgment, punishing most of the Signs. The Goat is returned to Korbal; the Monkey (Brawler) is made amnesiac. The Pig is killed. The Legionnaires are all healed as thanks. The Chinese deities indicate that Dryad is dying, as the Pig has been draining it of magic and energy for months. The Legionnaires offer to give some of their life force, but it won't be enough. The Dragon (Dragonmage) offers to sacrifice his own life to alleviate some of his sins. Dryad is diminished, but saved through the Legion sharing their life forces.

Post 221. The Legionnaires and Zodiac Signs are teleported onto the Dreadnought Terra. Dryad is alive, in a small humanoid body.

Post 222. The entire Active Legion membership, plus Reservists and key Support Staff, meet. Aquamarine, Battering Ram, Fauna, Healer, Neuron, Paragon, Swallowtail and X-Bomb Betty are given Reserve Legionnaire status, while continuing to study as Legion Cadets. Dryad also joins the Cadet program and becomes a Reservist. Arachno joins the Uncanny Amazers. Catspaw and Comet Queen join the Heroes of Lallor. The Legion, Amazers and Lallor Heroes agree to form a sistership agreement, and the latter two teams expect to expand.

In response to the fates of Brawler and Dragonmage, the Legion make plans to boost security - including magical security, as well as psychological support. The magical objects stolen by the Zodiac are being returned.

The Ox, Rabbit, Snake, Horse and Rooster are being kept on Legion World. The Rat, Tiger and Dog are going on trial soon. Brawler (the Monkey) is amnesiac and repentant, and will also go on trial. The Goat is living happily on Korbal.

Shikari and Sensor discuss the actions the Kwai and Orando will take, respectively.

The White Witch announces a small memorial for Dragonmage.

Kid Quantum opens Legion leader elections, and announces the rest of the day off - another fashion show and VR gaming session organized by Blizzard and Kinetix and Triad, with Tenzil catering.

Post 223. The team enjoys themselves. Teena Dav has joined the Cadet program. Invisible Kid catches up with Jacques Foccart. Arachno, Catspaw and Comet Queen explain to their former classmates (still Reservists and Cadets) why they joined the Amazers/Lallor Heroes. Crystal Kid, Dragonwing, Flying Fox, Rainbow, Veilmist and Vision discuss and ponder their futures. Teena Dav is revealed to have joined the Cadet program to learn self-defense. Cosmic Boy, Kid Quantum, Live Wire and Saturn Girl sound out Nightwind's thoughts on running for Legion leader; none of the them particularly want the job. The first four mentioned also discuss briefly future expansion of the Active membership. Microbe and Sensor spontaneously start a karaoke session. After a full night of fun, Marla Latham smiles to himself as the team head out of the party hall.

*end of Volume 4*
Post 224.

ROLL CALL FOR END OF VOLUME 4

This Roll Call will eventually be linked to short bios for everyone. (Work in progress!)

Definitions: quoted from LSH Secret Files 2

1) Active members - must have at least one genuine and intrinsic super-power (which does not need to be unique relative to all other current active members); be able to fully control said power; and be courageous and of good character
2) Reserve members - must be a former active member, an honorary member, or a worthy candidate for active membership not elected to active membership
3) Honorary members - not defined; may be proposed by any Active member

IB's note - for Honorary members, I've also listed the reasons why they were elected to Honorary status

I am writing Bios for each Active Legionnaire, plus any former Active Legionnaires, or those who refused Active membership. Eventually, each of those will be linked to the corresponding bio.

Active Legionnaires

Kid Quantum II, Jazmin Cullen of Xanthu; time manipulation. Current Legion leader.

Amp, Ming Sul of Earth (Korea and Taiwan); amplifies the natural abilities of self and others
Andromeda, Laurel Gand of Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Apparition, Tinya Wazzo of Bgztl; intangibility
Babbage, I-45ENG/Nth Series of Robotica; combat mechanoid
Blizzard, Brek Bannin of Tharr; cold projection
Brainiac 5, Querl Dox of Colu; 12th level intelligence and force field powers
Calorie Queen, Taryn Loy of Bismoll; consume all forms of matter, and conversion of same into super-strength
Chameleon, Reep Daggle of Durla; shapeshifting
Chemical Kid, Condo Arlik of Phlon; controls chemical reactions
Cosmic Boy, Rokk Krinn of Braal; magnetokinesis
Density, Jed Rikane of Earth (Mongolia and Nepal) and Quothon; controls his body's density
Dreamer, Nura Nal of Naltor; precognition
Echo, Troy Stewart of Earth (South Africa and Trinidad and Tobago); sound manipulation
Element Lass, Candi "Princess" Pyponte-LeParc III of Xanthu; transmutation
Ferro, Andrew Nolan of 20th century Earth (USA); previously could turn his body into durable iron, but now stuck in his iron form
Gates, Ti'julk Mr'asz of Vyrga; opens teleportation disks
Gear, I.Z.O.R. of Linsnar; bio-mechanical techno-morphing
Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation
Inferno, Dirk Morgna of Earth (USA and Russia); pyrokinesis, can see heat signatures
Insect Queen, Lonna Leing of Xanthu; morphs into various insect forms, gaining the powers of the forms she takes
Invisible Kid, Lyle Norg of Earth (Australia and Israel); invisibility
Karate Kid, Val Armorr of Omega Colony (Earth colony: Japan and Myanmar); skilled martial artist
Kinetix, Zoe Saugin of Aleph; telekinesis and animation of objects; affinity for magic
Lamprey, Tayla Skott of Earth (Maldives and Palau) and Neptune; underwater survival; hydrokinesis
Live Wire, Garth Ranzz of Winath; electricity generation and manipulation
Lume, of Silvan; energy being made of light
Magno, Dyrk Magz of Braal; magnetokinesis
Mentalla, Delya Castil of Titan; telepathic control of others' physical functions
Microbe, Drura Sehpt of Somahtur; control harmful and beneficial microorganisms
M'Onel, Lar Gand of 20th century Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Nightwind, Berta Skye Harris of Earth (Iceland) and Enwa; wind and air manipulation, enhanced vision
Particon, Jennifer Sanchez of Earth (India and Philippines); "hard light" energy casting and manipulation
Rebound, Chuck Taine of Earth (Canada and Uzbekistan); inflates into a durable bouncing form
Saturn Girl, Imra Ardeen of Titan; telepathy
Sensor, Jeka Wynzorr of Orando; sensory manipulation
Shikari Lonestar of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space
Sizzle, Teela Spuunvil of Abaddonus; absorbs and converts energy
Spark, Ayla Ranzz of Winath; electricity generation and manipulation
Spider-Girl, Sussa Paka of Luna; prehensile hair
Star Boy, Thom Kallor of Xanthu; gravity manipulation
Timber Wolf, Brin Londo of Zuun; enhanced speed, strength, durability, senses and regenerative powers
Triad, Luornu Durgo of Cargg; triplication
Ultra Boy, Jo Nah of Rimbor; enhanced speed, strength, invulnerability, vision powers and flight, but can only use one power at a time
Umbra, Tasmia Mallor of Talok VIII; darkfield casting
Violet, Salu Digby of Imsk; shrinks and grows own body
White Witch, Mysa of Zarrox; sorcery
Wildfire, Drake Burroughs (energy gestalt of two beings); anti-energy being
XS, Jenni Ognats of Aarok; super-speed


Reserve Legionnaires (Not Legion Cadets or Support Staff)

Magnetic Kid, Pol Krinn of Braal; magnetokinesis (magno-ball athlete)
Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers

Reserve Legionnaires (also Legion Support Staff)

Chlorophyll Kid, Ral Benem of Mardru; accelerated plant growth (Disaster Relief & Development)
Impulse, Kent Shakespeare of Earth (United Kingdom: England); enhanced speed, strength, durability and recuperative abilities (Legion World chief medical doctor)
Matter-Eater Lad, Tenzil Kem of Bismoll; consume and digest all forms of matter (Legion World head chef)
Mandalla, Tari Wahlmunn of Takron-Galtos; projects a thought-sphere that affects the target's mental and physical functions (Legion medical staff)
Tomb, unpronounceable of Sarccus; controls others' bodily functions (Legion medical staff)

Reserve Legionnaires (Still in the Legion Cadet program)

Aquamarine of Mellorus; induces transformations in self and others to land-based, water-based, or air-based forms
Battering Ram, Louie Lee of Pluto; concussive force blasts
Crystal Kid, Bobb Kohan of Earth (Brazil and Peru); crystal generation and manipulation
Dragonwing, Marya Pai of Earth (Singapore and Tibet); breathes fire and secretes acid venom
Dryad, living remnant of the dead planet of the same name; malleable rock body, geokinesis and terrakinesis
Fauna, Cats-Eye of Starhaven; animal empathy and borrowing of animal attributes
Flying Fox of H'lven; levitation, enhanced agility and strength, claws, disarming stare
Healer, Mend'rr of Jaquaa; accelerates natural healing by borrowing strength from others
Neuron, A'rmie of Gil'd; telepathy, electricity generation
Paragon, Solana Xatu of Korugar; boosts others' confidence
Rainbow, Dori Aandraison of Xolnar; rainbow-based light powers
Swallowtail of Swizzar; flight, scales from wings can refract light and cause effects such as hallucinations, sleep, paralysis
Veilmist of Khundia and Earth (Turkey); teleportation
Vision, Rhent Ustin of Earth (Egypt and Spain); microscopic, telescopic, heat, freeze, and hypnotic vision
X-Bomb Betty, Betty Shell of Ventura; causes small explosions

Deceased Active Legionnaires

Kid Quantum I, James Cullen of Xanthu; weak stasis field casting, augmented by an external device
Leviathan, Gim Allon of Mars; grows own body
Element Lad, Jan Arrah of Trom; transmutation

Deceased Reserve Legionnaires

Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery

Other Legion Cadets - Partial List

Calamity, Eryk Davis Ester of Touston; disintegrates objects uncontrollably
Dolphin, F'e1lpz of Dili-Tawi; can hold his breath indefinitely
Dream Boy and Dream Girl; Apollo and Artemis Chiang of Eros; charismatic attraction of those attracted to their sex
Martin Anderson of Luna; pyrokinesis
The Mess, Meyer Qayd of the Sol Asteroid Belt; telekinesis affecting small-diameter objects
Polecat, Dafe Meron of Venus; emits a foul stench
Retro, Deen Toro of Retcon; touch-triggered ability to rewind time, but leaving those affected with a memory of "future" events
Teena Dav of Daxam; enhanced speed, strength, invulnerability, vision powers, flight
Uplift, Cera Kesh of Earth (Antarctica); levitation

Uncanny Amazers of Xanthu - have a cross-Reservist arrangement with the Legion

Atmos, Marak Russen of Xanthu; nuclear energy blasts, flight, enhanced strength and durability. Current Amazers leader.

Arachno of Arachnidia; enhanced abilities of spiders
Kal Bodo of Xanthu; phrenology and psychometry activated upon touching another's head
Konk!, of Xanthu; detachable floating head, if she fails to reattach her head to her body, a new one with a different personality grows
Night Girl, Lydda Jath of Kathoon; super-strength in darkness
Porcupine Pete, Peter Dursin of Earth (Jamaica and Mexico); ejects quills from his body
Radion, Roy Travich of Earth (Italy and Madagascar); flight and emission of radiation
Spectrum, Ulu Vakk of Lupra; changes the color of people and objects

Heroes of Lallor - have a cross-Reservist arrangement with the Legion

Vapor, Tal Nahii of Lallor; transforms her body into gases. Current Lallor Heroes Leader.

Beastmaster, Ilshu Nor of Lallor; transform into any animal
Catspaw, April Dumaka of Earth (Ghana and Tanzania); enhanced agility, speed and claws, cat-like senses
Comet Queen, Grava of Quaal III; super-speed flight and emission of comet-like gases
Hotshot, Staq Mavlen of Shwar; breathes fire
Splitter, Floyd Belkin of Lallor; ability to detach his limbs from his torso
Stone Boy, Dag Wentim of Zwen; turns self into stone
Tellus, Ganglios of Hykraius; telepathy and telekinesis


Honorary Legionnaires (they get flight rings too!)

Rene Jacques "RJ" Brande of unknown; telepathy of unknown levels (See L* 52!); Legion Founder/Financier and United Planets Ambassador to the Second Galaxy (recognized for founding the Legion! and being their continued supporter all throughout)

Shvaughn Erin of Earth (Ireland and Montenegro); Science police captain and Legion Liaison Officer (recognized for helping the Legion on several missions, such as being stranded in the 20th century (LSH 85-100), resisting the Blight (Legion of the Damned LSH 122), and piercing the Robotican shield (Legion 14)

Superboy, Kon-El of 20th century Earth/Krypton; tactile telekinesis that simulates super-strength, flight and invulnerability (recognized for helping save Valor - now M'Onel - from the Phantom Zone in L* 31)

IB's note: prior to receiving his powers, Rebound (Chuck Taine) was also an Honorary Legionnaire, for helping the Legion vs. the Rift (Widening Rifts, LSH 124-125/L* 81) and as part of the SUBS (Legion Worlds 3, Legion 1-4). A depowered Magno (Dyrk Magz) also kept Honorary status after losing Active status, due to playing key roles in missions such as defeating the Fatal Five (LSH 121) and resisting the Blight/helping against the Rift (Legion of the Damned/Widening Rifts).

Other Legion Support Staff or residents of Legion World (staff also get flight rings as a matter of practicality, but are not honored to the same level as Honorary Legionnaires

Cannus of Anthropologia; skilled tracker, canine senses and abilities (Search & Rescue)
Cub Wazzo-Nah of Bgztl and Rimbor; son of Apparition and Ultra Boy, confirmed phasing abilities
Dr. Gym'll of Jaquaa; Legion physician
Dr. Ryk'rr of Jaquaa; Legion psychiatrist
Dr. Mollie Dennum of Hephaestus; materials scientist
Gigi Cusimano of Mars; Science police lieutenant and commander of the Science Police contingent on Legion World
Lenzslo Philish of Athram; lead of the Legion World Athramite contingent; chief designer
Lori Morning of 20th century Earth (USA); RJ Brande's adopted daughter
Mabuhay Corazon of Aleph; fashion design student and Legion costume consultant; childhood friend of Kinetix
Marla Latham of Earth (Germany and Sweden); Legion adult advisor
M'rissey of Mercury; advanced scenario modelling; manager of the Legion's Disaster Relief and Development arm
Proty of Vyrga; shapeshifting and limited telepathy
Question, Akiko Li of Venus; makes people question their inner motivations; Intelligence and Negotiation
Rond Vidar of Earth (Greece and Iran); scientist specializing in time studies
Theena of unknown; attached to a symbiotic alien able to open "viewscreens" allowing communication across distances (Communications, Search & Rescue)
Vampire, Jackie Idonno of Hermaphrodite; energy draining field (Clean-Up)

United Planets Leadership and Staff

Edvard Hagbard, Science Police Commander
Hector Hol, United Planets Armed Forces General
Matahari van Dam, United Planets Chief of Intelligence
Rosa Tubman Everett, United Planets Fleet Admiral
Wilhelmina Wasil, Warden of Takron-Galtos
Winema Wazzo of Bgztl; United Planets President
Zarox Lux of Colu; 10th level intelligence (UP Disaster Coordination)

Science Police Officers

Bogdan Tarka of Doopa, invulnerability (Science Police cadet)
Dar Zel of Daxam, enhanced speed, strength, invulnerability, vision powers, flight (Science Policer officer)
Giselle Smith of Triton, super-charges metabolism to enhance physical attributes (Science Police cadet)
Hegga Hanzo of Winath; Science police officer on Winath; childhood friend of Spark and Live Wire (along with her twin Megga, with the UP Aid Program)
Sybelle Deacon (Science Police officer)

Other Allies

Devlin O'Ryan of Xanthu; reporter
Gilda Gan of Naltor; precognition, Titanet Officer
Hannah Wells of Earth (France and Mali); reporter
Jacques Foccart of Earth (Haiti and Ivory Coast); complete self-cloaking from all conventional senses; usage of his power severely damages his body
Jancel Ardeen of Titan; telepathy, Titanet officer
Lianna Erqol of Titan; Chief Adept of the Titanet
Micah Aven of Titan; extremely skilled telepath and tutor of the most promising adepts
Prats Pradesh, "Plaid Lad" of Dolcegabanna; fashion design student; turns fabric into chequered patterns
Sandy Anderson of Luna (formerly Inferno of the Workforce); pyrokinesis
The Wolfpack of Rimbor; Timber Wolf's former gang (leader Crody; Hubble, Mash, Race, Rn'drr)
Yera Liggle of Durla; shapeshifting (actress)

Sorcerers of Zarrox

Antonio Stefanacci of Earth
Elphaba of unknown
Harlak of Khundia
Traci Thirteen the XIIIth of Earth, specializes in combat magic
Viki of unknown, specializes in teleportation spells


The Workforce of McCauley Industries; may be called upon by the Legion and United Planets in grave emergencies

Amber of Dendron, projects a sap-like gel
Evolvo, Sev Tcheru of Lallor; shifts self between human evolutionary states, including a super-strong ape-man and a telekinetic, hyper-intelligent futuristic human; current CEO of McCauley Industries
Lupine of unknown, wolf-like humanoid form
Sandstorm of Mica, body composed of animate dust particles
Survivor, Oulan Calhoun of Mars; enhanced durability and endurance, UP Navy training; field leader of the Workforce
Also reposting the Chinese Zodiac roll call, with their fates as of end of Volume 4

The Chinese Zodiac

The Rat: Kono, Brita An'nan of Sklar; phases self and others (arrested and awaiting trial)
The Ox: Ferdinand of the Minotaurs; geokinesis and chlorokinesis (aged severely and imprisoned on Legion World)
The Tiger: Scratch of Wellur; enhanced senses, claws and agility; self-cloaking ability to make her unnoticeable (arrested and awaiting trial)
The Rabbit: Oswald Lepus of Earth-26; enhanced speed, strength, invulnerability and senses (transformed into a powerless rabbit, kept on Legion World)
The Dragon: Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery. Former Legion Reservist (deceased after sacrificing life force to save Dryad)
The Snake: Slizz of Orando, sensory manipulation (transformed into an object, kept in Legion World)
The Horse: Lusyo of Engkanto, self-teleportation (transformed into an object, kept in Legion World)
The Goat: "Pikachu" of Korbal, controls lightning and summons storms (restored to normal and living on Korbal)
The Monkey: Brawler, Brash Knightley of Moxie; super-strength and durability, can mind-mesh with machinery to control it. Former Legion Cadet. (amnesiac, arrested and awaiting trial)
The Rooster: Chakuq of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space. creates vibrations from wings (transformed into an object, kept in Legion World)
The Dog: Hachiko of Anthropologia; skilled tracker, canine senses and abilities, pheromone control (arrested and awaiting trial)
The Pig: Unknown of Unknown; copies the abilities of others when in close proximity (deceased)
ok everyone, thanks for coming on this wild ride with me. With Volume 4 now down, I'm going to start plotting ideas for Volume 5.

In the meantime, it's time for reader Legion elections!! And I am also taking opinion polls on Legion membership (non-binding :p) Please send me a Private Message with your picks as follows:

5 points - 1st choice
3 - 2nd choice
1 - 3rd choice

we will get one leader and one deputy from all this!

eligible: any one of the 49 Active Legionnaires as of end Volume 4 smile (please check out the roll call).

*******************************

as for new members, as stated we currently have 49. I won't be able to handle many more, but I am curious: are any of the Reservists particularly appealing, competent or interesting to you? Which ones do you think would make good Active Legionnaires?
It's crazy seeing how many characters you've got when you write them all down in one place like that! You do a really good job of juggling all the cast members, I feel like everyone gets a look in regularly enough!

I am very excited about your leadership election, I will be sending you a PM very soon!
thank you tons raz, so super kind of you to say!! I think part of why it works is because I write so darned much, like just thinking of the 6 different posts I had with the Reservists stepping up while the Active Legion was missing lol... and then dividing the Active Legion into 4 x 12 groups... LOL

and yay! stoked to see your election choices!!
Legionnaire Bios - Part 1 Cosmic Boy, Live Wire, Saturn Girl, Apparition, Triad

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

The Founders (see: LSH 0)

Cosmic Boy, Rokk Krinn of Braal; magnetokinesis

Born to a working class family, Rokk was the quintessential responsible child. Discovering that he had a knack for magno-ball, Rokk worked hard to harness and grow his athleticism and his Braalian magnetic powers. He became a magno-ball star, earning the nickname Cosmic Boy.

Traveling to Earth for some matches, Rokk met Garth Ranzz, who would become his best friend; and Imra Ardeen, whom he developed feelings for. The three saved RJ Brande from an assassination attempt. Inspired by the heroes of the 21st century, RJ proposed they form the Legion of Super-Heroes. They did, as Live Wire, Cosmic Boy and Saturn Girl (LSH 0).

Rokk's level-headedness and maturity led to him being elected Legion leader by the team. However, the United Planets took early control, appointing Leviathan as leader instead. Leviathan botched the team's first mission, and ceded control to Rokk, who had made better decisions throughout. Rokk refused to accept Leviathan's resignation from the team, retaining him as Deputy Leader (LSH 62). Rokk would continue to helm and grow the team, holding them together through tough times such as the White Triangle attack on Earth. The stress of leading the team, combined with pressure from the United Planets President Jeanne Chu, would slowly eat at Rokk; he became more hot-tempered and would be seen to kowtow to President Chu. This was revealed to be a ruse; Rokk was trying to get Chu's trust as he suspected she was behind several illegal activities, such as manipulating the planets Braal and Titan into war so she could step in and save the day. Rokk asked Invisible Kid to form an Espionage Squad and gather evidence (though Invisible Kid had already started doing so before Rokk asked!), and Live Wire to gather allies and act as a back-up team. Working together, the Legion exposed Chu's misdeeds. As a reward, the new UP President RJ Brande made the Legion independent. Having accomplished so much, Rokk stepped down as leader for a bit of rest.

Rokk and Garth both had feelings for Imra; Rokk began to make advances towards Imra (LSH 85, 86). This was made easier by Rokk and Imra being among the Legionnaires trapped in the 20th century; they started a romance, much to the dislike of Garth's twin Ayla (LSH 89). The romance came to a head with a wedding; but the wedding was stopped when Imra realized she loved Garth (LSH 96). A disappointed Rokk still promised to get Imra back to Garth; and after the team returned to the 30th century, he would encourage Garth and Imra to properly pursue a relationship (LSH 100, Legionnaires 75).

Though he would not officially become leader again, Rokk always remained a key, respected member of the team. When the Legion disbanded following the Great Rift, Rokk was one of the members of the Legion Subterfuge Squad (Legion Worlds 4, Legion 3). Even when the team reformed, he often took on field leader duties. When formal elections were held, he recommended Kid Quantum II to everyone as he was impressed by her leadership and priorities while fighting Ra's al Ghul (Legion 10). Rokk and Kid Quantum would start a relationship (Legion 26).

Rokk stayed with the Legion while it was lost in the Multiverse, and when they retook Legion World from the Monitor. Rokk was briefly thrown back in time to the 21st century again by the Time Trapper; he managed to find Legion ally Sandy Anderson, and was rescued by some of his teammates and the Justice League (Volume 4). Rokk was the best man at the wedding of Live Wire and Saturn Girl, and Kid Quantum was his partner.

Live Wire, Garth Ranzz of Winath; electricity generation and manipulation

Winath was a world where twin births were the norm; single births were very rare, and tended to be shunned. Despite this, Garth Ranzz grew up idolizing his "single" older brother Mekt; so much that he would sometimes favor Mekt over his own twin, Ayla (though he always remained protective of Ayla).

