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Re: 21st Century Legion: SECRET FILES & ORIGINS
#90578 10/27/05 09:02 AM
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COSMIC BOY

[Linked Image from 21clmicros.files.wordpress.com]

Name: Rex Kline
Hair: Black
Eyes: Blue
Height: 5' 10"

History: Rex Kline is the elder brother of Paul, the Workforce's Polarity. Both of them, due to their father's exposure to an experimental form an electromagentic radiation in the laboratory where he worked, have "magnetic powers. The boys were close, growing up, and maintain good relations today, even after Paul's conscription into the Workforce

Rex was a high school basketball champion, who became known as "Cosmic Boy" for his amazing feats on the court. However, when his home town was hit by recession, he used the last of his cash taking a plane to the the city of Metropolis to look for work.

On the plane, he met Garth Raines, a living Live Wire who was looking for his similarly-powered brother Mark. The two hit it off immediately, In addition, a blonde named Irma Ardeen caught Garth's eye, and he and Rex tried to strike up a conversation with her - until the telepathic teenager caught a glimpse of a couple of assassins planning to kill transportation mogul Raymond John "R.J." Brande. Having "heard" their powers even though they hadn't mentioned them, she "screamed" in their heads to stop them, which they quickly did, although the mercenaries had no knowledge of their employer for Irma to pluck out.

After this, Irma quickly and quietly slipped away, while Rex and the flamboyant Garth hung around a while longer before looking for a hotel room to share to keep their costs down. This made it easier for Lorna Durgo, Brande's PA and adoptive daughter, to find them after Brande said he wanted to see the three of them the following morning to thank them - and make them an offer. After a night staying in R.J.'s copious mansion - along with Irma, they found in the morning, who Lorna had also located - they had a slight delay while Irma helped Lorna adjust to her new ability to split into identical triplets, before Brande asked them to be the first of a potential Legion of Super-Heroes. Garth, Rex and Irma all said yes.

The three - and Lorna, who quickly joined up - swiftly bonded, while other members flooded in. Rex assumed the leadership role as if he'd been born to it, and Garth was the Legionnaire most angry when Gene Allen was imposed as the Legion's new leader - although Rex himself took it in his stride, and Gene eventually unofficially demurred to Rex as leader, while Rex's old high school basketball nickname became his codename when one was required.

Recently, Cos has become worried by the self-isolation of his teammate Trinity after her kidnapping and return, a feeling only deepened when Irma expressed similar concerns to him. While he's tried to bring her out of it, her situation and refusal to seek help still worries him.

Powers/Abilities/Paraphernalia: Cos has the ability to induce and direct magnetic energies. He can absorb electricity without direct harm, but that it causes his power to supercharge, and he loses control of it until the effect passes, drawing all ferromagnetic and ferrimagnetic objects within range (which varies depending on the exact charge) to him.

While he cannot fly directly, he can lock on to his plate-mail vest and armoured gauntlets and boots to enable him to fly in a crude fashion.


My views are my own and do not reflect those of everyone else... and I wouldn't have it any other way.

Cobalt, Reboot & iB present 21st Century Legion: Earth War .
Re: 21st Century Legion: SECRET FILES & ORIGINS
#90579 10/31/05 11:56 AM
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HALLOWE'EN COSTUMES

Here's the full list of costumes the Workforcers and Legionnaires were wearing to the Hallowe'en party ( part 1 , part 2 ), not all of which were able to be referenced in the story.

Workforce:

Andromeda - Power Girl (Wally Wood "hole" costume)
Spark - Rachel Summers (early-Excalibur)
Polarity - Kyle/GL (B&W "crabmask" suit)
Enrapture - Aleta (Valentino GotG costume)
Reflecto - Deadpool
Dragonmage - Iron Fist
Ultraboy - Sentry

Legion:

Cos - Alan/GL/Sentinel
Garth - Cable
Tela - Invisible Woman
Trinity - Polaris (Steranko costume)
→ T-Orange - Shadowcat (early-Exc)
→ T-Neutral - Polaris (Steranko costume)
→ T-Purple - Wonder Woman
Spirit (Apparition) - Secret (Young Justice)
Dox (B5) - Kon/Superboy
Shifter (Cham) - Thing
Invisible Kid - Mr Fantastic
Kinetix - (see seperate list Kinetix )
Flash (XS) - Flash - as in DC, red-skintight-suit
Rebound - Wolverine
Catalyst - Robin
Dreamer - Spiral
Blizzard - Human Torch
Valor (Karate Kid) - Batman
Element Lad - Zan (male Wonder Twin)
Vi - Janya (female WT)
Leviathan - Captain America
KQ2 - Empress (YJ)
Quislet - The Starship Enterprise (he doesn't quite "get" it, in his enthusiasm. If someone managed to drum it into him, he'd be Widget)

Kinetix Kinetix :

Not necessarily in order...

