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Re: Alternate Legionairies
Omni #761814 01/15/13 11:51 PM
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Nice Job Set! great reworking of Dream Girl! i love the Cassandra Coil and that you named it after a Greek tragedy character!


read the adventures of the Reboot Legion!

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Re: Alternate Legionairies
Omni #761815 01/15/13 11:59 PM
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Arm Fall Off Boy as an assassin was completely out of left field, and I like the thought that went into targetting the subclavian artery.

Originally Posted by Omni
Nice Job Set! great reworking of Dream Girl! i love the Cassandra Coil and that you named it after a Greek tragedy character!


Thanks! And a Greek character associated with prophecy, no less!

Not that it was hard to do, Greek myth is crawling with seers and oracles. Delphic Dagger? Pythian Pike? Sapphic Sword? Oh wait, that last one wasn't associated with prophecy...

I giggled at the thought of a 'focused totality of my precognitive abilities.' I'm easily amused. smile



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Re: Alternate Legionairies
Omni #762048 01/20/13 10:54 AM
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XS - from Myar, the Alchemist planet, Jenni was involved in an accident while part of an experiment to find perpetual motion. Like her boss, the Junior Assistant to the Deputy High Alchemist of the Southern Star States (a very low populated ring of islands that specialised in arable farming for the most part), she was engulfed in an explosion after their latest experiment went hideous wrong. There was a good reason her boss was the Junior Assistant as he wasn't really any good at alchemy.

Her boss was found and strangely couldn't move, or at least that's what was thought at first. In fact he was moving very very slowly.

Jenni meanwhile found she could move at a prodigious rate. At first she thought that she must have become the living embodiment of perpetual motion. As she slowly came to a halt she realised differently.

After several months of study (in the capital, far away from the clumsiness of the Junior Assistant and the Southern Star states) it was found that she could steal potential energy from living beings around her and transform this into kinetic energy that she could use. Effectively she slowed others down to speed herself up.

She became a bit of a pariah on Myar as no-one liked being put into a total stop so she applied and was accepted onto the local system's Science Police training programme. It was there she first learned of the Legion and her commanding officer agreed she would be better placed amongst "those freaks" ranks rather than in the Science Police.

By this time she had enough control over her abilities to selective siphon energy from those around her so she saved her meager wages and bought a one way ticket to Earth.


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Re: Alternate Legionairies
Harbinger #762050 01/20/13 11:11 AM
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Originally Posted by Harbinger
XS - from Myar, the Alchemist planet,


Oh, that's awesome! I played a character in City of Heroes who had the ability to steal momentum from others to grant herself (and others) temporary super-speed, but tying it into XS and also to Myar is really clever!

(The only comic book character I thought of re-imagining that way was an old X-Force villain named Tempo. It would be funky to have time-manipulator who had to trap other people in stasis to 'steal their time' to hasten themself and their allies.)

Of course, on a team, being able to slow enemies and then use that stolen momentum to zip all over the place would be wicked useful, even more so than a traditional speedster.


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Re: Alternate Legionairies
Omni #762051 01/20/13 11:24 AM
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Meissa, as seen from Earth, is the star which marks the top of the “head” of Orion. It is a blue-white, type-O8 giant about 1200 light-years (370 parsecs) from the Sol system.

Meissa V is an empty ghost world, popularly known as Maricéleste. Why the planet was abandoned 10 millenia years ago—or if all the Maricélestians somehow died out—Is a mystery which has not as yet been solved.

The Maricélestians were clearly an hyper-advanced race, at least technologically speaking. This is obvious from the great cities which dot the planet, the vast tracts of robot farms, the great automated factories, the multi-channel planetary communication network, the highly efficient energy production and recycling systems.

Despite the lack of inhabitants, Maricéleste has proven impossible to colonize. The reason is that the technology continues to function as if the Maricélestians were still there.

As the first ray of dawn shines upon the cities, each empty home awakens. Freshly laundered clothes are laid out, breakfasts are prepared by automated kitchens. As the day goes on, tri-d viewers flare to life. The latest news and entertainment programs are broadcast throughout the planet. Day after day, the same 10,000-year-old programs play to an absent audience. Three more meals are prepared, uneaten, cleaned up, and recycled before sunset. Manufactured articles are delivered on complex schedules to each home or office, apparently in anticipation of the obsolescence of the items which they ostensibly replace. These older, unused items are sent back to the factories, recycled and reprocessed. Food is imported from the farms. Uneaten food waste is exported back.

