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Author Topic: Legion Legacies setting
Set
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This is a setting I whipped up for a potential Mutants and Masterminds game. There's no dialogue, so it's not quite 'fanfic' in that sense, but there is characterization and historical stuff that could be of interest to Legion fans.

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The ancient past;

Soon after our galaxy spun into being out of the greater cosmos, such things as stars and worlds began to form, and of all things, there must be a first. The first material sentiences to form in our galaxy were three, and all born of the same world.

First among them rose from the sea, dripping with waters teeming with life, and composed of not one organism, but many, living in a symbiotic colony of life, walking forward onto the land like a man, but unlike a man in all particulars. Legend calls them the Creators, the Life-bringers, the Seeders and the Progenitors. Translated into Interlac, the Tromnians called them the ‘Genesai,’ the source of all life. Great explorers, first of their own world, and later of a thousand others, the Genesai brought the gift of life with them everywhere their feet touched fertile soil, their flesh touched water, their breathe blew forth upon the air. Some say this was a process they were wholly ignorant of, that the life within them dispersed onto a thousand worlds without their knowledge, but others insist that this was a holy mission, to Seed the newborn galaxy with life. In any event, they are long gone, and the only Legacy of their passing lies in a race that is also all but dead, the people of Somahtur, homeworld of the Substitute Legionnaire called ‘Infectious Lass.’ Their true potential burned from them by a life-destroying event, the humanoids of Somahtur lay empty and seemingly lifeless until the empty places within them were once again filled, teeming with bacteria and viral life of a thousand forms. Where once they carried the seeds of life, crafted as living vessels of creation, they now carried only sickness and death, and those responsible for their transformation smiled darkly.

The second race to rise on this ancient world, called by some ‘the Cradle,’ by others, simply, ‘Home,’ and by the sinister third race, ‘the Nameless,’ were insectoid in origin. Born, as with all other life of their world, and so many others, from the teeming micro-organic stew of the Genesai, these sentiences awoke to a world in chaos, swarming with a thousand million diverse species, each breeding and killing and fighting for territory with one another. The race, called by some the Preservers, the Architects of Creation, the Hive or the Shapers, gathered together in vast hives, tunneling deep into the earth, shaping the earth, the vegetation and even taming the surrounding beasts, to form the world into an orderly tapestry. Some say that they also traveled the galaxy, taming the chaos sewn by their sister races, ensuring that the various species developing were able to co-exist in balance, and culling the most out-of-balance creatures from the nascent ecosystems. Long departed, their precepts of change, and of order, remain, in two unlikely sources, the mystical faith of the Tromnites, who developed over a thousand years the ability to express their beliefs in the transmutation of elements, and the ancient race known only as the Controllers, who claim to have learned their way from the ancients themselves, although the veracity of this claim is in question.

The third and final race to develop sentience on this world came from the skies, in the form of great black raptors, called by some the Shadows on the Sun, the Carrion Crows, the Destroyers and the Harbingers. Born from eggs lain in living flesh, the birth of one of these foul creatures always heralded the death of some other creature, the larger the creature, the more powerful the resulting Destroyer. As a result, these bloody beasts would hurl themselves in great swarms at the largest saurian life-forms, creatures they had no hope of even harming, in hopes of siring even more glorious progeny. Even when they did not hunger, they would kill simply for sport, to practice their deadly skills, and the only creature they would not slaughter was each other. They too spread across the galaxy like a plague, bringing death and destruction to hundreds of worlds, and inspiring legends of demons and dragons and a thousand other horrors in their bloody wake. While many death-cults and nihilists across the galaxy hearken back to their beliefs, they are not known to have any extant legacy. But some whisper that on burnt-out worlds yet wait glossy eggs, hard as black diamond and larger than a man, waiting for the touch of a living hand, that their occupants might burst forth to bathe once again on the blood of all that lives…

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Set
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The world of the Legacy Legion

The Legion formed as per the original run, and began pairing off within the first five years, with Graym Ranzz (son of Garth Ranzz and Imra Ardeen, Legion founders Lightning Lad and Saturn Girl) being the first ‘second-generation’ Legionnaire, followed soon after by his best friend (and cousin) Garm Ranzz (son of Brin Londo and Ayla Ranzz, who took his mother’s last name because he can’t stand his father) and Wileza Wazzo (daughter of Jo Nah and Tinya Wazzo).

Brin Londo and Ayla Ranzz broke up even before the birth of their son, Garm, and she retired for a time to raise him on Winath, before coming back to rejoin the Legion during a time when her brother was retired (focused on raising his own son with his wife). Despite having strong friendships with Val Armorr and Tinya Wazzo, Brin never went on to another relationship. At the time of the final mission, Ayla was romantically involved with Salu Digby.

On Talok VIII, Valor and Umbra (Tasmia Mallor) retired to raise their son, Lamn (the former ‘Mon-El,’ Lar Gand, found himself uncomfortable on Daxam, and as ‘consort to the Champion of Talok VIII,’ was a feted hero on his wife’s homeworld). Umbra’s powers continued to develop as she remained on home soil and reconnected with the mystical forces that had originally empowered her (and faced various challenges, Valor at her side). With the loss of his mother on the final mission, the mantle of ‘Champion of Talok VIII’ fell to her younger brother Grev, and as a result, Lamn Mallor is one of the few Legacy Legionnaires who doesn’t hold much hope for his parents miraculous return...

Dawnstar never existed, being replaced with Shikari, who fell into the same sort of relationship with Wildfire. In an unexpected twist, their experimentation in an extra-dimensional realm led to *him* becoming pregnant… (After months of unusual energy-surges, sudden mood-swings and disturbing emotional displays, he discharged a squealing quasi-sentient glob of energy. Even Brainiac was speechless.)

Gates, Monstress, XS, Kinetix, Thunder, and various other ‘new’ or second-string Legionnaires never existed. Element Lad and Lightning Lad never fused into a composite entity, nor did Colossal Boy die or Shrinking Violet gain his powers and change her name to Leviathan.

Colossal Boy (Gim Allon) married a Durlan actress named Yera, who had been hired to impersonate the imprisoned Shrinking Violet for a time, and they had a son, Jer, who inherited a mixture of his parents’ transformative abilities.

The White Witch retired to inactive status and became an aide to one of the ruler’s of the Sorcerer’s World, usually being considered unofficial diplomat to ‘the rest of the universe,’ particularly after relations between the Sorcerer’s World and the UP fell apart following the confirmation of (reformed) former menace, Mordru the Mystic, as Master Mage and elected ruler of Sorcerer’s World. She lives on Sorcerer’s World with her ‘companion,’ the retired Legionnaire known only as Blok.

A half-dozen worlds have rejected certain UP requirements, and banded together with the Sorcerer’s World as unofficial watchdog / leader / spokesman. Unfathomable mystical gateways link these worlds and allow unparalleled trade between them, but each is quite traditional, to the point of hewing to ‘sacred’ rituals and behaviors that are not technically lawful under the current UP guidelines. For instance, on Talok VIII, a member of the unofficial ‘Free Systems,’ the loser of an honor-challenge is considered the property of the victor for a solar year (or longer in the case of an honor-challenge including houses, in which the victors can choose to either exterminate entirely the remaining family members of the losing house, or take them into permanent slavery, or admit them into their own house). The enslavement of fellow sentient beings is clearly against UP law, and both the UP governing body, and the Talokian authorities, refuse to budge an inch on the matter. Several local heroes, such as Grev Mallor, the new ‘Champion of Talok VIII’ who has taken on the mantle (and codename) of his sister, the Legionnaire Umbra, exist on these worlds (and the new Umbra in particular seems mystically connected to his home-world, and is not known to leave it), and an agent of Sorcerer’s World, a teenaged, apparently human, male named Elysion, with earth-manipulating powers, is known to patrol their territories. He has been seen reporting directly to Blok and Mysa Nal, and the latest UP surveillance indicates that he actually *lives with them*…

Since the breaking away of these ‘Free Systems,’ the UP high council has softened their stance considerably, and now grades individual worlds, systems and cultures based on the UP tenets as an *ideal,* not a requisite. A system in perfect compliance has full voting rights, and full benefits. A system with some oddities, such as unequal rights, caste systems, etc. may find that they have a slightly lower ranking.