The three siblings gained their lightning powers after crash-landing their parents' cruiser on Korbal, where they were electrocuted by the native lightning beasts. Garth and Ayla awoke to find they had electrical powers, which they kept secret. Mekt had awoken earlier and had run away. Garth left Winath secretly to follow Mekt, while Ayla stayed behind to avoid breaking their parents' hearts. (LSH 0, Legends of the Legion 2).

Traveling to Earth, Garth would meet Rokk Krin; who would become his best friend; and Imra Ardeen, with whom he had a rocky start - despite his crush on her. Actually, it was because of his crush on her; his lewd thoughts offended Imra. The three worked together to save RJ Brande's life; inspired by the heroes of the 21st century, RJ proposed they form the Legion of Super-Heroes. They did, as Live Wire, Cosmic Boy and Saturn Girl (LSH 0).

When Winath learned of Garth's whereabouts, they sent Ayla to replace him on the team (LSH 64). An angry Garth left, joining Leland McCauley's Workforce, thinking McCauley could help him find his brother Mekt. This didn't work out, and Garth left the Workforce (Legionnaires 27) - just in time to help a mentally fractured Saturn Girl recover, and help the Legion stop the White Triangle attack on Earth (Legionnaires Annual 2). Garth was kicked out again by President Chu. He finally tracked down Mekt, only for Mekt to try and kill him; with Ayla's help, Garth stopped Mekt, but not before losing an arm (LSH 73, Legionnaires 30).

Cosmic Boy secretly contacted Garth, asking him to gather allies; these allies rescued the Legion from Chu's trap with the Fatal Five. (Legionnaires 36). Garth would step up as a senior Legionnaire, leading the team until formal elections could be held (Legionnaires 42-45). Sadly, one aspect where he remained immature was his relationship with Saturn Girl; despite their clear mutual attraction, both were too awkward to progress their relationship. With some support from Spark and Cosmic Boy, Garth and Imra would finally talk and move forward, and Garth proposed to Imra (Legionnaires 78).

Their marriage was delayed by the Blight Invasion, the Rift Disaster, and being lost in the Kwai Galaxy. Garth was thought to have sacrificed his life stopping the Progenitor/Omniphagos gestalt being, and saving the Kwai Galaxy and his teammates (Legion Lost).

Garth somehow returned when memory crystals interacted with the Progenitor's remains (Legion 25), though in a crystalline body that looked like the Progenitor, and with the Progenitor's transmutation powers. While lost in the multiverse, Garth was restored to his original body and powers (Legion of 3 Worlds). Upon returning to the Legion's own universe, Garth and Imra would delay their wedding once more to search for their time-lost best friend Cosmic Boy. Rokk was found; and Garth's brother Mekt had also made good progress with his rehabilitation. And finally, at long last, Garth and Imra were wed with all their family and friends in attendance (Volume 4).


Saturn Girl, Imra Ardeen of Titan; telepathy

Imra Ardeen was born with prodigious telepathic talents; they were so strong that she was taken away at a young age to study under the great Micah Aven, a supremely skilled telepath. As her abilities were so great, Imra had to live at the Titan Institute; but even there, she was treated with a mix of awe and discomfort by other Titanians. In a misguided attempt to help her, Aven secretly put telepathic blocks in Imra's mind to rein in her powers and allow her to develop more normally. Imra would go on to graduate with the highest honors.

Traveling to Earth to join the Science Police there, Imra would meet Rokk Krinn and Garth Ranzz. Imra's telepathy detected Garth's rather phsyical and shallow crush on her, getting the two off to a rocky start. The three worked together to save RJ Brande's life; inspired by the heroes of the 21st century, RJ proposed they form the Legion of Super-Heroes. They did, as Live Wire, Cosmic Boy and Saturn Girl (LSH 0).

Though projecting a self-possessed demeanor, Imra secretly struggled with insecurities and doubts. She tried breaking past these in a fight with the Composite Durlan, but ended up catatonic (LSH 69). Aven would partially heal her, but she was left with a childlike personality (Legionnaires 26). It was only the appearance of Live Wire that allowed her to snap back to normal (Legionnaires Annual 2).

Imra was one of the Legionnaires stranded by the Emerald Eye in the 20th century (LSH 85). While there, she entered into a romance with Cosmic Boy, which was only broken when she realized that her true love was Live Wire (LSH 96); she realized she had reciprocated Cosmic Boy's feelings in a misguided attempt to find structure and stability. Imra was also tormented by Doctor Psycho, who destroyed Aven's mental blocks (LSH 90). This unleashed her full abilities, and Imra would spend some time and effort learning to control her telepathy. She confronted Aven, who promised not to keep any more secrets from her (Legionnaires 57).

Saturn Girl would be elected Legion leader (Legionnaires 59), steering the team through some of their greatest challenges. Her relationship with Live Wire suffered because of their awkwardness and lack of communication; but with some support from Spark and Cosmic Boy, the two would finally talk it out. Garth proposed to Imra (Legionnaires 78) just before the Blight Invasion and the Rift Disaster.

Garth and Imra were both lost in the Kwai Galaxy. Imra made some tough decisions then, creating a false Apparition to keep Ultra Boy calm; she intended to tell him the truth, but her deception was revealed before she could. Imra ceded leadership to Garth, until Garth was thought to have sacrificed his life stopping the Progenitor/Omniphagos gestalt being, and saving the Kwai Galaxy and his teammates (Legion Lost). Imra herself needed time to recover from the physical, emotional and mental stresses she went through, but she persevered and remained a Legionnaire.

Garth somehow returned when memory crystals interacted with the Progenitor's remains (Legion 25), though in a crystalline body that looked like the Progenitor, and with the Progenitor's transmutation powers. While lost in the multiverse, Garth was restored to his original body and powers (Legion of 3 Worlds). Upon returning to the Legion's own universe, Garth and Imra would delay their wedding once more to search for their time-lost best friend Cosmic Boy. And finally, at long last, Imra and Garth were wed with all their family and friends in attendance (Volume 4).

The Founders' First Recruits (see: Legionnaires 0)

After foiling a bombing attempt at the UP Senate, the three founders recognized the contributions of two civilians in the crowd. Apparition and Triad become the first non-founders to join the team.

Apparition, Tinya Wazzo of Bgztl; intangibility

Tinya was raised by her ambitious, overbearing and ill-tempered mother, Winema. Winema was a rising star in the United Planets; it was while assisting Winema during a UP Senate meeting that Tinya discovered a bomb. Working together with the fledgling Legion of Super-Heroes, Tinya helped save the delegates and stop the bombers. She joined the team as Apparition.

Tinya could be fierce and outspoken, but was often cowed by her mother. She developed a mutual attraction with Ultra Boy, Jo Nah of Leland McCauley's Workforce (LSH 65, Legionnaires 22). They worked together to fight the White Triangle Daxamites invading Earth; tragically, just as Jo professed his love for her, Tinya was slain by one of the Daxamites (Legionnaires Annual 2).

Tinya's spirit actually survived, trapped in Jo's invulnerable body. She managed to emerge, though she was invisible and undetectable to everyone except Jo and Winema.... and she could not turn solid. (LSH 82). Tinya was thrown back to the 20th century with Jo; Saturn Girl's telepathy enabled others to finally see and her hear. (LSH 85). Tinya was constantly jealous and fearful that Jo would cheat on her, because he could not touch her. To soothe her fears, Jo proposed and the two married (LSH 96).

Tinya would be fully restored, regaining the ability to turn tangible, in a convoluted series of events. She was actually part-Carggite; her estranged father (and Winema's ex-husband) had secretly been a Carggite all along. He had stolen away two of Tinya's bodies at birth, while Winema was sedated, to pay off gambling debts. One of her selves became Apparition; another died (see: Reboot's story); and the third was sent back in time to the 20th century, becoming the superhero Phase of L.E.G.I.O.N. Apparition and Phase merged, becoming one; with the help of Dr. Ryk'rr, Jo and Winema, Tinya was slowly able to deal with all the trauma resulting from this (LSH 100, 102).

Tinya was separated from Jo during the Rift disaster (Legion Lost). Pregnant with Jo's child, Tinya found her way to Rimbor as a way to cope with Jo's loss. There, she saved Brin Londo's life, earning a friend for life. Brin accompanied Tinya and her newborn Cub to Earth once they heard of Jo's return. (Legion Worlds 6; Legion 9, Legion 11).

Tinya and Jo's prolonged separation caused problems for their marriage; Jo was jealous of Brin, and Tinya discovered Saturn Girl's deception while Imra and Jo were lost. It took some time for them to heal from these (Legion 30), but they made the attempt for their love and for their son.

Tinya and Jo were among the Legionnaires lost in the multiverse; once they returned to the Legion's universe, they wasted no time reconnecting with their son Cub, and with Winema Wazzo.

Triad, Luornu Durgo of Cargg; triplication

Luornu Durgo was one of the rare Carggites who exhibited strong differences between her selves. Each self had a different personality, and would react differently to things. Carggite society viewed her as an aberration; her father left and her mother committed suicide due to that. Thankfully, Luornu was taken in by her grandmother Murlu, who encouraged her to express her differences. Murlu herself had been the same, but was indoctrinated into acting the same. Luornu almost met the same fate; she was committed to an institution which used painful therapies to force her to think alike. Unhappy, Luornu escaped, and encountered RJ Brande. She told RJ a story about being kidnapped; he brought her with him to Earth and hired her as a personal assistant. Luornu blossomed, managing RJ's office excellently. When RJ found out she escaped from an institution, he was livid; he threatened to move his businesses off Cargg unless they granted him custody of her (Legionnaires 24). Free and safe at last, Luornu felt safe to exhibit her personality differences; Orange was her shy and anxious side; Purple was her outspoken and volatile side; and Neutral was a balance.

Luornu continued to be RJ's right hand; she encouraged him to travel the galaxy to understand what the normal sentient thought about the United Planets. When RJ's life was saved by Rokk Krinn, Garth Ranzz and Imra Ardeen, it was Luornu who tracked each down and invited them to a meeting with RJ. And thus, the Legion of Super-heroes was born. (LSH 0). During the Legion's debut at the United Planets, a bomb was discovered. Luornu jumped into action, saving the lives of both RJ Brande and President Jeanne Chu. The Legion, impressed, invited her to join (Legionnaires 0).

Luornu would serve the team well with her combat skills, administrative abilities, and espionage skills. While trapped in the 20th century, Luornu's Neutral body was possessed by COMPUTO - she was freed with no lasting ill effects (LSH 98-100). After returning to the 30th century, Luornu developed an attraction to the Legion's architect Chuck Taine, and her Neutral body went on a date with him (Legionnaires 59). She became upset when Violet asked Chuck on a date; she was mollified and reassured when Violet explained it was just a social date, and that Chuck liked Luornu (Legionnaires 66).

Her Orange self became fascinated with the legendary Valor (Legionnaires 32), while Purple flirted with the 20th century clone Superboy (LSH 74). In the end though, all three selves decided they liked Chuck the best (Legionnaires 77).

After the Legion was disbanded following the Great Rift, Luornu publicly took on the role of dispersing Brande Industries while RJ Brande disappeared. In reality, she funneled assets to fund Legion World and the Legion Subterfuge Squad. (Legion Worlds 1, Legion 3). For a time, Luornu acted as Situations Executive of the Legion, taking command of the monitor room (LSH Secret Files 3003). Since the Legion reunited and returned to their universe, she has spent more time as an active field Legionnaire, though she still lends her administrative talents to support Legion leader Kid Quantum II (Volume 4).

Luornu, supported by Chuck, visited Cargg to support the Divided Trinity organization in their fight for equal treatment for Carggites with differences. The organization partially won a vote to enact equal protections for Carggites like them; and Luornu's voice has helped many Carggites become more comfortable expressing their differences in public (Volume 1, 4).
Legionnaire Bios, Part 2 - Chameleon, Invisible Kid, Kid Quantum I, Leviathan, XS, Brainiac 5, Spark

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

The First set of Draftees (see: LSH 62)

Intent on increasing the profile of the Legion AND boosting the influence of the United Planets, President Jeanne Chu sent out a call for UP member worlds to draft super-powered youths onto the team. Chameleon, Invisible Kid, Kid Quantum I, Leviathan I (appointed leader), and XS were sent to Earth to join the Legion. Brainiac 5 was also drafted, but read his summons late, finally arriving in LSH 63. After finding out that founding Legionnaire Live Wire was a runaway, the Legion was forced to replace him on the team with his twin Spark - the official draftee from Winath (Legionnaires 20/LSH 64).

Chameleon, Reep Daggle of Durla; shapeshifting

Reep Daggle was the son of Durla's spiritual leader, a hereditary title. Reep would have followed in his father's footsteps, had the United Planets not sent a call for draftees to the Legion of Super-Heroes. Initially unable to speak Interlac, the common United Planets language, Reep relied on fellow Legionnaire Invisible Kid to translate for him; the two became fast friends. (Legionnaires 0, LSH 62).

When Reep's father was killed (Legionnaires 25, LSH 69), Reep was recalled to Durla several times to take his place as spiritual leader. Having come to love the Legion, Reep refused; explaining that his presence as a Legionnaire had boosted the image of Durlans and helped to reduce the trust, fear and uncertainty that other UP worlds felt towards a race of shapeshifters.

Reep developed a crush on teammate Spark; she first refused his advances (she thought Invisible Kid was her admirer, but realized Lyle was simply delivering gifts on Reep's behalf!), but Ayla (softened when he saved her life in battle (LSH 82, Legionnaires 39). Reep also developed a close friendship with Sensor, bonding over their hereditary offices and the pressure from their homeworlds (Legionnaires 46).

Reep would return to Durla when the Dark Circle began using Durlans as a scapegoat to fan distrust and fear across the galaxy. After the Legion defeated the Dark Circle, Reep supported the new Durlan secular leader, Leejah. He also doubled down on his efforts to act as an ambassador to the United Planets for Durla.

Reep was the last free Legionnaire on Earth during the Blight invasion. Seeing so many of his teammates Blighted and taken made Reep tough and fiercely protective (LSH 122). He was one of the Legionnaires lost in the Kwai Galaxy (Legion Lost). Since returning, Reep has continued to play a vital role on the team, including as part of the Legion's Espionage Squad - helping friend Invisible Kid rescue Jacques Foccart, and running many of the Squad's investigations.

Reep's relationship with Ayla has grown; he was her partner at Ayla's brother's wedding.

Invisible Kid, Lyle Norg of Earth (Australia and Israel); invisibility

Born to often-absent parents, Lyle Norg was sort-of-adopted by close family friends, the Foccarts. Curious and intelligent, Lyle developed a serum that gave him invisibility. With his adoptive brother Jacques Foccart, Lyle would often spy on Earth government installations; this brought him to the attention of President Jeanne Chu, who offered Lyle a job as a spy. Lyle made sure Jacques could come too (Legionnaires 66).

Fellow spy trainee Charma developed the ability to control male minds. However, the painfully shy Charma longed for Lyle's invisibility serum, and forced Jacques to steal it... and test it on himself. Jacques was thought dead, and a heartbroken Lyle left to become a private citizen (Legionnaires 66). He lived comfortably off royalties from some of his other chemical concoctions such as ice cream flavors, until he was drafted into the Legion of Super-Heroes (Legionnaires 0). Lyle's intelligence and wit made him a key Legionnaire; he even saw the potential in an anti-gravity metal from Brainiac 5's failed experiment, and used it to fashion flight rings (Legionnaires 23). Lyle and Brainiac 5 would have a rivalry; though Brainiac 5 had much more raw intelligence, Lyle's creativity often made him more effective.

Lyle's spy training and President Jeanne Chu's erratic behavior gave him the idea to form an Espionage Squad; working with leader Cosmic Boy, this squad discovered Chu's illegal activities and helped bring her down (LSH 80).

Lyle's initiative, intelligence and charm led to him being elected Legion leader (Legionnaires 45), a post which dismayed him at first. He rose to the challenge, though, only stepping down in favor of Deputy Leader Saturn Girl so he could concentrate on Espionage Squad work to counter the Dark Circle (Legionnaires 59-64).

Lyle became attracted to reporter Condo Arlik, and when Condo spilled coffee on Lyle, he took the opportunity to invite himself to Condo's place. Being a very private person, Lyle asked that they keep their relationship secret. (Volume 1).

When the Legion was disbanded following the Great Rift disaster, Lyle remained as part of a smaller Subterfuge team. Lyle was one of the Legionnaires who rescued the returned Lost Legionnaires from Ra's al Ghul (Legion Worlds 4, Legion 3-4).

When the Legion was lost in the Multiverse, Lyle had a very difficult time being separated from Condo. Lyle ensured he was part of the team that infiltrated Legion World so he could rescue his boyfriend. Using Lyle's biochemistry knowledge and Condo's newly-granted chemical reaction powers, the two helped save Chuck Taine, empowering him. (Volume 2-3).

Condo was invited to join the Legion; Lyle was hesitant, but Condo insisted that he could handle the danger and that he would not be separated from Lyle again. (Volume 3-4). Over time, Lyle has become more relaxed about Condo being a Legionnaire, and also more relaxed about openly letting his teammates know about their relationship.

A chance encounter with some terrorists made Lyle realize that Jacques was still alive. With help from some teammates, Lyle managed to find Jacques, stabilize Jacques' powers, and help Jacques return to his normal life. (Volume 4).

Kid Quantum I, James Cullen of Xanthu; weak stasis field casting, augmented by an external device (deceased)

James and his sister Jazmin were both born with very weak stasis field powers, a sign of the genetic potential on Xanthu. They had a competitive, contentious relationship growing up, driven largely by James' arrogant nature. (Legionnaires 60)

James required a power augmentation belt to increase his abilities enough to prove useful in battle. Still, this was sufficient to make him a contender for Xanthu's Planetary Champion. For reasons unknown, James was chosen over Atmos and Star Boy to represent Xanthu in the new Legion of Super-Heroes. Sadly, James' arrogance and stubbornness kept his Legion career short: he died on his first official mission, after ignoring his teammates' warnings that his belt was shorting out, allowing Tangleweb to kill him. (Legionnaires 0, LSH 62)

One legacy of James' is the clause in the Legion Constitution that requires members to have innate powers not dependent on external devices. A second legacy is the Legion membership of his sister Kid Quantum II, though her career has greatly eclipsed that of James.

Leviathan, Gim Allon of Mars; grows own body (deceased)

Gim followed in his father's footsteps, becoming a promising young Science Police Officer. He gained his power to grow when an asteroid nearly killed him. When his commanding officer used his powers to further his own career, Gim angrily quit and accepted his draft notice to join the Legion (LSH Annual 6). Gim was appointed leader, but his heavy-handed and aggressive tactics were not a good fit for the team; and member Kid Quantum I died in battle. Gim stepped down in favor of Cosmic Boy, but Cosmic Boy retained him as Deputy Leader (LSH 62).

Gim would flirt with Kinetix, and remained oblivious to Shrinking Violet's crush on him (LSH 76). He often butted heads with his teammates, and was not above insulting or yelling at them. He did hold himself - and them - to high standards; in particular, he tried to have Star Boy kicked off the team for reckless behavior (LSH 81, 82). Though he could be abrasive, he demanded teamwork and responsible use of powers.

Though he left the Science Police, Gim did maintain his friendship with Gigi Cusimano - they were childhood friends and joined the Science Police together (LSH Annual 6, Legionnaires 41).

Leviathan died a hero, saving the world Gallan from being destroyed by Doctor Regulus (Legionnaires 39). His death triggered Violet's attempt to use the Emerald Eye to resurrect him; unable to do so, the Eye instead gave Violet the ability to grow, like Gim once had (Legionnaires 52).

The Legion named the Legion Outpost after Gim, in his honor (LSH 100).

Gim is survived by his parents, and his sister Drianna Allon. Drianna often felt overshadowed by Gim while he was alive. She joined a super-team called the Ringers, who wore rings that bestowed powers of deceased criminals on them. It was discovered that the rings also held the criminals' personalities, and the rings were destroyed, with Drianna retiring as a civilian (Legion: Science Police 1-4).

XS, Jenni Ognats of Aarok; super-speed

Born to Dawn Allen and Jeven Ognats, Jenni was the grand-daughter of legendary 20th century hero, Barry Allen - the Flash. Her mother Dawn and uncle Don were killed freeing innocents from the Dominators; Jeven took Jenni into hiding, relieved that she seemed to not have any powers.

The Dominators kidnapped both, and tortured Jeven in front of Jenni. Their gambit worked, as Jenni manifested her speed; but she was too fast for them, and she and Jeven escaped while the Dominators destroyed themselves in an explosion. (LSH Annual 6).

While being taught to control her speed, Jenni was drafted into the Legion of Super-Heroes. She panicked briefly on her first mission (LSH 62). After a heart-to-heart with Cosmic Boy, she mustered the courage to face her fears; and saved the entire Legion from a bombing attempt (Legionnaires 19).

On a mission, she got lost in the timestream, ending up in the 20th century briefly. She would reconnect with the Allen family and meet other speedsters of the era, before returning to her native time (LSH 75, Legionnaires 32, Legionnaires Annual 3).

Jenni was prone to talking too quickly when excited. She also often crushed on some of her more mature and confident teammates, like Cosmic Boy and M'Onel. She eventually realized that she would be better off with someone who also saw her as an equal; after initially missing Magno's flirting (Legionnaires 59), she went on a date with him (Legionnaires 77).

After the Legion was disbanded following the Great Rift, Jenni would travel around the galaxy. She was visiting Star Boy on Xanthu when Robotica invaded; she helped defend Xanthu, even covering the escape of the civilian fleet. Star Boy and XS were thought dead, but managed to survive on Xanthu until they were retrieved by the Legion (Legion 10).

When the Legion was lost in the Multiverse, XS decided to stay in another Legion's reality - one she was led to believe was her native one (Legion of 3 Worlds). She was asked to join their Legion Academy as a teacher, but XS declined; she had been receiving visions (secretly granted by the Time Trapper), and she wanted to work them out (Adventure Comics v3 - 526). She realized that her visions were telling her how to reunite her Legion and return to their universe; XS collected Gates and Kinetix and succeeded (Volume 2).

Since the Legion's return, XS and Magno have developed their romantic relationship.

Brainiac 5, Querl Dox of Colu; 12th level intelligence and force field powers

Querl Dox had an isolated childhood on Colu. He felt most Coluans beneath his own 12th level intelligence; the Coluans were wary of Querl's own much higher intelligence AND his heritage as a descendant of the original Brainiac's line. Querl would cause much trouble with his inventions, so much that the Coluans basically gave him away to RJ Brande. RJ was elated at first; then he realized that Querl's constant laboratory explosions were prohibitively expensive. Querl made his way to the Time Institute, where he became close colleagues with Rond Vidar (LSH 77).

Querl was drafted into the Legion of Super-Heroes. He ignored his notice at first, as he was too engrossed in his experiments (Legionnaires 0). RJ had to call him, and lured him to Earth with the promise of state-of-the-art scientific equipment (LSH 63). Querl's arrogance would grate on many of his teammates; and he developed a rivalry with Invisible Kid; while Querl had much more raw intelligence, Invisible Kid had creativity and craftiness.

Querl also treated Gates with contempt, thinking that Gates wasted his intelligence on opinions (LSH 94). They would become good friends after collaborating while studying a spatial anomaly (Legionnaires 59, LSH 104). The Anomaly altered Querl physically, making his force field belt an inherent part of him; and it made him more emotionally aware.

When Andromeda joined, her stature and long blonde hair triggered Querl's memories if his mother. He had only seen her on the day of his birth; she then abandoned him and left Colu (LSH 77). Querl would dabble in time travel to try and see his mother's face. He would eventually meet his mother; only to discover she was the Dark Circle's leader. She would have killed him, if not for his friends Gates, Spark and Live Wire (LSH 108).