Cleaning ‘bots keep the cities, farms, and factories spic-and-span.

It is impossible for any non-Maricélestians to insinuate themselves into this process. The system will quickly identify them as intruders, and they will be locked out of all homes and businesses, and harassed by the robot police vehicles until they return to their ships.

The secret to the survival of the desolated Maricélestian civilization are the Gremlings.

These genetically designed and manufactured organic creatures keep every machine running smoothly and in perfect repair. Although non-sentient—no more intelligent than a rat, actually—the Gremlings have an instinct for identifying machinery which is damaged or not in working order. Once problems are identified, the Gremlings have the innate capability of finding or ordering replacement parts, making repairs, and so on.

Their innate, purely intuitive engineering skills are without peer among sentient engineers anywhere in the Galaxy.

A few Gremlings have been removed from Maricéleste, and have been employed on other worlds. There, they pass the time tearing technology apart and putting it back together again, always improving on the original design. Once they have adapted to a technological environment, they are extremely difficult to get rid of.

R.J. Brande bought a Gremling for the Legion Academy Training Center at Montauk Point. The Legion named it ”Urk”.

[Linked Image]

Urk is able to—in fact, compelled to—disassemble, repair and improve any type of technology. If it cannot get the parts it needs, it will improvise some. Even Brainiac 5 was grudgingly impressed with the alterations it once made to the circuits in his force-field belt


“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
Re: Alternate Legionairies
Omni #762052 01/20/13 11:25 AM
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I have been somewhat disappointed that no one picked up on the dystopian references in my account of Gear. But I see that only a few members actually look at this thread much.

Originally Posted by Klar Ken T5477
Max Izor works as a parking lot attendant at the Museum of Trees. Eschewing the popular boutiques and other “hot spots”...


Besides, we can’t all be old, reformed hippies.

HINT: During the Silver Age, Themiscrya was called Paradise Island.

Last edited by Klar Ken T5477; 01/20/13 09:14 PM.

“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
Re: Alternate Legionairies
Omni #762053 01/20/13 11:27 AM
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Awesome, I love Urk!



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Re: Alternate Legionairies
Omni #762075 01/20/13 09:11 PM
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Kapos Aurion is a world with technology five millennia in advance of 31st century Earth.

The Aurions have no machines as we know them. Their devices have no physical form, but exist as virtual constructs in the quantum field. When a child is born, they are linked to one of these—for want of a better term, “personal computers”, and thus to the entire racial memory of their ancestors and peers.

These ethereal constructs serve as more than a super-Wikipedia. They are also capable of transmuting matter, “solid printing” any object the user may desire. They function as a force-shield, life-support system, teleportation and time-travel device, and are able to alter reality about the user in ways incomprehensible and, in fact, indescribable to us.

The end result is that each Aurion exists in their own customized reality, linked to all other Aurion realities. As anyone can have anything which they desire, there has grown up a culture over the past several thousand years which denigrates such things as conformity, yearning and aspiration, in favor of creative thinking, openness, and a willingness to share. Tolerance and understanding are cardinal virtues. However, while tolerated, the ability or desire to control or influence others, or even high charisma, is generally seen as an undesirable trait.

Mysa and Zola Aq are twin daughters of a renowned Aurion historians. They took after their parents with their interest in primitive history. However, they had a desire to return to an era of millennia ago, and live the sort of lives that they imagined their ancestors lived. They shared a personal domain, free from any apparently man-made structures, a paradisiacal garden. They ate fresh fruit from the trees—created to be appropriately nourishing. They slept in the open—on the always-warm nights. Still, they begged their parents to allow them to travel back into pre-history, to see how their ancestors truly lived.

Mysa and Zola’s parents realized that there were certain to be less advanced civilization right in the present universe. Some Aurions had dabbled in space travel, of course, but the worlds beyond Kapos Aurion were so hostile and uninteresting that few spent much time there. Mysa and Zola, however were thrilled with the prospect of exploring and living in new worlds, without having to worry about creating disturbing temporal paradoxes.

Emerging in to U.P. space, the twins visited a number of worlds. Even on the most advanced, their own radical technology was indistinguishable from magic. Learning something of myth and legend, they called themselves the White Witch and the Black Witch, and altered their appearances accordingly.

