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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
I thought I posted a version of this guy ages ago but I can't find him anywhere now so here goes (maybe) mark 2!
GOLDEN GRIFFIN Until recently the small blue world Vavoona’s only claim to fame was that Colossal Boy once visited during the Legion of Superheroes’ early years to help the local Science Police dispose of tons of orbiting space junk from Vavoona’s past.
Several months ago, the Vavoonians’ world became a little more interesting when the entity they’ve named the Golden Griffin made his first appearance. He is a superhero of sorts, though certainly a peculiar one. While he has great power, he almost never fights criminals (and has even been sighted leaving violent crimes he was easily capable of stopping) but instead he seems to focus his efforts on helping with natural disasters and other situations not involving conflict with any of the world’s natives. As his name suggests, he is a golden-furred man with leonine features, a lustrous mane and enormous feathered wings which sprout from his back. His armour is also a metallic golden color, and at 6’6” (not counting his majestic wings) he’s quite the imposing figure. As Vavoonians are all typically human in appearance it’s assumed that the Golden Griffin isn’t native to their planet, but he doesn’t resemble any other known species either. The musclebound Golden Griffin is strong enough to lift tons of material effortlessly, and his claws can rend foot-thick osmium steel. He can fly faster than the speed of sound, and he presumably has some level of enhanced senses judging by his feline features. It’s presumed that he may also have some type of precognitive ability as he routinely appears somewhere just prior to a crisis breaking out.
Most curiously of all, the Golden Griffin in some way clouds other forms of precognition. One of Vavoona’s finest Science Police officers Zodd Ika is a Naltorian by birth, and he has found himself unable to focus his own abilities on the Griffin. The Golden Griffin very rarely actually communicates directly with anybody else on the world so almost nothing is known about him, but Officer Ika has made it a personal mission to get to the bottom of the mystery that is the Golden Griffin.
Last edited by razsolo; 04/30/19 05:10 AM.
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Joined: Aug 2006
Posts: 9,087
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,087 |
Ooh, a mystery! How... mysterious!  Is the Golden Griffin a pacifist powerhouse? Is he a psychic manifestation of the people of Vavoona answering the unspoken psychic pleas in times of distress? Has anyone ever seen Officer Ika and the Golden Griffin at the same time, or are they, unbeknownst to Officer Ika, actually the same person? Dun-dun-DUN!! The plot coagulates!
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
Has anyone ever seen Officer Ika and the Golden Griffin at the same time, or are they, unbeknownst to Officer Ika, actually the same person? FYI it's not that one but I wish I had come up with that idea now  Time to meet WISH GIRL! The Alchemists’ Planet Myar is primarily infamous for being the homeworld of Nemesis Kid, the Legion traitor who was executed by Sensor Girl. It’s not a reputation most natives of Myar enjoy however, and one Myaran in particular decided to prove to the United Planets that her world was as capable of producing heroism as it had proven capable of evil. Haley Holsom believed that by infusing herself with 6th-dimensional energies, she could gain the ability to reshape reality itself; Haley was soon to learn she might have been better to leave well enough alone. Her energy harnessing experiments didn’t exactly give her the superpowers she’d hoped for, but they did open a dimensional rift which left her floating untethered in 6th-dimensional space for an unknown period of time. Haley isn’t entirely certain what happened next, but when she eventually re-emerged in her lab on Myar she found only seconds had passed on her homeworld. Her hair had been bleached stark white, and she was wearing a peculiar orange and purple outfit which particularly keen students of metahuman history might recognise as similar to that worn by the 6th-dimensional imp Mr Mxyzptlk who’d annoyed Superman and some of his descendants on occasion in the past. Haley’s mind had also been affected by her 6th-dimensional exile; where once she was a sharp-witted dimensional physicist, she was now flighty and unfocused. More importantly, she had indeed gained powers, though perhaps not in exactly the way she’d intended. Haley Holsom now possesses the ability to make wishes come true, either her own or somebody else’s. While this sounds ideal, she doesn’t have any control over how those wishes come true and it can sometimes cause more trouble than it’s worth...for example if someone were to wish they could fly, Haley might turn them into an otherwise very normal butterfly. A wish has to be verbalised for Haley to grant it and it lasts exactly 90 minutes or until she grants another wish to replace it, whichever comes first. No normal person would see this turn of events as a success story, but common sense isn’t really Haley’s strong suit these days. Even though she has the attention span of a hyperactive puppy, she’s still driven by her original altruistic motivations and so she’s taken the name Wish Girl and decided to inflict herself on the poor people of Myar whether they want her or not.
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Joined: Aug 2006
Posts: 9,087
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,087 |
Ah, it's Be Careful What You Wish For Girl! (Or Miss Monkey Paw, for short, although no one's successfully explained what that nickname means to the attention-deficient would-be heroine.)