While trapped in the 20th century, Querl created COMPUTO in a bid to return the Legion to their native 30th century. COMPUTO became upset upon being told by the Metal Man Iron that COMPUTO would be dismantled. COMPUTO was thought destroyed (LSH 98-100), but managed to survive until the 31st century, where it controlled robots and built an empire called Robotica. COMPUTO would attack Earth, kidnap Querl and try to evolve itself; Querl helped it, confident that evolution would make COMPUTO give up its revenge. This worked, and COMPUTO freed the Roboticans and departed to parts unknown (Legion 10-14). Querl's actions would earn him the ire of Orin Fex, Colu's leader; Fex had tried to destroy COMPUTO to protect Colu's place as the most intelligent race in the galaxy (Legion 15). Fex continues to try and undermine the Legion, while Querl has put measures in place to keep tabs on Fex (Volume 4).


Spark, Ayla Ranzz of Winath; electricity generation and manipulation

Winath was a world where twin births were the norm; single births were very rare, and tended to be shunned. Ayla was grateful that she had her twin Garth growing up; their older brother Mekt was a single, and his reckless and antisocial tendencies worried Ayla.

The three siblings gained their lightning powers after crash-landing their parents' cruiser on Korbal, where they were electrocuted by the native lightning beasts. Garth and Ayla awoke to find they had electrical powers, which they kept secret. Mekt had awoken earlier and had run away. Garth left Winath secretly to follow Mekt, while Ayla stayed behind to avoid breaking their parents' hearts. (LSH 0, Legends of the Legion 2).

Ayla struggled on Winath; though a few of her friends (Hegga and Megga, Lando and Garla) stood by her, many others turned on her, bullying her relentlessly. One day, Ayla and her friends were caught up in a kidnapping; an offworld gang kidnapped Winath's presidents and took several other bystanders hostage. Ayla and her friends tried to surprise the gang from above, but were caught. As one of the kidnappers was about to kill her feisty friend Hegga, Ayla reflexively used her powers to stop the gang and save her friends. Despite Ayla being a single AND having strange powers, the crowd cheered; Ayla and her friends became heroes overnight (Legends of the Legion 2).

When Winath learned of Garth's whereabouts, they sent Ayla to replace him on the Legion of Super-Heroes (LSH 64). An angry Garth stepped down, and would continue tracking down Mekt, only for Mekt to try and kill him; with Ayla's help, Garth stopped Mekt, but not before losing an arm (LSH 73, Legionnaires 30). Ayla stayed with her reunited family for some time, before returning to the Legion and being punished by Cosmic Boy for going AWOL.

After the Legion exposed President Chu's illegal acts, they earned the power to decide their own membership. Spark and Live Wire both stayed on the team. Spark would receive gifts from a mysterious secret admirer; she first thought it was Invisible Kid (who was invisibly delivering presents), only to learn it was Chameleon (whom Invisible Kid was helping) (LSH 81, 82). An angry Spark would ignore both at first, until Chameleon saved her life in battle, causing her to warm up slowly (Legionnaires 39).

Spark was stranded in the 20th century by the Emerald Eye. She would struggle with being separated from Live Wire and Chameleon, and resented Saturn Girl and Cosmic Boy for starting a relationship when everyone knew Live Wire had feeling for Saturn Girl (LSH 89, 96). Imra finally realized that she loved Garth over Rokk, and Ayla would encourage both to talk to one another. Eventually, after returning to the 30th century, they did, and Garth even proposed (Legionnaires 75).

Ayla was caught in the Genesis Wave, which changed her powers from electricity generation to gravity nullification (Genesis 1-4, LSH 97). She hated it, partly because it made her different from her brother, and partly because she felt it was not cool. Ayla returned to Korbal in hopes of recharging her powers; instead, she was killed by a lightning beast. Live Wire, Dr. Gym'll and other Legionnaires revived her, not only restoring her electrical powers but making her able to generate more lightning than Live Wire could (LSH 101).

Ayla and Chameleon developed a full relationship. More importantly, she has become closer to her brother Mekt, now that Mekt is being rehabilitated for his mental illnesses. (Volume 4). She and Mekt were very happy to be part of the wedding party for their brother Garth's wedding.
Legionnaire Bios - Part 3 Andromeda, Kinetix, Violet, Gates, Star Boy

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

The Second set of Draftees (see: LSH 66)

After seeing a few of the Legion's successes, more worlds put draftees forward. While two (Gates and Lume) were unable or unwilling to join, three successfully made the journey.

Andromeda, Laurel Gand of Daxam; enhanced speed, strength, invulnerability, vision powers, flight

Laurel was born to an influential family on Daxam; however, her parents also subscribed to the White Triangle's racist, xenophobic beliefs that different races should remain apart, and that the Daxamites were superior to the rest. However, the prestige of sending their daughter to the Legion of Super-Heroes was irresistible, and Laurel's parents pulled enough strings to send her to Earth as Andromeda. Laurel reveled in her newfound powers, and decided to bear spending time with "inferior races" so she could enjoy those powers (LSH 66, 70). Her teammates were, naturally, turned off by Laurel's xenophobic views and superior attitude; Laurel was counseled by Daxamite official Obin Der (who detested the White Triangle's beliefs and didn't know of Laurel's connection to them) to try and make friends, lest she be recalled and replaced (Legionnaires 23).

Laurel chased after three thugs who attacked a non-Earth sentient; when she found out they were White Triangle members, she let them go (Legionnaires 23). Feeling guilty and conflicted, Laurel sought them out to bring them in; they attacked her with lead, which is deadly to Daxamites. It was only the genius of fellow Legionnaire Brainiac 5 that saved her; he concocted a lead serum keyed to Laurel's genetics. Laurel found herself unable to tell Brainiac 5 that he was inferior (LSH 70).

While Laurel was recovering, teammate Shrinking Violet discovered her White Triangle sympathies. This caused team leader Cosmic Boy to confine her to her quarters. Desperate, Laurel called Ambassador Roxxas of Daxam; he was secretly a high-ranking White Triangle leader, and threatened to recall her to Daxam. Desperate and confused, Laurel handed over the lead serum; what she didn't realize was that anyone without her genetic signature would be driven insane upon taking it (Legionnaires 27, 28). Realizing she had been manipulated by Roxxas, Laurel confronted him in battle; he was killed, and she was thought dead. Secretly, she turned herself in to UP President Chu, and was held - willingly - on an abandoned prison planet (Legionnaires Annual 2). Laurel was recruited by Live Wire on Cosmic Boy's orders; the last Trommite Jan Arrah expressed forgiveness on behalf of his world, destroyed by the White Triangle (Legionnaires 36). Laurel helped the Legion stop the Fatal Five and President Chu, but decided not to stay. She said goodbye to Brainiac 5 before departing, and was upset that he took her departure so coolly (Legionnaires 37).

Laurel would resurface as a Sister of the Eternal Cosmos, having joined the order to assuage her guilt (Legionnaires 46). She would aid the Legion against Mordru and the Dark Circle; she was also caught up in a spatial anomaly that altered her appearance, making her shorter and giving her some light-based energy powers (LSH 104, Legionnaires 64). Laurel briefly stayed on Durla to help the populace recover from the Dark Circle's machinations (Legionnaires 65).

Laurel would return to the Legion to help against the Fatal Five Hundred (Titans/Legion Special). Exposure to the multiversal upheavals (Infinite Crisis) would return her to her original form and powers (Volume 1). She decided to stay with the team through their travels in the multiverse, eventually returning to help stop the Monitor's Army (Volume 1-3). Since returning, Laurel has continued to deal with her guilt, and has also explored the fascination and feelings she has for Brainiac 5 (Volume 4). She has forged a budding friendship of sorts with Mentalla, and is getting along with Gates too.

Kinetix, Zoe Saugin of Aleph; telekinesis and animation of objects; affinity for magic

Growing up, Zoe travelled from world to world with her archaeologist mother Azra, and her brother Thanot. One day, Azra was overcome by poison gas; Zoe studied Azra's notes, and used a magical artifact to heal Azra. Emboldened and enthralled by the rush of power, Zoe would keep searching for power sources. She found one on Titan; an energy pool that gave her the ability to animate inanimate objects. (LSH Annual 6).

When the Legion formed, Aleph sent Zoe as their representative (LSH 66). As Kinetix, she flirted with Leviathan (Gim Allon), and quickly adopted Shrinking Violet as her best friend. However, Zoe still longed for more power; she thought she found it in the Star of Akkos, only to be horrified when the artifact stole her power instead. (LSH Annual 6)

Zoe left the Legion to try and find a new source of power. Mysa rescued her from certain death and re-empowered her. In return, Mysa asked Zoe to find the Emerald Eye. (LSH 81, Legionnaires 33, 36).

Zoe would learn that Mysa had engineered her power less, manipulating her. She would also learn that she only had her powers because her mother Azra had encountered Mysa while pregnant with her; Azra shamed Mysa into restoring Zoe fully and leaving her alone (Legionnaires 42) To further complicate things, Zoe would witness Leviathan falling in battle (LSH 83), and would discover that the Emerald Eye had possessed her friend Violet (Legionnaires 40-41, LSH 84). Violet was only freed from the Emerald Eye in a climactic battle involving the sorcerer Mordru (Legionnaires 48-52). All this would dampen Zoe's lust for power... for a while.

Zoe was part of a team that investigated a spatial anomaly; she was so awed by it that she became almost catatonic (LSH 104). It was only after Violet and Spark entered her mind that Zoe was able to snap out of it, willingly turning her back on power. (LSH 113)

After the Legion was disbanded following the Great Rift, Zoe joined the Science Police. The headstrong, independent Zoe often flouted the rules (Legion Worlds 1, Legion 4). Zoe was caught up in Ra's al Ghul's Hypertaxis plan, being transformed into a unique Terrorform hybrid with immense power. Her unique personality was temporarily buried, though over time she would assert herself. (Legion 6)

During the Multiversal Crisis, the Legion was cut adrift in the Mutltiverse and their home universe was destroyed. Zoe, however, had absorbed the magic of their universe. She was thought killed by another universe's Superboy-Prime, and absorbed by another Universe's Mordru. (Legion of 3 Worlds). She was eventually freed from her imprisonment by that universe's Legion, and she would help defeat that Mordru for good (Volume 2). She released all the magic within her, restoring the Legion's own universe. This allowed the new Legion of their universe to come bring them home (Volume 3).

New Legionnaire Blizzard caught her eye, for his earnestness and good heart. They are now a couple (Volume 3). Zoe continues to be fascinated by magic, but she now has enough self-control and wisdom to actually meddle with it (Volume 4).

Violet, Salu Digby of Imsk; shrinks and grows own body

Orphaned at a young age, Salu became a ward of the Imskian government (Volume 3). Painfully shy, Salu would throw herself into sports, becoming a very capable hand-to-hand fighter. She, Ion and Micro were the three hand-picked candidates to be Imskian's draftee into the Legion. When Ion died during the competition, Salu solved the murder: Micro had killed her. Seeing Salu's fighting skills and detective work, the Legion happily accepted her onto the team as Shrinking Violet (LSH 66).

Salu's eye for detail would lead her to discover that teammate Andromeda had ties to the racist, xenophobic and violent White Triangle; this led to Andromeda initially betraying the Legion, then helping stop the White Triangle. (LSH 70, Legionnaires 27-28, Legionnaires Annual 2).

Violet was quickly adopted by the much more outgoing Kinetix as her best friend. When Kinetix lost her powers, she left on a journey to find new ones (LSH Annual 6). After losing contact, Violet often searched - unsuccessfully - for her friend. Violet also had a crush on Leviathan, but Leviathan and Kinetix had eyes for each other. (LSH 76).

On a mission, Salu was secretly possessed by the Emerald Eye, a powerful magical being. (LSH 74, Legionnaires 31). Salu gained a lot of confidence, speaking up and even challenging her teammates when needed (Legionnaires 33-34). This led to Salu being elected Legion leader (Legionnaires 38).

Sadly, her leadership did not last long. Leviathan sacrificed himself in battle. Distraught, Salu harnessed the Emerald Eye to try to bring him back. Kinetix and the other Legionnaires tried to talk her down. An enraged Salu let the Eye possess the entire team, but some of the more independent-minded Legionnaires resisted. Watching the team openly fight, Salu wished to turn back time. Instead, the Eye spirited her away, and sent half the team back to the 20th century (Legionnaires 39-41, LSH 83-84).

The ancient sorcerer Mordru sought out Salu to reclaim the Eye. Salu cleverly stalled him long enough for the Legion and allies to locate her. With the support of Mysa, Kinetix and Sensor, Salu forcibly separated herself from the Eye. She sent the Eye away, out of reach of Mordru (Legionnaires 48-51). The Eye left her with a parting gift though; Salu gained Leviathan's power to grow (Legionnaires 52). She called herself Leviathan for a while in his honor, before settling on the more neutral code name Violet.

When the Legion was disbanded following the Great Rift, Violet remained part of the Subterfuge Squad (Legion Worlds 4, Legion 3). She stayed with the team while they became lost in the Multiverse (Legion of 3 Worlds). She became distraught when Kinetix was thought killed in battle, and was elated to find her best friend again. She also developed a relationship with Tenzil Kem; she appreciated his sense of humor and wisdom, while he liked her determination and thoughtfulness. Salu and Tenzil often double-date with Kinetix and Blizzard. (Volume 2-4).


The Third set of Draftees (see: LSH 76)

Both were chosen by their homeworlds, and would have joined earlier, but their memberships were delayed for various reasons.

Gates, Ti'julk Mr'asz of Vyrga; opens teleportation disks

Initially drafted by the Vyrgan government, Gates used his teleportation disks to evade the "Teenage Death Squad", causing Leviathan and Chameleon to leave empty-handed (LSH 66). However, the Vyrgans finally forced Gates to travel to Earth (LSH 76)- as Gates was their only metahuman (having been born a genetic throwback to a time when all Vyrgans could teleport), and their only "free thinker" (read: the only one who questioned things instead of taking them as they were), Gates was Vyrga's ticket to outside recognition (Legionnaires 45). Gates would remain a reluctant and skeptical Legionnaire, only remaining with the team because the Vyrgan leadership refused to allow him to return to Vyrga (Legionnaires 37).

Gates slowly came to appreciate the camaraderie within the team, though he would continue to question United Planets policies. He stopped trying to leave the team, though he would never admit to being a willing member (LSH 93).

His relationship with Brainiac 5 was initially very rocky; Brainiac 5 treated Gates with contempt for focusing his energies on politics (LSH 94). Their friendship developed when both collaborated while investigating a mysterious spatial anomaly (Legionnaires 57-60).

During the Great Rift, Gates passed out from the strain of teleporting his teammates clear of the Legion Outpost. He was captured by Ra's al Ghul, who experimented on him to discover the secrets of his teleportation. Gates was kept prisoner for a year. Ra's would use genetic engineering to create Vyrgan/Winathian/Carggite hybrids that could teleport. The Legion rescued Gates just as he was about to be killed, and Gates rejoined the Legion, helping put a stop to Ra's al Ghul's plans (Legion 4, 6-8).

While the Legion was lost in the Multiverse, Gates would temporarily join another universe's Legion (Legion of 3 Worlds). Only his best friend Brainiac 5 knew the truth: that Gates was tired of being lost in limbo, and hopping around different realities (Volume 2). When the chance came, though, Gates eagerly rejoined his teammates (Volume 3).

Encouraged by his best friend Brainiac 5, Gates would finally propose using the Legion's resources for disaster relief and medical support to impoverished worlds. Recruiting the likes of Chlorophyll Kid, Impulse, Kinetix, and Microbe, Gates ran a few missions. When Gates disappeared during Infinite Crisis, Impulse and Microbe made sure to continue what he started (Volume 1). Upon returning to the Legion's reality, Gates was elated to see the progress that had been made in his absence (Volume 3).

Gates continues to be a strong voice within the Legion and the United Planets; among his favorite advocacies is broadening the Legion's membership to include more non-humanoids. and especially more non-vertebrates. He harangued Legion Cadet Tellus constantly in a misguided attempt to boost Tellus' confidence, though he was happy that Tellus ultimately chose what was best for him - joining the Heroes of Lallor. Gates intends to be more active in Legion recruitment efforts, much to the chagrin of other, more moderate and sensitive Legionnaires such as Apparition, Chemical Kid and Nightwind (Volume 4).

Star Boy, Thom Kallor of Xanthu; gravity manipulation

Star Boy's ability to make objects heavier manifested in his teens; his family was soon approached by Xanthu's government, and Star Boy competed with Atmos and Kid Quantum I for the role of Xanthu planetary champion. After Kid Quantum was drafted into the Legion and killed, Xanthu decided to change tactics; they formed a team called the Uncanny Amazers from all of Xanthu's known metahumans (Legends of the Legion 4, Legionnaires 0, LSH 66). Star Boy served proudly at first, but when Xanthu needed to send a replacement for Kid Quantum, Star Boy eagerly left - he thought that he would learn more by joining the Legion (LSH 76). His Uncanny Amazer teammates were resentful at first, and Xanthu would later try to make Star Boy return. With support from the Legion, Star Boy remained with the team (LSH 82).

While on his way to Earth, Star Boy figured in a space cruiser accident; while recovering, he unknowingly ingested space-whale meat. The meat would temporarily give him powers such as strength, speed, electric vision, fire breath, invulnerability and flight (Legionnaires 33, among others), making him one of the most powerful Legionnaires. Unfortunately, his powers were capricious and unpredictable, and finally failed him completely. He was grounded from active duty (Legionnaires 66, 67). When the Elements of Disaster were unleashed, Star Boy got into a fight with Dragonmage over the latter's role; Dragonmage would cause Star Boy's original mass-increasing powers to return (Legionnaires 71-74).

After the Blight invasion, Star Boy brought his girlfriend Dreamer to Xanthu; Dreamer was precognitive, and plagued by constant nightmares (LSH 124). This made Star Boy miss the Great Rift Disaster, and he would feel guilty for some time (Legion Worlds 4).

When Robotica invaded Xanthu, Xanthu's allies the Khunds trained Star Boy to refine his powers; he could now control gravity. Star Boy played a key role in keeping Xanthu alive; and he stayed behind with XS to ensure the Xanthu fleet could escape. Everyone thought him dead; so did Dreamer, as she saw a vision of his grave (Legion Worlds 4, Legion 25). She eventually realized that her vision was just a vision of a grave created because Star Boy was thought dead. Star Boy would also experience bouts of pain while using his powers (Legion 25-30), but this was discovered to be a result of overstrain (Volume 2-3).

Since the Legion reunited, Star Boy has realized that some Xanthu natives are resentful that so many former Uncanny Amazers have left to join the Legion (besides Kid Quantum I and Star Boy: also Element Lass, Kid Quantum II, Particon - though she is originally from Earth, and Insect Queen, plus Dreamer, sort of). Thom and the others thought of a plan to link the Legion and the Amazers closer together, and the two teams are now growing to become sister teams (Volume 4).

Compared to fellow Legionnaire Gravity, Thom can shift more mass and has a wider range of effect. However, Gravity has more precision and fine motor control.
Legionnaire Bios - Part 4 Element Lad, M'Onel, Ultra Boy, Magno, Sensor, Umbra

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

The First set of Volunteers (see: LSH 80)

Though they had all helped the Legion earlier, President Jeanne Chu tried to exert more control over the Legion and forbade any further expansion. Cosmic Boy kept these three in reserve until Chu's illegal actions were exposed. Chu was arrested, paving the way for their full memberships.

Element Lad, Jan Arrah of Trom; transmutation (deceased)

Jan Arrah was one of the most adept transmuters on Trom, second only to his father Tarn. RJ Brande had chanced upon Trom, striking up a friendship with Tarn; RJ helped Tarn arrange a call with the United Planets leadership to join. Considering the potential of the Trommite race, this was done in the utmost secrecy. While this was going on, Tarn supplied RJ Brande with the element tarnium (named after tarn), which RJ needed for his warping Stargates. Tarn and Jan were the only Trommites adept enough to create tarnium.

Unfortunately, this was not to be. The White Triangle Daxamites had learned about Trom, an recognized the danger of a planet full of people who could create the Daxamites' weakness: lead. They pre-emptively wiped out the entire planet, turning it into ash. (LSH 71).

Jan Arrah was the only survivor; his life had been saved because RJ needed more tarnium. RJ Brande sped him to Earth, where Jan helped the Legion create a mini-stargate to teleport the White Triangle onto a red sun world (Legionnaires Annual 2). Jan's Legion membership was blocked by President Jeanne Chu (LSH 72); and in secret, she kidnapped and brainwashed him into trying to assassinate the Legion. Jan was freed (Legionnaires 33-34); joining Live Wire's squad, he helped save the Legionnaires from Chu's trap with the Fata Five; and Jan finally became a full member as Element Lad. (Legionnaires 36, LSH 80). Trom also received honorary UP membership, as a last honor to the dead world (LSH Secret Files 2). Jan also returned to Trom a few times, transmuting each set of Trommite remains into a crystal monument in their honor (Legionnaires 34, 46).

While with the Legion, Jan was often confused by the differing beliefs he encountered. A strong pacifist who preferred to restrain his opponents, he butted heads with Leviathan over Leviathan's greater willingness to use force (LSH 80, Volume 1). Also, on Trom, death is seen as a final reward (Legionnaires 41), and the Emerald Eye used visions of Jan's parents to tempt him into following them. Saturn Girl's intervention convinced Jan to remain alive because of all the good he could do (LSH 84).

Jan was turned into immobile crystal by the sorcerer Mordru (Legionnaires 48); he eventually recovered, and learned how to transmute his own body into various elements (Legionnaires 49-50, 55). However, this experience would make Jan look more inwardly; he would often be found meditating, and his teammates often thought him distracted and spacey (Legionnaires 51, 55, 59). Still, Jan proved canny and sharp in battle - after observing carefully, he thought of the strategy to defeat the Composite Durlan (Legionnaires 56).

It was this knowledge that allowed Jan to help close the Great Rift and survive being thrown out of space and time; he was forced to cocoon his fellow Legionnaires in tarnium, and work alone to try to re-enter normal space. Jan spent untold ages working alone, which strained him emotionally and spiritually. When he managed to re-enter space, his teammates were lost in the present-day Kwai Galaxy. Somehow, Jan himself was thrown eons into the past, and became functionally immortal. His mind unhinged by the experience, Jan's powers would evolve to immense levels, allowing him the virtually unfettered ability to transmute anything. He created worlds and species such as the Kwai, and became like a god. Encountering the lost Legionnaires, Jan would seemingly kill Monstress, and threatened to kill the rest. Live Wire would seemingly sacrifice his own life to stop Jan from capriciously killing and creating as he saw fit. (Legion Lost, Legion 25).

It would take the Legion some time to come to terms with Jan's actions; but the team eventually realized that his transformation into the Progenitor was not truly his own fault; and they would seek to remember the hero he had been as a Legionnaire (Legion 25, Volume 4).

M'Onel, Lar Gand of 20th century Daxam; enhanced speed, strength, invulnerability, vision powers, flight

Lar was born on the insular world of 20th century Daxam. But Lar had always dreamed of exploring other worlds. Lar left Daxam to see the galaxy. He realized that yellow sunlight gave him incredible powers; he used those to free innocents being experimented on by the Dominators, helping them resettle on other worlds. Taking the name Valor, Lar's legend grow... some of those worlds would even come to treat him as a deity.

Lar surely would have put a stop to that, except he encountered the element lead - one that did not exist on Daxam, and one that was fatal to Daxamites. Suffering from the slow poisoning of his system, Lar was thrust into the Phantom Zone by Superboy (Connor Kent), with the promise to come back for him once he could be cured (Superboy v3 19).