The White Witch and Black Witch are so spoiled that they have gone beyond spoiled and come out the other side. They consider each and every species in the U.P to be backward savages, and the technology, even of Colu or the Sorcerer’s World, to be as laughable as a poorly-made stone axe. They also find the various alien civilizations that they have contacted morally bankrupt, exalting as virtues what they know to be vices, and as vices what they know to be virtues. They particularly do not understand personal property, as they cannot conceive of property which is not personal. They are absolutely fearless, because they have never found anything which might endanger them.

They do have some appreciation for the Legion of Super-Heroes, because they seem to be battling the worst of the evils of the Galaxy. (While inconveniently blind to many of the evils the twins perceive.) Their power levels and naïve goodness made it impossible for the Legion to turn down their requests for membership, but more and more of the Legionnaires are finding them increasingly annoying. The twins are completely ignorant of this development, however, as their peculiar technology does not allow them to perceive such negative opinions.


“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
Re: Alternate Legionairies
Omni #762084 01/20/13 09:51 PM
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I like Urk. Interesting take on the White Witch. Shades of the Flash foe Abra Cadabra.

Your referenced to "Big Yellow Taxi" slipped by me. And I like the song.


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Re: Alternate Legionairies
Omni #762098 01/20/13 11:12 PM
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Klar love your White and Black Witch!

although when i read the first paragraph i totally thought you were going for a version of Kid Quantum


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Re: Alternate Legionairies
Omni #762139 01/22/13 06:23 AM
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I love this last batch of characters....a great take on XS and the White and Black Witches would be super interesting to see pop up alternatively as allies/antagonists. I also like the logical expansion with Urk!

I didn't get the Joni Mitchell reference either! Sadface! frown

Re: Alternate Legionairies
Omni #762156 01/22/13 03:39 PM
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The tech level of the White/Black Witches people sound like beyond the singularity / transhumanist *awesome.* Their 'magic' merely being specific commands to the invisible 'machinery' of their people is brilliant.



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Re: Alternate Legionairies
Omni #762269 01/24/13 07:16 AM
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Got a lot of heroes here in Alternate Legion-verse, let's have some bad guys!

In another universe, 21st century villains with alliterative names like Felix Faust and Lex Luthor found themselves stymied time and again by a League of heroes, led by a legendary Kryptonian. Combining their resources, they gathered together a large quantity of kryptonite, and the sorcerer called up a malevolent spirit that loathed their Super-foe as much as they did, binding it to the mineral and creating an elemental golem of the deadly substance, with strength and invulnerability to match a living Kryptonian. Pleased at her new body, which she said reminded her of her birthstone, she eagerly pursued her mission of vengeance on their mutual foe, and caused him much grief before his League allies reduced her back to component pieces and scattered it across the globe. Still, its malign intellect remained suffused in every invulnerable piece of kryptonite, and the fragments, when inevitably found, poisoned the will of the bearer as surely as the toxic mineral poisoned their bodies, leading them to bring the pieces together and reform the whole. The second time this menace surfaced, the League of Justice hurled it into a place between dimensions, called by some, ‘the Bleed,’ and there it drifted for a thousand years, slowly going mad with fantasies of revenge. It finally drifted near a ‘weak spot,’ and fell through into the Alternaverse, where it began a new rampage of maddened destruction, frustrated by a vengeance forever denied to it, and a sense of purpose lost. Twelve feet tall, composed of sorcerously-maintained kryptonite, as strong and invulnerable as any Kryptonian, and able to fire deadly lasers of kryptonite radiation from its emerald eyes, the Emerald Empress has returned!

Tall and of aristocratic bearing, like the self-proclaimed King that he technically still is, instead of the criminal despot of a war-torn backwater planet, the individual known only as Mano is a telekinetic of great power, with an unusual visual manifestation to his power. When he exercises his talent, visible hands of telekinetic force, 'the Hands of the King,' appear, as small as his own, or as large as his entire body, and able to exert force hundreds of times greater than his own strength. They move as his actual hands move, and with a sweeping gesture, a two-meter high hand of force can sweep dozens of men aside like ragdolls, or interpose between him and danger, harmlessly absorbing weapons fire. With his telekinetic hands, he’s crushed men alive, and once ‘punched’ an SP scout cruiser hard enough to cause it to crash! He enjoys doffing his cloak and tabard and mixing it up in hand to hand, only resorting to using telekinesis if his opponent proves to be beyond his own marginal talents as a boxer, which, to his irritation, happens more often than he would like…