Colu, ironically, given it’s prominence in the UP, has a fairly low rank as a world, since it completely ignores UP law with little more than a gesture of contempt when the subject is brought up. Only the fact that they almost never do anything seriously worth censure, and the awe, and perhaps even fear, in which the members of this race of geniuses are held, has allowed them to get away with this. Generally, their ambassador looks up somewhat bored and responds with, “Yes, yes, the Timeline Preservation Act is a very important law, we did help to frame the language it contains, after all, and value it highly, but in this particular case, Researcher Sklar clearly knew what she was doing and was authorized to use anti-tachyons to attempt chronitonic reversal. This is a matter of science, not politics, and clearly should be left to those qualified to discuss it.”

Karate Kid died on Orando, saving it from the Legion of Super-Villains, but not before gifting his wife with a daughter, Wilhemina Shen Voxv (‘just Shen,’ she insists, ‘who the hell names their daughter ‘Wilhemina’ anyway? Gee, thanks mom…’), who was raised at first on Orando, and later in Legion HQ, when her mother returned to active duty as Sensor. Currently Orando is under the rule of a council of advisors, who also maintain control of the Emerald Eye of Ekron, which they use for peaceful purposes only (really, you can trust us…). Orando remains a member-world of the UP (with restrictions due to the planet’s unwillingness to give up certain practices, such as capital punishment), and not a part of the Sorcerer’s World ‘Free Systems alliance.’ Due to the ‘grave threat that Mordru represents,’ ambassadors from the UP high council spend a lot of time on Orando, hoping to curry favor with the most magically-potent world still in the United Planets, for what some see as an inevitable conflict-in-the-making. Many Computo-cycles have been processed on what sort of effect the Emerald Eye and the high wizards of Orando would have if forced to stand against the might of a returned-to-form Mordru…

The threat of the Fatal Five is mostly forgotten. The Emerald Empress finally escaped the curse of immortality placed upon her by the Eye (with the help of Sensor) and succumbing to the ravages of age. Validus turned out to be a ‘twin’ of Graym Ranzz, named Garridan, and was returned to an infant stage and replaced with his family, only to grow up with a healthy distaste for the whole ‘super-hero/super-villain’ thing and returning to Winath, where he has completed studies in meteorology and works in the Weather Control Bureau. The Persuader’s axe was thrown (by Ultra Boy, who spent much of his time on Rimbor running an organization called the Emerald Dragons, that some called ‘criminal gang,’ but the citizenry lauded as the closest thing Rimbor had ever had to a police force) into Rimbor’s sun, leaving him little more than a particularly ruthless thug. Mano worked alongside the Persuader as his ‘enforcer,’ disintegrating his opponents, until he finally tired of the Persuader’s abusive tirades and attempted to walk away, only to be savagely beaten by his former team-mate (who took the simple expedient of restraining his hands while stomping him into the ground). Realizing how low things had gotten, the beaten Mano looked up at his former teammate and placed his hands together, destroying himself utterly, rather than continue on as the Persuader’s flunky. Without the help of his superhuman enforcer, the Persuader lost control of the crime-organizations he was trying to weld together and was extremely lucky to only be thrown into prison, considering how many people wanted him dead… Tharok is the only member of the original team left that can be regarded as a threat, having spent the last two decades continually upgrading, first into a sort of mobile war-platform ‘mech’ with his last human components tucked away by multiple foot-thick metal plating, and finally into a living warship, that survives by raiding the stellar shipping lanes.

For some inexplicable reason, Comet Queen was admitted as a full Legionnaire a few months before the team was lost, but she has no Legacy characters or children.

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Set
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The Legion's Last Stand.

The Legion's ‘final battle’ came when Dream Girl returned from Naltor with her estranged ex-husband Star Boy, and called the entirety of the Legion to the old HQ (where some still lived), warning of a dire and imminent threat to all life. Soon after the team gathered (and Dream Girl arranged for the children and civilians present to be sent away), a massive Boom Tube opened over and around the HQ, and when it closed with a thunderous explosion, Legion Headquarters, and the Legion itself, was gone, for the most part, never to be seen again. What sort of desperate battle on Apokalips followed is unknown, only that days later, a much smaller Boom Tube opened to disgorge the smoldering body of Brainiac 5, barely clinging to life, brain wracked by a cyber-virus that no science could seem to root out (and in fact ended up co-opting every machine used to try and stop it, becoming a threat to the entire city in itself!).

Brainiac finally fought off the sentient malignancy within his mind, and ended up helping to rescue the city from the thing that had been brought to our world within his skull. He had no recollection of the final battle, but confirmed what sensors had begun to discover, that whatever hyperspace routes existed to Apokalips were now destroyed, and the planet may well have been destroyed (or at the least, somehow made inaccessible to the rest of the universe). According to scans, Apokalips seemed to simply vanish, seconds after Brainiac appeared on earth, leading to the conclusion that he was sent back, or escaped from, whatever fate befell the rest of the Legion, and the homeworld of their greatest foe. As a result, more than one member of the Legion Legacy team resent him, some openly blaming him even, for the fact that he made it back, while their parents stayed and fought, and perhaps even died. Coupled with the loss of every person on earth that he ever valued or called friend, Brainiac 5 left a clone of himself behind to assist the Legacy team now forming (who had been primarily responsible for keeping Metropolis intact when the Apokaliptian cyberviral menace was tearing it apart), while he fled to Colu to live out his remaining days.

Within the following weeks, children of the various Legionnaires (some, such as the daughter of Dream Girl and Star Boy, unknown to the other Legacy members before their arrival), and other super-human teens, began to assemble at the crater where their parents and heroes were last seen, choosing to take it upon themselves to rebuild and honor their parents sacrifice by forming a new Legion, a Legacy Legion. Legacy Legion HQ is a toroid structure, floating serenely above the force-walled-off-crater that is all that remains of their parents and predecessors headquarters.

When Graym Ranzz first arrived at the crater, drawn by news reports of construction going on, he found himself surrounded by other onlookers, including some he recognized as fellow children of the former team. Looking up, they saw the structure taking shape, and a purple-jumpsuited figure, which they assumed to be Brainiac 5, was maneuvering many-tonned slabs into position, where they seemed to simply lock into place. Having a Flight Ring of his own, Graym flew up to ask what was going on, and how 'Brainiac 5' had gotten such amazing powers... Finding out that he was speaking to Brainiac *6,* Graym jumped to the conclusion that the young Coluan was the child of Brainiac 5 and Supergirl, causing the Coluan to laugh (a disturbing sight indeed to Graym, who wasn't aware that Coluan's *could* laugh) and explain that the building had internal antigravity generators, and that he had to be in close proximity to order them to maneuver themselves into place.

An observant viewer might note that if the vanished Legion HQ was to suddenly re-appear in it's old location, Legacy HQ would be floating above and around it, encircling the central spire of the old HQ like a ring on a finger... (And indeed, Legacy HQ does look like a gargantuan Legion Flight Ring.) Some say this is a gesture of respect, not to occupy the exact same space as the Legion HQ, to symbolize that they may have taken on their mission, but can never, and will never try to, replace them. Others point out that many of these children no doubt have lingering hopes that their parents may yet reappear as mysteriously and suddenly as they vanished, and ‘left room for them.’ In any event, the construction plan was implemented by Brainiac 6, although it is known that the original design plans must have been prepared by his 'father,' the last surviving Legionnaire.