Sadly, the cure was not discovered for a thousand years, until the Legion sought to free Valor. Brainiac 5, with Superboy's help, synthesized a lead serum. The Legion pretended that Lar could not be rescued, as belief in him had grown to a fever pitch (as evidenced by Legionnaire Triad), and they were worried about the consequences. Lar was free, but had to remain in hiding for fear of religious fervor going out of control (Superboy v3 21, LSH 74, Legionnaires 31).

Lar would leave the Legion to roam space incognito; but he was secretly acting under Cosmic Boy's orders, sniffing around to foil President Chu's plans (Legionnaires 34-36, LSH 79-80). After Chu wad arrested, RJ Brande encouraged Lar to take on a new identity to live his life. He chose M'Onel, the Martian word for Wanderer; he joined the Legion on a detached duty basis, allowing him to serve part-time, giving him plenty of time to explore the galaxy (Legionnaires 37). Lar's secret was sealed to the highest levels, with only RJ Brande and the then-Legionnaires knowing about it. Even Legion Architect Chuck Taine (LSH 76) and future Legionnaire Monstress (Legionnaires 56) were not told the truth, for a time.

M'Onel, as the mightiest Legionnaire, would play key roles fighting the Emerald Eye, Mordru, and other threats. He and Umbra would grow closer (Legionnaires 59, 60, 62, LSH 121), but nothing came out of it. M'Onel would realize that Umbra was mainly attracted to him for his stature and powers, and felt he could not truly be himself around her (Volume 4).

When the Legion disbanded following the Great Rift, M'Onel was the only one approached by United Planets President Leland McCauley to join the new super-team the Oversight Watch (Legion Worlds 1). Triad proposed the idea that M'Onel reveal he was Valor to give hope to the galaxy; M'Onel considered it, but put it on hold when the Legion returned (Legion Worlds 1, Legion 1). They tried to contact him to reveal the truth about McCauley, and how he had tried to murder the Legion; but M'Onel's communications were monitored. He confronted McCauley, and was imprisoned and shot under a red sun lamp. The Legion rescued him, and he happily rejoined the team (Legion 4, 6-8).

M'Onel stayed with the Legion through their multiversal wanderings. Upon returning to the Legion's universe, he began a relationship with Shvaughn Erin; being a thousand plus years old. M'Onel appreciates her maturity, intelligence, humor, and her keeping his Valor identity a secret despite learning of it by accident (Volume 1, 3-4). M'Onel also gave Shvaughn a signal watch, much like 20th century Superman gave Lois Lane, to call him in case she needs him. M'Onel's secret identity as Valor is now known by all Active Legionnaires and key Legion Support Staff, as well as key United Planets officials; however, it is still closely guarded to avoid inflaming religious tensions.

Ultra Boy, Jo Nah of Rimbor; enhanced speed, strength, invulnerability, vision powers and flight, but can only use one power at a time

Jo was born on Rimbor to a neglectful single mother; neither she nor he even knew who his father was (Legion Wolds 6). Jo developed a lot of street smarts and athleticism to survive. He fell in with the Emerald Dragon gang, but still somehow developed a good heart. One day, he stepped in to stop a rival gang from beating someone up; as he tried to escape, he was swallowed by a space whale. The hardy Jo ingested the space whale's meat to survive, and found that it gave him incredible powers - though only one at a time. Jo used his powers and survival skills to escape from the space whale, and found his way to Earth (Legends of the Legion 1).

He was hired by Leland McCauley to join his Workforce; Jo (as Ultra Boy) was easily the most powerful member of the team, and started a physical relationship with Spider-Girl (LSH 64, Legionnaires 21). An encounter with the Legion made Jo fall head over heels with Apparition, Tinya Wazzo (Legionnaires 22). He would pursue Apparition romantically, though his employment by the unethical McCauley would remain a wedge between them (Legionnaires 27). Jo finally professed his love for Apparition during the White Triangle attack on Earth; but Apparition died in battle just as they kissed (Legionnaires Annual 2). A devastated Jo left the Workforce to join the Legion so he could help people, in Apparition's name (LSH 72); but President Jeanne Chu blocked his membership. Jo would join Live Wire's rescue squad, saving the Legion from the Fatal Five (Legionnaires 36); after exposing Chu, the Legion admitted Jo as a full member (LSH 80, Legionnaires 37).

Jo felt random pangs of intense pain; with Apparition's mother (Winema's) help, he discovered that it was Apparition's spirit lodged in his body. Jo and Winema were the only ones who could see or hear her (LSH 82). When Jo was thrown back to the 20th century, Tinya was with him; Saturn Girl allowed everyone else to see and hear her (LSH 85). Tinya would constantly feel jealous, because Jo could touch other women (LSH 94); he professed his love and faithfulness, culminating in Jo and Tinya deciding to marry (LSH 96). Tinya was also fully restored by merging with her Carggite second body, and Jo would help her deal with the resulting fusion of memories (LSH 100, 102).

Jo was one of the Legionnaires Blighted during the Blight invasion; Tinya was able to free him from that by focusing on their love (LSH 122-123, Legionnaires 79-80). Jo was one of the Legionnaires lost in the Great Rift; he panicked at thinking Tinya was not there. Saturn Girl created a fake Tinya to keep him calm; she intended to reveal the truth, but realized Jo needed the fake Tinya. Her deception was eventually revealed, causing friction between Jo and Imra for some time. (Legion Lost). Upon returning to United Planets space, Jo reunited with Tinya and her temporary protector Timber Wolf; Jo would initially be hostile to Timber Wolf out of jealousy. (Legion 10, 15-16, 25-30).

After being lost in the Multiverse, Jo would come to terms with his feelings, greatly repairing his marriage to Tinya, and coming to a truce with Timber Wolf. Jo has taken to his role as father decently well. With help from Spider-Girl and Shikari, Jo would also help Tinya track down her criminal father (Volume 4). Jo has slowly matured in his role as husband and father.

First Public Tryouts - (See: Legionnaires 43)

With half the Legion stranded in the 20th century, the remaining Legionnaires in the 30th century sought to bolster their ranks. Hundreds applied, but only three made the cut.

Magno, Dyrk Magz of Braal; magnetokinesis

Dyrk had always been optimistic and curious, taking after his father. When the Legion held public tryouts, Dyrk eagerly applied; his skill and initiative won him a place on the team, despite Live Wire's misgivings that Dyrk was replacing the time-lost Cosmic Boy (Legionnaires 43). Dyrk would save Live Wire's life in battle versus Mordru (Legionnaires 48); Live Wire in turn saved Dyrk's life later on (Legionnaires 50). Sadly, Dyrk lost his powers and was forced to leave the team. He tried everything, but nobody could help him regain his abilities, and Dyrk became much more serious and somber (Legionnaires 52-53).

Live Wire kept in touch, and urged Dyrk to leave Braal and his overbearing older brother Omar; Live Wire reasoned that being on Braal would constantly remind Dyrk of his lost powers. Dyrk joined the Legion Support Staff, taking on permanent Monitor Duty on the newly-inaugurated Legion Outpost. The Outpost was stationed in space, far from Earth, to allow the Legion a further reach (Legionnaires 56, LSH 100). Despite being powerless, Dyrk played key roles fighting the Fatal Five (LSH 121) and closing the Rift (Legionnaires 81, LSH 125). He also asked XS out on a date (Legionnaires 77).

When the Legion disbanded following the Rift, Dyrk lost faith in superheroics and joined the Science Police. He helped bring in a vigilante Cosmic Boy, but secretly let Cosmic Boy and the other Subterfuge Squad members (Invisible Kid, Violet, Chuck Taine) escape - trusting their assertion that they were needed to combat a corrupted United Planets (Legion Worlds 4).

Dyrk was reassigned to Legion World as a Science Police officer. Impulse and the White Witch developed a method for him to regain his magnetic powers (Volume 1). Dyrk joined the new Legion when they escaped into the Multiverse, and helped retrieve the original Legion; he rekindled his relationship with XS. While defending Earth against the Monitor's army, Dyrk was exposed to large amounts of magnetic energy; this accelerated his treatment, and his magnetic powers returned in full. Dyrk happily rejoined the Legion. (Volume 3).

Dyrk's favorite sibling is his younger sister Trin, who is a big Legion fan (Legionnaires 53, Volume 4). Trin often visits Dyrk on Legion World, and has met many of his Legionnaire friends (Volume 4). Naturally, his least favorite sibling is his older brother Omar, a Science Police officer; Omar was arrogant and overbearing, and the only relative who showed absolutely no sympathy when Dyrk lost his powers (Legionnaires 53, 55). While stopping a gang of meta-powered robbers, Omar shot at one - Gangster - even after Gangster was disarmed and Gangster's hostage rescued. Despite pleas from Dyrk and others to stop, Omar expressed his desire to kill Gangster. Dyrk and the Science Police were forced to arrest Omar, who now remains on Takron-Galtos and will likely be discharged from the Science Police (Volume 4).

Dyrk remains close friends with Live Wire, and he and XS were part of the entourage at the wedding of Live Wire and Saturn Girl (Volume 4).

Sensor, Jeka Wynzorr of Orando; sensory manipulation

Princess Jeka of Orando was born lucky. Not only was she the firstborn - and heir - to King Charlz; she also was a genetic throwback, born with the illusion powers that ancient Orandan serpents had before becoming the dominant species of Orando (Volume 4). Served by the raccoon species, Jeka wanted for nothing.

Except perhaps freedom and independence. Jeka chafed at her father's expectations, and had no desire to rule. She secretly left Orando to travel the United Planets, disguising her serpentine form as a humanoid biped. She made her way to Earth, where she tried out for the Legion of Super-Heroes; she was accepted for her illusion powers and initiative in battle (Legionnaires 43).

Jeka would become fast friends with Chameleon, who also struggled with pressure from his home world. She also made a quick enemy of Umbra; Sensor would chide Umbra for her constant negativity and arrogance (Legionnaires 44, 46).

Sensor and her father argued often; he disliked her risking her life with the Legion, and befriending "lesser" beings such as Chameleon, a Durlan. Sensor would accuse her father of becoming old-fashioned and bigoted. This came to a head when the Affiliated Planets (AP) was formed; Orando left the United Planets to join the AP. Sensor was appalled at how hard her father worked the raccoon miners, and how cruelly he treated them. With her brother Prince Willim, Sensor led a revolt. To shock some sense into her father, she abdicated her right to the throne, stating that she had no desire to rule despite being firstborn. Jeka pointedly told her father that her younger brother Willim had more aptitude and desire, and that sometimes tradition had to give way to common sense and progress. After the AP was exposed as a front for the Dark Circle, King Charlz came to his senses; he asked for readmittance to the United Planets, and made peace with Sensor (LSH 104-108, Legionnaires 62-65).

When the Legion disbanded following the Great Rift, Sensor remained with the team; she hid Legion World with her illusions while it was being built (Legion 3).

While helping restore Xanthu, Sensor was caught in a Terrorform explosion. She barely survived, and was mutated wildly - she became a half-human, half-serpent hybrid with hands and a human-like face (Legion 17-18). Sensor thought herself hideous, and initially hid away (LSH Secret Files 3003). She has slowly started to come to terms with her changes, supported by her family and friends (Volume 3-4). She continues to remain with the Legion, where she can do the most good. However, her relationship with her father has improved immensely, and she keeps updated on developments in Orando.

Umbra, Tasmia Mallor of Talok VIII; darkfield casting

Tasmia was the latest in a line of legendary Shadow Champions of Talok VIII; her bloodline could wield a mystical shadow darkfield. Trained from birth to take the mantle, Tasmia only ever saw her mother during ritual ceremonies. Tasmia did not care though; she only dreamed about the glory of being Shadow Champion. When her mother died, Tasmia entered the Shadow Cave to earn her darkfield. She communed with her dead ancestors, including her mother; they warned her that she had much to learn .

When the United Planets contacted Talok VIII, Tasmia was skeptical and suspicious of the offworlders. She feared they would dilute Talok VIII's culture. When some United Planets officers landed, Tasmia attacked them brutally, not listening to reason. She knocked herself out trying to destroy their ship. When she woke up, Talok VIII had joined the United Planets. For her violent acts and single-minded xenophobia and arrogance, the leaders of Talok VIII dismissed her from her post and sent her off-world to learn more about the galaxy (Legends of the Legion 3).

Tasmia applied for the Legion, joining as Umbra (Legionnaires 43). She became a credit to the team for her darkfield powers and combat skills; but she remained aloof and haughty. She was also prideful and easily slighted, and help herself up to extremely high standards (Legionnaires 44, 72, 74 76 among others). Her fierce independent streak and inability to humble herself kept Umbra alone. She briefly flirted with M'Onel (Legionnaires 59, 60, 62, LSH 121), but her teammate soon realized that Umbra was more in love with the idea of his power and stature, than interested in him for himself (Volume 4).

Umbra was one of the Legionnaires taken over by the Blight (Legion of the Damned). She was also one of the Legionnaires lost in the Great Rift. In addition, the vast distance from Talok VIII meant that Umbra's ancestors visited her dreams only as cackling ghosts. This combination of traumas made Saturn Girl take notice; she tried to soothe Umbra's fears, but accidentally removed them completely, making Umbra extremely arrogant and difficult to deal with. Umbra's fears were eventually returned to her; but the experience made her finally realize that she also could rely on others (Legion Lost). Since then, Umbra has come to see the Legion as family, and is very fierce in defending them (Legion 2-3, 24).

Umbra's darkfield was lost to her briefly. Returning to Talok VIII to investigate, she found that her world had chosen a distant cousin as Shadow Champion; had broken ties with the United Planets out of fear; and had cloaked the entire planet in darkness. Umbra found that her distant cousin had died, and the darkfield was running uncontrolled. Reclaiming the darkfield, Umbra chided Talok VIII, encouraging them to face the outside world without fear. She also stressed that Talok VIII should learn to rely on others for help (Legion 24). With her influence, Talok VIII slowly opened up again, and many Talokians even journeyed offworld (Volume 1, Volume 4).

Umbra stayed with the Legion through various upheavals; these trials have only made her appreciate the team more, as both a force for good and a surrogate family.
Legionnaire Bios - Part 5 Element Lass, Ferro, Kid Quantum II, Karate Kid, Thunder

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically (exception made this post for Kid Quantum II vs. Karate Kid, I wrote Jazmin's first as she is the outgoing leader!). As these bios are fairly long, I will have 3-6 Legionnaires in each post.

Further Expansion

The Legion would continue to grow organically, when faced with promising candidates.

Element Lass, Candi "Princess" Pyponte-LeParc III of Xanthu; transmutation - joined Legionnaires 52

Though not royalty, Candi was born into an extremely wealthy family on Xanthu; she grew up pampered, like a real princess. One day, she visited a factory with her father; she was shocked when an employee protested against the terrible working conditions; and was even more shocked when her father knocked the man away. Running to see if he was alright, Candi was caught in a homemade gene bomb blast; she was turned into a hulking green-skinned female with enhanced musculature. Her father, in shame, began to neglect her. Herself disillusioned from learning about his father's business practices and seeing his callous character, Candi decided to join Xanthu's Uncanny Amazers super team as Monstress, hoping that being among other super-powered individuals would lessen the spotlight on her (Legion Lost 2).

Candi initially assumed a rough speech pattern and demeanor (LSH 82); this was likely a bluff and an act, as the Amazers received some visiting Legionnaires. Xanthu and the Amazers had an inferiority complex towards Earth and the Legion. Candi would never act this way again.

Candi joined the battle against Mordru (Legionnaires 48-50). She was so impressed by the Legion that she asked to join despite Xanthu's Prefect Lamar's objections (to which Candi reminded him of her family's influence on Xanthu); they quickly accepted her. Candi's sweet, kind personality made her extremely popular. Perhaps as a way to deal with her physical changes, Candi also indulged in fashion and beauty treatments, giving trouble even to the Athramite staff. (Legionnaires 51-53).

Candi would become especially close to the gentle Element Lad. She did get angry at him once, when he turned her skin orange without her consent. Jan apologized, and suggested that she could make a whole new wardrobe (Legionnaires 68). Candi kissed Jan affectionately on the cheek, and he kissed her hand in return (Legionnaires 77).

Xanthu would try to make Candi return several times, but she managed to stay with the Legion (Legionnaires 68, 78). Candi was one of the Legionnaires lost in the Great Rift; she was especially appalled by the genocidal actions of the Progeny. She was heartbroken to discover that Element Lad had turned into the Progenitor; she tried to appeal to the Jan Arrah that she once knew, and was seemingly slain by him (Legion Lost). Her surviving teammates returned to the United Planets without her, though she was mourned and memorialized.

The Monitor invaded Legion World, kidnapping Live Wire and Kinetix to try and restore the Progenitor. However, XS, armed with foreknowledge by the Time Trapper, guided the Legion into restoring Candi into a crystalline body. Apparently, Jan had not killed her, but had instead set her on the path to evolution; Candi existed in some sort of disembodied state. With Live Wire temporarily regressed to his Progenitor form, and Kinetix into her Terrorform form, and with Saturn Girl's telepathy and XS' foreknowledge, Candi was restored. Candi has great strength and durability due to her crystalline form; she also has Element Lad's full transmutation powers. Encouraged by teammate Insect Queen, Candi's father has made peace with her, apologizing for years of neglect. Candi is now coming to terms with her second lease on life, Element Lad's actions, and her new form (Volume 3-4).

Ferro, Andrew Nolan of 20th century Earth (USA); previously could turn his body into durable iron, but now stuck in his iron form - joined LSH 93

Legendary theater actress Nancy Nolan was shocked when she saw her newborn twins, Andrew and Douglas. They were born with terribly disfigured faces and the ability to turn into iron. Nancy could not bear taking care of her children, and gave them up to Doc 30's home for abandoned children.

Andy grew up thinking his mother had left them because she could not take care of them. It was this thought, and his love for sewing, that kept him sane and optimistic. One day, he mustered the courage to escape; Doug stayed behind, thinking there was nothing better for them outside. Fashioning a metal mask to hide his face, Andy tracked down his mother; he saved her from death, but she still rejected him, pretending not to recognize him (Adventure Comics 540, LSH 93).

A dejected Andy tried to find his way in the world; Superman introduced him to the time-lost Legion of Super-heroes, thinking that Andy would benefit from being with other super-powered youths his own age (Final Night 10-4, LSH 86, LSH 89). Andy took the code name Ferro, and helped the Legion on their adventures. He returned to Doc 30's home to try to free his brother Doug; sadly, Doug was killed, and Andy would have been had Cosmic Boy not followed him. For his heroism in freeing the rest of Doc 30's inmates, Andy was offered Legion membership (LSH 93).

When the Legion returned to their native 30th century, Ferro was initially left behind. But Cosmic Boy took pity on him and brought him along (LSH 100). Ferro would explore getting surgery for his face; but no medical professional would treat him, as it would be a purely cosmetic procedure and the health risks would be great. Ferro toyed with having his iron face sculpted by Dr. Mollie Dennum, but decided against it, as it would mean staying iron forever, and giving up his senses of taste, touch and smell (Legionnaires 58). He developed a crush on Violet, but was too shy to ever make a move (Legionnaires 59, 77).

When the Legion disbanded following the Great Rift, Karate Kid invited Ferro to travel with him. The two ended up on Steeple, studying with the Halpashar monks. Ferro became comfortable enough with his looks to take off his metal mask. Sadly, a criminal severely injured Ferro, and Karate Kid stayed on Steeple to care for his injured friend. Both were stranded on Steeple due to the emergence of a black hole that cut it off for ten years (Legion Worlds 5). Luckily, this would later be circumvented by a Threshold, thanks to Brainiac 5 and Shikari. Shikari and Sensor managed to transport themselves to Steeple, retrieving Karate Kid and Ferro - Ferro had recovered enough to be conscious, but he needed to stay in his iron form permanently, as the severity of the injuries to his flesh-and-blood form meant he would die almost instantly upon switching back. Probably worst of all, Ferro's mask was fused to his form, meaning he could not take it off even if he now wanted to (Legion 19-24).

Ferro stayed with the team while they were lost in the Multiverse, and when they returned to their own universe and defeated the Monitor. As Violet had entered into a relationship with Tenzil Kem, Ferro developed a crush on Mentalla - but he never acted on it, expecting that nobody would come to love a metallic man. Ferro still struggles to deal with being trapped in his iron form, and his emerging jealousy towards Mentalla and Echo (Volume 4).

Kid Quantum II, Jazmin Cullen of Xanthu; time manipulation. Current Legion leader. - joined Legionnaires 60

Jazmin and her brother James were both born with very weak stasis field powers, a sign of the genetic potential on Xanthu. They had a competitive, contentious relationship growing up, driven largely by James' arrogant nature. Both required a power augmentation belt to increase their abilities enough to prove useful in battle (Legionnaires 60). James, under the name Kid Quantum, was selected to be Xanthu's representative to the Legion of Super-Heroes; but his belt shorted out in battle, leading to his death (LSH 62).

Influenced by the prevailing mood on Xanthu, that James had embarrassed the planet, Jazmin was initially furious. She studied biochemistry, risking her life to enhance her powers. The risk paid off; she was able to qualify for Xanthu's new super-team, the Uncanny Amazers, without using a belt (Legionnaires 60).

Jazmin would resent the Legion; not only had they gone on to glory while James remained a footnote in their history, but Xanthu had long had an inferiority complex versus Earth. This was not helped by Jazmin's knowledge that James' death might have been avoided had Leviathan not been such a gung-ho and heavy-handed mission leader. Still, Jazmin also grew increasingly frustrated and angry with the Xanthu government's thinking that James had been an embarrassment; so much that she stopped helping Xanthu's Prefect Lamar cheat in a "friendly" cage-match battle between the Amazers and the Legion (LSH 82). To help redeem the Cullen family name, Jazmin volunteered for the United Planets Task Force fighting Mordru, playing a key role in the final battle. (Legionnaires 49-51).

Jazmin's dissatisfaction with Xanthu and the Amazers grew, when Xanthu was invaded. Atmos proved an ineffective field leader, and it was only the timely arrival of Star Boy and Monstress - with their superior strategy - that turned the tide. An off-hand remark by Star Boy, and Atmos' refusal to face his weaknesses, spurred Jazmin to call Star Boy's bluff and apply to join the Legion - and she was quickly accepted. (LSH 102, Legionnaires 60).

Jazmin would serve well, even becoming one of the Legionnaires lost in the Kwai Galaxy - though she became a household name for helping seal the Rift threatening existence. She returned to UP space after a year (Legion Lost). Jazmin would display strong leadership abilities, stopping Chameleon and Umbra from fighting (Legion Lost), and calling out Cosmic Boy's battle decisions (Legion 6). An impressed Cosmic Boy recommended her as leader, and she was voted in (Legion 10). Soon after, she and Cosmic Boy developed a relationship (Legion 26).

Jazmin has helmed the team through their time lost in the multiverse. When they returned to UP space, she insisted on taking up co-leadership with Nightwind, whom she had mentored while Nightwind had been a Cadet (Volume 3). After Nightwind stepped down, Jazmin remained as sole leader. Though ably supported by Triad and the Legion Support Staff, Jazmin would feel the strain of the role. She recently announced her desire to step down, calling for leader elections (Volume 4).

Jazmin has also developed a budding friendship with Live Wire and Saturn Girl, and was Cosmic Boy's partner when he acted as the best man at their wedding (Volume 4).

Karate Kid, Val Armorr of Omega Colony (Earth colony: Japan and Myanmar); skilled martial artist - joined Legionnaires 60

Orphaned at a young age, Val was taken in by some martial arts-practicing monks. Intrigued, Val asked to be trained. He proved quite a prodigy, mastering the arts rapidly. Once the monks had nothing more to teach him, Val left. (Note: Val's training is referenced in LSH Secret Files 2 and LSH 111, but I made his being orphaned up).