Shadowy mastermind of a league of cybernetically enhanced assassins and enforcers, Nyan Chunti is a powerfully built Coluan woman who has turned her genius towards the manipulation of others, having implanted into herself special glands that secrete pheromones tailored to affect any of the dozens of species she regularly deals with, as well as modifying her vocal chords to emit subsonic wavelengths that put many humanoids into a suggestible state, and also her eyes, to emit frequencies of light that are all-but undetectable to the naked eye, but can over time ‘program’ someone with subliminal imagery and instructions. Even without using her cybernetic options, her operatives, who know her only as the Persuader, know to obey her without hesitation, as the cybernetic enhancements she has designed for them answer only to her, in the end, and can be made to explode at her mental command! She also has one last surprise, in that the enhancements to strength, speed and resilience she has made to her operatives, she has also given herself, a final surprise to any who seek to engage her in hand to hand combat!

Born to a world where his people are divided by caste into warriors or wizards, with the vast majority only wishing they had the talent to master sorcery, Tharok showed great potential as a fledgling wizard, and, in the manner of his people, was heavily tattooed with the glyphs and sigils of the arcana he had mastered. Still not satisfied with the pace of his tutelage, he broke into a library for only the most advanced students of the deeper mysteries, and attempted to call upon forces utterly beyond his ken, or his ability to control. Priceless volumes of arcane lore were destroyed in the fire that followed, and he was dragged out of the reliquary with half his body scorched beyond recognition by magical forces. Over weeks of magical treatment, his skin was regrown, but when he sought to re-inscribe the glyphs of his former studies, his teachers forbade it, saying that the loss of his magic was the price to pay for his foolishness, and saying that now that his health was sufficient for such a thing, they would remove the glyphs from the other side of his body, and the knowledge of magic that they represented from his mind. He responded with such violence that even he never suspected himself capable of, stabbing his teacher in the throat with a knife and fleeing in the confusion with the arcane abilities that he still retained. Halfway around the world, using magic to conceal his remaining glyphs, he forged a new life for himself as a simple soldier recruit, using magic only subtly, to improve his chances at promotion, and to bedevil his rivals in the militia. In a culture where the common soldiers were a world of social status away from the wizardly caste, none thought to even consider that a *wizard* would stoop to using arcane arts to cheat at competitions between swordsmen, and so he advanced further than a less divided culture would have thought possible, using what remnants of magical lore were still available to him. Still, too many ‘unlucky coincidences’ in a world where rival nations are known to use magical forces against one another, and an investigation is bound to happen. Instead of magical international espionage, they discovered a bitter ex-wizard, seeking to use his incomplete training to cheat himself into a comfortable officers’ position. And so he was instead exiled, thrown off of a world where he had failed to succeed as wizard or warrior, and so the young exile, body half inscribed with magical symbols, and blades glowing with arcane enchantments, Tharok, ‘Master of Sword & Sorcery’ joined the Fatal Five.

Born the son of famous heroes like Sun Girl and Stone Boy, the young man who first began his hero career as ‘Sunstone,’ had both his mothers’ powers of flame and light generation and gravitic flight, and his fathers’ nigh invulnerable stone-hard skin and earthshaking strength. But then he met the cold-hearted Coluan crimelord known as the Persuader, and he fell under her spell, betraying his own parents for the chemically induced love of an older woman. He was rescued from her control, chemically detoxified and made immune to her pheromone control, and her visually induced post-hypnotic programming, and his tympanic membrane strengthened to resist her subharmonic suggestions. And he went back to her anyway, immune to every form of control she could impose, he had fallen in love with the ruthless criminal, and the sense of power and freedom that he had as her prize enforcer, free of the responsibilities and expectations and frustrations of living up to his parents superhero legacies, and able to use, and abuse, his fantastic powers as he saw fit. The teen hero Sunstone is no more, as he much prefers that people tremble in fear at the mention of his birth name, Validus.


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Re: Alternate Legionairies
Omni #762748 01/29/13 12:25 AM
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you fatal five are amazing Set!!!

i love how you changed the Emerald Empress! very unique take!

i love how you tie it to the @1st century but you only use sparse details to help set her a part and really making it all about the Empress!

She a classic Villainess!
I would love to see how a battle between Her and the legion goes, especially if one of those times got to be when The Kryptionian champion comes to the future.