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Set
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Lost on the mission to Apokalips;

Garth Ranzz (Live Wire)
Imra Ardeen-Ranzz (formerly Saturn Girl, no longer using a code name)
Rokk Krinn (Cosmos)
Ayla Ranzz (Sparx)
Brin Londo (Timber Wolf)
Jo Nah (Emerald Dragon)
Tinya Wazzo (Apparition)
Nura Nal (Dreamer)
Thom Kallor (Starman)
Reep Daggle (Chameleon)
Lar Gand (Valor)
Tasmia Mallor (Umbra)
Gim Allon (Leviathan)
Dirk Morgna (Flare)
Salu Digby (Virus)
Jan Arrah (Elemental I)
Drake Burroughs (Wildfire)
Chuck Taine (Rebound)
Jasmin Cullen (Quantum)
Luornu Durgo (Triad)
Lyle Norg (Unseen)
Shikari (no code-name)
Pol Krinn (Pulse)
Brek Bannin (Arctic)
unknown (Comet Queen)

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The team;

Electrode (Graym Ranzz)

Graym Ranzz is something like royalty on Earth, and particularly in Metropolis, as the Earth-born first son of Legion founders, Imra Ardeen and Garth Ranzz. He developed only the basest rudiments of his mother’s telepathic talents, as the powerful electrical currents surging through his developing body served to generate a kind of ‘psychic static’ that impeded the development of these abilities. Throughout his childhood, his mother taught him meditative skills, to help bring out his latent telepathic traits, being torn to be raising a child who was ‘mind-blind,’ by Titanian standards, a veritable deaf-mute, sealed away from the soothing tide of voices that all Titanians are enmeshed within from their waking moments and the warm embrace of the shared dreams that await them in the night. Still, the energies within him stunted his psychic growth, and he instead found himself excelling in all matters physical. Unlike his father, he could not generate lightning bolts to throw at another, his energies instead being internalized, and through his mother’s meditative focus, he learned to use them to vastly increase his various bodily processes, making him stronger, faster and hardier than any human. He could also release a stunning jolt of current, or even ‘amp it up’ to lethal frequencies, with a simple touch. His mother again challenged the expression of his powers, and with great dedication, he has managed to focus his electrical touch to supercharge another persons (or his own) bodily processes to stimulate healing and tissue growth!

While he never quite understood the nuances of their relationship, he knew that his mother was possibly the only member of the team to regard Brainiac 5 as more friend than ‘colleague,’ and it was something of a surprise to both himself and his parents when Brainiac 5 showed up at his sixteenth birthday (to which all Legionnaires were technically invited, but since he’d never shown up to any such event, ever, he wasn’t specifically asked to come, or even informed of the event) with gifts for the son of one of his oldest friends. While Imra was touched (and fairly shocked) at the thought, it was Garth who was more impressed with the functionality of the presents. Graym had long stated a desire to fight the good fight, like his parents, and Garth had been in his corner, with Imra wanting him to ‘live a normal life,’ whatever that meant. Brainiac’s gifts planted him on the side of Garth and Graym, much to their surprise (since Garth and Querl had never really gotten along), being a weapon and shield, specifically designed to circumvent the limitations in his electrical powers, allowing him at least marginal ranged offensive potential, and a form of defense, neither of which his powers granted him.

Imra took their surprise guest aside later, and Graym overheard the end of their whispered conversation, “You can’t talk him out of following the life you chose, Imra, anymore than your parents talked you out of it. Adjust to that inevitable fact, and train him to survive that choice.”

Brainiac 5 never gave him the time of day thereafter, but Graym realized at that point that he *was* going to be a Legionnaire, like his parents, and that he’d better take it seriously, if even the curmudgeonly inventor was accepting it as fact. At some point in the years after his birth, he had somewhat disturbingly ‘acquired’ a twin brother Garridan, former Fatal Five ‘heavy’ Validus, and his mother gave Graym her blessing, and began to focus more on her other child, who had made perfectly clear his total disinterest in the whole ‘super-powered hero’ thing, claiming with his trademark understated humor to have ‘gotten that nonsense out of his system while he was still in diapers.’

Graym has spent years studying old Legion files, particularly the leadership tactics of his father, and every leader since, not intending at first to be any sort of leader (since he expected to be the youngest Legionnaire, certainly not the oldest!), but to simply do the best job of anticipating ‘standard Legion tactics’ and procedures as he could. Ironically, he is now the oldest Legionnaire, and the best suited to actually lead the team, on paper. It’s just the application of these principals he’s lacking, being somewhat overwhelmed by the reality of the situation.

He’s spent his life living in the shadow of his famous parents, and now finds himself thrust into their shoes, forced to fill their roles, and feeling that he is horribly inadequate to do so. Still, he smiles and speaks confidently and succinctly, trying to keep any public comments brief and to the point, as best not to hang himself later. On the personal front, he’s been best friends for the last ten years with his cousin Garm Ranzz, the son of Brin Londo and his father’s twin sister Ayla Ranzz, both also Legionnaires in their own right. His aunt raised her son on Winath, primarily, and ironically, growing up in Legion Headquarters, Graym had more day to day contact with Timber Wolf than his own son, as Ayla and Brin were not generally on speaking terms. Possibly the only source of contention between these two boys, who regard each other as brothers in spirit, if not in blood, is Garm’s relationship with his father, whom he has grown up believing to be a ‘jerk.’ Graym knows differently, having grown up around the man, and even been babysat by him on occasion. What is *not* a source of contention, perhaps surprisingly, is Graym’s current relationship with Wileza Wazzo, daughter of Jo Nah and Tinya Wazzo. It’s a tempestuous sort of thing that has involved raised voices on occasion, and that’s just the way it was when she dated Garm a few months before. The boys quickly came to the realization that that’s just the way she is, and it isn’t worth sacrificing a decade of friendship over, since she’ll likely move on in a few more months to someone else…

Graym’s actual brother is currently living on Winath, which is something of a relief to all concerned. Graym feels guilty about it, but he has always been creeped out by his brother, which he attributes to the sudden change from ‘pampered only child’ to ‘one of two.’ Any sort of brotherly feelings he should have towards Garridan (whom he still unconsciously thinks of as Validus), have been shifted over to his cousin Garm. For his part, Garridan never felt particularly welcome in Legion Headquarters, feeling that everyone was looking at him sideways and just waiting for him to triple in size and start throwing mental lightning bolts around, so he’s quite content to never see the place again…

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Set
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Brainiac Six

Nyarl Dox was grown in a tank, and then decanted only to be strapped into teaching machines, that quickly poured information into his developing mind. As with all Coluan ‘children,’ interwoven into his neural strata are molecular machines allowing him to directly interface with machinery in close range to himself. Finally unplugged from his teaching machines, seventeen hours after his ‘birth,’ Nyarl was told of his ‘function,’ to lead these new ‘Legacy Legionnaires.’

He looked at his ‘father,’ and processed a dozen possible reactions, finally choosing dispassionate compliance. The fledgeling Legacy Legionnaires discovered him working at the site of their parent’s former headquarters, alongside his ‘father,’ Brainiac 5. Using Coluan resources, they were lowering a new headquarters into place, and Brainiac 5 curtly explained to them that the Legion would never die, so long as their children chose to honor their legacy. They could never replace their parents, but they could still make them proud. He then departed for Colu, leaving his ‘son,’ Brainiac Six behind.

Nyarl waited until his ‘father’ broke orbit before discarding his instructions, and allowing the assembled youth to choose their own leaders, stating baldly that Brainiac 5 had intended him to guide and control them from within, and that he had far more important things to attend to, and frankly didn’t see that the team needed an official ‘leader,’ and suggested that they were all old enough to be able to handle themselves without someone telling them what to do.

This logic went over well with the fractious teens, and channeled their distrust towards his absent ‘father,’ whom many already had feelings of resentment towards (as he had returned, and their parents’ fates remained unknown).