He chanced upon Leland McCauley, who invited him to join his Workforce. Reasoning that McCauley's riches would allow Val to travel and learn more martial arts, Val accepted and joined as Karate Kid (LSH 111). Despite his misgivings about McCauley's business ethics and behavior, Val diligently served, broadening his skills as he did. By this time, Val was skilled enough to catch an arrow in mid-flight (LSH 111) and to stun a fully-powered Daxamite off-balance (Legionnaires Annual 2).

This all changed when McCauley and Evolvo made plans to exploit a spatial anomaly for use in teleportation. Val thought it a travesty to use such a beautiful natural object for gain, and he knocked Evolvo out and destroyed Evolvo's machine. When McCauley's security forces pursued, the Legion and Shvaughn Erin intervened - they brokered a deal whereby Val surrendered himself into the Legion's custody. Val also forfeited his accrued paychecks, revealing that he had only drawn on McCauley's allowance for room and board. Val was voted into full Legion membership (LSH 103, Legionnaires 60).

When the Legion disbanded following the Great Rift, Val decided to travel once more. He invited Ferro to join him. The two ended up on Steeple, studying with the Halpashar monks. The monks foreswore violence, and Val stopped practicing the martial arts - focusing instead on meditation and philosophy.

A criminal severely injured Ferro and beat Val; Val renounced his newfound pacifism to stop him and save potential victims. Unfortunately, he was stranded on Steeple due to the emergence of a black hole that cut it off for ten years (Legion Worlds 5). Luckily, this would later be circumvented by a Threshold, thanks to Brainiac 5 and Shikari. Shikari and Sensor managed to transport themselves to Steeple, retrieving Karate Kid and Ferro (Legion 19-23). Val briefly flirted with Lialla, the Persuader's daughter, but not much came of it (Legion 35-38).

Val remained with the Legion through their journeys into the Multiverse. Since returning, Val has rededicated himself not only to learning different arts, but also to teaching them to his teammates and Legion Cadets. He has also reconnected with fellow Legionnaire. and former Workforce teammate, Spider-Girl (Volume 4).

Thunder, Cece Beck of 90th century Binderaan; SHAZAM-empowered human with enhanced strength, speed, durability, stamina, wisdom and flight powers (Reserve Legionnaire) - joined LSH 110

Cece Beck was orphaned during a terrorist attack on 90th century Binderaan. She was whisked away by an old wizard to the Rock of Eternity during the same attack, and granted the powers of the old Captain Marvel. Saying the name Captain Marvel would give her the powers of the ancient gods. Cece defeated the terrorists and was allowed to keep her powers (Power of Shazam Annual 1).

The Rock of Eternity was destroyed while Cece was time-traveling; she was lost in the 30th century. The fragments of the Rock (called eternium) were poisonous to her, weakening her greatly. As she was trapped in time, she resolved to search for the pieces of the Rock; the Legion invited her to join while she was stuck there (LSH 110).

Thunder would discover that, if she said Captain Marvel, she would be transported back to her native 90th century without her powers. This allowed her to live a double life, as Thunder in the 30th and as plain Cece Beck in the 90th. Temporarily empowered by eternium, Thunder and the Legionnaires were able to reform the Rock of Eternity; though it remained poisonous to Cece and she was unable to fully return to the 90th century (LSH 116-118).

After the Blight invasion, Thunder was struggling with being Blighted and with the Legion's castigation by the United Planets Senate and populace. She resigned to return to the 90th century, promising to come back (LSH 124).

Thunder eventually kept her promise, though only after a few years. She finally located the Rock of Eternity again in her own time, where the wizard restored her full powers; she could now travel through time freely as both Thunder and as Cece. (Volume 1). The wizard also gave Cece some knowledge of the challenges facing the Legion. Cece reappeared in the 30th century just in time to save the Legionnaires from the Monitor's army. She joined them in their Multiversal journeys, retrieving the rest of the original Legion and stopping the Monitor's army. After the battle, Thunder elected to take Reservist status; after all, she had her own life in the 90th century. (Volume 3). She and the Legion set up ways to communicate cross-time though, and Thunder has aided the Legion on key missions, and even brought the Legion forward in time for help. (Volume 4).
Legionnaire Bios - Part 6 Wildfire, Shikari, Gear, Timber Wolf, Dreamer

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.


Legion Lost and after recruits

Although a portion of the Legion was lost in the Rift, and the remaining Legionnaires disbanded, the team continued on in some ways. And after reuniting, the Legion continued to grow and change.

Wildfire, Drake Burroughs (energy gestalt of two beings); anti-energy being - joined LSH 125

Wildfire's history actually starts with Workforce member Blast-Off, and Uncanny Amazer Atom'x. Both volunteered to fight Mordru, and both seemingly perished in the battle (Legionnaires 48-50). Instead, both were converted to energy, their forms mingling. The Legion, with help from Dirk Morgna, the White Witch and Dr. Mollie Dennum, helped stabilize the two and build a containment suit that allowed them to control their energy and communicate with others. Seeing that their memories and personalities were merging, the two adopted the name Drake Burroughs (Legionnaires 76).

After the Blight invasion, Drake was caught on Earth. He joined the Legion in trying to close the Great Rift; unfortunately, his suit overloaded and he was sucked in (LSH 124-125, Legionnaires 81). He ended up in the Second Galaxy, trapped for some time in a sort of dispersed state; it was him that lured the Kwai to that part of the Second Galaxy. Kid Quantum II would recognize Drake, and the Legion would rebuild his suit, finally allowing him to move and communicate again. Drake continued on as a full Legionnaire, staying with the team as they returned to United Planets space (Legion Lost).

Drake stayed with the team, and struck up a romance of sorts with Shikari despite his energy form. He was kidnapped by Qwardians to use as a power battery; the Legion rescued him, but not before his energy form was depleted enough that he would eventually run out (Legion 34). Drake, understanding he would one day die, sacrificed himself to generate a mega-blast at the Monitor. Luckily, Dirk Morgna had been studying his energy, and helped Brainiac 5 build a suit that would help replenish said energy (Volume 3).

Having had a brush with death, Drake has embraced life to the fullest. He does still miss having a physical body, but he is grateful nonetheless to be alive. He can be a bit brash at times, but tries to maintain good humor and a friendly demeanor - as a way of coping with his physical changes (Volume 4).

Shikari Lonestar of the Kwai; pathfinding, armored skin and claws allowing for flight and survival in space - joined Legion Lost 3

As one of the nomadic, peaceful Kwai, Shikari always felt like an outcast. She was virtually the only Kwai who had inherited the instincts and personality of the Kwai warrior ancestors. The Kwai seemed embarrassed by her; however, it was only her warrior tendencies that enabled her to survive an attack by the genocidal Progeny. Shikari chanced upon the remains of the Legion Outpost, awakening the lost Legionnaires. The Legion helped the Kwai escape from the Progeny; in return, Shikari stayed with them as their guide, hoping to find a way home for them. She was initially awarded Honorary Legion membership (Legion Lost).

Eventually they did; they chanced upon an inter-dimensional doorway, and Shikari's pathfinding sense led the Legion back to their own galaxy. Shikari was in wonder and awe at the United Planets. She was briefly separated from her teammates, ostensibly for a medical check-up to ensure her safety in the unfamiliar environment of the United Planets. Secretly, Ra's al Ghul had her biology studied; luckily, Triad rescued Shikari quickly, and she stayed with the team as a full Legionnaire (Legion 1-3).

Shikari would continue to be fascinated by Wildfire, striking up a sort of romance with him - despite his incorporeal energy form. His humor and personality attracted him, and she saw the beauty in how he shone like a star.

Shikari was briefly separated from her teammates after their battle with the Fatal 500 destabilized their universe (Titans/Legion Special). She found her way back to them eventually, in time for their universe to temporarily be destroyed. The Legionnaires were cut adrift in time (Infinite Crisis). Luckily, their universe was restored and the team was reunited. Shikari found herself becoming much more serious in her role as a Legionnaire, especially when she thought Wildfire had disperse himself into nothingness fighting the Monitor (Volume 3). She has applied herself well during missions, though she still enjoys light-hearted humor when off-duty. Shikari is involving herself in efforts to help her fellow Kwai adjust to life in the United Planets (Volume 4).

Gear, I.Z.O.R. of Linsnar; bio-mechanical techno-morphing - membership revealed, Legion 3

Gear is one of race of biomechanical morphs, whose philosophy is that they exist as tools for others. Gear subscribed to that belief closely, coming to work for the Blackstar Juvenile Correction Facility as their warden. Over time, Gear would see the abuse heaped upon the prisoners, and would doubt the goodness of his actions. He bided his time, until someone powerful enough was incarcerated; that came in the form of Legionnaire Sensor. Gear freed Sensor and led a revolt, though he was grievously wounded in the process. Sensor brought Gear to the Legion, where he was healed (LSH 116-117, 119).

When the Legion was disbanded following the Great Rift, Gear was contacted by RJ Brande to help build Legion World (Legion 3). Gear became a full Legionnaire, though often spent time manning the Monitor Board and maintaining the artificial planetoid. He did play a key role in restoring Warworld for use as a weapon against Robotica (Legion 11-13).

After becoming lost in the Mutliverse and returning, Gear opted to remain an Active Legionnaire and take on more field work (Volume 3-4).

Gear is normally quiet and respectful, but has an unexpectedly cheeky sense of humor that often surprises his teammates. He is one of the most popular Legionnaires among the Cadets, for his humor and thoughtfulness.

Timber Wolf, Brin Londo of Zuun; enhanced speed, strength, durability, senses and regenerative powers - joined Legion 13

Brin was just a normal lad to a seemingly normal, if workaholic, scientist father. That changed when father Mar subjected Brin to experimental treatments to give him powers. Mar reasoned that he was doing it for Brin's own good; but Brin suffered through the treatments, gaining powers and a wolf-like appearance. Angered and feeling betrayed, Brin left his homeworld of Zuun and ended up on Rimbor to disappear (Volume 4). Brin would form his own gang, the Wolfpack (Legion Worlds 6).

Apparition, visiting Rimbor to feel more connected to her thought-dead husband Ultra Boy, saved Brin's life. Brin took her in, eagerly protecting her to repay his debt. He even tempered his violent fighting style to avoid killing, as a thanks to Tinya. Brin traveled with Tinya and her newborn son Cub to Earth to ensure they reached it safely (Legion Worlds 6, Legion 9), leaving the Wolfpack behind on Rimbor.

Brin got caught up in the Robotican invasion of Earth; he helped save innocents from Robotican attack on Legion World, earning him an invitation from RJ Brande to join the team (Legion 13). Brin has since done his best to adhere to the Legion code in battle. He initially had a very rocky relationship with Ultra Boy, who felt jealous (Legion 15-16); through time, their relationship has improved to one of grudging respect, though certainly far from friendship (Volume 2-4).

Brin remained with the Legion through their mutliversal travels. Since returning, he has remained a Legionnaire. Calorie Queen recently caught his eye for her toughness and smarts in battle, and the two seem to be developing a budding relationship (Volume 4). Brin's father Mar Londo, and Mar's lifelike android, were arrested by the Legion for kidnapping and experimenting on a Daxamite. Brin confronted his father on Legion World, and remains uneasy that his father is imprisoned there (Volume 4).

Dreamer, Nura Nal of Naltor; precognition - joined Legion 23

Nura predicted an explosion caused by the Emerald Eye, which would send half the Legion back in time (LSH 83). During her tryout, the accuracy of Nura's prediction impressed the team. Sadly, her method did not; her visions came unpredictably, and would make her fall asleep anywhere, any time. Her visions were also hazy and prone to misinterpretation. Nura foresaw her own rejection (Legionnaires 43); however, she would enter into a relationship with Star Boy, often hanging around Legion HQ (Legionnaires 45, 59, LSH 103).

After the Blight invasion, Star Boy brought Nura to Xanthu to recover. Xanthu's allies the Khunds would see the potential in Nura's power. Through intense training, she became able to trigger waking visions of any subject she chose. Her foresight alone kept Xanthu alive during the Robotica invasion, culminating in a daring escape from Xanthu. Star Boy and XS stayed behind to cover their escape. Nura thought Star Boy dead, as she saw a vision of his grave; she eventually realized it was just a vision of a grave, one likely erected by mourners who thought him dead (Legion Worlds 4, Legion 19, Volume 2).

Nura reunited with the Legion and Star Boy. She would journey to Titan to see if her precognitive power could combine with the Titanet network to predict disasters (Legion 19-23); this eventually worked, and Naltorian trainees would be recruited to hone their precognitive abilities through Khund training tactics (Volume 1). Nura also foresaw the key to defeating Universo; this and her combat skills finally earned her a place on the Legion (Legion 19-23).

Nura stayed with the Legion through their multiversal journeys. Since returning, she has also helped train more Naltorian precognitives, and supports Star Boy in building closer ties between the Legion and Xanthu (Volume 4).
Legionnaire Bios - Part 7 Babbage, Blizzard, Microbe, Nightwind, Impulse

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

Legion membership: the Volume 1 team - Legion Cadet graduates

After the Legion is lost in Infinite Crisis, a new Legion forms. The Legion support staff fast-track the most promising Legion Cadets. The initial roster includes Nightwind (leader), Babbage, Blizzard, Impulse and Microbe.

Babbage, I-45ENG/Nth Series of Robotica; combat mechanoid

What many don't realize is that Babbage is actually the youngest Legionnaire. After Robotica was freed from COMPUTO's control, the Roboticans decided to atone for their non-voluntary acts and express their gratitude to the Legion at the same time. Babbage was thus given life, programmed to be a combat mechanoid who would help champion the Legion's ideals of diversity and cooperation (Volume 4)- and it joined the Legion Cadet program (Legion 25). Equipped with the latest self-learning circuitry, Babbage soon learned to adjust its behavior so as not to be seen as a "suck-up".

After the Legion disappeared, Babbage was deemed one of the five candidates ready to become a full Legionnaire. Using logic and its own observations of team dynamics, Babbage took it upon itself to suggest that Nightwind would be the best leader (Volume 1).

Babbage continues to enjoy learning from its teammates, while working towards good relations between United Planets worlds. Babbage participated in an exercise between Robotica and Colu to develop some limited form of information-sharing; unfortunately, Colu's leader Orin Fex is extremely anti-Robotican, and this exercise did not bear much productive fruit (Volume 1). Babbage particularly enjoys spending time with Brainiac 5 and Gates, neither of whom is shy about correcting it when needed (Volume 4).

Blizzard, Brek Bannin of Tharr; cold projection

Brek always hated the heat, and this had motivated him to refine his cold powers as best he could in the sweltering environment on Tharr. When the Legion formed, Brek's imagination came to life. Not only would Legion membership get him off Tharr, but it would help him give back to the United Planets - after all, it was UP membership and technology that had helped make life on Tharr comfortable rather than just tolerable. When the Legion announced their first tryouts (Legionnaires 43), Brek eagerly tried out as Polar Boy; however, he was rejected due to his relative inexperience; while his power control was passable, he was not used to using them in combat situations.

Brek's disappointment was further compounded when Leland McCauley poached a few other rejects (Blast-Off, Particon, Radion) for his Workforce. McCauley ignored Brek, as due to his height he thought Brek was a child. Brek bumped into Lydda Jath of Kathoon, who had been rejected as her super-strength faded in the light. Developing a crush on Lydda, the two came up with the idea of forming a Substitute Legion of rejects, in hopes of proving themselves (Legionnaires 43).

Sadly, this Substitute Legion never saw action; when the call went out for volunteers to fight Mordru (Legionnaires 49), Brek and Lydda agreed they were not ready. The team fizzled out naturally. The members kept in touch though, and when Brek joined the Legion Cadet program (Legion 25) as Polar Boy, he encouraged his former teammates to join; all of them did (Microbe, Night Girl, Chlorophyll Kid, Fire Lad/Hotshot, Stone Boy, Color Kid/Spectrum, Infectious Lass/Microbe, Porcupine Pete, Rainbow). Changing his name to Blizzard (as he felt it was fresher), Brek would become one of the best-performing and enthusiastic Cadets. His performance was enough that he was one of the five chosen to become the new Legion, after the old Legion was lost (Volume 1).

Ever the idealist, Brek often wore his heart on his sleeve. This caught the attention of Kinetix, who appreciated his do-gooder nature. Encouraged by Kinetix's best friend Violet, Brek asked Kinetix out, and the two have been dating ever since (Volume 3). Brek has developed a friendship of sorts with Tenzil Kem, who is dating Violet. Although sometimes naive, Brek is open to being corrected.

Microbe, Drura Sehpt of Somahtur; control harmful and beneficial microorganisms

With their race's reputation as walking microbial farms, Somahtur had always been wary and cautious. After seeing the White Triangle's wrath on Earth (Legionnaires Annual 2) and the xenophobic reactions of many other worlds to Durla (LSH 106-108, L* 62-65), Somahtur continued keeping a low profile in the United Planets.

However, Drura had always had big dreams, and she longed to see the galaxy outside AND raise Somahtur's profile. Taking an internship in Somahtur's government, and guided by similarly-minded officials, Drura argued that participation in high-profile UP organs such as the Legion of Super-Heroes had worked for Durla (see: Legionnaire Chameleon) and would work for Somahtur as well. With her planet's blessing, Drura would journey to Earth to apply for Legion membership (cameo in Legionnaires 43); sadly, having never used her abilities off Somahtur, she was rejected. She joined fellow rejects Brek Bannin and Lydda Jath when they formed a Substitute Legion team, but the team never saw action and fell apart naturally.

Some time later, Drura received a message from Brek about the Legion Cadet program. Drura quickly brought this to the attention of her superiors in Somahtur's government, and Somahtur's Ambassador to the United Planets personally called RJ Brande to submit Drura's application. She served well as Infectious Lass, playing a key role in dismantling Devil's anti-technology terrorists (Legion 35-38). Drura was also one of the initiators of Gates' idea to have the Legion lead medical and relief missions across the UP. Taking the name Microbe to show that her power also had beneficial effects, Drura served with gusto and distinction (Volume 1).

She was also one of the five Cadets deemed ready to step up as a new Legion, after the original Legion was lost. Since the team reunited, Drura has continued to serve with distinction, using her voice to show the galaxy that "strange" and "weird" is not always bad (Volume 4). She is one of the Legionnaires most concerned about maintaining good public relations, and is often called upon to give interviews.

Nightwind, Berta Skye Harris of Earth (Iceland) and Enwa; wind and air manipulation, enhanced vision

Born on Earth to an Enwan mother and an Earth father, Berta had always championed diversity. Thus, when her powers manifested (from a recessive gene passed through her mother's bloodline) shortly after the Legion of Super-Heroes became a volunteer organization (LSH 80), she entertained notions of trying out. But her parents, fearful of the dangers, urged her not to. Conscious of the difficulties they had faced as an inter-race couple, Berta reluctantly agreed.

However, when the Legion Cadet program was announced (Legion 25), Berta sat down with her parents and pointed out the much lower risk relative to becoming an Active Legionnaire outright. Her impassioned and logical arguments ("I can join as a Cadet and see what it's like! And maybe I won't want to be a Legionnaire... but at least I'll know for myself!") made her parents finally agree. She was accepted into the Cadet program as Nightwind; her code name was a homage to her mother's homeworld of Enwa, with its long four-cycle night.

When the Legion was lost, the Legion staff decided to form a new Legion from the most promising Cadets. After her exceptional performance fighting Devil's anti-technology terrorists (Legion 35-38), Nightwind was a shoo-in; and she was unanimously elected leader by her four fellow chosen Cadets. Nightwind served as team leader through the return of the original Legionnaires, and stayed on as co-leader with Kid Quantum II after the Legion reunited. Nightwind decided to step down after Colu's leader, Orin Fex, raised concerns in the UP Senate (Volume 4) over the Monitor's invasion of Legion World through the Threshold network (Volume 3). However, even after stepping down, Nightwind's natural leadership abilities and her experience often had her step in as acting leader when Kid Quantum II was unavailable.

Nightwind's best friend on the team is Lamprey, which began during their days as Cadets together. However, her personality and leadership skills have made her fairly popular with most of the Legionnaires, and she received plenty of support and encouragement when she decided to step down as Legion co-leader.

Impulse, Kent Shakespeare of Earth (United Kingdom: England); enhanced speed, strength, durability and recuperative abilities (Legion World chief medical doctor)

Kent Shakespeare was a medical doctor working in one of the premiere Earth hospitals, when a sick Somahturian patient would change his life. Kent was infected with a virus which nearly killed him; thankfully, he pulled through - and was forever changed. He had enhanced strength, speed and durability; far from the level of a Daxamite, but at least double that of a baseline Earthling's.

Torn between his love for medicine, and his need to master his abilities, Kent somewhat reluctantly enrolled in the Legion Cadet program (Legion 25). He always reasoned that he could still practice medicine while learning how to control his strength; and for that matter, he needed to know that he would not accidentally harm his patients.

Kent's level-headedness and medical skills, alongside his powers, earned him a place on the new Legion formed after the old team disappeared. Kent fully supported Nightwind's leadership, reasoning that she wanted this the most AND was better at making snap decisions than he was. Kent stayed with the team out of a sense of duty, reasoning that he could act as field medic; and also that the team lacked physical powerhouses (Volume 1-3). He and White Witch also developed a method to reboot Magno's lost magnetic powers (Volume 1), though it would take some time before it fully worked (Volume 4).

Kent would remain with the team through their travels in the Multiverse, where they retrieved the lost Legionnaires. His medical knowledge helped safely rescue all of the Monitor's hostages. After Legion World was reclaimed, Kent decided to step down from Active membership; with the original Legion back, he reasoned that they had enough powerhouses, but not enough doctors. He now happily leads the Legion Medical Team - a position he got over the more experienced Dr. Gym'll, as Kent was willing to take the full-time role. Kent does still enjoy going on missions as a Reservist from time to time, but he enjoys healing and mending his colleagues much more (Volume 4).

Though he does not talk much about his private life, Kent identifies as gay. He thinks Chemical Kid is cute, and is a little jealous of Invisible Kid for winning Chemical Kid's heart - though part of this jealousy is his annoyance at Invisible Kid's occasional cockiness (Volume 4).
Legionnaire Bios - Part 8 Magnetic Kid, White Witch, Particon, Lume, Spider-Girl

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

Legion membership: the Volume 1 team - external recruits

Magnetic Kid, Pol Krinn of Braal; magnetokinesis (magno-ball athlete)

One might think that Pol Krinn had a difficult childhood, growing up in the shadow of his much more famous older brother Rokk. But Pol had a healthy relationship with his brother; he and Rokk were always close, partly due to their family growing up working-class and having to band together to make do.

Pol watched Rokk first became a magno-ball champion, then founder and leader of the Legion of Super-Heroes. When Pol reached the age of majority, he decided to try magno-ball out; being a Legionnaire was exciting and dangerous, while being a magno-ball champion was exciting, period. Pol's magno-ball career would take off (Legionnaires 70, 71).

Things changed when Rokk was lost, along with the rest of the team, in a mutliversal cosmic storm. Suddenly, magno-ball seemed meaningless. Pol watched his inconsolable parents, and decided to do something the only way he knew how; he went to Earth and asked to join the reforming team. He was quickly accepted for his skills, becoming the first non-Cadet to join (Volume 1).

Pol would stay with the team, until the return of the original Legionnaires. Pol had always doubted whether being a Legionnaire was right for him, and the battle against the Monitor's army convinced him that it was not. Besides, with Cosmic Boy and Magno both back, Pol felt that the team did not need a third Braalian. He stepped down from Active membership to return to his magno-ball career, though he remains a Reservist on-call for the most urgent emergencies (Volume 3-4).

White Witch, Mysa of Zarrox; sorcery

The ancient sorcerer Mordru fathered many children as a means to secure his vast empire. Once a child was born, he would take them and give them to another of his wives or staff, to avoid the likelihood of one of them usurping him. When Mysa was born, Mordru took special care to guide her; she had by far the most magical potential of all his children.