The Persuader is also wicked cool! I love your siren/Charmara put together and way improved!

I also like that you switched up the brute force for the Coluian intellect. I'm surprised there aren't more of them like this!

Love that Validus is still the son of two Legionaries!


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Re: Alternate Legionairies
Omni #762759 01/29/13 07:22 AM
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Interesting doing alternate villains instead of heroes! Something else else I literally just noticed right now is that while the superheroes for the most part have fairly obviously descriptive names such as Matter-Eater Lad, Bouncing Boy, Life Lass and so forth, a lot of their villains have names that sound more like actual names (albeit pretty exotic names)....Mano, Validus, Tharok, Nardo, Evillo, Sugyn, Mordru, Tyr, etc etc

I am kicking myself that I never thought to call the manipulative Coluan character in my series the Persuader, now that you've shown how perfectly it suits that kind of character! I even had her in the Persuader's team! D'oh!!

How about the Justice League of Earth for some more? As a team, they have exactly the same motivation, with the difference that this JLE actually believe that Superman was a native of Earth, it's not just a scam they have pulled. Once they discovered the Time Trapper's fake evidence that Superman was human, it was enough to push them all over the edge from bitter Legion applicant to full-blown xenophobic villains.

Earth-Man has the ability to draw strength from any planetary mass as long as he's in contact with the ground. He can also funnel attacks aimed at himself into the planet. This gives him enough raw power to operate on the level of a Daxamite, but as soon as he's no longer in contact with the ground he's no more effective than a normal human. Another downside to his power is the damage he can cause to his local environment when channeling damage away from himself. If Sun Boy were to hit him with an intense blast of fire, Earth-Man would walk away unscathed, but the planet below him would take the full extent of the flame. Theoretically, he could cause cataclysmic disasters fighting someone like Validus or Darkseid.

Tusker is a were-mammoth. He is powerless in his regular human form, but at will can become a shaggy 12 foot tall brute with immense strength and durability, a prehensile trunk, and two long and dangerously sharp tusks. He is prone to single-minded rage in his mammoth form, making him a poor candidate for Legion membership.

Radiation Roy can emit any form of radiation. He can control his range precisely anywhere from a few inches to several miles, but can only project radiation omnidirectionally...he's not the sharpest tool in the shed, and unless he has someone directing him he can prove as much a danger to his allies as his enemies.

Eyeful Ethel has the strange ability to make herself the centre of an individual or group's attention, to the point that they find it impossible to focus on anything or anyone else. This makes her very useful as a distraction, but considering she has no other offensive or defensive abilities it can also backfire very easily. Sometimes having an angry Mon-El, Ultra Boy and Timber Wolf fixated on you isn't really the best thing you could hope for in life...

Storm Boy can turn at will into a human-sized version of any weather phenomenon. He can become a tiny tornado, a barrage of hail stones, or his favourite form, a dark storm cloud shooting lightning bolts. Of all the JLoE, he is probably the member with the least drawbacks in terms of power. He is also a sadistic murderer who loves toying with his victims before he kills them.

Golden Boy is the ideal human, the result of generations of eugenics. He has peak human strength, speed, reflexes, intelligence, willpower, etc. He is skilled in several scientific disciplines, martial arts and proficient in the use of many weapons. While he is an amazing specimen of humanity however, he technically has no super powers, and thus was rejected by the Legion. This was the first time in his life he had felt rejection, and he devoted his life to bettering the Legion of Superheroes from that point on. Golden Boy doesn't really care about the JLoE's obsession with xenophobia, they're just a means to an end for him to humiliate the Legion.

Spider Girl has a secret....everyone thinks she's a human with spider powers but she's really a spider in human form, the result of a teleportation experiment gone wrong. She has enhanced strength and agility, an ability to sense vibrations which is so highly developed it seems to be a 6th sense, small barbs in her fingers and toes which can be used as weapons and also to climb any surface she can penetrate with them...she also has razor-sharp fangs which secrete a venom capable of liquifying a victim's internal organs within minutes. An uncontrollable chemical reaction occurs when she releases this venom which drives her into a single-minded feeding frenzy. As a result, she is loathe to use her fangs on anyone unless she is certain nobody else will witness the carnage afterwards. Spider-Girl lives in fear that the JLoE will discover the secret of her origins, as she's certain Earth-Man would kill her out of disgust. Saturn Girl learned her secret when she applied for the Legion, and Spider-Girl's savage arachnid nature was the main reason she was rejected, but out of respect for her privacy Imra promised she would never tell another soul. As a result, Spider-Girl won't ever do anything to directly hurt Saturn Girl but she refuses to tell anyone why this is.

