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Author Topic: 1985-1988 - Who's Who: The Definitive Directory of the DC Universe
Nightcrawler
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PERSONAL DATA


Alter Ego: Mekt Ranzz
Occupation: Professional Criminal
Marital Status: Single
Know Relatives: Garth Ranzz (brother), Imra Ardeen Ranzz (sister-in-law), Ayla Ranzz (sister), Graym Ranzz (nephew), Validus (nephew)
Group Affiliation: Legion of Super-[Villains]
Base of Operations: Mobile
First Appearance: SUPERMAN #147
Height: 6’3” Weight: 210 lbs.
Eyes: Blue Hair: White

HISTORY


In the latter half of the 30th Century, Mekt Ranzz and his twin siblings Garth and Ayla were taking a spacecraft back from a party on another world to their native planet Winath when the craft crashed on the planet Korbal. The crash was due to the craft running out of power, so Garth attempted to get the lightning monsters who were native to the stormy Korbal to recharge the craft’s batteries.
Unfortunately, the electrical discharge from the lightning monsters struck the three siblings, not the craft, and somehow imbued them with their own electrical powers. The Ranzzes used their newfound powers to recharge the craft, and then returned home.
Mekt decided to use his powers for crime and left home, vanishing into the underworld. He used his powers secretly at first, revealing them only after Garth had used his powers to become Lightning Lad (see Lightning Lad) and found the Legion of Super-Heroes (see LSH), which Ayla later joined as Lightning Lass (see Lightning Lass).
Mekt adopted the name Lightning Lord, and became a criminal counterpart to his younger siblings. Always a troubled person because he had been born without a twin on Winath, where twin births are the rule rather than the exception, Mekt adopted a perversely protective attitude towards his siblings, trying to steer Ayla in particular to a life of crime.
As Lightning Lord, Mekt has been active with the Legion of Super-Villains (see LSV) since its founding. Mekt is unaware of his relationship to the monstrous Validus (see Validus).

POWERS & WEAPONS


Mekt has the ability to project bolts of electrical energy similar to lightning with devastating force. He has comparatively limited control over the amount of energy projected in any given bolt, having let his subconscious and emotions dominate his powers.
He is physically powerful for an ordinary man, but has been relatively unpracticed in personal combat for the past several years.
Art by Jim Starlin

[ May 31, 2005, 11:51 PM: Message edited by: Nightcrawler ]

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PERSONAL DATA


Real Name: Lex Luthor
Occupation: Criminal Scientist, former Ruler of the Planet Lexor
Marital Status: Widowed
Know Relatives: Parents (first names unknown, both deceased), Lena Thorul Colby (sister), Val Colby (nephew), Ardora (wife, deceased), Lex Luthor, Jr. (son, deceased)
Group Affiliation: Worked with various criminal groups on a temporary basis
Base of Operations: Various lairs, changing from time to time
First Appearance: ADVENTURE COMICS #271
Height: 5’11” Weight: 185 lbs.
Eyes: Blue Hair: Originally brown, now bald