As a result of his abrupt upbringing, Nyarl, to the extreme disappointment of his ‘father,’ is ‘wasting his time’ by studying behavioral sciences and mastering various social skills that his father never could be bothered with, as well as training his body through an intensive exercise regimen. His ‘logic’ is that any information that he needs about technology or mechanical processes he can look up as he needs it, unlike the ability to deal with people diplomatically, or deliver a precise attack into a churning melee. His ‘father’ is at least somewhat impressed (but will never admit it) that he has managed to modify the designs of his trademarked ‘Force Field Belt’ (which he required him to build himself, from the plans downloaded into his growing mind, as an object lesson) into a somewhat bulkier harness that can be tuned to project repulsive attacks of unstable force, or even a finely tuned cutting blade of force. (Brainiac 5 has already pointed out that he would have made the cutting blade able to function at longer range, the unstable fields of repulsive force far more stable and effective, and the whole assembly sleeker and less cumbersome, but there’s no pleasing the man, obviously…)

As a result of his outgoing nature, and hours in the gym, sparring with his team-mates, Nyarl is actually fairly popular with his fellow teens, although some still have a knee-jerk mistrust that he must be ‘up to something.’ Contrary to his father’s wishes, he isn’t really the mastermind sort, being starved for the sort of emotional contact that his sterile creation and lack of parenting didn’t provide. He’s displayed something of his ‘fathers’ stubborn streak, and after a string of humiliations at the hands of Zen, he refuses to spar with her any longer. He’s also not fond of Astral, as his attempts to quantify her powers give him a headache. Every time he thinks he’s got her figured out, she does something else, something that defies his current theory. He suspects that she’s doing it intentionally somehow, just to frustrate him…

Nyarl looks very much like his father, but tends to be in better shape, and dress more casually (in outfits that show off his arms, for instance), and has brown eyes and brown hair, which he explains as ‘epigenetic in nature, a fluke of expression and well within normal parameters, even for a clone.’ This is, of course, a blatant lie, but he really doesn’t see any need for anyone to know what other genetic material his ‘father’ used in his creation, considering it a family matter.

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Set
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Shift X

The only daughter of Jo Nah (Ultra Boy) and Tinya Wazzo (Apparition), Wileza Wazzo is not happy unless she’s defying something. Raised on Bgtzl, groomed to be the heir to the throne by her domineering grandmother, Regent Winema Wazzo, ‘Wil’ spent entirely too much time sneaking off the palace grounds to hang out with ‘more fun’ people in the darker districts of the capital city. She fell in with far worse that thieves and hoodlums, but with actual revolutionaries, who sought to overthrow her grandmother’s rule, and the Bgztl’n system of government! Tricked into helping these rebels sneak explosives into the royal palace, she would be responsible for the fall of her own family, had one of her ‘friends’ not turned out to be a completely different kind of spy, infiltrating the Bgztl’n underground and keeping tabs on Wileza for her estranged father, Jo Nah, of Rimbor.

This aging spy, Jak Li, had grown up with her father running in a gang, the Emerald Dragons, on Rimbor, and slid like a shark into the Bgztl’n underground, surprised to find that his quarry, the young princess, was already associating with these people! Once he realized that she was being duped, and not actually working willingly with these people to overthrow her family’s hold on the Opal Throne, Jak foiled the plot from within and the royal guard managed to apprehend most of the insurgents.

Regent Winema Wazzo was outraged with the actions of her grand-daughter, and even accused Jak Li of leading her into the clutches of these rogues, intent on leading her astray, like her no-good father! She seemed on the verge of executing him on the spot, when Wil finally admitted her guilt in the situation. Jak was banished from Fourth Dimension, told that if he, or any other of Jo Nah’s ‘criminal friends’ showed their faces in her kingdom, they would spend the rest of their lives in chains.

Life with the Queen Regent had been intolerable before, and it only grew worse. Wileza took the first chance she got, six months later, to flee her home-world, and now lives on Earth, where she, as a UP citizen, has the right to live if she wants, and the Queen, while fuming about the situation, doesn’t want to risk an ‘incident’ by outright kidnapping the young heiress and dragging her back to Bgtzl…

Wil herself is deeply shamed about the whole incident, and has taken to blaming her father and his ‘criminal gang’ for the whole mess, at least publically. She is outraged at being played for a ‘rich spoiled brat’ and ‘naïve young fool’ by these hardened rebels, when she thought herself so much a rebel herself for sneaking out of the palace and dancing the night away with the hoi-polloi. She is equally outraged that the father she had been raised to believe a ‘good-for-nothing low-life’ had been the one to save her royal family, the family that she had endangered. She’s got a list of people she’s mad at, and it’s only getting longer…

On Earth, she has fallen into the same patterns, at least superficially, and spends her nights dancing and partying with all different classes of people. The major difference is that she trusts *no one,* and doesn’t get attached to people, so much as just ‘having fun,’ and walking away before anything gets serious. She’s trusted people before, and it ended badly, and now she’s too scared and angry about it to take that chance again.

Upon entering three-dimensional space, her body folded in upon itself, as is traditional for those Bgtzl’ns making the transition. But when it happened, something else was folded in and incorporated into her structures, a legacy that had been waiting here in the Third Dimension for many years, only to manifest now. Her body was infused with Ultra-Energy, and she found that it changed her forever. She can cause the Ultra-Energy to sink deep within her, supercharging her body and making her a virtual powerhouse. She can instead uncoil the Ultra-Energy within herself and cause her body to dissolve into hissing energy, destructive and fast like lightning. And when she attempts to phase, to unfold into her true Four Dimensional self, the energy goes wild and she seems to fly apart, becoming wholly incorporeal, and able to fly as a stroke of emerald energy at many times the speed of sound, even through the void of space!

As a result of her upbringing, Wil has been trained primarily in defensive skills, as a princess isn’t supposed to actually *fight,* and is expected to simply defend herself and perhaps throw an attacker to the ground, to buy time for her bodyguards to ‘save’ her. She went beyond this training to learn to strike the most sensitive areas, training that was supposed to be reserved to her guards. It’s about the only case of her exceeding her training, and despite endless hours of tutoring on deportment and diplomacy and the administration of governance, she has only vague recollections of these lessons, having spent most of that time daydreaming about her various tutors, whom she always made sure were attractive young men, arranging to get any not meeting her standards fired…

She has always been a wild child, playing the ice princess with her rough companions, and behaving like a smart-mouthed ruffian in courtly appearances, always making herself stand apart from whatever world she is inhabiting, but the addition of her new Ultra-Energy states, she has become even more uninhibited and contrary, veering precariously from violent tempered moods to dangerous thrill-seeking and out-of-control excitement. She’s a disaster waiting to happen, and hasn’t noticed that some of her partying fair-weather friends are just there to watch the show, and don’t care if she burns.

'Wil' is currently 'dating' (in a strictly not monagamous fashion) her team-mate Electrode (Graym Ranzz, son of Legion founders, Garth Ranzz and Imra Ardeen), who is best friends with her last 'boyfriend' Rampage, his cousin Garm Ranzz (son of Brin Londo and Ayla Ranzz). Wil has black hair, cut short and often spiked up, and brown skin. She has a 'generous' figure, and dresses in skimpy and skintight clothes to show it off, although never in anything that would restrict her movement, since she's a hyperkinetic blur of energy with the attention span of a Naltonian gnatfly.

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Nightfire

Meph Krinn-Cullen was born about a minute and a half after his sister Peta, and she hasn’t let him forget it in the fifteen years since. She’s always chosen where they go, she’s always chosen what they do, she’s always the first to do anything, she’s always the best at everything…

It’s been a long haul, and Meph’s best times have been the times he’s out in the city, meeting kids his own age, far from his oh-so-supportive-and-understanding superhero parents, and his beloved pain-in-the-ass sister.