Re: Alternate Legionairies
razsolo #762763 01/29/13 09:55 AM
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Originally Posted by razsolo
Earth-Man has the ability to draw strength from any planetary mass as long as he's in contact with the ground. He can also funnel attacks aimed at himself into the planet.


Oh, very nice. Like the mythological Antaeus, drawing strength from the earth, and Hercules could only defeat him by lifting him off of the ground. (Also shades of an old X-villain, Sienna Blaze, who tapped into the earth's electromagnetic field to fuel her energy blasts and could theoretically wreak untold geological carnage if she drew too much, possibly even destroying the planet!)


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Tusker is a were-mammoth.
Radiation Roy can emit any form of radiation.


It's interesting how the original Radiation Roy has changed over the years. He originally just emitted 'paralyzing radiation' like the old Silver Age villain Modulus, but Geoff seems to have thought that he actually generated dangerous gamma type radiation, that cancerfies and kills people...

I like your version better.

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He can control his range precisely anywhere from a few inches to several miles, but can only project radiation omnidirectionally...


Definitely a candidate for some sort of suit that allows him to channel his radiation from vents in his gloves or faceplate or chest or something!

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Eyeful Ethel has the strange ability to make herself the centre of an individual or group's attention, to the point that they find it impossible to focus on anything or anyone else.


Ha! That Ethyl is an eyefull! Nice pun!

If she could develop her talent to be able to cause someone to become fascinated by her presence / visage / gaze, she might be an okay sort of 'crowd control' character.

"I've got Mon-El locked down, take the rest of them!" she says, meeting the Daxamites gaze and keeping him entranced by her presence...

Quote
Storm Boy can turn at will into a human-sized version of any weather phenomenon.


I love people that turn into stuff. Alternate Form was always my favorite power, from Colossus turning into metal to Black Vulcan turning into a bolt of lightning to Monica Rambeau turning into any form of electromagnetic energy. Cool stuff. Turning into whirlwinds and lightning-bolt tossing storm clouds sounds awesome!

Quote
Golden Boy is the ideal human, the result of generations of eugenics. He has peak human strength, speed, reflexes, intelligence, willpower, etc.


Also cool. I like that he's a literal interpretation of a 'golden child,' and more like a Captain America sort of 'dude with no real powers' character.

Quote
Spider Girl has a secret....everyone thinks she's a human with spider powers but she's really a spider in human form, the result of a teleportation experiment gone wrong.


Creepy! I love it!

Also like the Seth Brundle / Fly origin!


Wrapped Around Your Finger now complete in BITS!
Re: Alternate Legionairies
Omni #762842 01/30/13 12:39 AM
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love Spider Girl! def the most interesting take on that character with that name.

Storm boy is pretty cool too.


read the adventures of the Reboot Legion!

http://www.legionworld.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=2;t=001232
Re: Alternate Legionairies
Omni #763464 02/08/13 08:52 PM
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A few new villains:

Deep within the vaults of the Royal Palace of Orando, there is a collection of five objects known as The Deathly Blaspheme. These objects are isolated in highly secure casements, protected by powerful wards and spells, lest they fall into the wrong hands.

And any hands would be the wrong hands.

1. The Idol of Shagrek is a small, hideous statuette of pure gold. Any unwary individual unlucky enough to touch it is transformed into a gruesome, hideous, lecherous, violently blood-thirsty beast.

2. The Black Mace is a huge artifact, the head alone one-half meter in diameter, and weighing over a ton. The individual who hefts the Black Mace magically gains immense strength, as well as blind, destructive fury.

3. Mystelor is a dark semi-sentient vapour sealed up in a crystalline orb, the concentrated evil of a hundred thousand souls.
When the hero Braino absorbed all the evil of the population of Mryhah, a tiny fraction escaped into space. It wss eventually captured and contained by powerful wizards, but not before it had successively infected a number of otherwise innocent individuals, driving them first to torture and homicide, then to suicide.