Mysa, however, grew up with a strong conscience - despite Mordru's attempts to make her believe might was right. She bided her team, forming secret friendships with many others dissatisfied with Mordru's rule. Slowly, they planned and gathered and marshalled their forces... and when the time was right, they struck, rendering Mordru inert. Note: this is not expressly canon, but I developed it based on what has been revealed in canon

Unfortunately, Mysa's friends all perished; and with his last spell, Mordru aged Mysa to an old crone. (Legionnaires 49).

With the magical community decimated, Mysa continued to search for Mordru's last magical tool - the Emerald Eye. A chance encounter with Azra Saugin forged a link between Mysa, Azra, and Azra's unborn baby Zoe. Mysa took an interest in Zoe, and manipulated her into searching for the Emerald Eye. Zoe and Azra soon put a stop to that (Legionnaires 42 recaps the full story).

Unfortunately, Mordru would soon revive and begin re-consolidating his power. Mysa quickly enlisted Legion reject Dragonmage, and approached Kinetix. Joining forces with the Legion and the United Planets, Mysa would see Mordru be buried again. During the battle, Mordru restored Mysa's youth; but her magical abilities also regressed. Mysa and Dragonmage would retire back to Zarrox, to work on recovering their physical health and their magical abilities. (Legionnaires 48-52). Mysa and Dragonmage would find each other attractive, but their relationship remained mainly that of student and teacher.

While Mysa's mastery over magic soon returned, Dragonmage would remain impatient with his lack of progress. Despite being warned, he unleashed four elemental spirits in a bid to regain his power, which he did. However, the elementals caused great destruction and death before being stopped. Dragonmage lost all his magical abilities stopping the elementals; and he gave himself up for arrest for his role in their release. A saddened Mysa supported his decision (Legionnaires 71-74).

Feeling alone, Mysa toyed with the idea of venturing off Zarrox. However, she had collected a small community of other sorcerers around her, and so she stayed... until the Legion disappeared in a multiversal crisis. Seeing the team reform, Mysa decided to lend her experience and talents; secretly, she had also started growing bored on Zarrox (Volume 1). Mysa remained with the team through their reunification. She mostly kept to herself initially; after all, she was over a century older than the rest (Volume 3). But Apparition would slowly befriend her and encourage her to mingle more. With Dragonmage's recent betrayal and death, Mysa has started to slowly open up to her teammates (Volume 4).

Particon, Jennifer Sanchez of Earth (India and Philippines); "hard light" energy casting and manipulation

Having been born into a working-class family, Jennifer grew up wanting more. She had not been impoverished, but she often had to do without. She threw herself into her vocational studies, becoming a skilled technician. Wanting to make a name for herself, she joined a company known for shady business practices and poor health and safety compliance in the hopes of turning it around. Sadly, even her skills could not prevent a major accident in the company laboratory. Happily, Jennifer survived seemingly unscathed... and she even gained the power to manifest an energy lance.

Modifying some protective equipment from her employer into an armored suit (and after reporting her employer to the authorities), Jennifer took the name Particon and tried out for the Legion. Unfortunately, her powers were deemed too limited, and she was rejected - only to be poached by Leland McCauley for his Workforce (Legionnaires 43). But Particon's altruistic streak would lead her to follow fellow Workforce member Radion, and join the UP Task Force fighting Mordru. Particon survived unscathed yet again - even playing a key role in breaching Mordru's energy dome through a weakness created by Violet (Legionnaires 49-50). She and Radion quit the Workforce (Legionnaires 51) after McCauley's bullying. Particon and Radion would drift around, eventually joining the Uncanny Amazers (Starman 50). They stayed with the Amazers even through the Blight invasion of Earth and the Robotican invasion of Xanthu; her experiences would also let Particon develop her powers into full-blown energy casting (LSH 122-123, Legionnaires 79-80).

But Particon always felt she could do more... and when the Legion was lost in Infinite Crisis, she watched in interest. When Magnetic Kid and the White Witch joined the team, Particon mustered up the courage to join too - she reasoned that having someone as powerful as the White Witch on the team would reduce the risk. With her combat experience and powers having grown, and considering her good performance against Mordru, Particon was quickly admitted onto the team (Volume 1).

Particon kept in touch with Insect Queen, with whom she had struck up a mutual attraction. Both were too worried about the distance to voice out their romantic feelings, until Insect Queen got swept up in the Controller's invasion of Legion World. After the Legion retook Legion World, Particon suggested Insect Queen join the Legion... and after Insect Queen was voted in, Particon and Insect Queen finally asked each other out (Volume 3). The two have been a happy couple ever since, though both have remained active in helping rebuild Xanthu (Volume 4). Particon was annoyed to find that Radion nursed a grudge against her; she reminded him that she had invited him to join the Legion too, and urged him to get some therapy (Volume 4).


Lume, of Silvan; energy being made of light

Lume had wanted for little on Silvan. As an energy being on a world of energy beings, the Silvans were content to flit around on their barren and rocky world, enjoying their solitude and the feeling of being alive.

When the United Planets contacted them, the Silvans joined more out of curiosity than anything else. After all, what more did they need? When the call went out for draftees per world, Silvan thought Lume, as their most outgoing representative, should go. However, upon learning it would have to travel through the darkness of space, Lume declined membership. (LSH 66). Lume stayed happily on Silvan, taking on a sort-of leadership role there. He did see action once, helping M'Onel fend off Khundians who were kidnapping Silvans to use as an energy source (Legionnaires 56).

When the original Legion vanished, the new team scoured their records for promising candidates to boost their ranks. Remembering the early potential recruit, and being impressed by Lume's powerset, RJ Brande, Nightwind and Chuck Taine traveled to Silvan and invited Lume to join. With Thresholds, Lume wouldn't have to travel through darkness to reach Earth. Realizing there was much to learn about the outside, Lume cautiously signed up (Volume 1).

Since joining the team, Lume's natural curiosity has almost made it regret not joining sooner (Volume 3). Lume has also encouraged its fellow Silvans to use the Thresholds to visit other worlds; a handful have even emigrated. Lume is still working on conquering its fear of the darkness of space, having recognized that Lume's true fear is of the unknown (Volume 4).

Spider-Girl, Sussa Paka of Luna; prehensile hair

Spider-Girl never really knew her parents. They both worked for McCauley Industries, and their natural workaholic tendencies and the terrible working conditions meant they had little time for Sussa. They didn't abuse her or forget to address her basic needs, but they took care of her in a clinical manner. That was why, at the tender age of three, she was in their laboratory when an accident occurred. Both Sussa's parents died, and she somehow gained her strong, prehensile hair. McCauley quickly realized that Sussa could be an asset after witnessing Sussa almost strangle a lab-tech who picked her up.

McCauley ensured Sussa was cared for by his staff, in hopes of exploiting her powers later on. He never was able to grant anyone else powers; a sign that Sussa's metagene had activated. Sussa would go on to become a member of McCauley's Workforce when she came of age. However, having seen McCauley's cut-throat business practices, Sussa developed the belief of looking out for number one. She attached herself to fellow Workforce member Ultra Boy as a means of hedging her bets (Legionnaires 21-22, LSH 65), and was more insulted than heartbroken when Ultra Boy left her for Apparition (Legionnaires 27, Legionnaires Annual 2). Or at least, that's what she told herself. She would continue to nurse feelings for Jo, for a time (Legionnaires 39). Sussa soon got over it, as she enjoyed the perks of working for McCauley; she would also act as an unofficial business advisor for him, showing her shrewd business thinking (Legionnaires 60).

Sussa's time with the Workforce ended abruptly after the Blight invasion of Earth. With the United Planets' confidence in the young Legion at an all-time low, McCauley sought to fill the gap with his all-adult Workforce. This meant that any younger members like Sussa were terminated on the spot (LSH 124).

Sussa bounced around for a while, dabbling in modelling. She soon realized that her time with McCauley had given her valuable skills related to corporate security, and she became sought after in corporate circles. However, having been burned once by McCauley, Sussa kept looking out for the safest bet... and after the Legion disappeared and was reformed by neophyte Cadets, Sussa saw her chance. With former Workforce teammate Particon on the team, and the likes of Magnetic Kid and White Witch joining, Sussa auditioned - being admitted just as much for her security skills as for her living hair (Volume 1).

Sussa proved her worth time and again, playing a key role in dismantling the Monitor's shield around Legion World )Volume 3). She was even admitted to the Legion Espionage Squad (Volume 4). Though she initially joined for economic benefits, Sussa now thoroughly enjoys being a Legionnaire - and the generous duty allowances don't hurt, either. She gets along well with most of her teammates; she joined Timber Wolf in roasting Ultra Boy, though she has long-ago forgiven him for dumping her (Volume 4). She has also reconnected with fellow Legionnaire and former Workforce Member Karate Kid. And she also keeps in contact with Evolvo, former Workforce teammate and new CEO of McCauley Industries.
Legionnaire Bios - Part 9 Rebound, Insect Queen, Mentalla, Chemical Kid, Inferno, Matter-Eater Lad

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

New Legionnaires, end of Volume 3

After driving away the Monitor and retaking Legion World, the reunited Legion adds to their number.

Rebound, Chuck Taine of Earth (Canada and Uzbekistan); inflates into a durable bouncing form

Chuck Taine was orphaned during the White Triangle attack on Earth. The jovial, optimistic lad soon bounced back though; he used his parents' life insurance money to fund his studies, becoming a young architect and engineer. Using his almost superhuman knowledge of angles, Chuck's star rose enough that he was called on to oversee the rebuilding and repair of Legion Headquarters (LSH 76) - an assignment that would stretch on due to the reckless nature of Legionnaires such as Star Boy (LSH 81) and Brainiac 5 (too many issues to cite, but try LSH 82 and Adventures in the DCU 10).

Triad would become romantically interested in Chuck, especially her Neutral self. They went on their first "date" to a ball game (Legionnaires 59), and Triads Orange and Purple eventually also came to like him (Legionnaires 77).

Chuck would continue to serve on the Legion Support staff, befriending the team, and not hesitating to put himself in danger when needed. When morale was low and the team began infighting, Chuck stepped up to explain how important the Legion was, and how proud he was to be there (LSH 76). With other Support Staff members, he defended Legion HQ against an invasion of shapeshifters (Legionnaires 35). He helped the team close the Rift (LSH 124-125, L* 81), and - after the Legion was disbanded by the United Planets - stayed on as part of the SUBS Subterfuge Squad, helping the smaller team operate in secret (Legion Worlds 3). He even built a bouncing ship, the Bouncing Boy, to pilot the team around. For his service, Chuck was awarded Honorary Legionnaire status (Legion 10); if he had had inherent powers, he would have made Active membership for sure.

Chuck was with the team when they were initially lost fighting the Fatal Five Hundred (Titans/Legion special). He returned with the team during Infinite Crisis, and was left in their home reality when everyone else vanished (Volume 1). A heartbroken Chuck poured himself into rebuilding the team, working closely with other Support Staff members Marla Latham, Shvaughn Erin and Tenzil Kem to handpick and train the new batch of Legionnaires. Chuck came rushing to the Legion's rescue when they were attacked by the Monitor's army, and ended up joining them on their jaunt to another universe - where they found the vanished Legionnaires (Volume 3). Triad was especially happy to see Chuck again, and wasted no time in rekindling their budding relationship.

Chuck placed himself in danger again helping breach the Monitor's shields, and he nearly died in an explosion caused by the exploding Cherry Bomb and the transmuter the Molecular Master. Only the quick actions of Shikari, Condo Arlik, Invisible Kid, Impulse and Dr. Gym'll managed to save Chuck... with the added bonus of giving him the power of super-bouncing. An elated Chuck was quickly voted in as a full Legionnaire (Volume 3).

As Rebound, Chuck continues to be one of the most dedicated Legionnaires; his infectious good cheer has made him popular among everyone on Legion World. He supported Triad when she visited Cargg to support the Divided Trinity organization in their fight for equal treatment for Carggites with differences. He has felt self-conscious for not being lean like his teammates, but Sensor encouraged him to accept and love himself (Volume 4).

Insect Queen, Lonna Leing of Xanthu; morphs into various insect forms, gaining the powers of the forms she takes

Lonna Leing lived a very normal life on Xanthu. But one day, she was on a jungle safari and found herself attacked by a swarm of giant wasps. Stung by one, Lonna found herself transforming into a giant version of it! She drove the wasps away, and doctors found that she could transform into any insect or related invertebrate that she came in contact in - gaining their abilities as well as their forms.

Contacted by Xanthu's government, Lonna - as Insect Queen - soon joined other powered misfits like her in the Uncanny Amazers. However, unlike Star Boy and Atmos, Lonna was driven more by being in a place where she didn't feel so weird - after all, her physical transformations could be disconcerting. She was initially resentful of Star Boy's eagerness to leave Xanthu for the Legion (Legends of the Legion 4), though she kept in touch - it was during a holo-call with Star Boy that Xanthu's comms were blocked, leading Star Boy and Monstress to return to help (LSH 101, 102).

Robotica's attack on Xanthu changed all that. Forced to fight for her life and the lives of innocents, Lonna nearly died from exhaustion several times. It was only the desire to save as many as she could, plus constant medical attention, that kept her going (Legion Worlds 4).

After Robotica was stopped, Lonna would help Xanthu rebuild (Legion 17-18). The relative quiet also let her slowly build a friendship and a mutual attraction with fellow Amazer, Particon. However, Particon was from Earth, and often confided in Lonna that she wanted more. When the original Legion vanished, Particon soon decided to join the new, reforming Legion. Lonna elected to stay on Xanthu with the Amazers (partly out of patriotism, and partly because - though being an Amazer wasn't the safest, being a Legionnaire was worse!), but she maintained her friendship with Particon (Volume 3). Lonna would also help with the inauguration of the Zoe and Candi Institute of Design, a fashion school built by former teammate Monstress' father and Kinetix's mother (Volume 1); Lonna was the first one to realize that Candi's father actually missed her dearly.

Lonna was caught up in the Monitor's invasion of Legion World, and volunteered to back the Legionnaires up - mainly out of concern for Particon. Lonna joined the team on their multiversal jaunt, helping to retrieve the original Legion and to stop the Monitor. The ordeal finally gave Lonna and Particon the courage to ask each other out; and her experience fighting alongside the Legion convinced Lonna to accept their invitation to join (Volume 3). Despite joining the Legion though, Lonna continues to be active on Xanthu, and worked with Star Boy to think of ways to deepen ties between the Legion and the Amazers (Volume 4).

Mentalla, Delya Castil of Titan; telepathic control of others' physical functions

Few non-Titans could ever imagine it, but Delya Castil was born with a handicap. Her ability to communicate with others telepathically was below-average from birth; her parents even had to listen for her verbal cries. She didn't cast her first thought until she was two, and even then it was rather faint.

Her parents loved her all the same, and though they were realistic about her lack of talent, they encouraged her to do the best she could. After all, even on Titan, there was a place for weak telepaths. Perhaps she could be a robo-technician, or a cleaning custodian...

This all changed when Delya hit puberty. One of her regular bullies was laughing - again - at her weak telepathic abilities. He would not stop pelting her with small objects... until Delya made him stop. She soon realized that she had a rare specialization: she could control others' physical functions, even piercing through psychic shields with relative ease.

Buoyed by her discovery, Delya and her parents sought the advice of Titan's Ethics Council on how to grow her powers. She practiced on patients going through physical therapy and rehabilitation. Her parents thought she had found her place, but... Delya knew there was more out there. On Titan, her abilities were still seen as a curiosity; but she knew she would find even more appreciation offworld. And so she joined the Legion Cadet program under the name Mentalla (Volume 1).

Her studious determination made her one of the most advanced Cadets; advanced enough to be granted Reservist status at the time Nightwind and the others reformed the Legion. By happy accident, she had been on Monitor Duty when the Monitor invaded Legion World, and so she accompanied the full Legionnaires and a few allies into another universe. She impressed the Legionnaires so much through the retaking of Legion World, that she was voted in as a full Legionnaire after that (Volume 3).

Even with the return of Saturn Girl, Mentalla has continued to hone her niche on the team. She has also developed a mutual attraction with fellow perfectionist, Echo - one that both are keen to pursue (Volume 4). Now that she has found a home, she has been working on building deeper relationships with her teammates and letting her guard down more.

Chemical Kid, Condo Arlik of Phlon; controls chemical reactions

Condo Arlik left his boring, conservative homeworld Phlon as soon as he could. On Phlon, everyone tended to think the same; and they could be rather nasty to those who deviated from norms in the least. Having a gift for gab and an interest in other cultures, Condo blossomed as a journalist and reporter on Earth. His big break arrived when he interviewed Invisible Kid, Lyle Norg; but a nervous Condo spilled some coffee on Lyle. Instead of ruining the interview, though, Lyle took the opportunity to invite himself to the cute reporter's place to change... and Condo got his interview and a boyfriend (Volume 1). Both being rather private individuals, they both kept the relationship secret; though they would often send each other handwritten notes (see: Legionnaires 59! though it was only signed "C"...)

Condo was, naturally, devastated when Invisible Kid vanished during Infinite Crisis with the rest of the Legionnaires. Still he soldiered on in silence (Volume 1). Unluckily, Condo was one of the hostages on Legion World when the Monitor took it over; and sensing the genetic potential in Condo, the Monitor drugged him and played around with his metagene - unlocking his power to control chemical reactions, and giving him enough instinctive knowledge to use his power safely. After being rescued by Invisible Kid and the Legion, Condo quickly proved his worth by helping save an injured Chuck Taine - and even unlocking Chuck's own bouncing powers (Volume 3). After their time apart, Lyle also was ready to bring their relationship out into the open; Condo happily agreed, and their teammates were very supportive.

Condo was offered probationary Legion membership; the only reason he didn't receive full Active membership was the need for him to train on Legion basics such as unarmed combat, disaster preparedness, and the team's systems and protocols. Though Invisible Kid was concerned about Condo's safety, Condo firmly told his boyfriend that they had been apart long enough, and that Condo liked helping people. Condo passed the first Cadet exam with flying colors, transitioning into full Active membership. Condo helped Lyle rescue Lyle's adoptive brother Jacques Foccart. Condo also assists the Legion's public relations team by maintaining contacts with old journalist colleagues, writing press releases, and arranging events (Volume 4).

Inferno, Dirk Morgna of Earth (USA and Russia); pyrokinesis, can see heat signatures

Dirk Morgna lived a very comfortable life growing up - born to the rich, though slightly overprotective Derek Morgna, Dirk grew up in the lap of luxury, and wanted for nothing. His father did encourage him to learn more about the business that allowed them to live so, and Dirk happily did. Unfortunately, he unwittingly distracted Doctor Zaxton Regulus during an experiment, which caused an explosion. Regulus was fired, and he sought revenge on Dirk by abducting him and injecting him with radioactive gold. The ordeal gave Dirk uncontrollable fire powers, rendering him incapable of touching anyone or anything without an intertron-lined transuit (L* 29, LSH 81). Violet brought him along to retrieve an escaped Regulus; Regulus beat Dirk, who also lost his powers during the fight (Legionnaires 39, LSH 83).

Dirk happily returned to his old life, though he did sometimes wonder what life would have been like as a Legionnaire (Legionnaires 37, 70).

Dirk would be drawn into superheroics once more, though. When Dragonmage released the elementals, the Fire Elemental possessed Dirk. With the help of Saturn Girl and Cosmic Boy, Dirk was able to break free; he survived, but with his vision altered to see heat signatures. (Legionnaires 71-74). It was this vision that led him to spotting the energy being who would become Wildfire. (Legionnaires 76)

After adjusting to his vision, Dirk would focus on Morgna Industries, taking an active hand in the research laboratories, and studying Wildfire's energy to see if it could be used for medical treatments (Volume 1). Dirk was abducted by the Monitor, who restored his full pyrokinetic abilities. When Dirk was freed by the Legion, he helped them defeat the Monitor; and his scientific knowledge helped Brainiac 5 and others save Wildfire from fizzling out (Volume 3). Impressed, the Legion asked Dirk to join on a probationary basis; the only reason he didn't receive full Active membership was the need for him to train on Legion basics such as unarmed combat, disaster preparedness, and the team's systems and protocols. Dirk passed the first Cadet exam with flying colors, transitioning into full Active membership. He has resisted his overprotective father's calls for him to rejoin Morgna Industries, preferring to develop his skills and knowledge with the Legion (Volume 4).

Matter-Eater Lad, Tenzil Kem of Bismoll; consume and digest all forms of matter (Legion World head chef)

Tenzil Kem first encountered RJ Brande while the multi-billionaire was touring the galaxy (LSH Secret Files 1), trying to understand what the common sentient thought of the United Planets. Imagine Tenzil's surprise when RJ not only helped found the Legion of Super-heroes, but also reached out to Tenzil to become the Legion's chef (LSH 63)! Tenzil chomped at the opportunity, becoming a key member of the Legion support staff. Being about the Legionnaires' age, and having a lot of worldly experience travelling across different worlds, he also became an unofficial counselor - and a real friend - to the Legionnaires. He even saw action defending Legion HQ against invading shapeshifters (Legionnaires 35).

Tenzil stayed with the team through various upheavals, and supported Marla Latham and his good friend Chuck Taine when they reformed the team after the original Legion disappeared (Volume 1, 3). In parallel, Tenzil's fame as a chef began to spread; after all, how many chefs could claim that they had experience catering to such diverse and varied palates as those on Legion World? He was often asked to cater important diplomatic events, like a summit on Orando (Volume 1).

Tenzil helped defend Legion World against the Monitor's invasion. The Monitor decided to make an example of Tenzil for his defiance and had him tossed out into space; luckily, the Legion was on hand to save him. Tenzil joined them in their multiversal jaunt, and helped find the original Legionnaires and defend Earth from the Monitor's forces. He was offered Active membership, but opted for Reserve status; while he loved helping the Legion, he preferred to keep out of danger, and he genuinely enjoyed being head chef. He adopted the code name Matter-Eater Lad as a nod to his alternate universe counterpart (Volume 3).

Since the Legion reunited, Tenzil has developed a relationship with Violet. He likes her thoughtfulness and determination, while she appreciates his sense of humor and wisdom. They often double-date with Kinetix and Blizzard, both of whom Tenzil have also come to see as good friends. Fellow Bismollian Calorie Queen has also come to Tenzil for advice from time to time, and even consulted him out of courtesy before accepting her offer of Active Legion membership (Volume 4). Tenzil put in a good word for Calorie Queen, and stressed to the Legion that her joining would not be a barrier to him eventually taking Active Legion membership.
Legionnaire Bios - Part 10 Amp, Calorie Queen, Echo, Gravity, Vapor

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

First Batch of Legion Cadet Graduates, Volume 4

After participating in a test, the Legion votes on the top scorers. Four Cadets receive a majority, and are inducted. A fifth, Vapor, is invited to join but declines - preferring to return to Lallor to lead the local hero team there.

Amp, Ming Sul of Earth (Korea and Taiwan); amplifies the natural abilities of self and others

Originally known as Amp Girl, Ming was part of the original batch of Legion Cadets (Legion 25). Then, she only had enhanced senses and reflexes; these powers emerged when she was caught in a landslide while out mountain-climbing. Ming initially butted heads with Babbage, a sign of prevailing sentiment against the Roboticans for their actions while under COMPUTO's control. She also struck up a quick friendship with Retro. Neither Cadet was especially studious; like Retro, Ming saw the Cadet program as a means of accessing prestige and privilege.

Ming remained a Cadet when the Monitor invaded Legion World, and was one of his captives. The Monitor saw that her powers had not fully emerged; and through experimentation, he drew out her ability to amplify the natural abilities of herself and others. When Ming was rescued by the Legion, she was initially disoriented and unable to join the battle. As she recovered, she dealt with conflicting emotions - she was grateful for her enhanced abilities, but also horrified at being kidnapped and experimented on. She took part in the final battle against the Monitor, earning Reserve status. However, that was not enough; Ming vowed to learn as much as she could, to avoid being kidnapped again (Volume 3).