While Peta has lived for their times away from Metropolis, Meph has made a circle of friends his own age, and spends every moment he can on-planet out with those friends. He’s got more social aptitude in his little toe that his sister has exhibited in her entire life of bossing people around and stamping her foot and cutting people off and getting her way.

It’s just another of fate’s cruel jokes that his super-power is the amazing ability to clean up her messes. So typical.

Although, he has to admit, his power is only about a million times more useful than hers. Sure, she can point and stuff dissolves into a warm wet breeze, torn apart on the atomic level, but he can *heal.* He can touch a broken thing and it will just fly back together. And by surrounding himself (or someone else!) with the dark violet flames that pour forth from his skin, he can strengthen the interatomic energies that hold them together, making them seem as hard as steel, and any injuries they have sustained continuously heal, as their molecular pattern constantly refreshes itself. Sure, it’s a defensive power, but he’s particularly thrilled to be immune to his sisters disintegrating nuclear forces, since the whole notion of being torn atom from atom and dispersing on the wind like a wet fart really sounds kinda unnecessarily final… He’s just got to get the hang of this range thing. She can blow stuff out of the sky, and even with concentration and training and focus, the best he’s gotten is causing the flame to leap a few feet from his hand. Still, he's recently developed an offensive use for his power, reinforcing a target's molecular bonds so tightly that they are locked in place, unable to move!

Peta just doesn’t get Lydda. She just won’t get off the age thing, and she’s the one dating a Talokkian, and yet knows *nothing* about their culture. She’s gonna be in for a shock when he hacks off a finger and proposes, that’s for sure… Yeah, yeah, Lydda dated dad. That was before we were even *born,* it’s not even relevant.

Like his sister, Meph is in good shape, but not quite as nimble. He is a tad stronger, however. He's darker skinned, like his mother, and has dark brown eyes. He wears his wavy black hair long, in dreads that hang down to mid-back, and are usually tied together much like a ponytail, to keep them out of his way when he's working. Every now and then, he'll shave his head completely, and then grow it back with his powers, just for variety. He wears a skintight black costume that faintly resembles something his father would wear (with much less exposed skin), with oval or teardrop-shaped silvery metallic surfaces on shoulders, biceps, etc. that tend to 'show off' his muscles.

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Brightflame

Peta Cullen-Krinn and her younger brother Meph were born only minutes apart to current Legion leader Jasmine Cullen (Kid Quantum II) and Legion founding member Rokk Krinn (Cosmos). Growing up with a taste for adventure, Peta often dragged her brother into all sorts of trouble, often on the alien worlds their parents frequented, as they would take an occasional leave of absence to tour the galaxy with their twins, invariably running into *some* sort of trouble… Peta thrived on this lifestyle, while her brother was less impressed.

Not having any developed super-powers by her early teens, Peta decided that she would become an emergency services worker of some sort, perhaps even a doctor, because she couldn’t imagine not helping others, even if she couldn’t be a Legionnaire. She poured herself into research, even browbeating an exasperated Brainiac 5 into helping her find information on the cutting edge. (Finding the available data woefully inadequate, and inconveniently formatted, Brainiac 5 ended up spending a few hours designing a full-year lesson plan, one that saw Peta and Meph through the various emergency services exams with two of the highest scores ever recorded!). Paradoxically, her stay-at-home brother spent a lot of time out and about during their teen years, thriving in the urban environment among people his own age, just as she did ‘roughing it’ on alien worlds. Privately, she worried that he wasn’t pulling his weight, since he spent so much time slacking with his friends.

Peta and Meph had just turned fifteen when Dreamer showed up at Legion HQ and the next thing she knew, she was being bundled out the door by her parents, who were uncharacteristically dismissive of her questions. Meph was just coming home from a late night out when he got a confusing panicky call from his sister, and was just entering the plaza at a dead run when the crimson Boom Tube slammed down like a thunderbolt and took their parents, and the only real home they’d ever known, away forever, leaving only a smoldering crater in the center of Legion plaza, and an empty place in their hearts that would never again be filled.

Peta’s powers manifested only moments later, with golden-green torrents of nuclear fire pouring off of her in waves, disintegrating everything around her as she screamed for her parents to come back. It was synchonicity that Meph also manifested his powers at that moment, unconsciously repairing and shielding the surroundings from his sister’s grief, too caught up in trying to contain the waves of power pouring off of her to have time to confront his own feelings. Walking into the waves of energy lapping around her, he quelled the nuclear fires and repaired the damage that she had already inflicted with his own atomic forces, and held her while she cried herself out.

When Brainiac 5 returned, Peta was one of the first to force her way to his side, to try and find out what had happened to their parents, but he had no recollection of the Legion’s last moments, and indeed awoke as a greater threat to the city, one that she and Meph had to help to contain, using her newfound powers to blow rogue SP vehicles and construction mechs from the sky, while Meph healed those injured, and repaired and reinforced whatever structures he could.

When Brainiac 6 appeared, constructing a new headquarters where her home had once stood, seemingly defiling her parents’ memory, she was ready to blast it from the sky, but Meph held her hand and told her to wait, recognizing Graym, Garm and several others among the gathering crowd. When it was pointed out to her that this was a temporary structure, specifically designed to complement Legion HQ *when* (not if) it returned, her face tightened in resolve and she was among the first to volunteer. Noting that she had, as usual, volunteered him as well, Meph, as usual, went along.

In the months that the Legacy team has been active, she has found herself in a relationship with the frustratingly laid-back Lamn Mallor, son of Lar Gand (Valor) and Tasmia Mallor (Umbra). She likes him, a lot (and will never admit that he reminds her a little bit of her brother), but it gets hard to have a serious talk about where they are going as a couple when she’s in mid-making-a-point, and yes, perhaps she’s raised her voice, but he’s just sitting there with his arms crossed and *smiling,* the bastard. And then he shakes his head, grabs her up in his terrifyingly strong arms with that searchingly serious look in his eyes and kisses her. He’s just impossible to reason with!

The less said about her kid brothers’ relationship with that cradle-robbing creature of the night, Twilight, the better. He’s all sneaking around, like *everyone* doesn’t know. She’s supposed to be a *teacher,* for grife’s sake, and it’s not like she was ever good enough to be an actual Legionnaire, and she’s *old,* and could it be any grosser to date someone who dated your father! What the hell is he thinking? It’s like a Greek tragedy, which you’d think she’d be old enough to know about...

Peta is in good shape, and works out regularly, always 'out-drawing' Meph on contests of speed, or out-lasting him on endurance races. She has lighter skin, more like her father, and dark brown eyes. She wears her black curly hair cut close to her scalp, to keep it out of her way and has a uniform that looks quite a bit like her mothers, but with leggings and in shades of dark metallic gold and jade green. (Her 'fire' is a brighter dazzling green, and sheds a warm yellow glow.) Their parents never officially married, considering it an archaic custom, and Peta and Meph have chosen to take both of their parents family names (in a slightly different order), rather than pick one.

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Rampage

The son of Brin Londo (Timber Wolf) and Ayla Ranzz (Sparx), Garm Ranzz was raised on Winath by relatives, with little knowledge of his father, other than his mother’s insistence that he was a jerk who didn’t deserve to be a Legionnaire. He was eight when his uncle Garth and aunt Imra temporarily ‘retired’ to spend time with their sons, Graym and Garridan, and Ayla chose to return to the Legion to take her brother’s place. She left Garm on Winath, with her own parents, while she spent a year as a Legionnaire. It seemed like the only times he got to enjoy himself is when his Uncle Garth and Aunt Imra would come over with his cousin Graym, who quickly became his best friend, for the brief times they got to spend together. And yet his mother kept leaving. It happened again, when Garm was 11, and again when he was 14. This last time, fed up with his mother constantly ‘abandoning’ him to work the farm, while she went to play super-hero, Garm ran away, hopping a freighter for the frontier and spending two and a half years ‘lost’ on distant worlds. Despite his age, Garm’s powers served him well, and he managed to remain safe, and ended up working alongside a private investigator on Rimbor (the last place his mother would think to look for him), first as gopher and sidekick, but increasingly in more direct capacity, as the aging detective foisted more and more responsibility onto the young man.