4. Charon's Quant is an ancient ten-foot pole with a metal rudder attached to one end. Any who willingly take up Charon's Quant are doomed to take up the role of Charon, endlessly ferrying the souls of the dead across the river Styx for the rest of their days, or until another willingly takes the quant from them.
Practically speaking, as few find their way to the mythical Styx, this means they are transformed into a black-shrouded wraith who dispatches anyone within reach with the razor-sharp rudder of the quant.

5. Rogarth the Cursed is the most harmless of the artifacts, although it has caused enough sorrow in its time. Rogarth is an enchanted broadsword of mysterious dark metal. The particulars of the enchantment are these: any who wield the blade of Rogarth are incapable of being slain, except by the blade itself, nor can it be taken from his hand, neither willingly nor by force. Once drawn from the scabbard, the blade thirsts for blood, and cannot be re-sheathed until it has taken at least one life.

Few dare speak even the name of the Deathly Blaspheme. It is known among the common people as the "Taurus Assembly", so-called because the ancient King Taurus of Orando initially brought the items together, and sequestered them in the Royal Armory.

(King Taurus himself was named after the constellation prominent in the sky at his birth.)

Last edited by Klar Ken T5477; 02/10/13 10:41 AM.

“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
Re: Alternate Legionairies
Omni #763484 02/08/13 11:35 PM
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Pol Krinn was like any other Barrlian, with the ability of magnokenisis and like his older brother he followed him into a career as a super hero by joining the Legion of Super Heroes.

His career was off to a great start with helping to defeat the Persuader of the Fatal Five. But during the battle, his teammate the White Witch case a spell to hinder the Persuader's powers from affecting Magnetic Kid and overwriting his mind to her will. But something went wrong with the spell and it did protect him from her powers. But it protected him by turning him into an empath and emotional projector in his own right and making him immune to all of her emotional controls as he can feel all emotions and over ride his or others.

Using his new found powers to persuade her to stop and follow him didn't work as well as he thought. she broke free of his commands fairly quickly due to her fast processing time. But not one to give up he tried once more. but this time he used the emotion of love or infatuation, which wasn't an emotion or thought that she had ever experienced herself. she had used it on others but never felt its thrall. Magnetic Kid subdued her enough to get her locked up. However, because he was still fairly new with his powers he over did how much emotion he put into her and the effect hasn't worn off and she is seemingly in love with Pol.

after the Science Police took her away, she broke out promising to one day have Magnetic Kid as her consort.

White Witch and Magnetic Kid returned to Legion Headquarters and had Brainy examine him. Because it is magic and not science Brainy wasn't much help. He did theorize that the spell eventually would end. White Witch said she had no idea as to when it would end either as she did not now exactly what she said wrong in the spell.

When he asked about his magonokenisis, Brainy informed him that he no longer possessed this ability. The forces that gave him his abilities had been transformed by the spell as well.

Now Pol continues on in the Legion with his new powers and he still calls him self the Magnetic Kid, as no one can resist his powers of emotion control and empathy.


read the adventures of the Reboot Legion!

http://www.legionworld.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=2;t=001232
Re: Alternate Legionairies
Omni #763487 02/09/13 12:23 AM
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I like how you came up with a way for Pol to stay on the team without stepping on Rokk's toes while still keeping the same name....one could even argue that this Magnetic Kid suits a predominantly pink costume much better! And I like that his new origin comes complete with a villain to call his own, and one that he bears responsibility for.

The Deathly Blaspheme would make for some really excellent stories alone or together too! Could be an interesting new Fatal Five in the works with these artifacts..!

Re: Alternate Legionairies
Omni #763494 02/09/13 06:40 PM
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I'm glad you liked it Raz!

I haven't seen too many of the Legion have someone like that except Lighting Lad really, so i thought it be nice to give someone else one and your Persuader gave me the inspiration.
SO thank you for that!!!


"The Deathly Blaspheme's" are alternates of what in the Legionverse?


read the adventures of the Reboot Legion!

http://www.legionworld.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=2;t=001232
Re: Alternate Legionairies
Omni #763545 02/10/13 10:43 AM
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Once again, my affinity for the Silver Age betrays me.

Rogarth the Pantless, Black Mace, Mystelor, Shagrek and Quanto were known as the Taurus Gang back in the day.

(Adventure 374, and so on)

[Linked Image]

Last edited by Klar Ken T5477; 02/11/13 09:32 AM.

“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
Re: Alternate Legionairies
Omni #763546 02/10/13 10:44 AM
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And a hero...