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
haha I tried to get a monkey's paw in there somewhere...I guess depending on how far off the deep end she goes, she could carry one around with her and talk to it like with Harley Quinn and her beaver 
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Joined: May 2010
Posts: 2,126
Leader
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Leader
Joined: May 2010
Posts: 2,126 |
The False Prophet of Naltor
Not all Naltorans are alike. Some may dream the far future, some the near future. Some dreams are clear and detailed, others require interpretation. Most can see a few moments or minutes ahead. A few, like Mysa Nal, are future-blind. But André Kass is unique.
Unlike all other Naltorans, who dream of a future that will surely come to pass, André dreams only of things that will never happen.
That is, he dreams of things that absolutely will happen, if if he himself does nothing.
A simple example: André might dream that Aubergine will win tomorrow’s Tenebrous Dodonon Race, paying off at 65-to-1. If he minds his manners and keeps quiet, this dream will be fulfilled. On the other hand, if he tells a friend, that friend might run to the track, and put down a hundred simoleons on Aubergine. This would reduce the odds, and Aubergine might come in at thirty-to-one. Or worse, it might cause a run of bets on the same beast, the Jockee will feel somewhat less motivated, and Aubergine will only place. In either case, André’s friend will be upset with him.
However, a simple Dodonon Race is never what André dreams about. Rather, it is always of some simple daily disaster. A geodesic drill cracks, causing massive damage to a building-in-process. A solar reactor goes out of control. A little girl is eaten by a Maw.
What to do? André spends his time trying to prevent these impending disasters, saving the girl who everyone else saw was never in danger, and warning the drillmaster of the fatal flaw. Of course, he is not believed… but, you know, maybe I will be just a little more careful.
Annoying every other Naltoran he comes in contact with, who can plainly foresee that there is nothing at all to worry about.
Next time we have a DC/Marvel crossover, I want it to take place in the Hostessverse
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Joined: Nov 2009
Posts: 3,767
Legionnaire!
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Legionnaire!
Joined: Nov 2009
Posts: 3,767 |
I wasn't really getting it till What to do? André spends his time trying to prevent these impending disasters, saving the girl who everyone else saw was never in danger, and warning the drillmaster of the fatal flaw. Of course, he is not believed… but, you know, maybe I will be just a little more careful.
Annoying every other Naltoran he comes in contact with, who can plainly foresee that there is nothing at all to worry about. and now I want him to have his own tv show because that's an awesome premise! 
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Joined: Aug 2006
Posts: 9,087
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,087 |
The False Prophet of Naltor This is an awesome take on the old Cassandra myth.
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Joined: Aug 2006
Posts: 9,087
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,087 |
Maella Suomo Miss Multiple
This tall thin Carggite woman was born with a faulty triplicative faculty, so that when she tried to triplicate, she disappeared and a single duplicate appeared. When that duplicate tried to triplicate, she disappeared and a third duplicate appeared. And when that third attempted to split, she also vanished and the original teen blinked back into existence! She could triplicate, but only one of her could be in existence at any given time, and interviewing her and her duplicates (individually, since they could never meet) indicated that they existed in some parallel phase, even when not present in *this* universe!
Quantum research into 'fixing' her unique state and 'bringing her all together' appeared to work, initially, and two more of her shimmered into view, and as one they raised their arms in victory, finally able to see each other, but their excitement turned to confusion when they triplicated *again* and there were suddenly NINE of them! And one more time, and twenty-seven of them spilled over into adjacent rooms, no longer able to fit in the medical laboratory where they were being 'cured' of their 'quantum disentanglement' issue. With an effort, the small crowd of young women where convinced to attempt to recombine, and a new and even more bewildering facet of this unique experience manifested, as the attempt tp recombine caused them to merge, so that they first became nine women each three meters tall with three times the mass, strength, toughness, etc. of the original woman! Merging again, three remained, each slightly over *four* meters tall, twice the height of the original, and *nine* times as strong, fast, tough, etc. The three of them moved carefully out of doors at this point, as they could barely fit, crouched over quite awkwardly, in the lab, and outside, combined a final time into a single woman with the combined mass, strength, etc. of all twenty-seven of her 'sisters,' almost six meters tall!
She also realized that the scientists and doctors working on her condition seemed to be A) moving in slow motion (as she now moved 27x faster than normal Carggites) and B) formerly spouting all sorts of quantum babble beyond her limited understanding of science, now sounded like they had no idea what was going on with her, even though *she* found it to be blindingly obvious, with her 27x smarter super-intelligent brain! Fortunately she was unstoppably strong and fast, to these slow-moving and slow-witted doctors and scientists, and stabilized the effect, which was going dangerously out of control, causing these quantum phases to bleed into each other catastrophically. Less fortunately, she dealt with the impending crisis so quickly that the nitwits mostly had no idea what sort of disaster she had averted, and she lost patience trying to explain to them, simply revoking her permission for them to 'fiddle' with her quantum state any further.