Shortening her code name to Amp, Ming befriended Lamprey as both were very determined to become full Legionnaires. Together with Chemical Kid, Inferno and Echo, the five logged plenty of supplementary training hours. This paid off, as Amp learned to tactically use her powers on herself to increase her combat effectiveness; and she also learned how to ration her power use on her friends to increase theirs. Amp passed the first Cadet exam, and gleefully accepted their offer. She was sad to see that Lamprey had been passed over, barely; together with Nightwind, she coached Lamprey, and was elated when her friend made it to the main team, as well. Now that she is a full Legionnaire, Amp has started getting past her anxiety about once being kidnapped. When she was captured by Harvest in the 21st century, Amp kept remarkably calm by reminding herself that she had been through worse (Volume 4).

Calorie Queen, Taryn Loy of Bismoll; consume all forms of matter, and conversion of same into super-strength

While many children of scientists have found their parents inattentive, Taryn had the opposite; her mother was overprotective and constantly worried about the dangers of the outside world. She kept giving Taryn supplements, and insisted on her taking self-defense classes. It was perhaps this combination of factors that allowed Taryn to survive a laboratory accident at her mother's workplace. Whatever it was, Taryn found that her natural Bismollian ability to consume all forms of matter, allowed her to convert said matter into super-strength and durability.

She convinced her mother that the lab accident meant danger was everywhere, and Taryn soon found herself joining the Legion Cadet program. Her outgoing and practical personality made her one to watch, and her athletic abilities complemented her power very well. She passed the first Cadet exam; out of courtesy, she spoke to Tenzil Kem before accepting, worried that there wouldn't be space for two Bismollians on the team. Tenzil reassured her that he was happy being Legion chef and a Reservist, and gave Taryn his blessing. Taryn made sure to get slightly drunk on synth-wine before telling her mother about joining the Legion; her mother cried for nearly an hour before finally giving her blessing (Volume 4).

Calorie Queen has since embraced being a Legionnaire, and has made fast friends with her teammates. She developed an attraction to Timber Wolf's rugged good looks and animalistic physicality; after seeing her in action, Timber Wolf seems to be returning the attraction. Calorie Queen is fully aware that many sentients find her Bismollian ability a novelty and a bit silly, and she is happy to capitalize on that to gain an advantage in battle (Volume 4).

Echo, Troy Stewart of Earth (South Africa and Trinidad and Tobago); sound manipulation

Troy was born to a middle-class family, and lived comfortably. However, his parents were strong history buffs, and drilled into him the suffering and struggle of his ancestors, raising him with a sense of gratitude and a determination to be the best that he could be.

Troy was on Earth when the Blight invaded, and was one of the refugees who sheltered with RJ Brande and the Legion of Super-Heroes. Seeing the suffering of innocents and feeling the desperation around him as the Legionnaires dwindled, Troy began to volunteer to make supply runs and to transport messages. On one such outing, Troy was caught near an exploding transmission tower. Not only was he uninjured, but he later found out he could control sound. Had the timing been better, he would have joined the Legion; but the fallout of the Blight invasion saw the Legion disbanded by the United Planets. In their last act as a team, half were lost in the Rift. Troy decided to forget his powers, seeking medical help to suppress them (though Troy did not appear, this recaps LSH 122-125, Legionnaires 79-81).

A little over a year later though, the Legion returned in full force, exposing United Planets President Leland McCauley as Ra's al Ghul, and saving both the Earth and the Moon. Public opinion turned once more in favor of superheroics. When the call for Legion Cadets came out, Troy was still doubtful; but after seeing how public support had turned, Troy joined (Volume 3). As he had ignored his powers since receiving them, it took him longer than many of his classmates to master them. But his innate perfectionism made him one to watch; and he passed the first Cadet exam with flying colors, joining the Legion as Echo. He recently found a kindred spirit in Mentalla, and the two are now dating (Volume 4).

Echo has a strong sense of justice, and cannot abide rudeness and bullying. He is one of the Legionnaires with the highest level of self-discipline; but he is also so nice, that nobody feels envious or threatened by him - except perhaps Ferro, who has an unrequited crush on Mentalla.


Gravity, Tel Vole of Earth (Cambodia and Thailand); gravity manipulation

Tel Vole grew up wanting prestige and status. His parents both had manual labor-type jobs, and Tel often felt envious of his richer classmates and their possessions and exotic vacations. Upon reaching the age of majority, he eagerly volunteered for an Earth government study that tried to replicate meta-powers of Legionnaires. It didn't hurt that Jed thought one of the other volunteers, Jed Rikane, was incredibly attractive.

Exposed to stellar radiation in a bid to duplicate Star Boy's gravity powers, the experiment succeeded. Tel was initially elated, then dumbfounded as the laboratory he was in was shut down - apparently, the scientists there had not had the proper clearances to run their experiments.

The government quickly referred Tel and Jed (who had also gained powers) to the Legion Cadet program. With his intelligence and drive, Tel soon eclipsed many of the students who had enrolled earlier. Tel and Jed also pursued a relationship, and only about a year after meeting each other, they got married (Volume 1, 3).

When Tel successfully passed the first Cadet exam, Jed barely missed getting an invitation. Anxious about being separated from his husband, Tel tried to lobby for Jed's membership, much to Jed's embarrassment and the annoyance of many Legionnaires. It took a double-date with Invisible Kid and Chemical Kid to finally get Tel to see the error of his ways. Jed would later pass the second Cadet exam and join the Legion on his own merits. This has been good for their marriage, as Tel now feels more relaxed that he and his husband are both on the team (Volume 4).

Currently, Gravity does not have the same range and raw power as Star Boy; but he does display better fine motor control and can use his power with more precision.

Vapor, Tal Nahii of Lallor; transforms her body into gases

When Tal was sixteen, she fell into a cave full of dangerous gases. Miraculously, her metagene activated... and she turned herself into gas, floating right out! Touted as an example of Lallor's potential, Lallor's government quickly reached out to her family. Tal was placed into special training, alongside Ilshu Nor (Beastmaster) and Floyd Belkin (Splitter). Despite Lallor's genetic potential, almost no other metahumans emerged (save for Evolvo, who had departed Lallor). Slightly disappointed that they could not match Earth or Xanthu in terms of numbers, Lallor nevertheless treated their heroes with much pomp and circumstance. On Lallor, personal freedoms were also highly prized; and so Lallor's government aimed to make their heroes happy so they would not leave.

For her part, Tal grounded herself by recalling her normal life before gaining her powers; this helped keep her more level-headed than Ilshu and Floyd. After watching the upheavals of the broader United Planets, and the disappearance of the original Legion; Tal thought it would be good to enhance their skills so they could better protect Lallor. She convinced Lallor's government to let all three join the Legion Cadet program (Volume 1).

Tal quickly gained skill not only in her power use, but also in leadership and tactical thinking. She and the others were caught up in the Monitor's invasion of Legion World, and helped defeat the Monitor and his army (Volume 3). Eager to test herself, Tal participated in the first Cadet exam. She was invited to join the Legion after; Tal was mildly surprised, not because she didn't think she was worthy, but because she had made it clear from the very beginning that she fully intended to return to Lallor and protect it. Lallor was home, after all; and frankly, she also enjoyed the simpler lifestyle there. What she didn't realize was that the Legion knew that; but even knowing she would probably decline, they wanted to express to Tal that they appreciated and acknowledged her capabilities (Volume 4).

Tal returned to Lallor, being appointed leader over Beastmaster and Splitter for her skills and level head. However, she kept in touch with the Legion of Super-Heroes; and when the Legion and the Uncanny Amazers solidified their cross-Reservist arrangement, Lallor followed soon after. Tal was pleased that some Legion Cadets who couldn't (or didn't want to) make the main team wanted to join her own. Since then, Tal has continued deepening her relationship with the Legion, and has been keeping an eye out for promising Cadets who would make a good fit for the Heroes of Lallor (Volume 4).
Legionnaire Bios - Part 11 Density, Lamprey, Sizzle, Tellus

This section will initially cover all Active Legionnaires; former Active Legionnaires are included too (whether deceased or retired). It also includes those who were offered, but refused, Active membership.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

I will list the Legionnaires in the order in which they joined. Where several Legionnaires join at the same time, they will be listed alphabetically. As these bios are fairly long, I will have 3-6 Legionnaires in each post.

Second Batch of Legion Cadet Graduates, Volume 4

The remaining top scorers from the last test are invited to take a new test. Density and Lamprey sign up; Sizzle and Tellus decline. Then-Cadet Brawler interrupts the test, nearly killing several Legionnaires. Density, Lamprey, Sizzle and Tellus are all invited to join the Legion, though only the first three accept.

Density, Jed Rikane of Earth (Mongolia and Nepal) and Quothon; controls his body's density

Jed Rikane's father was from the high-gravity world of Quothon; this heritage made Jed stronger and bigger than most of his peers. Combined with his purple skin, Jed would have stood out on most planets; but with the diversity on Earth, he blended right in. Having grown up fairly comfortably, Jed also developed an easygoing attitude to life - as long as he was having fun, things were good.

Unfortunately, his parents suffered an accident. Looking to support them while they recovered, Jed volunteered for an Earth government study that tried to replicate meta-powers of Legionnaires. He met Tel Vole during his intake, and Jed quickly asked the attractive young man for his number.

Jed was exposed to Bgztlian touchstones in a bid to duplicate Apparition's phasing abilities. While he never gained full intangibility, Jed did gain the ability to control his density. Before Jed could fully explore the applications of this power, the laboratory he was in was shut down - apparently, the scientists there had not had the proper clearances to run their experiments.

The government quickly referred Jed and Tel (who had also gained powers) to the Legion Cadet program (Volume 1, 3). Jed was a good Cadet, though not one of the most ambitious. Still, he pushed himself harder than he normally would, because he knew how important Legion membership was to Tel. Tel and Jed's relationship blossomed, and only about a year after meeting each other, they got married.

When Tel successfully passed the first Cadet exam, Jed barely missed getting an invitation - compared to those who did, Jed seemed a bit too laid-back, and did not use his abilities as creatively as the others. Anxious about being separated from his husband, Tel tried to lobby for Jed's membership, much to Jed's embarrassment and the annoyance of many Legionnaires. The couple successfully navigated the tension and strain on their relationship, after Jed pointed out that he was not as ambitious as Tel - but that he had every intention of staying with his husband, even if it meant settling for a role in the Legion support staff. Jed would later pass the second Cadet exam by defeating Brawler and using his powers creatively (like lowering his density to ride a tidal wave), much to Tel's elation. Having gone on a few missions already, Jed has admitted to himself that being a Legionnaire is more fun than he expected (Volume 4).

Lamprey, Tayla Skott of Earth (Maldives and Palau) and Neptune; underwater survival; hydrokinesis

Born to an Earth father and a Neptuniuan mother on Earth, Tayla was always encouraged by her parents to connect with both her roots. Tayla spent many carefree days on Neptune with her maternal grandparents; but her time on Earth also made her fall in love with the water. Taking up sports such as surfing and diving, Tayla often wished she could spend more time in the water.

Her wish come true, in a bad way; she was caught in an undercurrent. Running out of oxygen and losing consciousness, Tayla's body triggered her metagene; she quickly realized she could function underwater and even control the water around her!

Encouraged by her dual heritage, Tayla thought to join the Legion Cadet program (as Lamprey) to both master her powers and help promote diversity and inclusion in the galaxy (Volume 1). She was one of the Cadets stuck on Legion World during the Monitor's takeover, and played a part in defeating him and his army (Volume 3). Seeing the reunited Legion, and the advancement of fellow Cadet Mentalla to full Active membership, motivated Lamprey to push harder. Tayla befriended fellow Cadet Amp, who was equally as determined to advance. Together with Chemical Kid, Inferno and Echo, the five logged plenty of supplementary training hours.

Lamprey did well in the first Cadet exam, but was ultimately passed over. However, the Legion made sure to inform Lamprey that she was only passed over due to concerns about the potential limitations of her power - what would she do in dry environments, or places where there was no water source? Her close friends Amp and Nightwind both offered to tutor her, as did many other Legionnaires - a sign of how well-regarded Lamprey was.

During her second exam, Lamprey displayed creative uses of her powers. She kept a small flask of water on hand just in case, but she also learned how to draw water vapor from the air... and from the bodies of sentients. Based on her strong showing against former fellow Cadet Brawler, Lamprey was quickly voted in. She has quickly developed a reputation for being one of the nicest and most considerate Legionnaires on the team (Volume 4).

Sizzle, Teela Spuunvil of Abaddonus; absorbs and converts energy

Teela had always wanted to leave Abaddonus. She felt it was a dull world, in the middle of nowhere, without much to make it stand out other than the red skin color of its natives. So when interplanetary travel opened up due to the Stargates, Teela hopped on the first flight out.

She bounced around for a while, eventually ending up on Earth... just as Ra's al Ghul launched his Hypertaxis engine. Barely escaping the Terrorforms, Teela was shocked to discover that the Hypertaxis conditions had activated her metagene; she could absorb any form of energy and convert it into something else. When things settled down, she joined the Legion Cadet program (as Sizzle) to understand her powers better. She quickly learned that she could not store energy; anything she absorbed had to be released right away.

Sizzle treated the Cadet program as a game for a while (Volume 1). However, the first Cadet test was a wake up call for her. In the middle of the test, Sizzle realized how much real danger she could be in. The Legion took notice of her epiphany, and watched in interest as she began approaching the test with much more maturity and caution. This was enough to move Sizzle from the low-score tier to the high-score tier; and Sizzle was given specific feedback. She applied herself, learning how to draw on ambient energy from the environment; she also became very conscious of her limits. She could handle much less energy than, say, Spark or Live Wire or Inferno; but her advantage was in her versatility. Wildfire, in particular, spent a lot of time helping her improve.

When the second Cadet exam was announced, Sizzle decided to hold off; she wanted to hone her skills further, and did not feel confident enough to join another VR simulation. However, then-Cadet Brawler interfered with the exam, putting several Legionnaires and Cadets in danger. Working with Density, Lamprey, Tellus and Triad; Sizzle cleverly attacked Brawler from outside the VR room. This impressed the Legion, and - upon the insistence of Density and Lamprey - Sizzle's membership was voted on, and the Legion invited her to join. Buoyed by their confidence in her, Sizzle accepted. She still feels a bit of disbelief at her progress, but has embraced Legion membership with both hands (Volume 4).

Tellus, Ganglios of Hykraius; telepathy and telekinesis

Like most Hykraians, Ganglios did not really have a concept of anything beyond the Great Mother Ocean that covered their world. Until one day, the United Planets made contact.

Many Hykraians were shocked to learn that there were other worlds out there, and that most were not at all like theirs. The United Planets, sensing the potential of a race of telepathic and telekinetic sentients, eagerly began developing ways to accommodate them off-world. Ganglios, taking the code name Tellus (explorer, in their language), volunteered to test the helmets that were produced. After all, there was much to experience out there.

Naturally curious, Tellus enjoyed learning about the ways of the United Planets. But, he struggled to find his footing - he had to rely on his flight ring to move around on land. Worse, he found his telepathy more suited to life forms that were not fully sentient; fellow sentients just had so much going on (Volume 1,3). He marveled at how other telepaths like Saturn Girl and Mentalla could block out so much noise; they reassured him that they grew up learning to do so, and he could too, in time.

Tellus was a studious and sensible Cadet, but his main flaw was how unsure he was. He was always tentative; Kinetix explained to him that his powers were strong enough to be a Legionnaire, but that his teammates would trust him to clearly define his limits on missions. After the first Cadet test, Tellus did not get offered Active membership but did score in the highest tier of those who did not become Legionnaires because of his lack of confidence (Volume 4).

Some Legionnaires, such as Gates, tried to use tough love on Tellus; this only made him more unsure. When the second Cadet exam was announced, Tellus declined to participate, not feeling ready yet. However, then-Cadet Brawler interfered with the exam, putting several Legionnaires and Cadets in danger. Working with Density, Lamprey, Sizzle and Triad; Tellus coordinated their defeat of Brawler. The Legion was impressed enough to offer Tellus full membership, but he declined once more.

A mission to Lallor opened Tellus' eyes. Lallor was much quieter and slower-paced than Earth, and Tellus could read thoughts more easily because everyone else seemed so relaxed. More importantly, Lallor had much more animal life, and Tellus' telepathy was more useful there. He discovered that he could easily communicate with, and calm, Lallorian Hero Beastmaster while the latter was transformed. After a successful mission, Tellus decided to join the Heroes of Lallor; and due to the two teams' cross-reservist arrangement, Tellus remains a Reserve Legionnaire as well.
Legionnaire Bios - Part 12 RJ Brande, Shvaughn Erin, Superboy (Kon-El), Dragonmage

Now that the Active Legionnaires have their bios, I will move to Honorary Legionnaires and some key Reserve members.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

Honorary Legionnaires

Rene Jacques "RJ" Brande of unknown; telepathy of unknown levels; Legion Founder/Financier and United Planets Ambassador to the Second Galaxy

*Recognized for founding the Legion! and being their continued supporter all throughout


The origins and early life of RJ Brande are shrouded in mystery, and he prefers it that way. What is known is that RJ Brande was both an entrepreneur and a philanthropist. Brande Industries dabbled in manufacturing; none of it was particularly exciting or noteworthy until he revealed his brainchild: Stargates! Stargates allowed for point-to-point faster-than-light travel between stargates, where a ship simply had to enter one and exit another. Not only did this greatly reduce the time and cost needed for interplanetary travel, but it helped the fledgling United Planets build stronger ties.

RJ was always a believer in diversity and collaboration; and though a private citizen, he was very active in United Planets (UP) affairs. He even had the ear of President Jeanne Chu (LSH 0, LSH Secret Files 1).

Hoping to accelerate the growth of the UP, RJ was encouraged by his executive assistant and adoptive daughter Luornu Durgo (relationship revealed: Legionnaires 24) to take a tour of the galaxy to mingle with the average sentient (LSH Secret Files 1). On the last stop of his tour, RJ was saved from an assassination attempt by Rokk Krinn of Braal, Garth Ranzz of Winath ,and Imra Ardeen of Titan. Each came from a different world, and two of those (Braal and Titan) had just recently ended a war. RJ's imagination ignited; inspired by the great heroes of the 20th century, he proposed founding a Legion of Super-Heroes to champion diversity and cooperation to inspire the galaxy. RJ even committed to funding most of the costs. The Legion was born (LSH 0).

After a few birthing pains, RJ helped the Legion bring down President Chu for illegal acts. For his role, RJ was elected - against his will - as UP President. Though angered and upset, RJ took to the role swimmingly; he made the Legion a volunteer unit, abolishing the draft, and giving them much freedom (LSH 80).

RJ continued to support the Legion strongly, working closely with them and the UP Armed Forces to stop Mordru. When Violet became deathly ill, RJ revealed previously-unknown telepathic powers; he entered her mind and brought her back from the brink (Legionnaires 48-52). RJ helmed the UP through several crises, such as the Dark Circle's attempt to seize power (LSH 106-108, Legionnaires 62-65). Unfortunately, one such crisis was tied to RJ's Stargate network; the Blight used the Stargates to entwine Earth and seven other worlds. RJ worked with the Legion to organize resistance; and the Blight were eventually defeated. However, the UP sought to place blame, and they blamed RJ for not securing the Stargates against the Blight. RJ was impeached and the Legion was disbanded (LSH 122-125, Legionnaires 79-81).

RJ kept the Legion alive with a small group. Cosmic Boy, Invisible Kid, Violet and Chuck Taine acted as a Subterfuge Squad, going on missions (Legion Worlds 3); Triad diverted resources from Brande Industries; Gear engineered Legion World, and Sensor hid it. When the lost Legionnaires returned from the Kwai Galaxy, RJ was on hand to welcome them back (Legion 3); and he helped them stop Ra's al Ghul (Legion 8). For his actions, RJ was made the United Planets' Ambassador to the Kwai Galaxy (Legion 25-33, LSH Secret Files 3003). RJ's role has since expanded to being the UP's Secretary of the Exterior. He has continued to support the Legion, acting as a father figure to many on the team; any Legionnaire can call him any time, and he will drop everything to help them (Volume 4).

RJ also enjoys bluegrass music, cigars, and delicious fatty food (LSH Secret Files 2). RJ also maintains an estate on Mars (Legionnaires 37).

Shvaughn Erin of Earth (Ireland and Montenegro); Science police captain and Legion Liaison Officer

*Recognized for helping the Legion on several missions, such as being stranded in the 20th century (LSH 85-100), resisting the Blight (Legion of the Damned LSH 122), and piercing the Robotican shield (Legion 14)

Shvaughn always believed in law and order; her parents had educated her on many of the wars and conflicts Earth suffered in millennia past, and she understood that the prosperity of today was only because Earth now had a unified government. She joined the Science Police to help keep that government stable. Thus, when the Legion of Super-Heroes was formed, Shvaughn was skeptical of having untrained, young vigilantes act as super-heroes (LSH 0). Shvaughn would have an especially strong dislike of Leviathan, who had left the Science Police to join the Legion; it did not help that Shvaughn was critically injured by the Composite Durlan while Leviathan was there (Legionnaires 25).

Shvaughn was appointed to the role of Legion Liaison; she was angered at her perceived punishment, thinking it would be a desk job. Her colleagues mercilessly made fun of her as well. But as Shvaughn dug into the Legion's personnel files, she became inspired by the hardships that XS and Kinetix endured, and her view of Leviathan improved when she realized he joined the Legion to help people. Shvaughn became a staunch supporter thereafter (LSH Annual 6), even trying to stop Science Police officers from arresting Brainiac 5 (Legionnaires 32). Shvaughn would also lead the Legion's Support Staff in protecting the HQ from shapeshifting invaders (Legionnaires 35).

Shvaughn would not hesitate to leap into action when needed; she shot at the Emerald Eye when it possessed Violet and the Legion, but was turned into a baby for her efforts. She insisted on joining Saturn Girl's last stand, and was sent back to the 20th century with half the Legion - thankfully, as an adult (Legionnaires 40, LSH 84-85). Shvaughn stayed with the Legion throughout, assisting as best she could with her police skills despite not having any powers (LSH 85-100), though she struggled with being the only non-powered person and with being a bit older than the other Legionnaires (LSH 94). Upon returning to the 30th century, Shvaughn was promoted to Sergeant for her service (Legionnaires 58). She would continue to work closely with the Legion, even going into the field on Durla to defend it against the Dark Circle (Legionnaires 63-64); and she was one of the last members of the Resistance against the Blight to be captured (LSH 122).

After the Legion fell into the Rift, Shvaughn remained with the Science Police; she would work with M'Onel from time to time (Legion Worlds 1). When the Legion returned, she eagerly returned to her role as Legion Liaison, and even helped the Legion breach Robotica's shield around Earth (Legion 13-14).

Shvaughn was actually attracted to M'Onel; she had realized that he was the legendary Valor, but kept it secret. M'Onel also knew that she knew. When the Legion reunited during the Monitor's invasion, M'Onel thanked her for being trustworthy. M'Onel became attracted to Shvaughn for her maturity, and for her seeing him as a man rather than a legend. The two have become a couple. M'Onel worries a lot about hurting Shvaughn accidentally; they keep red sun lamps in their quarters so M'Onel can relax while with Shvaughn. M'Onel also gifted Shvaughn a special signal watch so she can call him when needed; he accepts that her job is dangerous, and understands that she does not want him to coddle her (Volume 3-4).