HISTORY


The first time young Lex Luthor met Superboy (see Superman), he saved the Teen of Steel’s life by getting rid of a piece of Kryptonite which was killing Superboy.
Luthor was then a teenager himself, and he admired the hero of Smallville. So when his family moved there, the two became fast friends. Superboy even built a laboratory for Lex, who set out to find a cure for Kryptonite.
He had already done what no youth could have been expected to achieve – he had created life in his lab! This protoplasm he made was to be the source for the antidote. But in his excitement, Luthor knocked over some chemicals, causing a lab fire.
Superboy blew out the fire, but his super-breath accidentally destroyed the protoplasm and the resultant fumes made Lex’s hair fall out. Luthor blamed Superboy, claiming the Teen of Steel had done it because he envied Lex’s genius. Superboy never got the antidote.
Young Luthor tried other inventions to make himself a great scientist, but when they failed, Luthor blamed Superboy, insisting he had ruined them. In time, Luthor turned criminal and was sent to a reformatory.
Lex’s parents were horrified by their son’s actions and disowned him. They left Smallville, changed their name to Thorul (an anagram of Luthor), and told their little daughter Lena that her brother had died in a mountain-climbing accident. Not long afterward, Mr. and Mrs. “Thorul” were killed in an auto accident, and Lena grew up not knowing that her brother was the notorious Lex Luthor.
Luthor continued to bedevil Superboy as they grew up. It was in the summer between Clark Kent’s last two years of college that Luthor unwittingly did the world a great favor. Overcome by the death of a friend that was unable to prevent, Superboy had gone into retirement. A challenge from Luthor brought him back into action.
Later, when Lois Lane was doing a feature article on New England witchcraft, she met a librarian named Lena Thorul and planned to mention her in the story – complete with pictures. Luthor used his science in an attempt to scare Lois off the story. Superman discovered the truth, but he and Lois promised to keep the secret of Lena’s true identity even from her.
Lena later moved to Midvale, met Supergirl (see Supergirl), and finally married Jeff Colby, an FBI man who had once arrested Luthor!
Some time after, Luthor challenged Superman to a duel on a red-sun world, where the Man of Steel would have no powers. They discovered the people had slipped back from civilization to savagery. Lex began helping them, and they thought of him as a hero. He finally surrendered to Superman on the condition that his foe use his powers to send the water which that world needed.
The planet changed its name to Lexor, in Luthor’s honor, and he married a young woman there, Ardora. He might have lived there as a hero, but he always returned to Earth to renew his feud with Superman.
Lena had a son, Val, and lost her husband. However, she did learn Lex was her brother.
Ardora also had a son, but soon after, Lex found an ancient battle-armor on Lexor, which seems to have caused erratic actions on his part. This led to the destruction of Lexor during a battle with Superman. Luthor blamed the Man of Might for the death of his wife and son. For a time, he had headquarters on a fragment of Lexor in the Atlantic, but Superman recently discovered it and arrested Lex there.

POWERS & WEAPONS


Like his Earth-Two counterpart, Lex depends primarily on his scientific genius, but with that on his side, he needs no powers and can create all sorts of weapons.
His new battle-armor makes him almost a physical match for Superman. Art by Curt Swan & George Perez

[ May 31, 2005, 11:58 PM: Message edited by: Nightcrawler ]

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PERSONAL DATA


Alter Ego: Pol Krinn
Occupation: Legionnaire
Marital Status: Single
Know Relatives: Rokk Krinn (brother), Hu Krinn (father), Ewa Krinn (mother, deceased)
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #335
Height: 5’9” Weight: 150 lbs.
Eyes: Blue Hair: Black

HISTORY


After Pol Krinn’s older brother Rokk (see Cosmic Boy) helped found the Legion of Super-Heroes (see LSH) in the latter half of the 30th Century, the entire Krinn family moved to Earth to be near Rokk. The family continued to spend considerable time on their native world of Braal, where Pol had ample opportunity to practice the magnetic powers that all Braalians inherited.
Pol was pursuing a traditional education at Metropolis University when the neighborhood in which he and his parents lived was “fireballed” – a 30th Century version of the protection racket in which nucleur weapons are used on one group to convince another to pay protection. Pol was seriously injured along with his father, and his mother, Ewa, was killed.
This tragedy led Pol to reconsider his career plans, and adopting the name Magnetic Kid, he entered the Legion Academy (see LSH Academy) to have his skills honed to be a super-hero. When Rokk chose to leave active status as a Legionnaire in favor of serving as an advisor, Pol won the right to take his place.

POWERS & WEAPONS


Pol has the power to control magnetism, which he can use to attract, repel, or affect any magnetic atom or ore. Because he has used his powers far less extensively than his brother, he cannot yet use them for more complex feats of magnetism such as “flying” on lines of magnetic force. It is uncertain if his ultimate use of his powers will prove equal to his brother’s.
As a Legionnaire, Pol has completed personal combat training satisfactorily and wears the LSH flight ring, which permits him to fly. Art by Greg LaRocque & Karl Kesel

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PERSONAL DATA


Alter Ego: Unknown
Occupation: Criminal
Marital Status: Single
Know Relatives: None
Group Affiliation: The Fatal Five
Base of Operations: Mobile
First Appearance: ADVENTURE COMICS #352
Height: 5’11” Weight: 140 lbs.
Eyes: Unknown Hair: Unknown

HISTORY


Mano was born on the extremely polluted world Angtu in the latter half of the 30th Century. A mutant with a glowing disk on his right hand that could disintegrate virtually anything, Mano became psychotic and eventually used his power to destroy his own world.
Joining a group of the galaxy’s worst villains summoned by the Legion of Super-Heroes (see LSH) to defeat the menacing Sun-Eater, he became a charter member of the Fatal Five (see Fatal Five).