1) Phoenix (green costume)
2) Siryn (Banshee-like costume)
3) Batgirl (Barbara Gordon)
4) Maxima (bare stomach/legs)
5) Marvel Girl (Rachel)
6) Artemis (post-death)
7) Kole
8) Lilith
9) Hawkwoman (Shayera)
10) Black Widow (Natasha)
11) Hellcat
12) Velocity (Cyberforce)
13) Fairchild (Gen13)
14) Ms Marvel (Sharon Ventura, pre-She-Thing)
15) Nova (Frankie Raye)

[Linked Image] [Linked Image][Linked Image][Linked Image][Linked Image]


My views are my own and do not reflect those of everyone else... and I wouldn't have it any other way.

Cobalt, Reboot & iB present 21st Century Legion: Earth War .
Re: 21st Century Legion: SECRET FILES & ORIGINS
#90580 05/11/06 10:52 AM
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BLINK

[Linked Image from 21clmicros.files.wordpress.com] [Linked Image from 21clmicros.files.wordpress.com]

Name: Clarice Ferguson
Hair: Auburn
Eyes: Blue-white
Skin: Lilac
Height: 5' 10"

History: Clarice Ferguson was born just outside Glasgow, Scotland, to an average, lower middle class family, daughter of Terence and Catherine Ferguson, with one brother, John, but no sisters. Born caucasian, with no sign of her distinctive skin colouring or facial makings, she was always painfully shy, but was a quick study in her schoolwork.

When she was fourteen, however, her life changed for the worse. First, her irises started to fade, albeit without impairing her sight, and she began to wear increasingly heavily-tinted glasses to cover this up. As her skin started to darken, turning increasingly lilac, with pink facial tattoo-like markings emerging and her ears growing elf-like, however, there was no hiding place, and she dreaded leaving her house, between the stares and the taunts.

The final straw, however, came after a row with her brother. The only person she'd ever been able to be aggressive at, they'd been having another blazing row about nothing in particular, when she felt something surge inside her, and she fainted a split second after it burst from her blank eyes.

She awoke to a scene of carnage.

Her clothes were drenched with blood. Her brother's blood.

His corpse looked as if it had been sliced into pieces with a very sharp sword.

She didn't even register the damage to the rest of the room. She didn't speak a word for full year thereafter. The official report on her brother's death assumed murder, but didn't point the finger in her direction, instead believing that the shock of seeing her brother killed and dismembered had rendered a repeat performance on her unnecessary.

For that year she didn't live, but merely... existed. Initially, her parents - not keen to lose their other child - attempted to care for her themselves, but they soon had to accept that they were not equipped to care for the catatonic girl. They surrendered her to Life Care, a division of McCauley Industries. Initially, they visited her frequently, but as time passed and her condition did not improve, their visits tailed off. Thus, when the institute proposed to use a "radical" and "experimental" treatment for catatonia on Clarice "as part of an early clinical trial" in America - at no financial cost to her parents, they stressed - they agreed.

The "treatment" in question was actually an early version of the McCauley brainwashing process, and Clarice was one of the first successes, with the lack of anasesthia required for her pointing the way for future successes. It was not long afterward that the Workforce were given the same treatment.

For Clarice herself, it did revive her - however, she was not permitted to return home. The reason she had been selected for the treatment was that scans had revealed her teleportation ability - something considered very useful. Instead, her parents were told that she had died, and recieved an urn of pre-cremated ashes under the excuse that, with the treatment apparently hazardous to humans, they didn't want to take chances. They threatened to sue Life Care, had the disclaimer they signed waved at them, threatened to go to the press, and eventually recieved a cash settlement and a Non-Disclosure Agreement.

She thus went into training shortly after her revival, combined with ongoing psychiatric care against a relapse of her catatonia. She didn't ask to see her parents, guilt from her brother's death still strong in her mind. She learned to focus her teleportation ability into "spears" she could hold in her hand, which proved more controllable than direct "blinks."

Her shyness led her to be passed over for the Workforce itself, combined with the fact that, while her prototype conditioning had included "McCauley loyalty" and "obeyance of orders" implants, it lacked the more sophisticted directives included in the Workforce conditioning, including a guard against self-discovery of the brainwashing (although these did increase the risk of rejection of the programming).

Subsequently, however, after Gates' escape, she has been used in an ancillary capacity to both Workforces - under strict orders not to be seen on camera (something she has no desire to happen anyway), and not to discuss the covert team with the public one - to teleport them to and from locations, but not to remain on-site.