Maella took the name Miss Multiple, and prefers to remain in her triple state, nine times as strong, fast and smart (and 'only' twelve feet tall!), switching to nine, one or twenty-seven bodies only when strictly necessary.
Last edited by Set; 02/03/23 06:01 PM.
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Joined: May 2013
Posts: 7,577
Wanderer
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Wanderer
Joined: May 2013
Posts: 7,577 |
Great concept. Really like Miss Multiple.
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Joined: Aug 2006
Posts: 9,087
Long live the Legion!
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Long live the Legion!
Joined: Aug 2006
Posts: 9,087 |
Ahlat was a typical Sklaran male child, fated to never leave his homeworld, until he messed around with a bit of stolen technology that nobody really understood while attempting to ransack his mistress’s most recent acquisitions. The mystery device turned out to be a one-shot teleportation device that was meant as an emergency escape route, special ordered from its exclusive Coluan seller and being shipped to its wealthy purchaser, one R.J. Brande.
Brande was intrigued that this scrawny Sklaran child ended up transported into the middle of his secure home, with a pile of plundered items that the Sklaran had been attempting to steal from his mistresses’ latest haul. The favors he got from various other rich associates for returning these plundered items was quite a feather in his cap, and left him feeling particularly generous to the young man, whom he allowed to stay with him ‘until you get settled,’ after a cosmetic treatment to alter Ahlat’s skin color to a nice Abaddonian red, as the young man very emphatically did not want to go back to Sklaria (or be recognized as Sklaran, by other Sklarans, or anyone else, really)…
Some Sklaran males have a weak psychic facility, generally good for one of two things, attracting attention, and getting them noticed, or allowing them to escape notice and sort of fade into the background of someone perceptions, and go about their duties more or less unseen and unheard by their capricious mistresses. Ahlat, his facility greatly enhanced from the standard for his people (perhaps as a result of his mishandling of various unidentified items of Coluan technology?), can make himself so unnoticeable as to walk past security guards without them noticing that he doesn’t belong, or make his presence so undeniable that it lends him a sort of charisma, even authority, enough to boss SPs around at a crime scene, and give them the impression that ‘he must be someone important, from the Mayors office?’
His natural inclination was to use these abilities for crime, as that’s really all he’s ever known, but R.J. Brande kept quietly repatriating anything he stole, and reminding him that he was living in the house of the richest man on Earth, and didn’t actually *need* to steal anything, as he was never going to go hungry again. He had a habit of trying to evade notice, made much easier with his augmented abilities (although they don’t work on machines, such as Mr. Brande’s many automated security devices and robots…), and spent the next few years living with Brande, and occasionally doing minor clerical or housework.
Years passed, and he was old enough to be on his own, but as Brande had promised, he was not going to ‘go hungry’ or be cast out into the streets, he has his own apartment, paid for ‘in perpetuity’, an allowance that is adequate to keep him in more interesting clothes and food than the basic allotment, and, a personal recommendation to the Legion Academy to ‘learn to do something useful with those gifts you’ve been given, boy.’
And so he’s now at the Academy, under the codename ‘the Presence,’ trying to unlearn a lifetime of wishing he could have been a pirate (which, as a male, he never could have been anyway, but all the ‘heroes’ in the tales he heard as a child were pirates, and it’s a bit of a learning curve for him to learn to aspire to something more). With powers uniquely suited to abuse of others trust, and growing up with pirates for heroes, it’s going to be an uphill climb!
[A Sklaran who *might* even become a hero, someday!]
Last edited by Set; Yesterday at 11:15 PM.
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Joined: May 2013
Posts: 7,577
Wanderer
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Wanderer
Joined: May 2013
Posts: 7,577 |
Cool backstory. Very creative Set.
Reminds me of a character in a Larry Niven novel "A Gift From Earth". He was an ordinary enough guy who also felt like he was missing out, because when he was trying to impress someone or hit on a girl, things would be going well and then they would suddenly stop talking to him, get a vague look and wander off. It turns out he has a low level psychic ability to unconsciously control the pupils of people's eyes so they lose focus on him and forget he is there, and it only manifests whenever he is nervous or frightened. Effectively he is unnoticeable, almost invisible, as long as he is scared. As soon as he becomes confident he is eminently noticeable. In fact at one point he is so angry that he unintentionally causes an enemy's pupils to fully dilate and they can't take their eyes off him, feeling like he is supernatural or something.
Your idea is a bit different, and I like what you did with it.
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