POWERS & WEAPONS


Mano has a glowing disk on his right hand that can disintegrate virtually any form of matter. He is a dangerous physical combatant as well. Art by Jim Starlin

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PERSONAL DATA


Alter Ego: Tenzil Kem
Occupation: Politician
Marital Status: Single
Know Relatives: Rall Kem (father), Nitz Kem (mother) Renkil Kem (brother)
Group Affiliation: Legion of Super-Heroes
Base of Operations: Bismoll, 30th Century Earth
First Appearance: ADVENTURE COMICS #303
Height: 5’10” Weight: 150 lbs.
Eyes: Blue Hair: Black

HISTORY


Tenzil Kem was born on the planet Bismoll in the latter half of the 30th Century, with the native Bismollian power to eat virtually any form of matter. Upon hearing of the formation of the Legion of Super-Heroes (see LSH), he emigrated from Bismoll to Earth and applied for membership. Taking the name Matter-Eater Lad, he served a long and fairly uneventful career as a Legionnaire before being drafted into politics on Bismoll. Returning home as a member of the planetary senate, he resigned his Legion membership.
Tenzil returned to Earth to save the Legion from deadly peril by devouring the so-called Miracle Machine, a gift of the Controllers (see Controllers), which was being used to destroy Earth and the Legion. Unfortunately, the alien elements in the machine were harmful to even his digestive tract, and Tenzil was driven mad in the process.
His madness was recently cured by Brainiac Five (see Brainiac Five), and Tenzil returned to Bismoll and his senate seat. Despite his bout with madness, he is considered a leading candidate to be drafted for presidency of his planet.

POWERS & WEAPONS


Tenzil has the ability to eat virtually any form of matter, a native Bismollian talent that evolved when microbes poisoned all organic matter on the planet. As a Legionnaire, he has completed personal combat with distinction and wears the LSH flight ring, which allows him to fly. Art by Keith Giffen & Bob Smith

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PERSONAL DATA


Full Name: Unknown
Occupation: Practical Joker
Marital Status: Married
Know Relatives: Fuzastl (father), Tlndsa (mother), wife (name uncertain), Kytszbtn (son)
Group Affiliation: None
Base of Operations: Fifth-Dimensional Land of Zrfff (but not the same Zrfff as Mxyztplk)
First Appearance: SUPERMAN #131
Height: 3’9” Weight: 59 lbs.
Eyes: Blue Hair: Originally Red, now white

HISTORY


Although practical joking is considered a high art form in Zrfff, Mxyzptlk was always one to carry things too far, which got him in trouble with his parents as a boy, and with the authorities as a man (as when he turned the mayor’s children into chickens). Punished by his parents, the young Mxyzptlk flew through a space-warp to Earth to make mischief. This he did in Smallville trying to get Superboy (see Superman) in trouble – but failing. Finally, the imp’s father sent a capsule to Superboy, telling him he could send Mxyzptlk back by tricking him into saying his name backward, which the Boy of Steel proceeded to do.
As Superman later explained it, “The sound produced by his own voice saying his name backward sets up vibrations which opens the gates to his own dimension and push him back through for at least 90 days.”
Anyone from this Zrfff must say his or her name backward to go back, as anyone from the Earth universe must say his or her name backward to return from Zrfff. On occasion, Mxyzptlk has had his namelegally changed to foil Superman, but these tricks never worked.
Like Mxyztplk, Mxyzptlk returns because he loves to bedevil Superman, but he never means any seriousevil and has even saved Superman because he wants him around as the butt of his jokes. When he returns to Zrfff, all his magical effects are undone.
At one time he was pursued by Miss Gsptlsnz, a Zrfffian imp who wanted to marry him, but whom he couldn’t stand. Later, Miss Bgbznz made herself magically beautiful to get Mxyzptlk to marry her, then, after the ceremony, revealed her true homely appearance. This marriage was annulled. It is hence uncertain who Mxyzptlk finally married, but he does have a son.

