quote:Originally posted by Invisible Brainiac: Adding a few villains from the Postboot era. The rejected Legionnaires are arguable, of course:
... Evisceratronic (ugh) ...
I noticed he was missing from EDE's list and thought of adding him but then wondered - does anyone want to be reminded of this character?
But I actually don't mind him. I loved that the writers *finally* tied up that loose end with the sci-cop from the very beginning of the Reboot. And at least he didn't last more than a couple of panels. And he has a hilariously campy name.
From: Australia | Registered: Dec 2003
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posted
Thank you for your lists. I had to cut the number at 72 so it is the same number of characters that participated in the heroes tournament. I have edited the list a little and will list my reasons why: 5. Validus power cannot be calculated and since he has been shown beating Pre-Crisis Superboy he is usually banned from Tournaments. The name Validus still strikes fear on other gaming sections of other forums. I replaced him with Earth-Man because he has appeared recently and he has one of the most valuable Tournament powers. 6. Mordecai cannot compete for the same reasons Validus cannot compete. I replaced him with Eviceratronic because there appears to be interest for him to compete in the Tournament. 37. Universo's telepathy appears to be beyond Professor Xavier's level and perhaps is Sky-Father level. I don't think he should compete in Standard Tournaments. I have replaced him from Elysion because we need a villain from the Threeboot and Elysion is a personal favorite of mine.
1 Tharok 2. Emerald Empress 3.Mano 4.Persuader 5. Earth-Man 6. Caress 7. Flare 8. Evisceratronic 9. Neutrax 10. Silver Slasher 11. Titania 12. Lazon 13. Mist Master 14. Magno Lad 15. Esper Lass 16. Micro Lad 17. Chameleon Kid 18. Phantom Lad 19. Calorie Queen 20. Lightning Lord 21. Cosmic King 22. Saturn Queen 23. Chameleon Chief 24. Sun Emperor 25. Beauty Blaze 26. Echo 27. Radiation Roy 28. Spider Girl 29. Nemesis Kid 30. Ron-Karr 31. Zymyr 32. Hunter 33. Tyr 34. Ol-Vir 35. Monster Master 36. Nardo 37. Elysion 38. Dr. Regulus 39. Computo 40. Size Lad 41. Blackout Boy 42. Magnetic Kid 43. Alaktor 45. Evillo 46. Apollo 47. Wild Huntsman 48. Sugyn 49. Hag 50. Black Mace 51. Mystelor 52. Quanto 53. Rogarth 54. Shagrek 55. Command Kid 56. Dynamo Boy 57. Mantis Morlo 58. Meglaro 59. Roxxas 60. Satan Girl 70. Starfinger 71. Sun Woman 72. Sunburst
-------------------- Go with the good and you'll be like them; go with the evil and you'll be worse than them.- Portuguese Proverb
From: Illinois | Registered: Jun 2010
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Evisceratronic made it through! Here's hoping he somehow fumbles his way through to the end. haha
I am going to need to be reminded of what exactly his power was though. Actually, I'm going to need reminding of what a whole bunch of these characters' powers were - Neutrax, Monster Master, Nardo (other than being awesome and under-utilised), Elysion, Alaktor, Apollo... and more.
It might be worth having someone do a quick synopsis of each character for players who don't have time to search Wikipedia each round.
From: Australia | Registered: Dec 2003
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Eryk Davis Ester
Created from the Cosmic Legends of the Universe!
posted
I don't think Evisceratronic powers were really specified, were they? Someone will have to look it up.
It Universo is out, Meglaro should be as well, as he's arguably the most powerful telepath in the Legionverse.
I'll start writing up some quick summaries later on. I suspect we'll be wanting to make some more changes to the list as well.
From: Liberty City | Registered: Jul 2003
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Eryk Davis Ester
Created from the Cosmic Legends of the Universe!
posted
So, I assume the first few are really familiar, but here goes:
1. Tharok-- Cyborg, combines the super-intellect of his robot half with the ruthlessness of his human half. Robot side has numerous gadgets/weapons available to it.
2. Emerald Empress-- Controls the Emerald Eye of Ekron, a powerful artifact somewhat akin to a Green Lantern ring that allows her to fly and emit blasts of energy strong enough to take down a Kryptonian/Daxamite
3. Mano, power to disintegrate objects centered in his hand, at maximum power can destroy an entire world, also possesses super-speed & reflexes, relies on atmosphere helmet to survive in Earth environment
4. Persuader, wields atomic axe, which can slice through virtually anything, even forces such as gravity or barriers between dimensions if wielded with skill, which the Persuader seems to have.