Garm got in a lot of fights in this dangerous life, and learned to take down the burliest goon as quickly as possible, quickly impressing the local low-life with his ability to throw down with the best of them. His inherent control of his own gravitational center allowed him to move faster than the nimblest acrobat, and yet strike with devastating force all out of proportion with his slender build. Seemingly impossible to shoot, he would leap out of an ambush and be a half-mile away within moments, only to return and strike someone with a gravitationally-charged punch that would send someone a dozen yards, or more!

His budding career nearly came to an abrupt end when a former client decided to cover his tracks by bombing their little ‘agency.’ Caught in a collapsing building, Garm focused his power to hold the entire building aloft, finally leaping clear when his mentor had crawled out into the street. It was this display that finally attracted the wrong sort of attention, and it was Jo Nah, currently living on Rimbor, and fairly close to being the defacto 'ruler' of the planet through his ten-thousands-strong 'Emerald Dragon Society,' who put two and two together and hauled the young man to Earth, where his mother had been haranguing the entire team for several months to drop everything and find her missing son. (Her own parents had waited six months before informing her, as it wasn’t the first time Garm had left without telling anyone, and they kept putting it off, expecting him to come back, like he had the previous times.)

On Earth, Garm missed the excitement and independence of his life on Rimbor, and yet, Legion HQ was a far cry from the endless drudgery of life on the family farm, and he finally got to reconnect with his cousin Graym. The two quickly became inseparable, two sons from a world of twins, lacking the sort of connections that defined their people and their culture. (Graym’s relationship with his own twin, Garridan, had always been distant.) For the next two years, Legion HQ resonated with the sounds of the boys getting into trouble, or Garm’s frequent and vociferous arguments with his mother. Indeed, the only way Ayla could ever get him to do anything is if she asked her brother to tell him, since he respected Uncle Garth, as opposed to the mother who, in his mind, had abandoned him to the same farm that she had been so desperate to leave behind.

After the loss of Legion HQ, and his parents, Garm found himself shaken. He had never known his father, only heard bad things about him, and never liked his mother, but now, he was truly alone, not like when he’d run away, always knowing that he could come home at any time he wanted. There was no way he was going back to Winath, and when Brainiac Six suggested a Legacy team, he was one of the first to leap at the opportunity.

He quickly, too quickly, ended up in some sort of wild affair with fellow Legacy Legionnaire Shift X, Wileza Wazzo. Months of arguing, fighting, breaking up and making up followed, before she moved on to his best friend Graym. It *almost* was a fight, but he and Graym talked it over and decided that ‘Wil’ was going to do what she was going to do, and it wasn’t worth losing their friendship.

Garm is unsure of his role on a team, too used to being on his own and doing other people’s jobs. He has a real problem trusting his team-mates to cover their own parts of a task, and ends up coming across as bossy and critical. At the same time, he’s also the most experienced, most ‘grown-up,’ member of the team, and there are times when his friend Graym is stunned by how confidently he handles a situation that most other teens would have no idea how to approach.

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Zen

The daughter of Val Armorr (Karate Kid I) and Projectra Wind’zzor (Princess Projectra / Sensor), Shen Wilhemina Voxv spent her earliest years studying martial arts with her father, and after his death, with the half-dozen members of her mothers honor-guard who had befriended and sparred with her father, ending up with ‘many fathers,’ all trying to do honor to the man who died saving their world by passing on his teachings to his child.

Shen has very limited illusory skills, mostly allowing her to seemingly vanish into thin air, although she’s impossible to miss when she cuts loose with her fantastic martial arts moves, and all her feeble illusory tricks fade away like smoke. Typically, she takes great advantage of this talent to sneak up on an individual, spend a moment setting up a devastating blow (courtesy of her Improved Aim feat) and then unleashing whatever sort of attack she thinks will be most effective (often having used Assessment before ‘unmasking herself’ to best determine whether she should go for an Accurate Attack or a Power Attack, or one of her bewildering plethora of seemingly-mystically-potent martial arts strikes).

Shen has a gift for sensing the weak points in a person, structure or even organization, with a moments ‘moving meditation.’ She move gracefully in combat, evading attacks and analyzing for weakness and stylistic limitations, before using both her preternatural insights, her crafted mental manipulations and her unparalleled martial arts mastery to end a fight quickly and decisively, creating the ‘illusion’ that she was toying with her foe. If a foe keeps her off-balance, unable to analyze his weaknesses, or can adjust or mask his style and / or abilities, she may find him a far more challenging opponent…

She acts utterly confident of her abilities, and often ‘shows off,’ to maintain her illusion of invincibility. Deception and misdirection as to the nature of her abilities is an important part of her schtick, and she takes no chances when faced with a ‘real challenge.’ Despite her cocky attitude, she is the best ‘team player’ of the New Legion, most likely to set up a foe for a team-mate to take down, or to similarly surprise attack one of her allies opponents while he is thus distracted, and she maintains an encyclopaedic knowledge of her team-mates abilities, and weaknesses. She wears prominent armored sleeves, for blocking attacks (as well as other body armor), and often carries short staves and blades as weapons, but rarely actually uses them.

Shen tends to scare off potential friends or lovers with her intensity and tendency to get into loud arguments about their deepest fears and insecurities... Probably her closest relationship among her team-mates is with Shadowblade, the son of Umbra and Valor, as they spar together on a daily basis, which induces much (completely unwarranted) jealousy in his girlfriend Nightfire. She also gets along fairly well with Astral, daughter of Dream Girl and Star Boy, but her competitive relationship with Brainiac Six hit a sour note when she continued to thrash him during sparring, and he got fed up and stopped coming to the gym entirely.

Shen has the potential to be a stunning beauty, but she carries herself more like a fighter than like a princess, and has cut most of her brown hair, with it’s distinctive white streak, short, to keep it out of her way when she’s fighting. A single long ponytail, tied behind, is the sole reminder of the days when her hair cascaded all the way down to her waist. Ironically, she is more likely to learn to use her beauty to distract and deceive men when she realizes it’s tactical utility, than she is to actually acknowledge her appearance for any other reason.

While technically the Heir Royal to the throne of Orando, her mothers council of advisors seem to have the planet well in hand, and, truth be told, are very happy with letting her go play Legionnaire, far away from the important affairs of state that she never really took all that seriously. Someday perhaps, this will be a problem, but she hasn't really dwelt on that yet, and the 'advisors' are happy to send her money and glowing reports of how well things are going in her absence...

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Shadowblade

Lamn Mallor, son of Lar Gand (Valor / Mon-El) and Tasmia Mallor (Umbra), was raised on Talok VIII by his parents. His father found himself uncomfortable on Daxam, and, as consort of the ‘Champion of Talok VIII’ was a feted celebrity on his wife’s home-world.

Lamn’s half-Daxamite heritage turned out to be more curse than blessing, as he suffered from unusual seizures and night terrors that would cause him to wake screaming in acts of such violence and power that only his father could restrain him, and even then, their struggles would shake the earth and damage surrounding buildings. The fires of the stars would lash out from his fear-maddened eyes, and his father would have to fly him into the space around Talokk VIII until the fit subsided. His mother, consulting the wisdom of her people, found a way to take him into the dark heart of Talok VIII, and in a sacred rite, bound him to the dark stone at the world’s center that made up the mystical heart of her people’s faith. She performed this act without consulting her husband, but he ended up agreeing with it’s results, as Lamn’s Daxamite powers were bound away by the darkness, and his remaining childhood was uneventful, and indeed, his night terrors faded as well, and indeed, he grew quite fearless, having faced the source of all fear in the heart of Talokk VIII. He grew into a happy child, from one who had previously avoided traveling out of doors, for fear of accidentally destroying something, and spent years no stronger or faster than any other youth, playing, rough-housing, getting in fights, falling in love and having what would pass for a normal adolescence.