POWERS & WEAPONS


Mxyzptlk also has an awesome array of magic that he uses to annoy Superman. No limits to these powers are known. Art by Marshall Rogers

[ June 01, 2005, 12:00 AM: Message edited by: Nightcrawler ]

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PERSONAL DATA


Alter Ego: Lar Gand
Occupation: Legionnaire
Marital Status: Single
Know Relatives: None
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: SUPERBOY #89
Height: 6’2” Weight: 200 lbs.
Eyes: Blue Hair: Black

HISTORY


Lar Gand was an astronaut from the planet Daxam, who was sent on a mission to visit Krypton just prior to its destruction. There he met Jor-El, who advised him to journey to Earth to avoid Krypton’s doom. En route to Earth, however, Lar’s craft was disabled and he arrived many years later, having spent the interim in suspended animation.
When Lar Gand crashed on Earth, he was discovered by Superboy (see Superman), who initially believed he was a lost brother from Krypton, a theory Lar could not dispute because he was suffering from amnesia. Superboy named him Mon-El, taking the family name of El and adding Mon for Monday, the day on which he reached Earth.
The truth was revealed, but not before Lar was exposed to lead, which affects Daxamites like Kryptonite affects Kryptonians – except that lead poisoning is virtually irreversible. To save Lar’s life, Superboy projected him into the Phantom Zone (see Phantom Zone), where he spent the next thousand years waiting for an antidote to be discovered. This immaterial existence of being able only to watch what happened on Earth while being helpless to interfere was pure psychological torture.
In the later half of the 30th Century, members of the Legion of Super-Heroes (see LSH) who were told of Lar’s plight by Superboy sought a cure. Saturn Girl (see Saturn Girl) created a temporary cure under the influence of which Lar was awarded Legion membership as Mon-El. Then Brainiac Five (see Brainiac Five) perfected the cure, using Kryptonite as one of the elements. Lar left the Phantom Zone, taking almost daily doses of the serum, and became a full-time Legionnaire. He uses the name Mon-El exclusively except when visiting descendants of his relatives on Daxam, having long since lost any true link to his early life.
Mon-El is one of the most scientifically gifted Legionnaires, particularly in biotechnology and engineering. He invented Element 152, the anti-gravity element that Brainiac Five used to make flight rings. His principal hobby is exploring distant corners of the universe, usually alone or with Shadow Lass (see Shadow Lass), with whom he has fallen deeply in love.

POWERS & WEAPONS


Lar comes from Daxam, a planet settled by the same seed stock as Krypton, and has powers virtually identical to Kryptonians.
When not in the grip of the extreme gravity of Daxam (or a similar world) or under a red sun, he possesses super-strength, the power of flight, super-speed, invulnerability, super-vision, and super-hearing. A side effect of the serum he takes to control the lead poisoning in his system enables him to keep his powers on Daxam or under a red sun.
He has had no personal combat training, but even discounting his super-powers he is extremely good physical condition. Art by Steve Lightle

[ June 01, 2005, 12:03 AM: Message edited by: Nightcrawler ]

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PERSONAL DATA


Alter Ego: None
Occupation: Wizard
Marital Status: Unknown
Know Relatives: None
Group Affiliation: None
Base of Operations: 30th Century Zerox
First Appearance: ADVENTURE COMICS #369
Height: 7’6” Weight: 300 lbs.
Eyes: Green Hair: White

HISTORY


Mordru came to the world of Zerox, also known as Sorcerers’ World, at an unknown time prior to the latter half of the 30th Century. Nothing is known of his earlier life, but on the Sorceror’s World he swiftly proved to be one of the greatest wizards of his era, and served as one of the world’s masters and teachers.
During this period in his life, Mordru secretly caused Mysa of Naltor, later known as the White Witch (see White Witch), to fail her final testing on the Sorcerer’s World and to be forced into exile from Zerox. As she left, Mordru stole the power of his fellow masters and made himself dictator od Zerox.
Using his newfound power, Mordru dominated other planets, and struck out to conquer the universe one world at a time. He was defeated by the Legion of Super-Heroes (see Legion of Super-Heroes) in a great battle the full story of which has never been told, and was imprisoned in an airless vault. For reasons either of mystic or psychosomatic origin, Mordru loses his powers and falls into a coma when in an airless situation or buried alive.
Mordru has since broken free on a handful of occasions, and has battled the Legionnaires across space and time, using many other master villains as pawns. The fact that he has been defeated is generally due to the Legionnaires’ ingenuity and bravery than their powers, which are not a match for his.
Mordru’s power was largely sapped from him by Darkseid (see Darkseid), and although his acolytes have tried to revive him, he remains in a coma on the Sorcerer’s World, helpless in the care of the restored teachers whose rule he usurped.