When Zynthia Leong of Xanthu assisted an insectoid alien in repairing his ship and returning to space, she was gifted with a “bio-ring”, which allowed her to transform herself into a hybrid of human and any insect.

The ring had certain limitations: after assuming a particular form, she was unable to return to use that form for seventy-two hours. When she traveled to other worlds, the ring scanned the biosphere of the planet she was on for insectoid life-forms. Having defined a set of available forms, it overwrote the previous set; however, she does not get a “menu” of what forms are available to her; she must study the insect population of any world she visits.

On barren planets, or within deep space, the ring retains the memory of the last biosphere scanned.

Following her former boy-friend, Thom Kallor, to Earth, she applied for membership in the Legion of Super-Heroes as Insect Queen. However, because her powers derived from an apparatus, she was rejected as a Legion applicant. (Although the Legion was impressed enough to make her a Reservist.) At the time, Thom was seriously involved with Nura Nal, and her hopes for re-kindling that relationship were also dashed.

Zynthia, along with Atmos, Boy Robot, Behemoth, and Aegis, were recruited to form the first Uncanny Amazers of Xanthu team. During the “5-Year-Gap” era, the Amazers fought by the side of the Xanthuan Star Fleet facing down a Dominion invasion. While the Dominators were thwarted, Zynthia tragically lost her life in battle.

Several years later, Zynthia’s younger sister Lonna took up the Bio-Ring, as well as the mantle of Insect Queen, and joined the new Uncanny Amazers. After the events of Blight, Lonna formed a close relationship with the Batch-SW6 Thom Kallor. Although they never married, they had a son, Zeleoth Leong-Kallor, who later became known as Star Beetle: a strange, half-insect, half-human mutation with highly magnified insect-like powers.

Zeleoth eventually married Imago, the daughter of Gates and Shikari. It was their daughter, Querida Mr’asz Kallor—the grand-niece of Zynthia Leong—who, with powers more like her father than her grandmother, ultimately joined the Legion of Super-Heroes of the 32nd century under the name Insect Queen.




“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
Re: Alternate Legionairies
Omni #763649 02/11/13 08:33 PM
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Klar Ken love your inclusion of a little bit of all the legions, from 5 year gap, to Reboot.


I'd love to hear more about Star Beetle!
which insect powers does he use the most???


read the adventures of the Reboot Legion!

http://www.legionworld.net/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=2;t=001232
Re: Alternate Legionairies
Omni #763691 02/12/13 08:39 AM
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Originally Posted by Omni
I'd love to hear more about Star Beetle!


I have tried to imagine a world where 5YL continued, with the Batch SW6 Legion morphing into the Reboot Legion, and eventually replacing the “older” Legionnaires as the “true” Legion. They in turn would by supplanted by “Li’l Legion”—Validus, Ivy, Lauren Gand, etc., and so on, in futurum, postera crescam laude.

Star Beetle has powers similar to Star Boy’s cometary abilities, but with an insectoid manifestation: super-strength far greater than “the proportional strength of a bug”, flight with his beetle-like wings, a nigh-invulnerable carapace. Instead of flame breath, fiery acid breath (like the bombardier beetle). Instead of electro-vision, lightning-bug-like luminescence. Of course, he also does the super-silk-spitting, cocoon-weaving thing.

Definition: Imago: (1) (biology) The fully developed adult stage of an insect. (2) (psychology) An idealized mental image of someone, esp. a parent, that influences a person's behavior.

Imago Mr’asz: her odd Kwai-Vrygan physiology allows her to reach into the virtual world of quantum probability, and create so-called “Imago-Duplicates” of both inanimate objects and living individuals.
These Imago-Duplicates are more powerful, more beautiful, more intelligent, and generally morally superior to the originals. In fact, in comparison with the Imago-Duplicate, the original looks like a Bizarro-Duplicate.
(For example, an Imago-Lightning Lad would look a lot like a storm god.)
There is no “limit” to the number of duplicates she can create, and no limit to the time they can exist, just as there is no limit to the number of bowling pins you can juggle, and no limit to the time you can keep them in the air.

Insect Queen III has powers similar to her father, Star Beetle, but also has some shape-shifting ability—she can temporarily manifest wings (which she does not ordinarily possess), various kinds of stings, extra arms or legs, mandibles, horns, and so forth.


“I'm not crazy about reality, but it's still the only place to get a decent meal.” -- Groucho Marx
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