5. Earth-Man, absorbs the powers of others via touch for limited periods (twelve hours?).
6. Caress, "acid touch" allows her to dissolve objects via her hands.
7. Flare, projects fire/flies
8. Evisceratronic, ???
9. Neutrax, can neutralize the powers of others for short periods of time (not clear on the extent of this, could he neutralize weapons like the atomic axe or Emerald Eye?)
10. Silver Slasher, metallic body and claws on fingertips, can also spin body at extreme speed
11. Titania, Super-strong (apparently Kryptonian class?) strength and some degree of invulnerability
12. Lazon, Can change body into any form of light
13. Mist Master, can change body into any form of gas
14. Magno Lad, Braalian magnetic abilities at advanced magno-ball champ level
15. Esper Lass, Titanian mental abilities, focused both on reading and controlling minds
posted
8. Evisceratronic (ugh) - what a mess. anyway, he possessed a mystical gemstone that allowed him to fire blasts. Similar to the Emerald Eye, except just blasts.
Titans Idol - vote for your favorite Titans members!
From: Wouldn't you like to know? | Registered: Oct 2003
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Eryk Davis Ester
Created from the Cosmic Legends of the Universe!
posted
20. Lightning Lord -- Electrical generation
21. Cosmic King-- Transmutation rays from eyes
22. Saturn Queen-- Titanian telepathic abilities, usually focused on mind control and creating illusions
23. Chameleon Chief-- shape-changing ability; unlike Durlans, can also change shape of other objects
24. Sun Emperor-- Generates heat/light/fire
25. Beauty Blaze-- Generates fire
26. Echo-- Sound manipulation
27. Radiation Roy-- Generates radiation which can paralyze opponents
28. Spider Girl-- Super-Strong prehensile hair which can be expanded into "web" at will
29. Nemesis Kid-- ability to adapt whatever ability is needed to defeat any single opponent; power either shuts down or teleports him to safety if confronted with more than one opponent
30. Ron-Karr-- ability to become extremely flat
31. Zymyr-- Gil'Dishpan, scientific genius and teleporter
32. Hunter-- Master of traps and weaponry (or at least his father was)
33. Tyr-- Extremely strong and durable; bionic gun hand capable of flight/functioning independently of him
34. Ol-Vir-- Kryptonian class abilities
35. Monster Master-- Ability to control animals of all sorts
36. Nardo-- Can project nuclear bolts that can knock out or kill non-invulnerable opponents; various vision powers, including heat vision and radar vision (which allows him to detect invisible opponents); way too much knowledge of baseball for a being from another galaxy
37. Elysion-- Earth manipulator
38. Dr. Regulus-- technological based heat, light, and fire generation
39. Computo-- Highly advanced intelligence, able to invent more advance tech to improve itself; standard tech includes force shield and "z-rays" which can slice through matter
[ December 05, 2011, 06:11 PM: Message edited by: Eryk Davis Ester ]
From: Liberty City | Registered: Jul 2003
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Eryk Davis Ester
Created from the Cosmic Legends of the Universe!
posted
40. Size Lad -- can shrink or enlarge inanimate objects
41. Blackout Boy -- projects darkness
42. Magnetic Kid -- can attract/repel organic material
43. Alaktor-- Super-scientist, whose "marvel belt" has the powers of "super-radiance, super-loud sound, mechanical hypnotizing, and others". Also invented "psycho-changer" which allows him to transfer minds from body to another.
45. Evillo-- Can temporarily grow horns on head that project blasts that allow him to paralyze opponents or project them into "the realm of darkness"; other tech includes concentrated bottles of pure evil that can be used to turn others evil
46. Apollo-- Uses magic harp to charm animals and people or cause tempers to flare up among them
47. Wild Huntsman-- Centaur who can create storms with his magic horn and expertly wields an electric lasso
48. Sugyn-- Can consume large quantities of liquid and then spit it out like a geyser. Carries horn which can be used to contain water.