POWERS & WEAPONS


Mordru is one of the ultimate masters of black magic, which he is able to use to bend virtually any force in the universe to his will. During the period when he had stolen the magic of the other teachers of the Sorcerers’ World and added it to his own, he was virtually invincible.
Among Mordru’s power manifestations are the ability to change his own form or size, to travel through time or space unaided, to read minds, and to mentally control others.
Mordru has no need of physical weapons or prowess. Art by Pat Broderick

[ June 01, 2005, 12:05 AM: Message edited by: Nightcrawler ]

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PERSONAL DATA


Alter Ego: Unknown
Occupation: Alchemist
Marital Status: Single
Know Relatives: None
Group Affiliation: Legion of Super-Villains
Base of Operations: 30th Century
First Appearance: ADVENTURE COMICS #346
Height: 5’11” Weight: 180 lbs.
Eyes: Blue Hair: Blond

HISTORY


On the world of Myar, which was noted for its alchemists, a young man developed a formula that gave him the unique ability to adapt whatever power or powers he needed to defeat any one opponent. At least, that was the story Nemesis Kid provided when he applied for and won membership in the Legion of Super-Heroes (see Legion Super-Heroes) in the latter half of the 30th Century.
Immediately after Nemesis Kid joined – along with other new members Ferro Lad, Queen Projectra, and Karate Kid (see Ferro Lad, Sensor Girl, and Karate Kid) – the Khund empire attacked Earth. In the course of defending Earth, suspicion arose that one of the new members was a traitor. After his attempt to frame Karate Kid was discovered, it was revealed that Nemesis Kid was the traitor. The Legionnaires defeated the Khunds, but Nemesis Kid escaped.
Nemesis Kid reappeared as one of the earliest members of the Legion of Super-Villains (see Legion of Super-Villains), and ultimately became the group’s leader. In the LSV’s most ambitious scheme, they transported the planet Orando out of its natural dimension in search of an entire universe to conquer. While attempting to thwart that scheme, Karate Kid fought a single combat with Nemesis Kid and was mortally wounded. His wife, Queen Projectra, avenged him by managing to personally execute Nemesis Kid despite his superior powers.

POWERS & WEAPONS


Nemesis Kid could instantly adapt a specific power that could enable him to defeat any given opponent; for example, turning into living kryptonite to fight a kryptonian. When faced with more than one foe simultaneously, his power either allowed him to flee or failed him. Art by Curt Swan & Kyle Baker

[ June 01, 2005, 12:15 AM: Message edited by: Nightcrawler ]

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PERSONAL DATA


Alter Ego: Lydda Jath
Occupation: Unoccupied
Marital Status: Single
Know Relatives: None
Group Affiliation: Legion of Substitute Heroes
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #306
Height: 5’10” Weight: 125 lbs.
Eyes: Blue Hair: Black

HISTORY


Lydda Jath came to Earth in the latter half of the 30th Century from her native Kathoon to apply for membership in the Legion of Super-Heroes (see Legion of Super-Heroes). Her great strength, the product of treatments created by her scientist father, was considered a valuable power, yet she was rejected because her powers faded in sunlight. On Kathoon, daylight never comes.
Taking the name Night Girl, she became one of the Legion of Super-Heroes rejects to found the Legion of Substitute Heroes (see Legion of Substitute Heroes), and was probably the team’s mightiest member until it was disbanded recently.
Unknown to her fellow Subs, Night Girl had originally applied for membership in the Legion simply to be near Cosmic Boy (see Cosmic Boy). Her crush on the founding Legionnaire grew into a powerful romance, which bonds the two even today. They are currently on an extended vacation together, and it is not known whether either will resume heroic careers upon their return.

POWERS & WEAPONS


Night Girl possesses great strength only at night or in the absence of significant amounts of visible light radiation.
As a Substitute Hero, she had access to Legion weaponry and training, and became skilled at personal combat. Art by Terry Austin

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PERSONAL DATA


Alter Ego: Unknown
Occupation: Enforcer
Marital Status: Unknown
Know Relatives: None
Group Affiliation: The Fatal Five
Base of Operations: 30th Century
First Appearance: ADVENTURE COMICS #352
Height: 6’3” Weight: 240 lbs.
Eyes: Brown Hair: None

HISTORY


In the middle of the 30th Century, The Persuader began to acquire a reputation as one of the most powerful criminals operating within the Unite Planets’ sphere of influence. His crimes were generally variations on the ancient protection racket, or personal violence done under contract to another criminal or organization. It is uncertain what his personal goals were, or what happened to the funds he acquired. At some point during this period he acquired the Atomic Axe, his principal weapon.
Joining together with a group of the galaxy’s worst villains summoned by the Legion of Super-Heroes (see LSH) to defeat the menacing Sun-Eater, he became a charter member of the Fatal Five (see Fatal Five). He has worked with his fellow members on several occasions including the recently formed group, but basically continues to pursue his own crimes.