Most recently, she was used in the capture of the Legion's Trinity, and subsequently to prevent her escape, a fact which has caused her to realise that she has been brainwashed, and has increased her burden of guilt still further after seeing Trinity beg her to help her escape and not be able to help, and then hearing her being brainwashed - with the screams that come with the process.

Powers/Abilities/Paraphernalia: Blink is a teleporter, able to move people and objects, herself included, over both long and short distances.

Most commonly, she does this by the use of short spears she holds in a quiver on her back, and which are created out of thin air by her power. When she strikes something with them - usually by throwing them - by default that object will be teleported to wherever she is thinking of at the time - and thus, concentration is required to achieve a specific destination. However, with additional concentration she can cause a solid black portal to open where the spear struck instead - this portal will remain open only as long as she concentrates for it to do so. Distance does not affect her abilities - it takes the same effort to teleport something one metre as it does to teleport it a kilometre or a thousand kilometres.

She can also teleport objects without the use of the spears by staring at an object and blinking. However, this is less reliable in that her field of teleportation is hard to control, as with her first teleport's tragic results.


My views are my own and do not reflect those of everyone else... and I wouldn't have it any other way.

Cobalt, Reboot & iB present 21st Century Legion: Earth War .
Re: 21st Century Legion: SECRET FILES & ORIGINS
#90581 05/13/06 10:09 AM
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INFERNO

[Linked Image from 21clmicros.files.wordpress.com] [Linked Image from 21clmicros.files.wordpress.com]

Name: Sandy Anderson
Hair: Blonde
Eyes: Black
Height: 5' 4"

History: As a young child of 2-3 years old, "Sandy" was abandoned in what, at the time, was a high-profile case. Attempts to find her mother failed, and she was eventually placed into foster care. This went poorly, as even while still a young child, she was scarred and rebellious, moving from one foster home to another, running away entirely on several occasions. On the last of these occasions, she was found by a McCauley Industries van, looking for potential experimentees for attempts to induce super-powers.

Experimented upon, unlike most others, she survived and her latent metagene activated. Unusually for a successful subject, it didn't alter her physical form, but the ability to create and manipulate fire it imbued her with (along with immunity to its' effects) was uncontrolled. At random intervals of between a minute and a day, flame would spurt from her skin in a random direction. After this, she was caged up in a dungeon-like environment, the four-block of cells also holding Gates, Mano and Tellus, to keep her out of the way until she would be considered useful.

That did not come as a place on a Workforce, however, merely a "task". Knowing her abilities were uncontrolled, it was arranged for her to be taken in by the orphanage Andromeda grew up in, with hypnosis used to retard her power sufficiently to get her there. For herself, she was just glad to be out of the dungeon, and her unusually happy demeanour reflected this. However, in the middle of the night, a post-hypnotic suggestion took effect, and she let out a huge burst of flame.

As the orphanage burned, McCauley-hired hitmen posed as firemen to kill off escapees and retrieve her - the whole process designed to lessen the risk of anyone recognising Andromeda as a minor. After lying naked and traumatised in the flames, knowing that she was unintentionally responsible for the mass slaughter, she shut down and, instead of being returned to the dungeon, was placed in a stasis pod.

After Ultraboy's shooting, however, a replacement was required quickly, and Sandy was one of the few known quantities available. As the success of the hypnosis used in the orphanage had proven, her power-control problems were mental rather than physical, and so, along with being mindwiped of her time in the dungeon and her place in the orphanage incident (both of which took more securely than equivalent attempts before, due to her wanting to forget these), she was imbued with the ability to control her powers by the McCauley brainwashing program.

After hurried testing, she was therefore placed on the Workforce. Rather unsure of herself (potentially from lingering echoes of her true past) and conscious of being the "rookie" on the team, she didn't fit in particularly well.

After being defeated by Cosmic Boy, as the last Workforcer standing, she has been placed in statis pending a decision about what to do with her - as removing the programming entirely would reveal her true, traumatic, past to her, Tela was unsure as to the right course of action. Should she be made to remember her true past - which, while the most honest thing to do, could trigger a second psychological collapse on her part - should she simply be told about it without being made to remember, or should she be left in ignorance with only her programming rather than her false memories removed? A special Ethics Committee has been formed to render a final decision on this, since Irma felt unqualified to make such a horrendous choice.

Powers/Abilities/Paraphernalia: Inferno has pyrokinetic abilities - i.e., she can spontaneously create flame without combustant, and manipulate the size, shape and intensity of flames. She also cannot be harmed by fire or extreme heat.

She can fly by creating an updraft of flame to hold her up and a jet of flame to propel her forward, but she has yet to master this side of her abilities and can only yet do so in a very limited manner.


My views are my own and do not reflect those of everyone else... and I wouldn't have it any other way.

Cobalt, Reboot & iB present 21st Century Legion: Earth War .
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