To some, Lamn grew up under what would perhaps have been crushing pressure, as a result of his parents’ lineages, and was given training in both the priestly teachings and martial skills required of the role of Talokkian champion. He paid as much attention as required to his studies, but found himself in love with the combat-arts of ancient times, spending what a less war-like culture would have considered an unhealthy amount of time in sword-play and combat-practice, under a variety of conditions. It was in his teen years that his powers began to resurface, as if even the dark heart of Talokk VIII itself could not forever contain his heritage, but his powers were re-interpreted by his transformed nature. Only in total darkness could he tap into his power, and even then, he is not as strong as in his childhood. The presence of any amount of light weakens him significantly, not just the radiation of a red sun, but even the flickering light of a torch, or the soft glow from a computer terminal. In the presence of sunlight, or artificial light of equal intensity, his shadow-strength is entirely absent, and he is no stronger than a healthy Talokkian male, albeit a healthy Talokkian male who has obsessively trained and competed against master swordsmen throughout his early years…

He was on Talok VIII when his mother and father vanished on the final mission to Apokalips, and he felt something change. Unlike many of the other Legacy Legionnaires, he does not anticipate his parent’s miraculous return, as he watched his Uncle Grev sink to the ground as a wave of living darkness poured up from the ground to envelop him, marking him as the new Champion of Talok VIII. Lamn woke in the night, and following paths that he could not have possibly remembered, returned to the cavern where his mother had brought him as a child, where the darkness whispered to him. He did not understand the words, but the message came across clearly. Part of the world would always travel with him, the bedrock of Talok VIII was now a part of his heart, but he was not of this world, and his mother’s role of Champion was not to be his, at least, not yet. It was his time to take up his mother’s previous role, to travel among the stars, and bring understanding of the night and its’ chosen people to distant worlds.

The incredibly rare substance, known as Talokkian Nightstone, has absorbed into Lamn’s body, but can pour forth and crystallize into armor, shield and blade with a thought, and, unlike his shadow-limited Daxamite powers, are usable night and day, in any light-condition, allowing him to call up protection and offense in a moment. He can even fling jagged obsidian-like blades of Nightstone, light, yet stronger than steel, at a distant foe. These thrown blades dissipate into a cold mist in seconds, and he seems to be able to produce an endless amount of them. Despite his ‘armors’ bulky and angular appearance, it is light as spiders webs, and moves with him like a fluid coating, not in any way impairing his athletic ability, or even his ability to swim!

Arriving in time to see Brainiac Six hard at work constructing the new Legacy Legion Headquarters, Lamn offered his blade in service to the new team, to the amusement of some of his new allies, unaccustomed to such acts. The one who had grown up with such, Shen Voxv of Orando, found it particularly amusing, since she’d always thought that sort of thing particularly silly as a girl. In the months that have followed, Lamn has spent almost every day sparring with Zen, under differing conditions of lighting, relishing competition with a warrior of such skill. He also has begun a relationship with Peta Cullen-Krinn, daughter of Cosmic Boy and Kid Quantum II, a relationship that is the very model of poor communication, as he has developed a uniquely Talokkian perspective on romance, casual sex, gender roles and fidelity.

There are days that she feels that he isn’t taking the relationship seriously, and there are days when he wonders if she has any idea what she’s talking about, or is just making noise for the sake of making noise. Peta is very jealous of Lamn’s ‘relationship’ with Shen, which he finds ludicrous, since he regards Shen as a warrior, which, by Talokkian gender-standards, makes her a ‘man’ in his eyes. He respects her, he likes her, he envies her skills, but he simply doesn’t think of her as a potential lover or life-partner. She occupies a ‘male’ role, regardless of her physical gender, and so does he. In his eyes, there is no possibility of a relationship, and Peta is just being strange…

Lamn presents the facade of a very calm, focused and laid-back individual. While he could function as a voice of reason, he rarely finds petty interpersonal arguments worth getting into, and even tends to walk away from ‘discussions’ with his girlfriend when they get, in his opinion, ‘irrational,’ which does nothing for her mood. Of some concern to anyone actually paying attention is that he’s got a predator’s instincts, not just in matters of combat, but in matters of romance. He is very aware of the power of words, and appearances, to affect the outcome of a fight, and has been known to use both calculated deceptions and flattering poses to draw attention towards or away from something. For all that he doesn't think of Shen as a potential partner, he really doesn't think of Peta as long-term either, just a pleasant diversion, for the time being...

Since becoming a Legacy Legionnaire, Lamn has changed his code-name three times. First he was 'Shadow Lord,' then 'Nightblade.' He has since split the difference and now goes by Shadowblade, but since people have trouble keeping up with his changes, people still call him by the older names from time to time.

Lamn is a handsome young man, with blue-black skin, close-cropped and forward-swept black hair, and a strategically-placed 'rakish' gold earring (as well as gold bracers, etc.). He easily has the best physique of the various male team-members, and he often dresses to show it off, in the fashion of his violently competitive and passionate people.

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Quanta

Quanta, the offspring of Wildfire and Shikari, was born from the ‘body’ of Wildfire after the pair ‘experimented’ in the alien energy-dimension of Teall. Upon being rescued from their exile, Wildfire began to exhibit strange mood swings and produce dangerous bursts of energy and radiation, requiring modifications to his suit to contain the unpredictable eruptions. A month later, the suit simply burst, and a tiny energy form spun off of his central mass and began zipping around the headquarters, burning small holes in anything it slammed into.

Even Brainiac 5 was speechless.

Since then, Quanta, as the new life-form named itself, has spent a year banging around Legion headquarters, apparently as mentally mature as it’s ever going to get, and showing no signs of physically changing in state. It’s prodigious intellect came as a surprise to Brainiac, ‘particularly given it’s lineage’ he noted ascerbically, and it spent much of it’s free time floating around his laboratory, ‘back-seat researching,’ as Brainy sourly called it. Quanta appears as a spinning ovoid construct of radiant energy, about a meter high and slightly less wide, although it can ‘spin itself out’ into a roughly humanoid form, when it is of a mind to do so.

While Quanta had a strong connection to its parent Wildfire, and was known to occasionally merge with his energy-form for a time, it seemed to have no rappor with its’ other parent, Shikari, despite an occasional attempt by her to connect with the strange little ball of energy. With absolutely no knowledge of human interactions, or Kwai interactions, or other sentient energy-life interactions, for that matter, Quanta is content to go about it’s way, apparently uninterested in bothering to learn why the ‘clumsy walkers’ behave the way they do.

To the horror of it’s team-mates, many of whom regarded Quanta as little more than a pet of Brainy’s, or some sort of team mascot, and not a sentient citizen in it’s own right, Quanta has begun research into asexual reproduction. At any given time, some unusual, and often short-lived, energetic life-form can be found buzzing through Legacy HQ, none so far with a mentality more advanced than that of a wild animal, and often with dangerous energy-manipulating abilities. So far, only two of them have proven to be stable, but they retain only animalistic mentalities, and are confined for their own (and, more importantly, everyone elses!) safety, in a section of the HQ that some of the team consider a zoo, but Quanta considers a nursery…

Currently, Quanta is inexplicably limited to human-equivalent senses, which Brainy theorized was because of the mental structures he had modeled his sentience upon came from his ‘father’ (mother?) Drake Burroughs. Brainy had laid out a series of exercises that would allow Quanta to tap into many other sensorial, due to it’s energetic nature and non-humanoid form, but these ‘lesson plans’ were lost with Legion HQ, and he has expressed no interest in re-compiling them, since the creature has likewise shown itself to be in no hurry to follow them anyway.