POWERS & WEAPONS


The Persuader is an extremely powerful human, with well-developed personal combat skills. It is possible that he was born on a somewhat higher gravity world, accounting for his abnormal muscular development.
The Atomic Axe outwardly appears to be an ordinary medieval axe, but is imbued with the ability to cut through any form of matter or energy – even gravity. Its source of power and its limitations are unknown. Art by Ron Wilson & Pablo Marcos

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PERSONAL DATA


Alter Ego: Tinya Wazzo
Occupation: Legionnaire
Marital Status: Single
Know Relatives: Gmya (brother)
Group Affiliation: Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: ACTION COMICS #276
Height: 5’6” Weight: 106 lbs.
Eyes: Blue Hair: Black

HISTORY


In the latter half of the 30th Century, attracted by the spreading fame of the new Legion of Super-Heroes (see LSH), Tinya Wazzo left her native Bgtzl and journeyed across the dimensions to Earth. Using her power to become an immaterial phantom to enter the Legion headquarters undetected and unopposed, she demonstrated her worthiness to become a member of the Legion. Taking the name Phantom Girl, she began the longest consecutive membership in the team’s history.
When Ultra Boy (see Ultra Boy) made himself appear to be a criminal in order to track down a group of space raiders, Phantom Girl was the only Legionnaire to continue to believe in his innocence. This faith became the beginning of one of the great Legion romances, and the couple is equally in love today.

POWERS & WEAPONS


Tinya, like all inhabitants of Bgtzl, possesses the ability to transform herself into an immaterial phantom. In that form, she cannot be harmed by material objects, and moves through walls, floors, or other barriers.
As a Legionnaire, Tinya has completed personal combat training and wears the LSH flight ring, which permits her to fly. Art by Jaime Hernandez

[ June 01, 2005, 12:17 AM: Message edited by: Nightcrawler ]