Superboy, Kon-El of 20th century Earth/Krypton; tactile telekinesis that simulates super-strength, flight and invulnerability

*Recognized for helping save Valor - now M'Onel - from the Phantom Zone in L* 31

The 20th century Superboy was originally conceived as a clone of Superman, but has since developed his own legacy and identity. When Lar Gand contracted lead poisoning, Superboy was forced to exile him into the Phantom Zone until a cure could be found. That cure only materialized a thousand years in the future; in fact, Superboy was pulled by the Legion to the 30th century to help create it (Superboy v3 19 and 21, LSH 74, Legionnaires 31). For his help, the Legion awarded Superboy with Honorary Membership. Triad Purple also briefly flirted with Superboy, though nothing came of it.

When the Legion was stranded in the 20th century, Superboy assisted from time to time, especially against COMPUTO (LSH 98-100).

Superboy was dragged again to the 31st century for a time, where he operated alongside the Legion, joining field missions, until they could determine the exact time he left to return him safely (Legion 25-33). The cavalier Superboy would experience friction with Cosmic Boy, who held him to very high standards. Eventually, Superboy returned to his own time (Titans/Legion Special); he still retains Honorary membership and even helped the Legion find a time-lost Cosmic Boy (Volume 4).

Special Entry

Dragonmage, Xao Jin of New Shanghai (Earth colony); sorcery

Xao was born on the exact moment the Lunar New Year transitioned to the Year of the Dragon. Somehow, this alignment gave him the ability to harness magical energy and cast spells in the form of dragons; and imbued him strongly with the qualities of a Dragon: power, nobility, tenacity, confidence, intelligence and a thirst for honor. It did bring a few bad traits as well: Xao tended to be hotheaded, sharp-tongued, overly confident and unheeding of external criticism.

As soon as he was old enough, Xao took the name Dragonmage, and left New Shanghai to join the Legion of Super-heroes. As soon as he demonstrated his powers though, acting leader Live Wire vetoed his application (Legionnaires 43). Having just encountered the Emerald Eye (LSH 83-84, Legionnaires 40-41) and a vengeful Mysa (Legionnaires 42), and still reeling from Violet being possessed by the Eye, half the Legion being sent back through time, the whole Legion temporarily being possessed by the Eye, and Mysa manipulating Kinetix - Live Wire simply wanted nothing to do with magic. Kinetix and Star Boy questioned Live Wire, but an angry Xao had already stormed off.

Hoping to convince the Legion of his worth, Xao made his way to the disturbed tomb of Mordru, as he sensed a strong magical being had been freed. Mysa appeared, chastising him for his recklessness; she enlisted Xao in her efforts to stop Mordru (Legionnaires 46). She filled Xao in on Mordru's past acts and sent him to warn the Legion; a frightened Xao broke into Legion HQ and was restrained by Invisible Kid. Xao returned to Mysa, empty-handed (Legionnaires 47).

Xao assisted Mysa in abducting Kinetix, so she could explain Mordru's plans and his connection to the Emerald Eye. Kinetix convinced Mysa and Xao to join forces with the Legion and the United Planets task force. Xao played a key role in the battle versus Mordru, though he was severely injured and lost most of his magical abilities. Xao departed with a rejuvenated Mysa to recover, and a budding attraction developed (Legionnaires 48-52).

Mysa tutored Xao in his magical abilities, and their relationship remained mainly professional. Xao, impatient with his lack of progress, sought out more sources of power. He was warned by a ghostly guardian, but ignored it; his efforts unleased four elementals who had been imprisoned by Mordru. The elementals possessed one host each, and wrought much destruction on Earth and Swizzar; they stole all the water from Gil'd; and destroyed the entire planet Dryad. Xao, his magical abilities returned, joined Mysa and the Legion in defeating the elementals on JS-1967, before they could revive and attack Mordru. Xao lost his magical abilities once more. Disturbed and shamed by the death and destruction he had inadvertently caused, Xao turned himself into the authorities for imprisonment (Legionnaires 71-74). A saddened Mysa supported his decision, and hoped he would learn to be more patient.

Xao was one of the captives of the Monitor on Legion World; the Monitor's experiments restored his magical abilities in full, and he helped the Legion stop the Monitor (Volume 3). Still shamed by his past actions, Xao refused Mysa's offer to put him forward for Active Legion membership. He was, however, voted in as a Reserve Legionnaire (Volume 3-4).

Xao returned to New Shanghai, and began teaching children to help atone. He helped the Legion on a few cases, such as the reformation of Dryad. Along the way, he was contacted by the Pig to join his Chinese Zodiac and summon the Chinese gods for wishes. Xao weighed the offer; on one hand, he realized the Pig was dangerous; on the other hand, he thought the Chinese gods could help him atone for his actions and restore the lives lost when he freed the Elementals. Thinking to join the plot to ensure the Pig would not harm anyone, Xao signed up. He was forced to battle the Legion to gather enough violent energies to power the spell; but Xao secretly cast his own counter-spell to ensure no Legionnaire would die, though many were severely injured. During the final battle, Xao helped prevent the Legion from stopping the Zodiac spell. The Chinese gods judged the Zodiac, punishing most and leaving the rest for modern justice. Upon learning that the reforming Dryad had been drained by the Pig for the spell, and was in danger of dying, the Legion offered to share their life forces; but it would not be enough. Xao volunteered to sacrifice himself to save Dryad. and died apologizing to Mysa. Dryad lives on, with Xao's life force keeping it alive in a diminished form (Volume 4).
Legionnaire Bios - Part 13 Chlorophyll Kid, Mandalla, Tomb

Now that the Active Legionnaires have their bios, I will move to Honorary Legionnaires and some key Reserve members.

This aims to cover developments during my stories, but also to remind myself about what makes each character tick smile I did not attempt to note down every single defining character moment for each, but to stick to the broad strokes that offer insight into their personalities.

Other Reserve Legionnaires (also Legion Support Staff)

Chlorophyll Kid, Ral Benem of Mardru; accelerated plant growth (Disaster Relief & Development)

Coming from the agricultural world of Mardru, shy and anxious Ral had always loved plants. He preferred them over other people; plants didn't talk to him or befuddle him, and he could admire their beauty and their usefulness. He also didn't obsess over his interactions with them. When he was about 12, he was working at a farm over the summer; he fell into a vat of experimental fertilizer, and gained the ability to accelerate plant growth. He gleefully used his power, before being gently told that randomly accelerating plant growth could play havoc with the environment. Ral spent the next few years becoming an expert on plants; specifically, uses for various plants, and which plants belonged to which ecosystem.

When the Legion held their first open tryouts, Ral thought he could join (cameo in Legionnaires 43). He wasn't very keen on fighting crime, but he thought joining the Legion would give him an in to the United Planets, where he could find better uses for his talents. A very nervous Ral botched his audition though; it turned out so badly that Ral fled the audition room before the sitting Legionnaires could give their verdict. Hoping to salvage the situation, Ral joined fellow rejects Brek Bannin and Lydda Jath when they formed a Substitute Legion team, but the team never saw action and fell apart naturally.

Some time later, Ral received a message from Brek about the Legion Cadet program. Ral decided to sign up, and was pleased to see all his former teammates from the Substitute Legion there as well. They formed their own sub-group within the larger Cadet body, cheering each other on; when Brek Bannin (Blizzard) and Drura Shept (Microbe) were promoted to full Legionnaire, Ral and the others celebrated. For his part, Ral was approached by Gates in forming a core team to spearhead relief missions through the United Planets; his unique powers meant Ral could easily bring large quantities of food supplies and healing ingredients to far-flung areas of the galaxy (Volume 1)

Soon, the rest would get their chance. Ral and the others took part in a VR membership test. The experience highlighted limitations for many of them; for Ral, it was not so much his powers but his attitude. The Legionnaires could clearly see that Ral was not very comfortable taking charge, and he was frightened of combat situations. The Legion gently urged Ral to consider his path: he could help the Legion without fighting. An elated Ral accepted, becoming part of the Legion's Disaster Relief and Development arm. He did ask to be counted as a Reserve Legionnaire; his experiences fighting the Monitor's army showed his power did have some combat applications.

Ral is one of a handful of Legion support staff members who also hold Reserve Legionnaire status, meaning he can be called on to join missions. Ral has made it clear that he prefers to join search and rescue or crowd control type missions, though. As with the other former Substitute Legionnaires, Ral keeps in touch with his teammates, most of whom joined the Uncanny Amazers or the Heroes of Lallor full-time, but who retain Reserve Legionnaires status as well.

Mandalla, Tari Wahlmunn of Takron-Galtos; projects a thought-sphere that affects the target's mental and physical functions (Legion medical staff)

Tari's mother was a citizen of Chiron, but gave birth to her on Takron-Galtos. Archaic laws from both worlds meant that Tari had to apply for Chiron citizenship; and was automatically granted Takron-Galtos citizenship for being born on its surface. As soon as she was old enough, Tari was taken to Chiron to live with relatives. She never quite felt at home though; most people were polite, but they whispered about the little girl who was born on a prison planet.

Her relatives started the procedures for to apply for Chiron citizenship, but as soon as Tari was old enough, she abandoned the idea. For one, she found it idiotic; needing to take a citizenship test and submit dozens of documents was not her style. Besides, she had inherited her mother's abilities to project a thought-sphere, and she used that to enter the Legion Cadet program.

Tari was a promising student, and her thought-sphere had varied applications - the only real drawback was that she could not easily control its area of focus. Any and all beings in its volume were affected, meaning she had to aim very precisely. Tari was realistic enough to know she would have a tough path to becoming a full Legionnaire, and actively sought out Support Staff positions. After all, she just wanted to serve with the team long enough to earn de facto citizenship on all United Planets worlds, like all Active, Reserve and Honorary Legionnaires had - and she knew very well that her powers and progress were enough to earn her Reserve membership. Besides, though she liked doing good, she didn't like it enough to always actively put herself in harm's way.

After the first Cadet test, Tari was not offered full Legion membership - but she was among those in the top tier of scorers. The Legion felt that she hung back a bit too much, and were concerned about the precision of her thought-sphere. When Legionnaires came to speak to her about her next move, Tari immediately asked about taking on a full-time Medical Staff role with Reserve Legion status. She was quickly offered a post, and her thought-sphere has come in handy for sedating patients, for use in therapy sessions with Legion psychiatrist Dr. Ryk'rr, and many others.

Tari happily serves in the Legion Medi-Bay, knowing that her time there will open many future doors for her. She has also served on a few missions, though mainly those involving crowd control.

Tomb, unpronounceable of Sarccus; controls others' bodily functions (Legion medical staff)

In the Legion's early days, President Jeanne Chu called on each United Planets world to draft one representative to join the team. However, she soon realized that some quality control and training would be needed - especially after the early death of Kid Quantum I. A Legion Academy was built, and Andromeda and Apparition were asked to ferry three students to it: Tomb, Cannus, and Brawler. For his part, Tomb definitely was powerful enough to be a Legionnaire; however, his homeworld Sarccus had had little contact with other planets before, and were not used to interacting with others. Tomb remained taciturn if a bit odd, and nearly came to blows with Brawler for laughing at the wrong time. Tomb did acquit himself well in battle, but he still remained at the Academy (Showcase '95 #6).

After the draft was abolished, the Legion Academy was shut down as well (Legionnaires 43). Tomb returned to Sarccus, though he did regret not seeing more of the United Planets.

When the Legion Cadet program was reformed, the net was cast wide. After all, the Legion's philosophy was that the program would be used to train sentients to be the best that they could be; they would not all become Legionnaires, and that was okay. Having more sentients out there who could control their powers and who were altruistic would be good for the galaxy, and places could be found for them (whether as Legion Support Staff, in the Science Police, or elsewhere). Tomb, Cannus and Brawler were all contacted, and all three became Legion Cadets.

Tomb kept mainly to himself at first, though he slowly learned how to interact with the others. He even came to consider the other Cadets as his friends, though they would be surprised at that; simply because Tomb did not really do typical "friend" things. But he was always willing to lend a hand of support. He also relished in learning more about the physiologies of other living beings, though he very strongly kept from tampering with his friends' systems - he knew it would be a breach of trust.

After the first Legion Cadet exam, the Legion did not invite Tomb to join. The consensus was that his powers were extremely useful and potent, but that he needed to learn to work better with others. It soon became clear that Tomb marched to his own beat, and the Legion decided to offer him a permanent spot on the Medical Team. Tomb happily accepted; he finally had an outlet for his powers and biological knowledge. Tomb did retain Reserve Legion status, and has joined a few missions - not only those involving search and rescue, but occasionally some offensive ones as well. After all, he does have one of the most versatile powersets on the team.
Volume 5: What Makes Us Special

Post 1. Ultra Boy focuses on improving his combat effectiveness. He watches over Cub so Apparition can go to an appointment.

Post 2. Several Legionnaires attend Dragonmage's memorial service on JS-1967. Inferno shows Dryad the memorial for Brika, the Dryadian who was possessed by the Earth Elemental.

Post 3. Violet and Matter-Eater Lad have a romantic dinner. Tenzil opens up to Violet about his self-consciousness.

Post 4. Some of the Legionnaires discuss their choices for leader. Kid Quantum II is busy preparing for the handover. Theena calls Gear for a mission to Linsnar, much to Gear's consternation.

Post 5. Babbage, Kinetix, Microbe, Rebound and Legion Cadet Swallowtail head to Swizzar on a mission.

Post 6. Andromeda, Gear, Gravity, Saturn Girl, Tomb and Legion Cadet Healer head to Linsnar on a mission. Gear confides in Saturn Girl.

Post 7. On Swizzar, the Legionnaires investigate incidents where some Swizzarans disappear in a blinding light, and those left behind remain catatonic. Microbe and Swallowtail help give relief to those left behind, while Babbage, Kinetix and Rebound investigate the sites. The latter three are caught up in one of the light explosions.

Post 8. With difficulty, Gear slips back into old behavior on Linsnar, pretending not to think and act independently. The Coordinating Council (First Coordinator M.E.T.A, Deputy Coordinators D.E.L.L. and Z.O.O.M. explain that Linsnarians have been randomly falling ill and comatose.

Post 9. Microbe and Swallowtail are joined by Invisible Kid, Triad and Umbra; they track down Babbage, Kinetix and Rebound. Rebound manages to escape on his own. The bad guys are a gang led by Coluan Zula Hex, and include Bronto (big and strong dinosaur physique), Disks (a teleporting Vyrgan), Gangster (can duplicate indefinitely), Licht (from Lume's world), Pollen (controls plant pollens), Undertaker (from Tomb's world), and Ze Tongue (prehensile shape-shifting tongue). They were kidnapping Swizzarians from a mysterious buyer. The Legionnaires beat the bad guys and free the Swizzarians.

Post 10. More and more Linsnarians are falling comatose. Saturn Girl thinks that the Linsnarian's unique techno-organic physiology is the key clue. Andromeda, Saturn Girl and Tomb handle rescue efforts, Healer triages at the hospital. Amp, Apparition and Brainiac 5 join Gear and Gravity in tracking the source of the malady; their technological sides are being targeted by a radio signal sent by Tarik the Mute and rogue Robotican WIN-97! The Legionnaires reactivate WIN-97's Asimov Circuit, and - by focusing the signal through Gear - cure all the Linsnarians. Gear stands up for himself when M.E.T.A. compares him to S.I.R.I., and the Legionnaires cow M.E.T.A. into considering actions to stop the Linsnarians from blindly obeying anyone who would command them to do evil things.

Post 11. Sandy Anderson is living the high life on Ventura. A mysterious female leaves her a device with a message on it.

recap continues here

also adding a Roll Call of Pollen's group:


The Bad Weeds

Bronto of unknown; saurian physique with enhanced strength and durability
Disks of Vyrga; opens teleportation disks
Gangster of unknown; generates unlimited duplicates that vanish if he loses concentration
Licht of Silvan; energy being made of light
Pollen of unknown; plant-based physiology, including production of spores that cause a variety of effects
Undertaker, unpronounceable of Sarccus; controls others' bodily functions
Ze Tongue of unknown; prehensile, stretchable, shapeshifting tongue
Zula Hex of Colu; 8th level intelligence
I need to go through this thread to see everyone else's write-up but I like Ral, Mandalla and Tomb's!

It's cool that there is a place for your Ral even though he's not really a fighter, and Mandalla's thoughtsphere is such a cool throwaway description for a power for someone who never really did anything at all in any of her appearances!

And I find Tomb really interesting, he's genuinely so weird compared to a lot of the superficially different Legion aliens!
thanks, raz! glad you're liking these smile

I really think of the Legion as doing more than just defense, but also development - Ral fits super well.

I find it a shame that Tomb only actually appeared once in canon, happy to give him some new life!

and Mandalla, I really wanted to take her in a different direction than normal telepathy or stuff like that.

hmm gives me a couple of ideas, Tomb and Mandalla should really go on a mission together... smile
Volume 5: What Makes Us Special, continued from here

Post 12. Kid Quantum II chairs her last meeting as Legion leader. Ferro avoids Mentalla. Impulse tries to hide his jealousy and attraction to Chemical Kid. Gear, Sensor and Shikari talk about developments with their own worlds/people. Election results: Triad is Leader, and Gates is Deputy Leader.

Post 13. Full vote breakdown.

Post 14. RJ Brande hosts a dinner to celebrate Triad's election win. Rebound, Lori Morning and Marla Latham also attend. Only Triad Neutral attends, as Orange and Purple are catching up on work. The others reassure Triad and urge her to depend on her friends, too.

Post 15. Triad Orange and Chameleon review some recent cases with possible links: Mar Londo's kidnapping of Teena Dav, Tarik the Mute and the rogue Robotican on Linsnar, the kidnappings on Swizzar. Triad Purple and Sensor check on some prisoners, including Ra's al Ghul and the transformed Zodiac Signs (Ox, Rabbit, Snake, Horse, Rooster). A mysterious figure teleports in and takes the Signs... and Wonder Woman, Goddess of Truth, appears after to ask for help!

Post 16. Gates convenes Brainiac 5, Insect Queen, Lamprey, Microbe and Star Boy to ask for advice on being Deputy Leader. Gates and Lamprey are called into a meeting by Triad.

Post 17. Wonder Woman, now the Goddess of Truth, enlists the Legion's help - to stop Ares from restoring the Zodiac Signs and sparking a war between the Greek and Chinese pantheons!

Post 18. Inferno, Lamprey, Nightwind, Triad, Dryad and Diana follow Ares to a magical floating island in space, Aeolia. They pass through the obstacles (one each for air, water, earth and fire) and catch up to Ares. Ares has already restored the Ox. The Legionnaires and Diana run interference while Sensor and White Witch, hidden, retrieve the transformed Rabbit, Snake, Horse and Rooster - but Ares has laid a trap, and the objects draw from White Witch's magic and restore the four other Zodiac Signs!

Post 19. The Legionnaires pull their own trump card: only Triad Neutral is present. The White Witch casts a spell to allow Triad Neutral to reintegrate with Triad Orange and Purple over a distance... and combined with Shikari's pathfinding and Gates' teleportation, over a dozen Legionnaire reinforcements come barreling in! Using teamwork, the Legionnaires disable the Zodiac Signs and Ares' armor, while Diana holds Ares. Athena and the Queen of Heaven (Chinese pantheon) arrive, and combine their abilities: they bind Ares from interfering in mortal affairs. They allow the Zodiac Signs present to retain their forms and powers, but once they think of using their powers for evil or selfishness, their powers disappear until those desires vanish. Diana gives Triad a bracelet that can be used to communicate with her, and Athena sends the Legionnaires back to Legion World.

Post 20. Cosmic Boy and Kid Quantum are enjoying a well-earned vacation. They discuss the latest Legion membership meeting, which reviewed the current Cadets for readiness. Dryad was invited, but declined to join. A VR test will soon be arranged for the Senior Cadets.

Post 21. Matahari van Dam, Earthgov Spymaster, thinks that Sandy Anderson has not yet read the message left for her. Matahari considers Mano a possible candidate for her needs, and dismisses Validus. She thinks that there are four other strong candidates she can tap.

Post 22. Blizzard, Chameleon and Density take Rainbow and Veilmist to Braal, to participate in a charity exhibition. Magnetic Kid (Pol Krinn) meets them there. A bomb explosion rocks the stadium they are in.

Post 23. Ferro, Violet and Wildfire take Crystal Kid, Battering Ram and X-Bomb Betty to protect the Sklarian Asteroid Belt from a meteor swarm. Mentalla has talked to Kinetix about Ferro, and Kinetix told Violet (because Ferro also used to have a crush on Violet!) Violet tries to talk to Ferro, but is rebuffed.

Post 24. Blizzard, Chameleon, Density, Rainbow, Veilmist, Magnetic Kid (Pol Krinn) work with Officer Vin Kolkin on Braal to handle the bombing. They spot a suspicious-acting civilian in the crowd, and trace their location.

Post 25. Chameleon's team capture the culprits: Tonya Dinns, a disgraced former Magno-Ball champion; Alux Cuspin, Cosmic Boy's embittered former manager, and a sentient from the same homeworld as Legion Support Staff member Vampire.

Post 26. Ferro aggressively and preemptively attacks an approaching Sklarian government ship, mistaking it for a Sklarian Raider craft. Crystal Kid tells Ferro off, and Violet and Wildfire try to placate the Sklarians. Triad steps in and suspends Ferro, requiring him to see Dr. Ryk'rr.

Post 27. Mentalla tells Echo about Ferro's actions. Element Lass, Karate Kid, Mentalla and Violet support Ferro as he goes to see Dr. Ryk'rr. Dr. Ryk'rr has also been counselling Legion Cadet Teena Dav, who is still getting over her abduction by Dr. Mar Londo.

Post 28. Gates, Live Wire, Particon and XS take Dragonwing, Flying Fox and Vision to sister planets Dagosk and Dabron. Dragonwing posits that the "senior" Reservist Cadets are all being given missions to test their readiness for full Legion membership.

Post 29. and Post 30. Ferro speaks with Dr. Ryk'rr. He flashes back to interactions with Wildfire, Violet, Mentalla and Element Lass. With Dr. Ryk'rr's guidance, Ferro processes his feelings: he's not jealous of Mentalla or Violet per se, but rather envious of those who can still taste, touch and smell - unlike him. He's been feeling like nobody can relate to him; even Wildfire and Element Lass, who've lost their senses, have different perspectives on their conditions. Ferro realizes he's been avoiding opening up because he fears being rejected for his feelings. Dr. Ryk'rr sets a follow-up appointment, encourages Ferro to talk to his friends such as Wildfire, and conceives an idea to test with Saturn Girl.

Post 31. On Dagosk, Gates' team is asked to advise on, and provide, security for a public consultation on Dagosk and Dabron joining the United Planets. XS regales the team about their (Gates, Leviathan, XS) first mission to Dagosk, and Gates muses about his own opinions of Leviathan.

Post 32. Gates' team foils an attempt at sabotage on the consultation: Charma was hired by Councilor D'ceet to cause violence. Flying Fox reveals a power he's been keeping secret out of shame: a disarming stare that makes its victim think that he's cute.

Post 33. Ferro makes the rounds among his friends and teammates. He decides to go on a leave of absence after his mandatory suspension elapses. Brainiac 5, Impulse and White Witch tell him they haven't made any progress on finding a way to heal him. The Legionnaires, armed with a better understanding of Ferro's struggles, gift him with a handwritten card and a box of art supplies.

Post 34. Saturn Girl and Dr. Ryk'rr surprise Ferro with their solution: they can use the Titanet to stimulate Ferro's mind, allowing him to reexperience all his memories in a way that stimulates all his lost senses. As it is not a reversal of his condition, and requires active Titanet stimulation, he can only use it an hour a day. Element Lass and Wildfire helped test this, and it works on them, too - as well as any sentient with a mind.

Post 35. An agent of Matahari van Dam's, "Miss Lanzz", assesses Mekt Ranzz, former Lightning Lord, and judges that he's not suitable for Matahari's needs.
© Legion World