Note: *If* Quanta chooses to follow up on the ‘strange things’ it sometimes sees, and fully develop it’s sensory potential, it would have;

Super-Senses 20 (low-light vision, infravision, ultravision, X-ray vision (every 2 ranks of hardness penalize notice checks by 1), radio, acute (radio sense), radius 2 (all visual senses), extended 2 (10x, all visual senses), ranged 2 (touch, taste), detect (EM energies, sense, ranged, acute, accurate))

Currently, it’s more interested in the whole ‘spawning a race’ idea, and the only ‘training’ it has followed up from Brainiac’s itinerary was a complicated series of mental exercises that allowed it to assimilate and ape the communications and translation functions of a Legion Flight Ring. Technically, this could be considered a ‘device,’ since Brainiac implanted the pattern into the small being, and yet, it really isn’t removable, so there is no point break.

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Astral

The daughter of Thom Kallor of Xanthu and Nura Nal of Naltor, Jema Nal followed in the steps of her aunt Mysa, training first on Sorcerer’s World, and later on Orando (when relations with the Sorcerer’s World grew chilly). She returned to Earth in time to see the Legion Headquarters, and her estranged parents, vanish for all time, and then sat cross-legged in the plaza until Brainiac 5 arrived, at which point, she had arranged a medical team to be standing by, as she had foreseen his return.

She aided Brainiac Six and Electrode in gathering together the arriving children of the lost Legionnaires, assisted by her previous friendship with Shen Voxv, and engaging Lamn Mallor in persuasive philosophical arguments about the importance of maintaining their parent’s legacy.

Jema spent years in training on Sorcerer’s World, and some note that her training seems to have taken longer than she has been alive, as if the wizards of that world warped time itself, to force more training into their recruits! On Orando, her training was far more physical, with the Seers of Orando sending her into the wild, to discover the secret magics of wind and herb, of blood and soil, a far cry from the more esoteric dream-like education in the mystic arts she had received under her aunt’s supervision. It was Mysa who came to Naltor when her sister’s child began to exhibit unusual talents, and Nura was persuaded that only on the Sorcerer’s Word could she be trained to unlock these gifts, without bringing harm to herself or those around her, as gravitational forces warped in her presence, and those who upset her found themselves falling to the ground, while items that barred her path were occasionally crushed beneath a seemingly unending force…

True enough, on Sorcerer’s World, and later, on Orando, she learned to refine her gifts, in the practice of magic. She manipulates gravity, like her father, but learned to do so through the mechanism of spells and incantations, only through years of rote and practice developing the ability to manipulate mass with a simple thought. They had to un-teach her how to unconsciously inflict her whims on the world around her, before they could re-teach her how to just as effortlessly bend these colossal forces to her deliberate will.

The study of sorcery has greatly modified her expression of power, such that she is able to create warping fields of gravity around someone, to afflict them over a time, in some cases, over days! She can create different fields that ward away incoming attacks, shielding her, or those she ‘blesses,’ from hostile action! And in the ways of true sorcery, she has learned some rituals to empower herself and others with some basic wards against ill fortune, which her allies don’t really notice, due to their subtlety, but are effective nonetheless.

Jema is a stunningly beautiful young woman, surprisingly young of body, and yet old of soul, and alternately is unnaturally mature and insightful, and at times as whimsical as a dancing wind. She tends to dress in all-concealing robes of grey, with a hood pulled over her magnificent mane of silvery hair, and her sparkling blue eyes similarly concealed in shadows. The robe is cut strangely, in overlapping angles of cloth, and is designed for economy of motion, and the obscuring of action. Within these robes, she can make gestures unseen by others, and yet leap as nimbly as a woman in a skin-tight bodysuit. Underneath her all-concealing robes, she wears an armored bodysuit, an insistence of her Orandan trainers, who drilled into her head that ‘fortune favors the prepared’ and that ‘a blade through the heart silences all spells.’ Indoors, she will let her hood down, and she has been known to weave fantastic stories, and spin men around her little finger, and then leave them hanging, eternally amused by how ‘boys will be boys.’

It is only recently that she has found a ‘boy’ to her liking, an infinitely complex young man whose future is a bewildering swirl of possibilities that alternately captivates and somewhat frightens her. Still, she keeps secrets close and prizes the mysteries in life more than anything else, and so few, if any, of her team-mates have any knowledge of her newest secret.

While Jema is quite aware of the gravitational underpinnings of her abilities, she prefers to dress them up in terms like ‘curses’ and ‘blessings’ and ‘wards,’ as a result of her training. She is particularly fascinated with the concept of the astrological signs and their affects on the living world, as her powers do indeed come from the stars, and she is indeed able to make ‘their will’ manifest upon those who displease her. Unlike her whimsical mother, Jema can be painfully studious, and spends an hour in meditation each day, exploring future possibilities as related to the use of her powers.

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Twisted

Jer Allon, son of Gim and Yera Allon, has grown up in a mercurial household, and the development of his hybrid abilities only exacerbated the uncertainty he faces in his life. He’s never been happy with who he is, and, unlike most teens, has the power to do something about it, using his form-changing talents to change his appearance willy-nilly, always looking for that elusive form, that elusive *life* that will make him happy.

He’s been a man, he’s been a woman, he’s masqueraded as celebrities, and he’s lived days in the undercity among those who choose to live quiet forgotten lives out of the sight of society. He’s played the part of criminal, and of cop, been a child and an adult, a popular athletic ‘jock’ and a quiet introspective ‘geek.’ But he’s never found the place, the *self,* he wants to be.

His mother encouraged this search for self, recognizing it as a quintessentially Durlan coming-of-age, but Gim and his own parents were less able to deal with this changeling child, coming and going as he pleased, in a bewildering array of forms, genders and species, different not only in appearance, but in demeanor, on a daily basis. The increasing sense of discomfort from his human relations only served to further his alienation, his sense of dissatisfaction with the human life he was trying to find for himself.

And so he left, to wander the wider universe, even attempting to visit his xenophobic not-home-world of Durla (he was turned away and never made planet-fall, which is ultimately to his good fortune, as his people would not have welcomed a half-breed…). Hearing the news of the Legion’s loss, he returned to earth as soon as he could make transport, arriving a full month after Brainiac Six had already established a new Legacy team, to find his parent’s home empty, and his grandparents holding the lease, awaiting the return of their son. Of his mother, he learned that after her husband’s disappearance, she put her affairs in order in less than an hour, and vanished without a trace, as only someone with the skills of an actor, and the talents of a Durlan, could manage.

Having no interest in reuniting with his grandmother, the commandeering Marte Allon, or her fairly unimpressive husband, Jer traveled to Legacy Headquarters, and asked to sign up. At first welcomed, as the son of a Legionnaire, he has made more enemies than friends in his first months, with his disturbing tendency to assume the forms of others, and pretend to be them. He came close to dying at the hands of Shift X, after she walked in on him chatting with Rampage in her form, and after being talked out of incinerating him, she broke up with Rampage, using the excuse that ‘he should have known the difference.’ By that point, he had also managed to offend Brightflame and Shadowblade, for pulling a similar stunt (assuming Shadowblade’s form that time, and, again, being threatened with incineration), that time going so far as to kiss Brightflame (who did ‘know the difference,’ and called him on it). He received a ‘talking-to’ from Brainiac Six, who suggested that if he wanted to explore his potential in this manner, he might want to do so somewhere other than where he lived…

But it was another member of the Legacy team that showed Jer that his goal in life shouldn’t be to limit himself to any one particular life, and with her, he has discovered a person who isn’t impressed by any sort of handsome (or beautiful) guise he wears, but genuinely seems interested in the person that lies beneath all the lies and facades, a person that he himself has yet to discover…

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