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HISTORY


The Phantom Zone is an eerie twilight dimension in which people can exist as incorporeal phantoms, able to see into the universe from which they have been exiled, but incapable of touching or having any influence on anything in it. They do not eat, drink, or sleep, and cannot talk, communicating by telepathy. It appears they can touch each other to a small degree, but not enough to harm one another. All in all, it is a terrible existence, in which one is denied all normal pleasures, and which can go on indefinitely, for in the Zone no one ever ages.
The Phantom Zone is only the outermost limit of the universe of a godlike being called Aethyr. Anyone penetrating deeper into its realm finds that all things there are shaped – and exist or not – by Aethyr’s whim.
Only Superman (see Superman) has traveled through the entire dimensional universe to escape from it and emerge in the universe of his birth.
Yet the truth about Aethyr’s realm was not suspected by Jor-El when he discovered it while trying to find a way to save the people of Krypton from the coming cataclysm he knew would shatter that planet. He could not condemn the whole race to the hideous existence in this dimension, but it occurred to him that it would be a perfect place to exile the worst criminals, since Krypton had no capital punishment.
Jor-El presented this plan to the ruling Science Council as his bid for membership in that body. His opponent in the election was Gra-Mo, secretly head of a criminal organization. He proposed replacing Krypton’s robot police with androids – but the android he displayed proved defective, and the election went to Jor-El. Gra-Mo then used his telepathic control helmet to take command of the robot police – only to be defeated by Jor-El, who used a weather satellite to magnetically seize the robots and dump them in the Fire-Falls. Gra-Mo was apprehended and he and his gang became the last criminals to be sent into orbit in suspended animation as punishment.
Placed against a wall, shackled by specially treated chains that would not be affected by the Phantom Zone Projector, a criminal began his sentence in the hellish twilight world. Pressing the black button sent one into the Zone; pressing the white button could free a criminal. A Zone-o-Phone was invented to permit communication with criminals up for parole.
Later, in Argo City, after the destruction of Krypton (see Supergirl), Jor-El’s brother Zor-El created another projector. And in the city of Kandor, Nim-El, Jor-El’s twin, independently discovered the Zone.
The major Phantom Zone inhabitants are:
Jax-Ur, first criminal to be exiled there. A former co-worker with Jor-el at Krypton’s Space Center, Jax-Ur created a nuclear missile with which he planned to destroy a huge meteor as a test. Instead, it went astray and struck Wegthor, one of Krypton’s moons, which had been colonized. For this, Jax was sent to the Zone for life – but with hope of parole. He first appeared in ADVENTURE COMICS #289.
Dr. Xa-Du, convicted of conducting forbidden experiments in suspended animation, resulting in the deaths of his subjects who volunteered for the test. His wife, Emdine Ze-Da, was later convicted and sent into the Zone. They eventually escaped, but were tricked by Superboy, who exiled them on a red-sun planet. Years later, they returned, with a new power which worked when they gripped each other’s hands. Superman imprisoned them on separate worlds in different galaxies. Dr. Xa-Du first appeared in ADVENTURE COMICS #283.
Faora Hu-Ul, a man-hating master of Horu-Kanu, the deadliest of the Kryptonian martial arts, who also had the power to produce psychic bolts that could cause great pain – or death. She lured men to a special concentration camp where she tortured them to death. When she escaped from the Zone, she posed as the ghost of Katie Porter, dead wife of Jackson Porter. Superman, realizing Porter’s mind was permanently affected by her mental influence, sent him into the Zone with her. Faora first appeared in ACTION COMICS #471.
General Dru-Zod, in charge of Krypton’s space program until it was canceled after the destruction of Wegthor. He then set out to seize power by creating his own army of artificial men, all doubles of himself. Not the best of scientists, Zod produced only imperfect doubles – Bizarro versions of himself. They were destroyed and Zod sent to the Zone. General Zod first appeared in ADVENTURE COMICS #283.
Professor Va-Kox, who conducted an experiment on the Great Krypton Lake that polluted it and changed all life in it into dangerous monsters. Va-Kox first appeared in SUPERBOY #104.
Az-Rel and Nadira, who were banished from their homeland, Bokos, Isle of Thieves, because of their dangerous psychic powers. They were sent to the Zone for using these powers for crime. Both first appeared in THE PHANTOM ZONE #1. They were killed during a mass escape from the Zone.
Kru-El, Jor-El’s cousin, who created forbidden weapons. Jor-El himself captured him and sent him into the Zone. Kru-El first appeared in ACTION COMICS #297.
Ak-Var, convicted of stealing a revered relic, the sun-stone, and the one criminal known to have reformed after his release from the Zone.
Gaz-Or, the worst of the lot. Old and dying, this criminal decided to take Krypton with him by using a quake machine to shake it apart. Jor-El stopped him and Gaz-Or was sentenced to life in the Zone – without hope of parole. He first appeared in ADVENTURE COMICS #323.
Quex-Ul, convicted of killing rare Rondors, animals with horns that could cure many ailments, then using their horns to set up a Hall of Healing, thus enriching himself. He confessed and was sent to the Zone, but was released by Superman when his time was up. He then tried to get revenge on Superman, son of Jor-El, who had headed the Justice Council that convicted him. He set up a Gold Kryptonite trap deep in the sea. Superman, however, learned that Quex-Ul had been under the hypnotic control of one Rog-Ar, the real Rondor killer. Quex-Ul, finding this out, exposed himself to the Gold K to save Superman. Losing both his powers and his memory, he went to work in the Daily Planet’s production department. Later, exiled with Superman into the Zone by escaping villains, Quex-Ul recovered his powers and memory and used them to sacrifice his life for Superman. Quex-Ul first appeared in SUPERMAN #157.
Much later, when Zor-El found a way to take Argo City under a yellow sun where its people became super-powered. Jer-Em, a religious fanatic, undid this and ultimately doomed the city. For this he was exiled into the Zone. Later, during a mass escape, he exposed himself to Kryptonite and died. He first appeared in ACTION COMICS #309.
The forbidden weapons cache eventually fell to Earth and was found by Superboy. This story, introducing the Zone, appeared in ADVENTURE COMICS #283. Subsequently, the Boy of Steel sent others into the Zone, the first being Mon-El – to save his life (see Mon-El). When Gra-Mo and his gang reached Earth, Superboy sent them into the Zone. Gra-Mo first appeared in SUPERBOY #104.
Nam-Ek was another who killed a Rondor – but he used its horn to make a serum to render himself immortal. It also made him a human Rondor – hideous and foul-smelling. He outlived Krypton and finally came to Earth, where he fought Superman. The Man of Steel used Nam-Ek’s horn to stop a plague, then he, too, was exiled into the Zone. Nam-Ek first appeared in SUPERMAN #282.
The exact fate of the Phantom Zone and Aethyr’s entire realm remains unknown, but there is another story to be told – and soon.