49. Hag-- Black magic, rocket-powered broomstick
50. Black Mace-- "fast, agile, and deadly" with his mace
51. Mystelor-- Various mental abilities, including telepathy and (particularly) telekinesis
52. Quanto-- Ability to change into energy beam
53. Rogarth-- Daxamite-level super-strength and invulnerability
54. Shagrek-- Antennae project "disintegration beams" which have a limited range
55. Command Kid-- possessed by demon that allows him to create illusions
56. Dynamo Boy-- Super-belt gives him the ability to energize other people and things (e.g. he can recharge a battery or increase the energy/power levels of another person)
57. Mantis Morlo-- Evil super-scientist, specializing in chemistry; typically aided by "chemoid" assistants who can shift their elemental structure
58. Meglaro-- Extremely powerful telekinetic/telepath who can control the mind of anyone in his vicinity not protected by a lurium helmet
59. Roxxas-- Preboot version is space-pirate with ray gun; Postboot version is Daxamite
60. Satan Girl-- evil clone of Supergirl with Kryptonian-class powers
70. Starfinger-- Adventure Era version: Each finger on his hand creates a different effect (index finger-- lightning; middle finger-- force thrust ray; ring finger-- radiation; pinky-- freezing ray; thumb-- power-neutralizing ray), can scramble the powers of opponents by combing all of the rays; also wears armor that contains various defenses, such as missiles, mirrors that can reflect energy attacks, and super-hearing earphones)
71. Sun Woman-- Super-strength derived from solar energy
72. Sunburst-- Sun-powered device allows him to admit heat/light and protects him from energy attacks with a force shield.
From: Liberty City | Registered: Jul 2003
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Set
There's not a word yet, for old friends who've just met.
posted
quote:4. Persuader, wields atomic axe, which can slice through virtually anything, even forces such as gravity or barriers between dimensions if wielded with skill, which the Persuader seems to have.
Nyeun Chun Ti also came from a high gravity world and has enhanced strength and endurance (although not Superman-class or anything, just better-than-human).
quote:5. Earth-Man, absorbs the powers of others via touch for limited periods (twelve hours?).
24 hours, IIRC, not that it matters for the purposes of a tournament (unless he's facing a time manipulator, like Kid Quantum 2, who could make his powers wear off early...).
quote:9. Neutrax, can neutralize the powers of others for short periods of time (not clear on the extent of this, could he neutralize weapons like the atomic axe or Emerald Eye?)
Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing.
Registered: Aug 2006
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Eryk Davis Ester
Created from the Cosmic Legends of the Universe!
posted
quote:Originally posted by Set:
quote:5. Earth-Man, absorbs the powers of others via touch for limited periods (twelve hours?).
24 hours, IIRC, not that it matters for the purposes of a tournament (unless he's facing a time manipulator, like Kid Quantum 2, who could make his powers wear off early...).
I suppose the important thing for tournament purposes is whether he starts each round "clean", or can carry over powers from previous rounds.
From: Liberty City | Registered: Jul 2003
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quote:Originally posted by Set: Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing.
I need to know if he has displayed the neutralizing ability to kill or drop people into coma in the Reboot. We need to be careful in regards to feats attributed to Pre-Crisis characters.
I think Earth-Man should start each round "clean" in order to avoid giving him an advantage. His base power is the power to absorb other powers, which is already highly valuable in tournaments.
-------------------- Go with the good and you'll be like them; go with the evil and you'll be worse than them.- Portuguese Proverb
From: Illinois | Registered: Jun 2010
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Eryk Davis Ester
Created from the Cosmic Legends of the Universe!
posted
quote:Originally posted by Emily Sivana:
quote:Originally posted by Set: Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing.
I need to know if he has displayed the neutralizing ability to kill or drop people into coma in the Reboot. We need to be careful in regards to feats attributed to Pre-Crisis characters.
I doubt he's displayed it since his first appearance. The LSA in general suffered serious villain decay after their initial run in with the Legion.
From: Liberty City | Registered: Jul 2003
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Set
There's not a word yet, for old friends who've just met.
posted
quote:Originally posted by Emily Sivana:
quote:Originally posted by Set: [qb]Can also use his neutralizing gaze to kill people (or drop them into comas) by 'neutralizing' their brainwaves or some such thing.
I need to know if he has displayed the neutralizing ability to kill or drop people into coma in the Reboot. We need to be careful in regards to feats attributed to Pre-Crisis characters.
I don't think any of the League of Super-Assassins even existed in the reboot...
Registered: Aug 2006
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