Art by Rick Veitch

[ June 01, 2005, 12:21 AM: Message edited by: Nightcrawler ]

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Nightcrawler
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PERSONAL DATA


Alter Ego: Brek Banin
Occupation: Legionnaire
Marital Status: Single
Know Relatives: None
Group Affiliation: Legion of Substitute Heroes, Legion of Super-Heroes
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #306
Height: 5’5” Weight: 140 lbs.
Eyes: Blue Hair: Blond

HISTORY


Brek Banin came to Earth in the latter half of the 30th Century from her native Tharr to apply for membership in the Legion of Super-Heroes (see Legion of Super-Heroes). Like all natives of the super-heated planet Tharr, he possessed the ability to project intense cold, but his powers were considered too poorly controlled to admit him.
Irrepressible, Brek decided to take the name Polar Boy anyway and joined with four other rejected Legion applicants to found the Legion of Substitute Heroes (see Legion of Substitute Heroes). Polar Boy envisioned the team as the Legion’s secret weapon, and led it for several years even after the real Legion discovered its existence.
Although the Subs won many victories, ultimately Polar Boy became discouraged with the “second-string” nature of his team and disbanded the Subs. He reapplied for Legion membership and, under a special waiver of the “under 18 years of age” rule, was admitted.

POWERS & WEAPONS


Brek has the power to project intense cold, which can freeze opponents or act on elements in the environment (such as turning water vapor in the air into ice crystals).
As a Legionnaire, Brek had completed personal combat training without distinction and wears the LSH flight ring, which permits him to fly. Art by Steve Lightle

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Nightcrawler
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PERSONAL DATA


Alter Ego: None
Occupation: Pet
Marital Status: None
Know Relatives: Proty II (exact relationship unknown)
Group Affiliation: None
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #308
Height: Variable Weight: Variable
Eyes: None Hair: None

HISTORY


Originally an inhabitant of the planet of the Proteans in the Antares system, Proty was a small specimen of his species. His (the Proteans are believed to reproduce by genetic fission, but are customarily assigned gender identities by humans they encounter in a mistaken desire to personalize them) modest size was one of the reasons why Chameleon Boy (see Chameleon Boy) adopted him as a pet in the latter half of the 30th Century.
Taken from his world to dwell among the Legion of Super-Heroes (see LSH) on Earth, the telepathic creature developed an affinity for several of the members, including Chameleon Boy and Saturn Girl (see Saturn Girl). When Saturn Girl planned to sacrifice herself to restore Lightning Lad (see Lightning Lad) to life, Proty knocked her unconscious and took her place with his power to alter his form. His life-force awoke Lightning Lad from the deathly state he was placed in by Zaryan the Conqueror, and Proty died.

POWERS & WEAPONS


Proty had the typical Protean ability to transform his protoplasmic body into other shapes and forms, a power originally adapted as a survival mechanism. He possessed limited telepathic abilities, which permitted him to read conscious thoughts or to communicate.

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PERSONAL DATA


Alter Ego: None
Occupation: Political Revolutionary
Marital Status: None
Know Relatives: Proty I (exact relationship unknown)
Group Affiliation: Legion of Super-Pets
Base of Operations: 30th Century Earth
First Appearance: ADVENTURE COMICS #316
Height: Variable Weight: Variable
Eyes: None Hair: None

HISTORY


Originally an inhabitant of the planet of the Proteans in the Antares system, Proty II became the pet of Chameleon Boy (see Chameleon Boy) shortly after the death of Proty (see Proty). Uncomfortable with this role, Proty II vigorously campaigned for membership in the Legion of Super-Pets (see Legion of Super-Pets) and became the team’s fifth member.
Even this role seemed inappropriate to Proty II, and after several years, he left Chameleon Boy’s protection and became the leader of the movement to have his people recognized as sentient beings by the United Planets. This movement has succeeded in recent years, and Proty II is now one of the political leaders of his people.

POWERS & WEAPONS


Proty II has the typical Protean ability to transform his protoplasmic body into other shapes and forms, a power originally adapted as a survival mechanism. He possesses limited telepathic abilities, which permit him to read conscious thoughts and communicate. For a Protean, he has great charisma.
Art by Keith Giffen & Joe Rubinstein

[ June 01, 2005, 12:24 AM: Message edited by: Nightcrawler ]

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